andrewm@2: /* andrewm@2: andrewm@2: IMPORTANT! This file is auto-generated each time you save your andrewm@2: project - if you alter its contents, your changes may be overwritten! andrewm@2: andrewm@2: This is the header file that your files should include in order to get all the andrewm@2: JUCE library headers. You should avoid including the JUCE headers directly in andrewm@2: your own source files, because that wouldn't pick up the correct configuration andrewm@2: options for your app. andrewm@2: andrewm@2: */ andrewm@2: andrewm@2: #ifndef __APPHEADERFILE_IJU11L__ andrewm@2: #define __APPHEADERFILE_IJU11L__ andrewm@2: andrewm@2: #include "AppConfig.h" a@54: a@54: #include a@54: #include a@54: #include a@54: #include a@54: #include a@54: #include a@54: #include a@54: #include a@54: #include a@54: #include a@54: andrewm@2: #include "BinaryData.h" andrewm@2: andrewm@2: #if ! DONT_SET_USING_JUCE_NAMESPACE andrewm@2: // If your code uses a lot of JUCE classes, then this will obviously save you andrewm@2: // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE. andrewm@2: using namespace juce; andrewm@2: #endif andrewm@2: andrewm@46: #if ! JUCE_DONT_DECLARE_PROJECTINFO andrewm@2: namespace ProjectInfo andrewm@2: { andrewm@2: const char* const projectName = "TouchKeys"; andrewm@2: const char* const versionString = "0.1.0"; andrewm@2: const int versionNumber = 0x100; andrewm@2: } andrewm@46: #endif andrewm@2: andrewm@2: #endif // __APPHEADERFILE_IJU11L__