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1 /*
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2
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3 IMPORTANT! This file is auto-generated each time you save your
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4 project - if you alter its contents, your changes may be overwritten!
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5
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6 This is the header file that your files should include in order to get all the
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7 JUCE library headers. You should avoid including the JUCE headers directly in
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8 your own source files, because that wouldn't pick up the correct configuration
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9 options for your app.
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10
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11 */
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12
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13 #ifndef __APPHEADERFILE_IJU11L__
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14 #define __APPHEADERFILE_IJU11L__
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15
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16 #include "AppConfig.h"
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17
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18 #include <juce_audio_basics/juce_audio_basics.h>
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19 #include <juce_audio_devices/juce_audio_devices.h>
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20 #include <juce_audio_formats/juce_audio_formats.h>
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21 #include <juce_core/juce_core.h>
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22 #include <juce_data_structures/juce_data_structures.h>
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23 #include <juce_events/juce_events.h>
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24 #include <juce_graphics/juce_graphics.h>
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25 #include <juce_gui_basics/juce_gui_basics.h>
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26 #include <juce_gui_extra/juce_gui_extra.h>
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27 #include <juce_opengl/juce_opengl.h>
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28
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29 #include "BinaryData.h"
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30
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31 #if ! DONT_SET_USING_JUCE_NAMESPACE
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32 // If your code uses a lot of JUCE classes, then this will obviously save you
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33 // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
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34 using namespace juce;
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35 #endif
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36
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37 #if ! JUCE_DONT_DECLARE_PROJECTINFO
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38 namespace ProjectInfo
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39 {
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40 const char* const projectName = "TouchKeys";
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41 const char* const versionString = "0.1.0";
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42 const int versionNumber = 0x100;
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43 }
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44 #endif
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45
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46 #endif // __APPHEADERFILE_IJU11L__
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