view JuceLibraryCode/JuceHeader.h @ 56:b4a2d2ae43cf tip

merge
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Fri, 23 Nov 2018 15:48:14 +0000
parents e468cb91794a
children
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/*

    IMPORTANT! This file is auto-generated each time you save your
    project - if you alter its contents, your changes may be overwritten!

    This is the header file that your files should include in order to get all the
    JUCE library headers. You should avoid including the JUCE headers directly in
    your own source files, because that wouldn't pick up the correct configuration
    options for your app.

*/

#ifndef __APPHEADERFILE_IJU11L__
#define __APPHEADERFILE_IJU11L__

#include "AppConfig.h"

#include <juce_audio_basics/juce_audio_basics.h>
#include <juce_audio_devices/juce_audio_devices.h>
#include <juce_audio_formats/juce_audio_formats.h>
#include <juce_core/juce_core.h>
#include <juce_data_structures/juce_data_structures.h>
#include <juce_events/juce_events.h>
#include <juce_graphics/juce_graphics.h>
#include <juce_gui_basics/juce_gui_basics.h>
#include <juce_gui_extra/juce_gui_extra.h>
#include <juce_opengl/juce_opengl.h>

#include "BinaryData.h"

#if ! DONT_SET_USING_JUCE_NAMESPACE
 // If your code uses a lot of JUCE classes, then this will obviously save you
 // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
 using namespace juce;
#endif

#if ! JUCE_DONT_DECLARE_PROJECTINFO
namespace ProjectInfo
{
    const char* const  projectName    = "TouchKeys";
    const char* const  versionString  = "0.1.0";
    const int          versionNumber  = 0x100;
}
#endif

#endif   // __APPHEADERFILE_IJU11L__