comparison JuceLibraryCode/JuceHeader.h @ 2:a7738cdb4e8f

...and the basic Juce headers (external Juce code still needed; modules set not to copy)
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Mon, 11 Nov 2013 18:22:48 +0000
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children 78b9808a2c65
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1:6a67be435132 2:a7738cdb4e8f
1 /*
2
3 IMPORTANT! This file is auto-generated each time you save your
4 project - if you alter its contents, your changes may be overwritten!
5
6 This is the header file that your files should include in order to get all the
7 JUCE library headers. You should avoid including the JUCE headers directly in
8 your own source files, because that wouldn't pick up the correct configuration
9 options for your app.
10
11 */
12
13 #ifndef __APPHEADERFILE_IJU11L__
14 #define __APPHEADERFILE_IJU11L__
15
16 #include "AppConfig.h"
17 #include "modules/juce_audio_basics/juce_audio_basics.h"
18 #include "modules/juce_audio_devices/juce_audio_devices.h"
19 #include "modules/juce_audio_formats/juce_audio_formats.h"
20 #include "modules/juce_core/juce_core.h"
21 #include "modules/juce_data_structures/juce_data_structures.h"
22 #include "modules/juce_events/juce_events.h"
23 #include "modules/juce_graphics/juce_graphics.h"
24 #include "modules/juce_gui_basics/juce_gui_basics.h"
25 #include "modules/juce_gui_extra/juce_gui_extra.h"
26 #include "modules/juce_opengl/juce_opengl.h"
27 #include "BinaryData.h"
28
29 #if ! DONT_SET_USING_JUCE_NAMESPACE
30 // If your code uses a lot of JUCE classes, then this will obviously save you
31 // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
32 using namespace juce;
33 #endif
34
35 namespace ProjectInfo
36 {
37 const char* const projectName = "TouchKeys";
38 const char* const versionString = "0.1.0";
39 const int versionNumber = 0x100;
40 }
41
42 #endif // __APPHEADERFILE_IJU11L__