annotate view/ViewManager.h @ 900:1fc4f29feb2e cxx11

Merge from default branch
author Chris Cannam
date Tue, 03 Mar 2015 09:33:59 +0000
parents 78e041e45ff0
children a1226b3b7925
rev   line source
Chris@127 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@127 2
Chris@127 3 /*
Chris@127 4 Sonic Visualiser
Chris@127 5 An audio file viewer and annotation editor.
Chris@127 6 Centre for Digital Music, Queen Mary, University of London.
Chris@182 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@127 8
Chris@127 9 This program is free software; you can redistribute it and/or
Chris@127 10 modify it under the terms of the GNU General Public License as
Chris@127 11 published by the Free Software Foundation; either version 2 of the
Chris@127 12 License, or (at your option) any later version. See the file
Chris@127 13 COPYING included with this distribution for more information.
Chris@127 14 */
Chris@127 15
Chris@127 16 #ifndef _VIEW_MANAGER_H_
Chris@127 17 #define _VIEW_MANAGER_H_
Chris@127 18
Chris@127 19 #include <QObject>
Chris@127 20 #include <QTimer>
Chris@292 21 #include <QPalette>
Chris@127 22
Chris@127 23 #include <map>
Chris@127 24
Chris@376 25 #include "base/ViewManagerBase.h"
Chris@128 26 #include "base/Selection.h"
Chris@128 27 #include "base/Command.h"
Chris@128 28 #include "base/Clipboard.h"
Chris@127 29
Chris@127 30 class AudioPlaySource;
Chris@127 31 class Model;
Chris@127 32
Chris@211 33 enum PlaybackFollowMode {
Chris@815 34
Chris@815 35 /**
Chris@815 36 * View scrolls continuously during playback, keeping the playback
Chris@815 37 * position at the centre.
Chris@815 38 */
Chris@211 39 PlaybackScrollContinuous,
Chris@815 40
Chris@815 41 /**
Chris@815 42 * View follows playback page-by-page, but dragging the view
Chris@815 43 * relocates playback to the centre frame. This is the classic
Chris@815 44 * Sonic Visualiser behaviour.
Chris@815 45 */
Chris@815 46 PlaybackScrollPageWithCentre,
Chris@815 47
Chris@815 48 /**
Chris@815 49 * View follows playback page-by-page, and the play head is moved
Chris@815 50 * (by the user) separately from dragging the view. This is
Chris@815 51 * roughly the behaviour of a typical DAW or audio editor.
Chris@815 52 */
Chris@211 53 PlaybackScrollPage,
Chris@815 54
Chris@815 55 /**
Chris@815 56 * View is detached from playback. It doesn't follow playback, and
Chris@815 57 * dragging the view does not affect the play head.
Chris@815 58 */
Chris@211 59 PlaybackIgnore
Chris@211 60 };
Chris@211 61
Chris@211 62 class View;
Chris@211 63
Chris@127 64 /**
Chris@127 65 * The ViewManager manages properties that may need to be synchronised
Chris@127 66 * between separate Views. For example, it handles signals associated
Chris@127 67 * with changes to the global pan and zoom, and it handles selections.
Chris@127 68 *
Chris@127 69 * Views should be implemented in such a way as to work
Chris@127 70 * correctly whether they are supplied with a ViewManager or not.
Chris@127 71 */
Chris@127 72
Chris@376 73 class ViewManager : public ViewManagerBase
Chris@127 74 {
Chris@127 75 Q_OBJECT
Chris@127 76
Chris@127 77 public:
Chris@127 78 ViewManager();
Chris@127 79 virtual ~ViewManager();
Chris@127 80
Chris@127 81 void setAudioPlaySource(AudioPlaySource *source);
Chris@127 82
Chris@127 83 bool isPlaying() const;
Chris@127 84
Chris@806 85 int getGlobalCentreFrame() const; // the set method is a slot
Chris@806 86 int getGlobalZoom() const;
Chris@127 87
Chris@806 88 int getPlaybackFrame() const; // the set method is a slot
Chris@127 89
Chris@301 90 // Only meaningful in solo mode, and used for optional alignment feature
Chris@301 91 Model *getPlaybackModel() const;
Chris@301 92 void setPlaybackModel(Model *);
Chris@301 93
Chris@806 94 int alignPlaybackFrameToReference(int) const;
Chris@806 95 int alignReferenceToPlaybackFrame(int) const;
Chris@333 96
Chris@127 97 bool haveInProgressSelection() const;
Chris@127 98 const Selection &getInProgressSelection(bool &exclusive) const;
Chris@127 99 void setInProgressSelection(const Selection &selection, bool exclusive);
Chris@127 100 void clearInProgressSelection();
Chris@127 101
Chris@127 102 const MultiSelection &getSelection() const;
Chris@127 103
Chris@127 104 const MultiSelection::SelectionList &getSelections() const;
Chris@127 105 void setSelection(const Selection &selection);
Chris@127 106 void addSelection(const Selection &selection);
Chris@127 107 void removeSelection(const Selection &selection);
Chris@127 108 void clearSelections();
Chris@806 109 int constrainFrameToSelection(int frame) const;
Chris@127 110
Chris@127 111 /**
Chris@762 112 * Adding a selection normally emits the selectionChangedByUser
Chris@762 113 * signal. Call this to add a selection without emitting that signal.
Chris@762 114 * This is used in session file load, for example.
Chris@762 115 */
Chris@762 116 void addSelectionQuietly(const Selection &selection);
Chris@762 117
Chris@762 118 /**
Chris@127 119 * Return the selection that contains a given frame.
Chris@127 120 * If defaultToFollowing is true, and if the frame is not in a
Chris@127 121 * selected area, return the next selection after the given frame.
Chris@127 122 * Return the empty selection if no appropriate selection is found.
Chris@127 123 */
Chris@806 124 Selection getContainingSelection(int frame, bool defaultToFollowing) const;
Chris@127 125
Chris@127 126 Clipboard &getClipboard() { return m_clipboard; }
Chris@127 127
Chris@127 128 enum ToolMode {
Chris@127 129 NavigateMode,
Chris@127 130 SelectMode,
Chris@711 131 EditMode,
Chris@257 132 DrawMode,
Chris@335 133 EraseMode,
gyorgyf@645 134 MeasureMode,
gyorgyf@645 135 NoteEditMode //GF: Tonioni: this tool mode will be context sensitive.
Chris@127 136 };
Chris@127 137 ToolMode getToolMode() const { return m_toolMode; }
Chris@127 138 void setToolMode(ToolMode mode);
Chris@127 139
Chris@711 140 /// Override the tool mode for a specific view
Chris@711 141 void setToolModeFor(const View *v, ToolMode mode);
Chris@711 142 /// Return override mode if it exists for this view or global mode otherwise
Chris@711 143 ToolMode getToolModeFor(const View *v) const;
Chris@711 144 /// Clear all current view-specific overrides
Chris@711 145 void clearToolModeOverrides();
Chris@711 146
Chris@127 147 bool getPlayLoopMode() const { return m_playLoopMode; }
Chris@127 148 void setPlayLoopMode(bool on);
Chris@127 149
Chris@127 150 bool getPlaySelectionMode() const { return m_playSelectionMode; }
Chris@127 151 void setPlaySelectionMode(bool on);
Chris@127 152
Chris@301 153 bool getPlaySoloMode() const { return m_playSoloMode; }
Chris@301 154 void setPlaySoloMode(bool on);
Chris@301 155
Chris@314 156 bool getAlignMode() const { return m_alignMode; }
Chris@314 157 void setAlignMode(bool on);
Chris@314 158
Chris@326 159 void setIlluminateLocalFeatures(bool i) { m_illuminateLocalFeatures = i; }
Chris@326 160 void setShowWorkTitle(bool show) { m_showWorkTitle = show; }
matthiasm@822 161 void setShowDuration(bool show) { m_showDuration = show; }
Chris@326 162
Chris@224 163 /**
Chris@224 164 * The sample rate that is used for playback. This is usually the
Chris@224 165 * rate of the main model, but not always. Models whose rates
Chris@224 166 * differ from this will play back at the wrong speed -- there is
Chris@224 167 * no per-model resampler.
Chris@224 168 */
Chris@806 169 int getPlaybackSampleRate() const;
Chris@224 170
Chris@224 171 /**
Chris@224 172 * The sample rate of the audio output device. If the playback
Chris@224 173 * sample rate differs from this, everything will be resampled at
Chris@224 174 * the output stage.
Chris@224 175 */
Chris@806 176 int getOutputSampleRate() const;
Chris@224 177
Chris@224 178 /**
Chris@224 179 * The sample rate of the current main model. This may in theory
Chris@224 180 * differ from the playback sample rate, in which case even the
Chris@224 181 * main model will play at the wrong speed.
Chris@224 182 */
Chris@806 183 int getMainModelSampleRate() const { return m_mainModelSampleRate; }
Chris@224 184
Chris@806 185 void setMainModelSampleRate(int sr) { m_mainModelSampleRate = sr; }
Chris@127 186
Chris@896 187 /**
Chris@896 188 * Take a "design pixel" size and scale it for the actual
Chris@896 189 * display. This is relevant to hi-dpi systems that do not do
Chris@896 190 * pixel doubling (i.e. Windows and Linux rather than OS/X).
Chris@896 191 */
Chris@896 192 int scalePixelSize(int pixels);
Chris@896 193
Chris@127 194 enum OverlayMode {
Chris@127 195 NoOverlays,
Chris@741 196 GlobalOverlays,
Chris@741 197 StandardOverlays,
Chris@127 198 AllOverlays
Chris@127 199 };
Chris@127 200 void setOverlayMode(OverlayMode mode);
Chris@127 201 OverlayMode getOverlayMode() const { return m_overlayMode; }
Chris@127 202
Chris@607 203 void setShowCentreLine(bool show);
Chris@607 204 bool shouldShowCentreLine() const { return m_showCentreLine; }
Chris@607 205
Chris@607 206 bool shouldShowDuration() const {
matthiasm@822 207 return m_overlayMode != NoOverlays && m_showDuration;
Chris@189 208 }
Chris@189 209 bool shouldShowFrameCount() const {
Chris@607 210 return m_showCentreLine && shouldShowDuration();
Chris@607 211 }
Chris@607 212 bool shouldShowVerticalScale() const {
Chris@189 213 return m_overlayMode != NoOverlays;
Chris@189 214 }
Chris@607 215 bool shouldShowVerticalColourScale() const {
Chris@607 216 return m_overlayMode == AllOverlays;
Chris@189 217 }
Chris@189 218 bool shouldShowSelectionExtents() const {
Chris@741 219 return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays;
Chris@189 220 }
Chris@189 221 bool shouldShowLayerNames() const {
Chris@189 222 return m_overlayMode == AllOverlays;
Chris@189 223 }
Chris@195 224 bool shouldShowScaleGuides() const {
Chris@195 225 return m_overlayMode != NoOverlays;
Chris@195 226 }
Chris@326 227 bool shouldShowWorkTitle() const {
Chris@326 228 return m_showWorkTitle;
Chris@326 229 }
Chris@326 230 bool shouldIlluminateLocalFeatures() const {
Chris@326 231 return m_illuminateLocalFeatures;
Chris@326 232 }
Chris@741 233 bool shouldShowFeatureLabels() const {
Chris@741 234 return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays;
Chris@741 235 }
Chris@189 236
Chris@133 237 void setZoomWheelsEnabled(bool enable);
Chris@133 238 bool getZoomWheelsEnabled() const { return m_zoomWheelsEnabled; }
Chris@133 239
Chris@292 240 void setGlobalDarkBackground(bool dark);
Chris@292 241 bool getGlobalDarkBackground() const;
Chris@292 242
Chris@127 243 signals:
Chris@211 244 /** Emitted when user causes the global centre frame to change. */
Chris@806 245 void globalCentreFrameChanged(int frame);
Chris@127 246
Chris@211 247 /** Emitted when user scrolls a view, but doesn't affect global centre. */
Chris@806 248 void viewCentreFrameChanged(View *v, int frame);
Chris@211 249
Chris@211 250 /** Emitted when a view zooms. */
Chris@806 251 void viewZoomLevelChanged(View *v, int zoom, bool locked);
Chris@133 252
Chris@127 253 /** Emitted when the playback frame changes. */
Chris@806 254 void playbackFrameChanged(int frame);
Chris@127 255
Chris@127 256 /** Emitted when the output levels change. Values in range 0.0 -> 1.0. */
Chris@127 257 void outputLevelsChanged(float left, float right);
Chris@127 258
Chris@731 259 /** Emitted whenever the selection has changed. */
Chris@127 260 void selectionChanged();
Chris@127 261
Chris@731 262 /** Emitted when the selection has been changed through an
Chris@731 263 * explicit selection-editing action. *Not* emitted when the
Chris@731 264 * selection has been changed through undo or redo. */
Chris@731 265 void selectionChangedByUser();
Chris@731 266
Chris@127 267 /** Emitted when the in-progress (rubberbanding) selection has changed. */
Chris@127 268 void inProgressSelectionChanged();
Chris@127 269
Chris@127 270 /** Emitted when the tool mode has been changed. */
Chris@127 271 void toolModeChanged();
Chris@127 272
Chris@127 273 /** Emitted when the play loop mode has been changed. */
Chris@127 274 void playLoopModeChanged();
Chris@177 275 void playLoopModeChanged(bool);
Chris@127 276
Chris@127 277 /** Emitted when the play selection mode has been changed. */
Chris@127 278 void playSelectionModeChanged();
Chris@177 279 void playSelectionModeChanged(bool);
Chris@127 280
Chris@301 281 /** Emitted when the play solo mode has been changed. */
Chris@301 282 void playSoloModeChanged();
Chris@301 283 void playSoloModeChanged(bool);
Chris@301 284
Chris@314 285 /** Emitted when the alignment mode has been changed. */
Chris@314 286 void alignModeChanged();
Chris@314 287 void alignModeChanged(bool);
Chris@314 288
Chris@127 289 /** Emitted when the overlay mode has been changed. */
Chris@127 290 void overlayModeChanged();
Chris@127 291
Chris@607 292 /** Emitted when the centre line visibility has been changed. */
Chris@607 293 void showCentreLineChanged();
Chris@607 294
Chris@133 295 /** Emitted when the zoom wheels have been toggled. */
Chris@133 296 void zoomWheelsEnabledChanged();
Chris@133 297
Chris@502 298 /** Emitted when any loggable activity has occurred. */
Chris@502 299 void activity(QString);
Chris@502 300
Chris@211 301 public slots:
Chris@806 302 void viewCentreFrameChanged(int, bool, PlaybackFollowMode);
Chris@806 303 void viewZoomLevelChanged(int, bool);
Chris@806 304 void setGlobalCentreFrame(int);
Chris@806 305 void setPlaybackFrame(int);
Chris@689 306 void playStatusChanged(bool playing);
Chris@211 307
Chris@127 308 protected slots:
Chris@127 309 void checkPlayStatus();
Chris@806 310 void seek(int);
Chris@806 311 //!!! void considerZoomChange(void *, int, bool);
Chris@127 312
Chris@127 313 protected:
Chris@127 314 AudioPlaySource *m_playSource;
Chris@806 315 int m_globalCentreFrame;
Chris@806 316 int m_globalZoom;
Chris@806 317 mutable int m_playbackFrame;
Chris@301 318 Model *m_playbackModel; //!!!
Chris@806 319 int m_mainModelSampleRate;
Chris@127 320
Chris@127 321 float m_lastLeft;
Chris@127 322 float m_lastRight;
Chris@127 323
Chris@127 324 MultiSelection m_selections;
Chris@127 325 Selection m_inProgressSelection;
Chris@127 326 bool m_inProgressExclusive;
Chris@127 327
Chris@127 328 Clipboard m_clipboard;
Chris@127 329
Chris@127 330 ToolMode m_toolMode;
Chris@711 331 std::map<const View *, ToolMode> m_toolModeOverrides;
Chris@127 332
Chris@127 333 bool m_playLoopMode;
Chris@127 334 bool m_playSelectionMode;
Chris@301 335 bool m_playSoloMode;
Chris@314 336 bool m_alignMode;
Chris@127 337
Chris@762 338 void setSelections(const MultiSelection &ms, bool quietly = false);
Chris@127 339 void signalSelectionChange();
Chris@127 340
Chris@127 341 class SetSelectionCommand : public Command
Chris@127 342 {
Chris@127 343 public:
Chris@127 344 SetSelectionCommand(ViewManager *vm, const MultiSelection &ms);
Chris@127 345 virtual ~SetSelectionCommand();
Chris@127 346 virtual void execute();
Chris@127 347 virtual void unexecute();
Chris@127 348 virtual QString getName() const;
Chris@127 349
Chris@127 350 protected:
Chris@127 351 ViewManager *m_vm;
Chris@127 352 MultiSelection m_oldSelection;
Chris@127 353 MultiSelection m_newSelection;
Chris@127 354 };
Chris@127 355
Chris@127 356 OverlayMode m_overlayMode;
Chris@133 357 bool m_zoomWheelsEnabled;
Chris@607 358 bool m_showCentreLine;
Chris@326 359 bool m_illuminateLocalFeatures;
Chris@326 360 bool m_showWorkTitle;
matthiasm@822 361 bool m_showDuration;
Chris@292 362
Chris@292 363 QPalette m_lightPalette;
Chris@292 364 QPalette m_darkPalette;
Chris@127 365 };
Chris@127 366
Chris@127 367 #endif
Chris@127 368