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1 //---------------------------------------------------------------------------
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2
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3 #include "splines.h"
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4
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5 /** \file splines.h */
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6
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7 //---------------------------------------------------------------------------
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8 /**
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9 function tridiagonal: solves linear system A[N][N]x[N]=d[N] where A is tridiagonal
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10
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11 In: tridiagonal matrix A[N][N] gives as three vectors - lower subdiagonal
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12 a[1:N-1], main diagonal b[0:N-1], upper subdiagonal c[0:N-2]
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13 vector d[N]
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14 Out: vector d[N] now containing x[N]
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15
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16 No return value.
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17 */
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18 void tridiagonal(int N, double* a, double* b, double* c, double* d)
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19 {
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20 for (int k=1; k<N; k++)
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21 {
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22 double m=a[k]/b[k-1];
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23 b[k]=b[k]-m*c[k-1];
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24 d[k]=d[k]-m*d[k-1];
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25 }
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26 d[N-1]=d[N-1]/b[N-1];
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27 for (int k=N-2; k>=0; k--)
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28 d[k]=(d[k]-c[k]*d[k+1])/b[k];
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29 }//tridiagonal
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30
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31 /**
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32 function CubicSpline: computing piece-wise trinomial coefficients of a cubic spline
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33
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34 In: x[N+1], y[N+1]: knots
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35 bordermode: boundary mode of cubic spline
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36 bordermode=0: natural: y''(x0)=y''(x_N)=0
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37 bordermode=1: quadratic runout: y''(x0)=y''(x1), y''(x_N)=y''(x_(N-1))
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38 bordermode=2: cubic runout: y''(x0)=2y''(x1)-y''(x2), the same at the end point
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39 mode: spline format
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40 mode=0: spline defined on the l'th piece as y(x)=a[l]x^3+b[l]x^2+c[l]x+d[l]
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41 mode=1: spline defined on the l'th piece as y(x)=a[l]t^3+b[l]t^2+c[l]t+d[l], t=x-x[l]
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42 Out: a[N],b[N],c[N],d[N]: piecewise trinomial coefficients
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43 data[]: cubic spline computed for [xstart:xinterval:xend], if specified
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44 No return value. On start d must be allocated no less than N+1 storage units.
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45 */
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46 void CubicSpline(int N, double* a, double* b, double* c, double* d, double* x, double* y, int bordermode, int mode, double* data, double xinterval, double xstart, double xend)
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47 {
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48 double *h=new double[N];
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49 for (int i=0; i<N; i++) h[i]=x[i+1]-x[i];
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50
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51 for (int i=0; i<N-1; i++)
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52 {
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53 a[i]=h[i];
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54 b[i]=2*(h[i]+h[i+1]);
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55 c[i]=h[i+1];
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56 d[i+1]=6*((y[i+2]-y[i+1])/h[i+1]-(y[i+1]-y[i])/h[i]);
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57 }
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58 a[0]=0; c[N-2]=0;
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59
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60 if (bordermode==1)
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61 {
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62 b[0]+=h[0];
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63 b[N-2]+=h[N-1];
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64 }
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65 else if (bordermode==2)
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66 {
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67 b[0]+=2*h[0]; c[0]-=h[0];
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68 b[N-2]+=2*h[N-1]; a[N-2]-=h[N-1];
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69 }
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70
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71 tridiagonal(N-1, a, b, c, &d[1]);
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72
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73 if (bordermode==0)
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74 {
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75 d[0]=0; d[N]=0;
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76 }
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77 else if (bordermode==1)
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78 {
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79 d[0]=d[1]; d[N]=d[N-1];
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80 }
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81 else if (bordermode==2)
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82 {
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83 d[0]=2*d[1]-d[2];
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84 d[N]=2*d[N-1]-d[N-2];
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85 }
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86
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87 for (int i=0; i<N; i++)
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88 {
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89 double zi=d[i], zi1=d[i+1], xi=x[i], xi1=x[i+1], hi=h[i];
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90 double co1=y[i+1]/hi-hi*zi1/6, co2=y[i]/hi-hi*zi/6;
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91 if (mode==0)
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92 {
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93 a[i]=(zi1-zi)/6/hi;
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94 b[i]=(-xi*zi1+xi1*zi)/2/hi;
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95 c[i]=(zi1*xi*xi-zi*xi1*xi1)/2/hi+co1-co2;
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96 d[i]=(-zi1*xi*xi*xi+zi*xi1*xi1*xi1)/6/hi-co1*xi+co2*xi1;
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97 }
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98 else if (mode==1)
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99 {
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100 a[i]=(zi1-zi)/6/hi;
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101 b[i]=zi/2;
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102 c[i]=-zi*hi/2+co1-co2;
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103 d[i]=zi*hi*hi/6+co2*hi;
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104 }
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105 zi=zi1;
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106 }
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107 delete[] h;
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108 if (data)
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109 {
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110 if (xend<xstart) xend=x[N], xstart=x[0];
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111 int Count=(xend-xstart)/xinterval+1;
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112 for (int i=0, n=0; i<Count; i++)
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113 {
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114 double xx=xstart+i*xinterval;
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115 while (n<N-1 && xx>x[n+1]) n++;
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116 if (mode==1) xx=xx-x[n];
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117 data[i]=d[n]+xx*(c[n]+xx*(b[n]+xx*a[n]));
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118 }
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119 }
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120 }//CubicSpline
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121
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122 /**
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123 function CubicSpline: computing piece-wise trinomial coefficients of a cubic spline with uniformly placed knots
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124
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125 In: y[N+1]: spline values at knots (0, h, 2h, ..., Nh)
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126 bordermode: boundary mode of cubic spline
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127 bordermode=0: natural: y''(x0)=y''(x_N)=0
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128 bordermode=1: quadratic runout: y''(x0)=y''(x1), y''(x_N)=y''(x_(N-1))
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129 bordermode=2: cubic runout: y''(x0)=2y''(x1)-y''(x2), the same at the end point
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130 mode: spline format
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131 mode=0: spline defined on the l'th piece as y(x)=a[l]x^3+b[l]x^2+c[l]x+d[l]
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132 mode=1: spline defined on the l'th piece as y(x)=a[l]t^3+b[l]t^2+c[l]t+d[l], t=x-x[l]
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133 Out: a[N],b[N],c[N],d[N]: piecewise trinomial coefficients
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134 data[]: cubic spline computed for [xstart:xinterval:xend], if specified
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135 No return value. On start d must be allocated no less than N+1 storage units.
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136 */
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137 void CubicSpline(int N, double* a, double* b, double* c, double* d, double h, double* y, int bordermode, int mode, double* data, double xinterval, double xstart, double xend)
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138 {
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139 for (int i=0; i<N-1; i++)
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140 {
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141 a[i]=h;
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142 b[i]=4*h;
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143 c[i]=h;
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144 d[i+1]=6*((y[i+2]-y[i+1])/h-(y[i+1]-y[i])/h);
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145 }
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146 a[0]=0; c[N-2]=0;
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147
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148 if (bordermode==1)
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149 {
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150 b[0]+=h;
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151 b[N-2]+=h;
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152 }
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153 else if (bordermode==2)
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154 {
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155 b[0]+=2*h; c[0]-=h;
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156 b[N-2]+=2*h; a[N-2]-=h;
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157 }
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158
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159 tridiagonal(N-1, a, b, c, &d[1]);
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160
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161 if (bordermode==0)
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162 {
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163 d[0]=0; d[N]=0;
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164 }
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165 else if (bordermode==1)
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166 {
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167 d[0]=d[1]; d[N]=d[N-1];
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168 }
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169 else if (bordermode==2)
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170 {
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171 d[0]=2*d[1]-d[2];
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172 d[N]=2*d[N-1]-d[N-2];
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173 }
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174
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175 for (int i=0; i<N; i++)
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176 {
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177 double zi=d[i], zi1=d[i+1];
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178 if (mode==0)
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179 {
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180 double co1=y[i+1]/h-h*zi1/6, co2=y[i]/h-h*zi/6;
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181 a[i]=(zi1-zi)/6/h;
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182 b[i]=(-i*zi1+(i+1)*zi)/2;
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183 c[i]=(zi1*i*i*h-zi*(i+1)*h*(i+1))/2+co1-co2;
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184 d[i]=(-zi1*i*h*i*h*i+zi*(i+1)*h*(i+1)*h*(i+1))/6-co1*i*h+co2*(i+1)*h;
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185 }
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186 else if (mode==1)
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187 {
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188 a[i]=(zi1-zi)/6/h;
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189 b[i]=zi/2;
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190 c[i]=-(zi*2+zi1)*h/6+(y[i+1]-y[i])/h;
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191 d[i]=y[i];
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192 }
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193 zi=zi1;
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194 }
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195 if (data)
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196 {
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197 if (xend<xstart) xend=N*h, xstart=0;
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198 int Count=(xend-xstart)/xinterval+1;
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199 for (int i=0, n=0; i<Count; i++)
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200 {
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201 double xx=xstart+i*xinterval;
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202 while (n<N-1 && xx>(n+1)*h) n++;
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203 if (mode==1) xx=xx-n*h;
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204 data[i]=d[n]+xx*(c[n]+xx*(b[n]+xx*a[n]));
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205 }
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206 }
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207 }//CubicSpline
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208
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209 /**
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210 function Smooth_Interpolate: smoothly interpolate/extrapolate P-piece spline from P-1 values. The
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211 interpolation scheme is chosen according to P:
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212 P-1=1: constant
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213 P-1=2: linear function
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214 P-1=3: quadratic function
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215 P-1>=4: cubic spline
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216
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217 In: xind[P-1], x[P-1]: knot points
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218 Out: y[N]: smoothly interpolated signal, y(xind[p])=x[p], p=0, ..., P-2.
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219
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220 No return value.
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221 */
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222 void Smooth_Interpolate(double* y, int N, int P, double* x, double* xind)
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223 {
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224 if (P==2)
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225 {
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226 for (int n=0; n<N; n++) y[n]=x[0];
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227 }
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228 else if (P==3)
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229 {
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230 double alp=(x[1]-x[0])/(xind[1]-xind[0]);
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231 for (int n=0; n<N; n++) y[n]=x[0]+(n-xind[0])*alp;
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232 }
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233 else if (P==4)
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234 {
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235 double x0=xind[0], x1=xind[1], x2=xind[2], y0=x[0], y1=x[1], y2=x[2];
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236 double ix0_12=y0/((x0-x1)*(x0-x2)), ix1_02=y1/((x1-x0)*(x1-x2)), ix2_01=y2/((x2-x0)*(x2-x1));
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237 double a=ix0_12+ix1_02+ix2_01,
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238 b=-(x1+x2)*ix0_12-(x0+x2)*ix1_02-(x0+x1)*ix2_01,
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239 c=x1*x2*ix0_12+x0*x2*ix1_02+x0*x1*ix2_01;
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240 for (int n=0; n<N; n++) y[n]=c+n*(b+n*a);
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241 }
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242 else
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243 {
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244 double *fa=new double[P*4], *fb=&fa[P], *fc=&fa[P*2], *fd=&fa[P*3];
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245 CubicSpline(P-2, fa, fb, fc, fd, xind, x, 0, 1, y, 1, 0, N-1);
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246 delete[] fa;
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247 }
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248 }//Smooth_Interpolate
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