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2 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
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4 /*
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5 A waveform viewer and audio annotation editor.
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6 Chris Cannam, Queen Mary University of London, 2005-2006
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7
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8 This is experimental software. Not for distribution.
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9 */
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10
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11 #ifndef _LAYER_H_
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12 #define _LAYER_H_
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13
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14 #include "PropertyContainer.h"
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15 #include "XmlExportable.h"
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16 #include "Selection.h"
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17
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18 #include <QObject>
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19 #include <QRect>
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20 #include <QXmlAttributes>
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21
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22 #include <map>
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23
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24 class ZoomConstraint;
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25 class Model;
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26 class QPainter;
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27 class View;
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28 class QMouseEvent;
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29
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30 /**
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31 * The base class for visual representations of the data found in a
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32 * Model. Layers are expected to be able to draw themselves onto a
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33 * View, and may also be editable.
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34 */
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35
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36 class Layer : public PropertyContainer,
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37 public XmlExportable
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38 {
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39 Q_OBJECT
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40
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41 public:
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42 Layer();
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43 virtual ~Layer();
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44
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45 virtual const Model *getModel() const = 0;
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46 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
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47 virtual void paint(View *, QPainter &, QRect) const = 0;
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48
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49 enum VerticalPosition {
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50 PositionTop, PositionMiddle, PositionBottom
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51 };
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52 virtual VerticalPosition getPreferredTimeRulerPosition() const {
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53 return PositionMiddle;
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54 }
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55 virtual VerticalPosition getPreferredFrameCountPosition() const {
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56 return PositionBottom;
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57 }
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58
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59 virtual QString getPropertyContainerIconName() const;
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60
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61 virtual QString getPropertyContainerName() const {
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62 return objectName();
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63 }
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64
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65 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
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66 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
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67
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68 virtual QString getFeatureDescription(View *, QPoint &) const {
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69 return "";
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70 }
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71
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72 //!!! We also need a method (like the vertical scale method) for
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73 //drawing additional scales like a colour scale. That is, unless
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74 //all applicable layers can actually do this from
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75 //paintVerticalScale as well?
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76
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77 enum SnapType {
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78 SnapLeft,
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79 SnapRight,
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80 SnapNearest,
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81 SnapNeighbouring
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82 };
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83
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84 /**
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85 * Adjust the given frame to snap to the nearest feature, if
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86 * possible.
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87 *
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88 * If snap is SnapLeft or SnapRight, adjust the frame to match
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89 * that of the nearest feature in the given direction regardless
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90 * of how far away it is. If snap is SnapNearest, adjust the
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91 * frame to that of the nearest feature in either direction. If
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92 * snap is SnapNeighbouring, adjust the frame to that of the
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93 * nearest feature if it is close, and leave it alone (returning
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94 * false) otherwise. SnapNeighbouring should always choose the
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95 * same feature that would be used in an editing operation through
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96 * calls to editStart etc.
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97 *
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98 * Return true if a suitable feature was found and frame adjusted
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99 * accordingly. Return false if no suitable feature was
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100 * available. Also return the resolution of the model in this
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101 * layer in sample frames.
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102 */
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103 virtual bool snapToFeatureFrame(View *v,
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104 int &frame,
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105 size_t &resolution,
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106 SnapType snap) const {
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107 resolution = 1;
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108 return false;
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109 }
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110
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111 // Draw and edit modes:
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112 //
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113 // Layer needs to get actual mouse events, I guess. Draw mode is
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114 // probably the easier.
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115
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116 virtual void drawStart(View *, QMouseEvent *) { }
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117 virtual void drawDrag(View *, QMouseEvent *) { }
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118 virtual void drawEnd(View *, QMouseEvent *) { }
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119
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120 virtual void editStart(View *, QMouseEvent *) { }
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121 virtual void editDrag(View *, QMouseEvent *) { }
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122 virtual void editEnd(View *, QMouseEvent *) { }
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123
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124 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
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125
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126 virtual void moveSelection(Selection s, size_t newStartFrame) { }
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127 virtual void resizeSelection(Selection s, Selection newSize) { }
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128 virtual void deleteSelection(Selection s) { }
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129
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130
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131 // Text mode:
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132 //
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133 // Label nearest feature. We need to get the feature coordinates
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134 // and current label from the layer, and then the pane can pop up
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135 // a little text entry dialog at the right location. Or we edit
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136 // in place? Probably the dialog is easier.
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137
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138 /**
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139 * This should return true if the layer can safely be scrolled
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140 * automatically by a given view (simply copying the existing data
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141 * and then refreshing the exposed area) without altering its
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142 * meaning. For the view widget as a whole this is usually not
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143 * possible because of invariant (non-scrolling) material
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144 * displayed over the top, but the widget may be able to optimise
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145 * scrolling better if it is known that individual views can be
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146 * scrolled safely in this way.
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147 */
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148 virtual bool isLayerScrollable(const View *) const { return true; }
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149
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150 /**
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151 * This should return true if the layer completely obscures any
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152 * underlying layers. It's used to determine whether the view can
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153 * safely draw any selection rectangles under the layer instead of
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154 * over it, in the case where the layer is not scrollable and
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155 * therefore needs to be redrawn each time (so that the selection
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156 * rectangle can be cached).
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157 */
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158 virtual bool isLayerOpaque() const { return false; }
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159
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160 /**
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161 * This should return true if the layer can be edited by the user.
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162 * If this is the case, the appropriate edit tools may be made
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163 * available by the application and the layer's drawStart/Drag/End
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164 * and editStart/Drag/End methods should be implemented.
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165 */
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166 virtual bool isLayerEditable() const { return false; }
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167
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168 /**
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169 * Return the proportion of background work complete in drawing
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170 * this view, as a percentage -- in most cases this will be the
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171 * value returned by pointer from a call to the underlying model's
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172 * isReady(int *) call. The widget may choose to show a progress
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173 * meter if it finds that this returns < 100 at any given moment.
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174 */
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175 virtual int getCompletion() const { return 100; }
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176
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177 virtual void setObjectName(const QString &name);
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178
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179 /**
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180 * Convert the layer's data (though not those of the model it
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181 * refers to) into an XML string for file output. This class
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182 * implements the basic name/type/model-id output; subclasses will
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183 * typically call this superclass implementation with extra
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184 * attributes describing their particular properties.
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185 */
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186 virtual QString toXmlString(QString indent = "",
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187 QString extraAttributes = "") const;
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188
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189 /**
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190 * Set the particular properties of a layer (those specific to the
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191 * subclass) from a set of XML attributes. This is the effective
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192 * inverse of the toXmlString method.
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193 */
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194 virtual void setProperties(const QXmlAttributes &) = 0;
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195
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196 /**
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197 * Indicate that a layer is not currently visible in the given
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198 * view and is not expected to become visible in the near future
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199 * (for example because the user has explicitly removed or hidden
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200 * it). The layer may respond by (for example) freeing any cache
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201 * memory it is using, until next time its paint method is called,
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202 * when it should set itself un-dormant again.
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203 */
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204 virtual void setLayerDormant(const View *v, bool dormant) {
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205 m_dormancy[v] = dormant;
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206 }
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207
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208 /**
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209 * Return whether the layer is dormant (i.e. hidden) in the given
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210 * view.
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211 */
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212 virtual bool isLayerDormant(const View *v) const {
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213 if (m_dormancy.find(v) == m_dormancy.end()) return false;
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214 return m_dormancy.find(v)->second;
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215 }
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216
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217 virtual PlayParameters *getPlayParameters();
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218
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219 public slots:
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220 void showLayer(View *, bool show);
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221
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222 signals:
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223 void modelChanged();
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224 void modelCompletionChanged();
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225 void modelChanged(size_t startFrame, size_t endFrame);
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226 void modelReplaced();
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227
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228 void layerParametersChanged();
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229 void layerNameChanged();
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230
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231 protected:
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232 mutable std::map<const void *, bool> m_dormancy;
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233 };
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234
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235 #endif
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236
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