annotate view/ViewManager.h @ 1160:a429b2acb45d 3.0-integration

Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious. Also update the About box.
author Chris Cannam
date Thu, 03 Nov 2016 14:57:00 +0000
parents a1226b3b7925
children e0ac21f07ab0
rev   line source
Chris@127 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@127 2
Chris@127 3 /*
Chris@127 4 Sonic Visualiser
Chris@127 5 An audio file viewer and annotation editor.
Chris@127 6 Centre for Digital Music, Queen Mary, University of London.
Chris@182 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@127 8
Chris@127 9 This program is free software; you can redistribute it and/or
Chris@127 10 modify it under the terms of the GNU General Public License as
Chris@127 11 published by the Free Software Foundation; either version 2 of the
Chris@127 12 License, or (at your option) any later version. See the file
Chris@127 13 COPYING included with this distribution for more information.
Chris@127 14 */
Chris@127 15
Chris@127 16 #ifndef _VIEW_MANAGER_H_
Chris@127 17 #define _VIEW_MANAGER_H_
Chris@127 18
Chris@127 19 #include <QObject>
Chris@127 20 #include <QTimer>
Chris@292 21 #include <QPalette>
Chris@127 22
Chris@127 23 #include <map>
Chris@127 24
Chris@376 25 #include "base/ViewManagerBase.h"
Chris@128 26 #include "base/Selection.h"
Chris@128 27 #include "base/Command.h"
Chris@128 28 #include "base/Clipboard.h"
Chris@902 29 #include "base/BaseTypes.h"
Chris@127 30
Chris@127 31 class AudioPlaySource;
Chris@127 32 class Model;
Chris@127 33
Chris@211 34 enum PlaybackFollowMode {
Chris@815 35
Chris@815 36 /**
Chris@815 37 * View scrolls continuously during playback, keeping the playback
Chris@815 38 * position at the centre.
Chris@815 39 */
Chris@211 40 PlaybackScrollContinuous,
Chris@815 41
Chris@815 42 /**
Chris@815 43 * View follows playback page-by-page, but dragging the view
Chris@815 44 * relocates playback to the centre frame. This is the classic
Chris@815 45 * Sonic Visualiser behaviour.
Chris@815 46 */
Chris@815 47 PlaybackScrollPageWithCentre,
Chris@815 48
Chris@815 49 /**
Chris@815 50 * View follows playback page-by-page, and the play head is moved
Chris@815 51 * (by the user) separately from dragging the view. This is
Chris@815 52 * roughly the behaviour of a typical DAW or audio editor.
Chris@815 53 */
Chris@211 54 PlaybackScrollPage,
Chris@815 55
Chris@815 56 /**
Chris@815 57 * View is detached from playback. It doesn't follow playback, and
Chris@815 58 * dragging the view does not affect the play head.
Chris@815 59 */
Chris@211 60 PlaybackIgnore
Chris@211 61 };
Chris@211 62
Chris@211 63 class View;
Chris@211 64
Chris@127 65 /**
Chris@127 66 * The ViewManager manages properties that may need to be synchronised
Chris@127 67 * between separate Views. For example, it handles signals associated
Chris@127 68 * with changes to the global pan and zoom, and it handles selections.
Chris@127 69 *
Chris@127 70 * Views should be implemented in such a way as to work
Chris@127 71 * correctly whether they are supplied with a ViewManager or not.
Chris@127 72 */
Chris@127 73
Chris@376 74 class ViewManager : public ViewManagerBase
Chris@127 75 {
Chris@127 76 Q_OBJECT
Chris@127 77
Chris@127 78 public:
Chris@127 79 ViewManager();
Chris@127 80 virtual ~ViewManager();
Chris@127 81
Chris@127 82 void setAudioPlaySource(AudioPlaySource *source);
Chris@127 83
Chris@127 84 bool isPlaying() const;
Chris@127 85
Chris@902 86 sv_frame_t getGlobalCentreFrame() const; // the set method is a slot
Chris@806 87 int getGlobalZoom() const;
Chris@127 88
Chris@902 89 sv_frame_t getPlaybackFrame() const; // the set method is a slot
Chris@127 90
Chris@301 91 // Only meaningful in solo mode, and used for optional alignment feature
Chris@301 92 Model *getPlaybackModel() const;
Chris@301 93 void setPlaybackModel(Model *);
Chris@301 94
Chris@902 95 sv_frame_t alignPlaybackFrameToReference(sv_frame_t) const;
Chris@902 96 sv_frame_t alignReferenceToPlaybackFrame(sv_frame_t) const;
Chris@333 97
Chris@127 98 bool haveInProgressSelection() const;
Chris@127 99 const Selection &getInProgressSelection(bool &exclusive) const;
Chris@127 100 void setInProgressSelection(const Selection &selection, bool exclusive);
Chris@127 101 void clearInProgressSelection();
Chris@127 102
Chris@127 103 const MultiSelection &getSelection() const;
Chris@127 104
Chris@127 105 const MultiSelection::SelectionList &getSelections() const;
Chris@127 106 void setSelection(const Selection &selection);
Chris@127 107 void addSelection(const Selection &selection);
Chris@127 108 void removeSelection(const Selection &selection);
Chris@127 109 void clearSelections();
Chris@902 110 sv_frame_t constrainFrameToSelection(sv_frame_t frame) const;
Chris@127 111
Chris@127 112 /**
Chris@762 113 * Adding a selection normally emits the selectionChangedByUser
Chris@762 114 * signal. Call this to add a selection without emitting that signal.
Chris@762 115 * This is used in session file load, for example.
Chris@762 116 */
Chris@762 117 void addSelectionQuietly(const Selection &selection);
Chris@762 118
Chris@762 119 /**
Chris@127 120 * Return the selection that contains a given frame.
Chris@127 121 * If defaultToFollowing is true, and if the frame is not in a
Chris@127 122 * selected area, return the next selection after the given frame.
Chris@127 123 * Return the empty selection if no appropriate selection is found.
Chris@127 124 */
Chris@902 125 Selection getContainingSelection(sv_frame_t frame, bool defaultToFollowing) const;
Chris@127 126
Chris@127 127 Clipboard &getClipboard() { return m_clipboard; }
Chris@127 128
Chris@127 129 enum ToolMode {
Chris@127 130 NavigateMode,
Chris@127 131 SelectMode,
Chris@711 132 EditMode,
Chris@257 133 DrawMode,
Chris@335 134 EraseMode,
gyorgyf@645 135 MeasureMode,
gyorgyf@645 136 NoteEditMode //GF: Tonioni: this tool mode will be context sensitive.
Chris@127 137 };
Chris@127 138 ToolMode getToolMode() const { return m_toolMode; }
Chris@127 139 void setToolMode(ToolMode mode);
Chris@127 140
Chris@711 141 /// Override the tool mode for a specific view
Chris@711 142 void setToolModeFor(const View *v, ToolMode mode);
Chris@711 143 /// Return override mode if it exists for this view or global mode otherwise
Chris@711 144 ToolMode getToolModeFor(const View *v) const;
Chris@711 145 /// Clear all current view-specific overrides
Chris@711 146 void clearToolModeOverrides();
Chris@711 147
Chris@127 148 bool getPlayLoopMode() const { return m_playLoopMode; }
Chris@127 149 void setPlayLoopMode(bool on);
Chris@127 150
Chris@127 151 bool getPlaySelectionMode() const { return m_playSelectionMode; }
Chris@127 152 void setPlaySelectionMode(bool on);
Chris@127 153
Chris@301 154 bool getPlaySoloMode() const { return m_playSoloMode; }
Chris@301 155 void setPlaySoloMode(bool on);
Chris@301 156
Chris@314 157 bool getAlignMode() const { return m_alignMode; }
Chris@314 158 void setAlignMode(bool on);
Chris@314 159
Chris@326 160 void setIlluminateLocalFeatures(bool i) { m_illuminateLocalFeatures = i; }
Chris@326 161 void setShowWorkTitle(bool show) { m_showWorkTitle = show; }
matthiasm@822 162 void setShowDuration(bool show) { m_showDuration = show; }
Chris@326 163
Chris@224 164 /**
Chris@224 165 * The sample rate that is used for playback. This is usually the
Chris@224 166 * rate of the main model, but not always. Models whose rates
Chris@224 167 * differ from this will play back at the wrong speed -- there is
Chris@224 168 * no per-model resampler.
Chris@224 169 */
Chris@902 170 sv_samplerate_t getPlaybackSampleRate() const;
Chris@224 171
Chris@224 172 /**
Chris@224 173 * The sample rate of the audio output device. If the playback
Chris@224 174 * sample rate differs from this, everything will be resampled at
Chris@224 175 * the output stage.
Chris@224 176 */
Chris@902 177 sv_samplerate_t getOutputSampleRate() const;
Chris@224 178
Chris@224 179 /**
Chris@224 180 * The sample rate of the current main model. This may in theory
Chris@224 181 * differ from the playback sample rate, in which case even the
Chris@224 182 * main model will play at the wrong speed.
Chris@224 183 */
Chris@902 184 sv_samplerate_t getMainModelSampleRate() const { return m_mainModelSampleRate; }
Chris@224 185
Chris@902 186 void setMainModelSampleRate(sv_samplerate_t sr) { m_mainModelSampleRate = sr; }
Chris@127 187
Chris@896 188 /**
Chris@896 189 * Take a "design pixel" size and scale it for the actual
Chris@896 190 * display. This is relevant to hi-dpi systems that do not do
Chris@896 191 * pixel doubling (i.e. Windows and Linux rather than OS/X).
Chris@896 192 */
Chris@896 193 int scalePixelSize(int pixels);
Chris@896 194
Chris@127 195 enum OverlayMode {
Chris@127 196 NoOverlays,
Chris@741 197 GlobalOverlays,
Chris@741 198 StandardOverlays,
Chris@127 199 AllOverlays
Chris@127 200 };
Chris@127 201 void setOverlayMode(OverlayMode mode);
Chris@127 202 OverlayMode getOverlayMode() const { return m_overlayMode; }
Chris@127 203
Chris@607 204 void setShowCentreLine(bool show);
Chris@607 205 bool shouldShowCentreLine() const { return m_showCentreLine; }
Chris@607 206
Chris@607 207 bool shouldShowDuration() const {
matthiasm@822 208 return m_overlayMode != NoOverlays && m_showDuration;
Chris@189 209 }
Chris@189 210 bool shouldShowFrameCount() const {
Chris@607 211 return m_showCentreLine && shouldShowDuration();
Chris@607 212 }
Chris@607 213 bool shouldShowVerticalScale() const {
Chris@189 214 return m_overlayMode != NoOverlays;
Chris@189 215 }
Chris@607 216 bool shouldShowVerticalColourScale() const {
Chris@607 217 return m_overlayMode == AllOverlays;
Chris@189 218 }
Chris@189 219 bool shouldShowSelectionExtents() const {
Chris@741 220 return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays;
Chris@189 221 }
Chris@189 222 bool shouldShowLayerNames() const {
Chris@189 223 return m_overlayMode == AllOverlays;
Chris@189 224 }
Chris@195 225 bool shouldShowScaleGuides() const {
Chris@195 226 return m_overlayMode != NoOverlays;
Chris@195 227 }
Chris@326 228 bool shouldShowWorkTitle() const {
Chris@326 229 return m_showWorkTitle;
Chris@326 230 }
Chris@326 231 bool shouldIlluminateLocalFeatures() const {
Chris@326 232 return m_illuminateLocalFeatures;
Chris@326 233 }
Chris@741 234 bool shouldShowFeatureLabels() const {
Chris@741 235 return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays;
Chris@741 236 }
Chris@189 237
Chris@133 238 void setZoomWheelsEnabled(bool enable);
Chris@133 239 bool getZoomWheelsEnabled() const { return m_zoomWheelsEnabled; }
Chris@133 240
Chris@292 241 void setGlobalDarkBackground(bool dark);
Chris@292 242 bool getGlobalDarkBackground() const;
Chris@292 243
Chris@127 244 signals:
Chris@211 245 /** Emitted when user causes the global centre frame to change. */
Chris@902 246 void globalCentreFrameChanged(sv_frame_t frame);
Chris@127 247
Chris@211 248 /** Emitted when user scrolls a view, but doesn't affect global centre. */
Chris@902 249 void viewCentreFrameChanged(View *v, sv_frame_t frame);
Chris@211 250
Chris@211 251 /** Emitted when a view zooms. */
Chris@806 252 void viewZoomLevelChanged(View *v, int zoom, bool locked);
Chris@133 253
Chris@127 254 /** Emitted when the playback frame changes. */
Chris@902 255 void playbackFrameChanged(sv_frame_t frame);
Chris@127 256
Chris@127 257 /** Emitted when the output levels change. Values in range 0.0 -> 1.0. */
Chris@127 258 void outputLevelsChanged(float left, float right);
Chris@127 259
Chris@731 260 /** Emitted whenever the selection has changed. */
Chris@127 261 void selectionChanged();
Chris@127 262
Chris@731 263 /** Emitted when the selection has been changed through an
Chris@731 264 * explicit selection-editing action. *Not* emitted when the
Chris@731 265 * selection has been changed through undo or redo. */
Chris@731 266 void selectionChangedByUser();
Chris@731 267
Chris@127 268 /** Emitted when the in-progress (rubberbanding) selection has changed. */
Chris@127 269 void inProgressSelectionChanged();
Chris@127 270
Chris@127 271 /** Emitted when the tool mode has been changed. */
Chris@127 272 void toolModeChanged();
Chris@127 273
Chris@127 274 /** Emitted when the play loop mode has been changed. */
Chris@127 275 void playLoopModeChanged();
Chris@177 276 void playLoopModeChanged(bool);
Chris@127 277
Chris@127 278 /** Emitted when the play selection mode has been changed. */
Chris@127 279 void playSelectionModeChanged();
Chris@177 280 void playSelectionModeChanged(bool);
Chris@127 281
Chris@301 282 /** Emitted when the play solo mode has been changed. */
Chris@301 283 void playSoloModeChanged();
Chris@301 284 void playSoloModeChanged(bool);
Chris@301 285
Chris@314 286 /** Emitted when the alignment mode has been changed. */
Chris@314 287 void alignModeChanged();
Chris@314 288 void alignModeChanged(bool);
Chris@314 289
Chris@127 290 /** Emitted when the overlay mode has been changed. */
Chris@127 291 void overlayModeChanged();
Chris@127 292
Chris@607 293 /** Emitted when the centre line visibility has been changed. */
Chris@607 294 void showCentreLineChanged();
Chris@607 295
Chris@133 296 /** Emitted when the zoom wheels have been toggled. */
Chris@133 297 void zoomWheelsEnabledChanged();
Chris@133 298
Chris@502 299 /** Emitted when any loggable activity has occurred. */
Chris@502 300 void activity(QString);
Chris@502 301
Chris@211 302 public slots:
Chris@902 303 void viewCentreFrameChanged(sv_frame_t, bool, PlaybackFollowMode);
Chris@806 304 void viewZoomLevelChanged(int, bool);
Chris@902 305 void setGlobalCentreFrame(sv_frame_t);
Chris@902 306 void setPlaybackFrame(sv_frame_t);
Chris@689 307 void playStatusChanged(bool playing);
Chris@211 308
Chris@127 309 protected slots:
Chris@127 310 void checkPlayStatus();
Chris@902 311 void seek(sv_frame_t);
Chris@806 312 //!!! void considerZoomChange(void *, int, bool);
Chris@127 313
Chris@127 314 protected:
Chris@127 315 AudioPlaySource *m_playSource;
Chris@902 316 sv_frame_t m_globalCentreFrame;
Chris@806 317 int m_globalZoom;
Chris@902 318 mutable sv_frame_t m_playbackFrame;
Chris@301 319 Model *m_playbackModel; //!!!
Chris@902 320 sv_samplerate_t m_mainModelSampleRate;
Chris@127 321
Chris@127 322 float m_lastLeft;
Chris@127 323 float m_lastRight;
Chris@127 324
Chris@127 325 MultiSelection m_selections;
Chris@127 326 Selection m_inProgressSelection;
Chris@127 327 bool m_inProgressExclusive;
Chris@127 328
Chris@127 329 Clipboard m_clipboard;
Chris@127 330
Chris@127 331 ToolMode m_toolMode;
Chris@711 332 std::map<const View *, ToolMode> m_toolModeOverrides;
Chris@127 333
Chris@127 334 bool m_playLoopMode;
Chris@127 335 bool m_playSelectionMode;
Chris@301 336 bool m_playSoloMode;
Chris@314 337 bool m_alignMode;
Chris@127 338
Chris@762 339 void setSelections(const MultiSelection &ms, bool quietly = false);
Chris@127 340 void signalSelectionChange();
Chris@127 341
Chris@127 342 class SetSelectionCommand : public Command
Chris@127 343 {
Chris@127 344 public:
Chris@127 345 SetSelectionCommand(ViewManager *vm, const MultiSelection &ms);
Chris@127 346 virtual ~SetSelectionCommand();
Chris@127 347 virtual void execute();
Chris@127 348 virtual void unexecute();
Chris@127 349 virtual QString getName() const;
Chris@127 350
Chris@127 351 protected:
Chris@127 352 ViewManager *m_vm;
Chris@127 353 MultiSelection m_oldSelection;
Chris@127 354 MultiSelection m_newSelection;
Chris@127 355 };
Chris@127 356
Chris@127 357 OverlayMode m_overlayMode;
Chris@133 358 bool m_zoomWheelsEnabled;
Chris@607 359 bool m_showCentreLine;
Chris@326 360 bool m_illuminateLocalFeatures;
Chris@326 361 bool m_showWorkTitle;
matthiasm@822 362 bool m_showDuration;
Chris@292 363
Chris@292 364 QPalette m_lightPalette;
Chris@292 365 QPalette m_darkPalette;
Chris@127 366 };
Chris@127 367
Chris@127 368 #endif
Chris@127 369