Wiki » History » Version 4
Version 3 (Chris Cannam, 2015-01-19 10:11 AM) → Version 4/11 (Chris Cannam, 2015-01-19 01:33 PM)
h1. Preprocessing options to be implemented
h3. h2. Flatten dynamics
Integrating the "Flatten Dynamics plugin":/projects/flattendynamics
h3. h2. De-envelope
Using cepstral processing to factor out the spectral envelope, after "Simple Cepstrum":/projects/vamp-simple-cepstrum
h3. h2. Remove broadband noise
Like the initial noise-removal phase of "Silvet":/projects/silvet -- which runs noise removal on the constant-Q spectrum, but I expect the method would work unchanged for STFT as well
h3. h2. Remove pitched sounds
For symmetry with "Remove broadband noise", something that filters out stable pitched sinusoidal or harmonic content in the manner of the "Devuvuzelator":/projects/devuvuzelator (does this have any application?)
h3. h2. Add broadband noise
Surprisingly turned out to have a potential application in MATCH: adding -30dB white noise to the inputs gave a more stable alignment
h2. Processing order
We should have one single plugin / embeddable C++ class / application and it should have a list of on/off toggles for the available preprocessing options.
If more than one option is selected, the preprocessors should be applied in a fixed order:
# De-envelope
# Remove broadband noise
# Remove pitched sounds
# Flatten dynamics
# Add broadband noise
h3. h2. Flatten dynamics
Integrating the "Flatten Dynamics plugin":/projects/flattendynamics
h3. h2. De-envelope
Using cepstral processing to factor out the spectral envelope, after "Simple Cepstrum":/projects/vamp-simple-cepstrum
h3. h2. Remove broadband noise
Like the initial noise-removal phase of "Silvet":/projects/silvet -- which runs noise removal on the constant-Q spectrum, but I expect the method would work unchanged for STFT as well
h3. h2. Remove pitched sounds
For symmetry with "Remove broadband noise", something that filters out stable pitched sinusoidal or harmonic content in the manner of the "Devuvuzelator":/projects/devuvuzelator (does this have any application?)
h3. h2. Add broadband noise
Surprisingly turned out to have a potential application in MATCH: adding -30dB white noise to the inputs gave a more stable alignment
h2. Processing order
We should have one single plugin / embeddable C++ class / application and it should have a list of on/off toggles for the available preprocessing options.
If more than one option is selected, the preprocessors should be applied in a fixed order:
# De-envelope
# Remove broadband noise
# Remove pitched sounds
# Flatten dynamics
# Add broadband noise