Mercurial > hg > touchkeys
diff JuceLibraryCode/JuceHeader.h @ 2:a7738cdb4e8f
...and the basic Juce headers (external Juce code still needed; modules set not to copy)
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Mon, 11 Nov 2013 18:22:48 +0000 |
parents | |
children | 78b9808a2c65 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/JuceLibraryCode/JuceHeader.h Mon Nov 11 18:22:48 2013 +0000 @@ -0,0 +1,42 @@ +/* + + IMPORTANT! This file is auto-generated each time you save your + project - if you alter its contents, your changes may be overwritten! + + This is the header file that your files should include in order to get all the + JUCE library headers. You should avoid including the JUCE headers directly in + your own source files, because that wouldn't pick up the correct configuration + options for your app. + +*/ + +#ifndef __APPHEADERFILE_IJU11L__ +#define __APPHEADERFILE_IJU11L__ + +#include "AppConfig.h" +#include "modules/juce_audio_basics/juce_audio_basics.h" +#include "modules/juce_audio_devices/juce_audio_devices.h" +#include "modules/juce_audio_formats/juce_audio_formats.h" +#include "modules/juce_core/juce_core.h" +#include "modules/juce_data_structures/juce_data_structures.h" +#include "modules/juce_events/juce_events.h" +#include "modules/juce_graphics/juce_graphics.h" +#include "modules/juce_gui_basics/juce_gui_basics.h" +#include "modules/juce_gui_extra/juce_gui_extra.h" +#include "modules/juce_opengl/juce_opengl.h" +#include "BinaryData.h" + +#if ! DONT_SET_USING_JUCE_NAMESPACE + // If your code uses a lot of JUCE classes, then this will obviously save you + // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE. + using namespace juce; +#endif + +namespace ProjectInfo +{ + const char* const projectName = "TouchKeys"; + const char* const versionString = "0.1.0"; + const int versionNumber = 0x100; +} + +#endif // __APPHEADERFILE_IJU11L__