Overview » History » Version 6
Fiore Martin, 2016-08-11 12:00 PM
1 | 1 | Nick Bryan-Kinns | h1. Overview |
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2 | 2 | Nick Bryan-Kinns | |
3 | 5 | Fiore Martin | Collidoscope is an interactive, collaborative sound installation and musical instrument (granular synthesizer) |
4 | 5 | Fiore Martin | that allows participants to seamlessly record, manipulate, explore and perform real-world sounds. |
5 | 5 | Fiore Martin | It is designed for both amateurs and professional musicians. |
6 | 1 | Nick Bryan-Kinns | |
7 | 5 | Fiore Martin | Collidsocope massively drives on the research conducted at the Center for Digital Music at Queen Mary University of London |
8 | 5 | Fiore Martin | in real-time sound processing and synthesis, hardware design, physical computing, UI design, designing for interaction, |
9 | 5 | Fiore Martin | accessibility and collaboration. |
10 | 1 | Nick Bryan-Kinns | |
11 | 6 | Fiore Martin | The granular synthesis engine is based on Ross Becina's paper "Implementing Real-Time Granular Synthesis":http://www.cs.au.dk/~dsound/DigitalAudio.dir/Papers/BencinaAudioAnecdotes310801.pdf, on the "TGrains Unit Generator":http://doc.sccode.org/Classes/TGrains.html of the SuperCollider language |
12 | 5 | Fiore Martin | and on the "Cross-modal DAW Prototype":https://code.soundsoftware.ac.uk/projects/cmdp developed in the EPSRC funded project Design Patterns for Inclusive Collaboration (DePIC) |