Chris@0
|
1
|
Chris@0
|
2 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@0
|
3
|
Chris@0
|
4 /*
|
Chris@0
|
5 A waveform viewer and audio annotation editor.
|
Chris@2
|
6 Chris Cannam, Queen Mary University of London, 2005-2006
|
Chris@0
|
7
|
Chris@0
|
8 This is experimental software. Not for distribution.
|
Chris@0
|
9 */
|
Chris@0
|
10
|
Chris@26
|
11 #ifndef _LAYER_H_
|
Chris@26
|
12 #define _LAYER_H_
|
Chris@0
|
13
|
Chris@0
|
14 #include "PropertyContainer.h"
|
Chris@3
|
15 #include "XmlExportable.h"
|
Chris@35
|
16 #include "Selection.h"
|
Chris@0
|
17
|
Chris@0
|
18 #include <QObject>
|
Chris@0
|
19 #include <QRect>
|
Chris@6
|
20 #include <QXmlAttributes>
|
Chris@0
|
21
|
Chris@39
|
22 #include <map>
|
Chris@39
|
23
|
Chris@0
|
24 class ZoomConstraint;
|
Chris@0
|
25 class Model;
|
Chris@0
|
26 class QPainter;
|
Chris@0
|
27 class View;
|
Chris@12
|
28 class QMouseEvent;
|
Chris@0
|
29
|
Chris@0
|
30 /**
|
Chris@0
|
31 * The base class for visual representations of the data found in a
|
Chris@0
|
32 * Model. Layers are expected to be able to draw themselves onto a
|
Chris@0
|
33 * View, and may also be editable.
|
Chris@0
|
34 */
|
Chris@0
|
35
|
Chris@29
|
36 class Layer : public PropertyContainer,
|
Chris@3
|
37 public XmlExportable
|
Chris@0
|
38 {
|
Chris@0
|
39 Q_OBJECT
|
Chris@0
|
40
|
Chris@0
|
41 public:
|
Chris@36
|
42 Layer();
|
Chris@0
|
43 virtual ~Layer();
|
Chris@0
|
44
|
Chris@0
|
45 virtual const Model *getModel() const = 0;
|
Chris@0
|
46 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
|
Chris@36
|
47 virtual void paint(View *, QPainter &, QRect) const = 0;
|
Chris@0
|
48
|
Chris@0
|
49 enum VerticalPosition {
|
Chris@0
|
50 PositionTop, PositionMiddle, PositionBottom
|
Chris@0
|
51 };
|
Chris@0
|
52 virtual VerticalPosition getPreferredTimeRulerPosition() const {
|
Chris@0
|
53 return PositionMiddle;
|
Chris@0
|
54 }
|
Chris@0
|
55 virtual VerticalPosition getPreferredFrameCountPosition() const {
|
Chris@0
|
56 return PositionBottom;
|
Chris@0
|
57 }
|
Chris@0
|
58
|
Chris@12
|
59 virtual QString getPropertyContainerIconName() const;
|
Chris@12
|
60
|
Chris@0
|
61 virtual QString getPropertyContainerName() const {
|
Chris@0
|
62 return objectName();
|
Chris@0
|
63 }
|
Chris@0
|
64
|
Chris@36
|
65 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
|
Chris@36
|
66 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
|
Chris@0
|
67
|
Chris@36
|
68 virtual QString getFeatureDescription(View *, QPoint &) const {
|
Chris@20
|
69 return "";
|
Chris@0
|
70 }
|
Chris@0
|
71
|
Chris@8
|
72 //!!! We also need a method (like the vertical scale method) for
|
Chris@8
|
73 //drawing additional scales like a colour scale. That is, unless
|
Chris@8
|
74 //all applicable layers can actually do this from
|
Chris@8
|
75 //paintVerticalScale as well?
|
Chris@8
|
76
|
Chris@23
|
77 enum SnapType {
|
Chris@23
|
78 SnapLeft,
|
Chris@23
|
79 SnapRight,
|
Chris@23
|
80 SnapNearest,
|
Chris@23
|
81 SnapNeighbouring
|
Chris@23
|
82 };
|
Chris@8
|
83
|
Chris@23
|
84 /**
|
Chris@23
|
85 * Adjust the given frame to snap to the nearest feature, if
|
Chris@23
|
86 * possible.
|
Chris@23
|
87 *
|
Chris@23
|
88 * If snap is SnapLeft or SnapRight, adjust the frame to match
|
Chris@23
|
89 * that of the nearest feature in the given direction regardless
|
Chris@23
|
90 * of how far away it is. If snap is SnapNearest, adjust the
|
Chris@23
|
91 * frame to that of the nearest feature in either direction. If
|
Chris@23
|
92 * snap is SnapNeighbouring, adjust the frame to that of the
|
Chris@23
|
93 * nearest feature if it is close, and leave it alone (returning
|
Chris@23
|
94 * false) otherwise. SnapNeighbouring should always choose the
|
Chris@23
|
95 * same feature that would be used in an editing operation through
|
Chris@23
|
96 * calls to editStart etc.
|
Chris@23
|
97 *
|
Chris@23
|
98 * Return true if a suitable feature was found and frame adjusted
|
Chris@23
|
99 * accordingly. Return false if no suitable feature was
|
Chris@23
|
100 * available. Also return the resolution of the model in this
|
Chris@23
|
101 * layer in sample frames.
|
Chris@23
|
102 */
|
Chris@36
|
103 virtual bool snapToFeatureFrame(View *v,
|
Chris@36
|
104 int &frame,
|
Chris@23
|
105 size_t &resolution,
|
Chris@23
|
106 SnapType snap) const {
|
Chris@8
|
107 resolution = 1;
|
Chris@23
|
108 return false;
|
Chris@8
|
109 }
|
Chris@8
|
110
|
Chris@12
|
111 // Draw and edit modes:
|
Chris@8
|
112 //
|
Chris@12
|
113 // Layer needs to get actual mouse events, I guess. Draw mode is
|
Chris@8
|
114 // probably the easier.
|
Chris@8
|
115
|
Chris@36
|
116 virtual void drawStart(View *, QMouseEvent *) { }
|
Chris@36
|
117 virtual void drawDrag(View *, QMouseEvent *) { }
|
Chris@36
|
118 virtual void drawEnd(View *, QMouseEvent *) { }
|
Chris@13
|
119
|
Chris@36
|
120 virtual void editStart(View *, QMouseEvent *) { }
|
Chris@36
|
121 virtual void editDrag(View *, QMouseEvent *) { }
|
Chris@36
|
122 virtual void editEnd(View *, QMouseEvent *) { }
|
Chris@12
|
123
|
Chris@36
|
124 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
|
Chris@32
|
125
|
Chris@35
|
126 virtual void moveSelection(Selection s, size_t newStartFrame) { }
|
Chris@35
|
127 virtual void resizeSelection(Selection s, Selection newSize) { }
|
Chris@35
|
128 virtual void deleteSelection(Selection s) { }
|
Chris@35
|
129
|
Chris@35
|
130
|
Chris@8
|
131 // Text mode:
|
Chris@8
|
132 //
|
Chris@8
|
133 // Label nearest feature. We need to get the feature coordinates
|
Chris@8
|
134 // and current label from the layer, and then the pane can pop up
|
Chris@8
|
135 // a little text entry dialog at the right location. Or we edit
|
Chris@8
|
136 // in place? Probably the dialog is easier.
|
Chris@8
|
137
|
Chris@0
|
138 /**
|
Chris@36
|
139 * This should return true if the layer can safely be scrolled
|
Chris@36
|
140 * automatically by a given view (simply copying the existing data
|
Chris@0
|
141 * and then refreshing the exposed area) without altering its
|
Chris@36
|
142 * meaning. For the view widget as a whole this is usually not
|
Chris@0
|
143 * possible because of invariant (non-scrolling) material
|
Chris@0
|
144 * displayed over the top, but the widget may be able to optimise
|
Chris@0
|
145 * scrolling better if it is known that individual views can be
|
Chris@0
|
146 * scrolled safely in this way.
|
Chris@0
|
147 */
|
Chris@36
|
148 virtual bool isLayerScrollable(const View *) const { return true; }
|
Chris@0
|
149
|
Chris@0
|
150 /**
|
Chris@10
|
151 * This should return true if the layer completely obscures any
|
Chris@10
|
152 * underlying layers. It's used to determine whether the view can
|
Chris@10
|
153 * safely draw any selection rectangles under the layer instead of
|
Chris@10
|
154 * over it, in the case where the layer is not scrollable and
|
Chris@10
|
155 * therefore needs to be redrawn each time (so that the selection
|
Chris@10
|
156 * rectangle can be cached).
|
Chris@10
|
157 */
|
Chris@10
|
158 virtual bool isLayerOpaque() const { return false; }
|
Chris@10
|
159
|
Chris@10
|
160 /**
|
Chris@18
|
161 * This should return true if the layer can be edited by the user.
|
Chris@18
|
162 * If this is the case, the appropriate edit tools may be made
|
Chris@18
|
163 * available by the application and the layer's drawStart/Drag/End
|
Chris@18
|
164 * and editStart/Drag/End methods should be implemented.
|
Chris@18
|
165 */
|
Chris@18
|
166 virtual bool isLayerEditable() const { return false; }
|
Chris@18
|
167
|
Chris@18
|
168 /**
|
Chris@0
|
169 * Return the proportion of background work complete in drawing
|
Chris@0
|
170 * this view, as a percentage -- in most cases this will be the
|
Chris@0
|
171 * value returned by pointer from a call to the underlying model's
|
Chris@0
|
172 * isReady(int *) call. The widget may choose to show a progress
|
Chris@0
|
173 * meter if it finds that this returns < 100 at any given moment.
|
Chris@0
|
174 */
|
Chris@0
|
175 virtual int getCompletion() const { return 100; }
|
Chris@0
|
176
|
Chris@0
|
177 virtual void setObjectName(const QString &name);
|
Chris@0
|
178
|
Chris@7
|
179 /**
|
Chris@7
|
180 * Convert the layer's data (though not those of the model it
|
Chris@7
|
181 * refers to) into an XML string for file output. This class
|
Chris@7
|
182 * implements the basic name/type/model-id output; subclasses will
|
Chris@7
|
183 * typically call this superclass implementation with extra
|
Chris@7
|
184 * attributes describing their particular properties.
|
Chris@7
|
185 */
|
Chris@3
|
186 virtual QString toXmlString(QString indent = "",
|
Chris@3
|
187 QString extraAttributes = "") const;
|
Chris@3
|
188
|
Chris@7
|
189 /**
|
Chris@7
|
190 * Set the particular properties of a layer (those specific to the
|
Chris@7
|
191 * subclass) from a set of XML attributes. This is the effective
|
Chris@7
|
192 * inverse of the toXmlString method.
|
Chris@7
|
193 */
|
Chris@6
|
194 virtual void setProperties(const QXmlAttributes &) = 0;
|
Chris@6
|
195
|
Chris@24
|
196 /**
|
Chris@39
|
197 * Indicate that a layer is not currently visible in the given
|
Chris@39
|
198 * view and is not expected to become visible in the near future
|
Chris@39
|
199 * (for example because the user has explicitly removed or hidden
|
Chris@39
|
200 * it). The layer may respond by (for example) freeing any cache
|
Chris@39
|
201 * memory it is using, until next time its paint method is called.
|
Chris@39
|
202 * It does not need to remember not to draw itself; the view will
|
Chris@39
|
203 * handle that.
|
Chris@24
|
204 */
|
Chris@39
|
205 virtual void setLayerDormant(const View *v, bool dormant) {
|
Chris@39
|
206 m_dormancy[v] = dormant;
|
Chris@39
|
207 }
|
Chris@24
|
208
|
Chris@29
|
209 /**
|
Chris@39
|
210 * Return whether the layer is dormant (i.e. hidden) in the given
|
Chris@39
|
211 * view.
|
Chris@29
|
212 */
|
Chris@39
|
213 virtual bool isLayerDormant(const View *v) const {
|
Chris@39
|
214 if (m_dormancy.find(v) == m_dormancy.end()) return false;
|
Chris@39
|
215 return m_dormancy.find(v)->second;
|
Chris@39
|
216 }
|
Chris@29
|
217
|
Chris@29
|
218 virtual PlayParameters *getPlayParameters();
|
Chris@29
|
219
|
Chris@29
|
220 public slots:
|
Chris@36
|
221 void showLayer(View *, bool show);
|
Chris@28
|
222
|
Chris@0
|
223 signals:
|
Chris@0
|
224 void modelChanged();
|
Chris@0
|
225 void modelCompletionChanged();
|
Chris@0
|
226 void modelChanged(size_t startFrame, size_t endFrame);
|
Chris@0
|
227 void modelReplaced();
|
Chris@0
|
228
|
Chris@0
|
229 void layerParametersChanged();
|
Chris@0
|
230 void layerNameChanged();
|
Chris@0
|
231
|
Chris@0
|
232 protected:
|
Chris@39
|
233 std::map<const void *, bool> m_dormancy;
|
Chris@0
|
234 };
|
Chris@0
|
235
|
Chris@0
|
236 #endif
|
Chris@0
|
237
|