diff JuceLibraryCode/JuceHeader.h @ 2:a7738cdb4e8f

...and the basic Juce headers (external Juce code still needed; modules set not to copy)
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Mon, 11 Nov 2013 18:22:48 +0000
parents
children 78b9808a2c65
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/JuceLibraryCode/JuceHeader.h	Mon Nov 11 18:22:48 2013 +0000
@@ -0,0 +1,42 @@
+/*
+
+    IMPORTANT! This file is auto-generated each time you save your
+    project - if you alter its contents, your changes may be overwritten!
+
+    This is the header file that your files should include in order to get all the
+    JUCE library headers. You should avoid including the JUCE headers directly in
+    your own source files, because that wouldn't pick up the correct configuration
+    options for your app.
+
+*/
+
+#ifndef __APPHEADERFILE_IJU11L__
+#define __APPHEADERFILE_IJU11L__
+
+#include "AppConfig.h"
+#include "modules/juce_audio_basics/juce_audio_basics.h"
+#include "modules/juce_audio_devices/juce_audio_devices.h"
+#include "modules/juce_audio_formats/juce_audio_formats.h"
+#include "modules/juce_core/juce_core.h"
+#include "modules/juce_data_structures/juce_data_structures.h"
+#include "modules/juce_events/juce_events.h"
+#include "modules/juce_graphics/juce_graphics.h"
+#include "modules/juce_gui_basics/juce_gui_basics.h"
+#include "modules/juce_gui_extra/juce_gui_extra.h"
+#include "modules/juce_opengl/juce_opengl.h"
+#include "BinaryData.h"
+
+#if ! DONT_SET_USING_JUCE_NAMESPACE
+ // If your code uses a lot of JUCE classes, then this will obviously save you
+ // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
+ using namespace juce;
+#endif
+
+namespace ProjectInfo
+{
+    const char* const  projectName    = "TouchKeys";
+    const char* const  versionString  = "0.1.0";
+    const int          versionNumber  = 0x100;
+}
+
+#endif   // __APPHEADERFILE_IJU11L__