annotate audioio/AudioCallbackPlaySource.cpp @ 6:f3d777b693f7

* Introduce potentially-separate read and write ring buffers, so we can swap in a new set when something changes -- thus allowing us to respond quickly when something changes during playback, without losing the long buffers * Some fixes for display & editing
author Chris Cannam
date Fri, 27 Jan 2006 18:04:07 +0000
parents 2edc0757ca75
children 3a41ba527b4a
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@1 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "AudioCallbackPlaySource.h"
Chris@0 11
Chris@0 12 #include "AudioGenerator.h"
Chris@0 13
Chris@0 14 #include "base/Model.h"
Chris@0 15 #include "base/ViewManager.h"
Chris@0 16 #include "model/DenseTimeValueModel.h"
Chris@0 17 #include "model/SparseOneDimensionalModel.h"
Chris@0 18 #include "dsp/timestretching/IntegerTimeStretcher.h"
Chris@0 19
Chris@0 20 #include <iostream>
Chris@6 21 #include <cassert>
Chris@0 22
Chris@0 23 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@0 24
Chris@0 25 //const size_t AudioCallbackPlaySource::m_ringBufferSize = 102400;
Chris@0 26 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@0 27
Chris@0 28 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManager *manager) :
Chris@0 29 m_viewManager(manager),
Chris@0 30 m_audioGenerator(new AudioGenerator(manager)),
Chris@6 31 m_readBuffers(0),
Chris@6 32 m_writeBuffers(0),
Chris@6 33 m_sourceChannelCount(0),
Chris@0 34 m_blockSize(1024),
Chris@0 35 m_sourceSampleRate(0),
Chris@0 36 m_targetSampleRate(0),
Chris@0 37 m_playLatency(0),
Chris@0 38 m_playing(false),
Chris@0 39 m_exiting(false),
Chris@0 40 m_bufferedToFrame(0),
Chris@4 41 m_lastModelEndFrame(0),
Chris@0 42 m_outputLeft(0.0),
Chris@0 43 m_outputRight(0.0),
Chris@0 44 m_slowdownCounter(0),
Chris@0 45 m_timeStretcher(0),
Chris@0 46 m_fillThread(0),
Chris@0 47 m_converter(0)
Chris@0 48 {
Chris@0 49 m_viewManager->setAudioPlaySource(this);
Chris@3 50
Chris@3 51 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@3 52 this, SLOT(selectionChanged()));
Chris@3 53 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@3 54 this, SLOT(playLoopModeChanged()));
Chris@3 55 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@3 56 this, SLOT(playSelectionModeChanged()));
Chris@0 57 }
Chris@0 58
Chris@0 59 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@0 60 {
Chris@0 61 m_exiting = true;
Chris@0 62
Chris@0 63 if (m_fillThread) {
Chris@0 64 m_condition.wakeAll();
Chris@0 65 m_fillThread->wait();
Chris@0 66 delete m_fillThread;
Chris@0 67 }
Chris@0 68
Chris@0 69 clearModels();
Chris@6 70
Chris@6 71 if (m_readBuffers != m_writeBuffers) {
Chris@6 72 delete m_readBuffers;
Chris@6 73 }
Chris@6 74
Chris@6 75 delete m_writeBuffers;
Chris@6 76
Chris@6 77 m_bufferScavenger.scavenge(true);
Chris@0 78 }
Chris@0 79
Chris@0 80 void
Chris@0 81 AudioCallbackPlaySource::addModel(Model *model)
Chris@0 82 {
Chris@0 83 m_mutex.lock();
Chris@0 84
Chris@0 85 m_models.insert(model);
Chris@4 86 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@4 87 m_lastModelEndFrame = model->getEndFrame();
Chris@4 88 }
Chris@0 89
Chris@0 90 bool buffersChanged = false, srChanged = false;
Chris@0 91
Chris@0 92 if (m_sourceSampleRate == 0) {
Chris@0 93
Chris@0 94 m_sourceSampleRate = model->getSampleRate();
Chris@0 95 srChanged = true;
Chris@0 96
Chris@0 97 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@0 98 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@0 99 << "New model sample rate does not match" << std::endl
Chris@0 100 << "existing model(s) (new " << model->getSampleRate()
Chris@0 101 << " vs " << m_sourceSampleRate
Chris@0 102 << "), playback will be wrong"
Chris@0 103 << std::endl;
Chris@0 104 }
Chris@0 105
Chris@0 106 size_t modelChannels = 1;
Chris@0 107 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@0 108 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@6 109 if (modelChannels > m_sourceChannelCount) {
Chris@6 110 m_sourceChannelCount = modelChannels;
Chris@0 111 }
Chris@0 112
Chris@6 113 std::cerr << "Adding model with " << modelChannels << " channels " << std::endl;
Chris@6 114
Chris@6 115 if (!m_writeBuffers || m_writeBuffers->size() < modelChannels) {
Chris@6 116 m_audioGenerator->setTargetChannelCount(modelChannels);
Chris@6 117 }
Chris@6 118
Chris@6 119 m_audioGenerator->addModel(model);
Chris@6 120
Chris@6 121 if (!m_writeBuffers || (m_writeBuffers->size() < modelChannels)) {
Chris@6 122 clearRingBuffers(true, modelChannels);
Chris@6 123 buffersChanged = true;
Chris@6 124 } else {
Chris@6 125 clearRingBuffers(true);
Chris@0 126 }
Chris@0 127
Chris@0 128 if (buffersChanged || srChanged) {
Chris@0 129 if (m_converter) {
Chris@0 130 src_delete(m_converter);
Chris@0 131 m_converter = 0;
Chris@0 132 }
Chris@0 133 }
Chris@0 134
Chris@0 135 m_mutex.unlock();
Chris@0 136
Chris@0 137 if (!m_fillThread) {
Chris@0 138 m_fillThread = new AudioCallbackPlaySourceFillThread(*this);
Chris@0 139 m_fillThread->start();
Chris@0 140 }
Chris@0 141
Chris@0 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 143 std::cerr << "AudioCallbackPlaySource::addModel: emitting modelReplaced" << std::endl;
Chris@0 144 #endif
Chris@0 145
Chris@1 146 if (buffersChanged || srChanged) {
Chris@1 147 emit modelReplaced();
Chris@0 148 }
Chris@6 149
Chris@6 150 m_condition.wakeAll();
Chris@0 151 }
Chris@0 152
Chris@0 153 void
Chris@0 154 AudioCallbackPlaySource::removeModel(Model *model)
Chris@0 155 {
Chris@0 156 m_mutex.lock();
Chris@0 157
Chris@0 158 m_models.erase(model);
Chris@0 159
Chris@0 160 if (m_models.empty()) {
Chris@0 161 if (m_converter) {
Chris@0 162 src_delete(m_converter);
Chris@0 163 m_converter = 0;
Chris@0 164 }
Chris@0 165 m_sourceSampleRate = 0;
Chris@0 166 }
Chris@0 167
Chris@4 168 size_t lastEnd = 0;
Chris@4 169 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@4 170 i != m_models.end(); ++i) {
Chris@4 171 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@4 172 }
Chris@4 173 m_lastModelEndFrame = lastEnd;
Chris@4 174
Chris@0 175 m_audioGenerator->removeModel(model);
Chris@0 176
Chris@0 177 m_mutex.unlock();
Chris@6 178
Chris@6 179 clearRingBuffers();
Chris@0 180 }
Chris@0 181
Chris@0 182 void
Chris@0 183 AudioCallbackPlaySource::clearModels()
Chris@0 184 {
Chris@0 185 m_mutex.lock();
Chris@0 186
Chris@0 187 m_models.clear();
Chris@0 188
Chris@0 189 if (m_converter) {
Chris@0 190 src_delete(m_converter);
Chris@0 191 m_converter = 0;
Chris@0 192 }
Chris@0 193
Chris@4 194 m_lastModelEndFrame = 0;
Chris@4 195
Chris@0 196 m_audioGenerator->clearModels();
Chris@0 197
Chris@0 198 m_sourceSampleRate = 0;
Chris@0 199
Chris@0 200 m_mutex.unlock();
Chris@0 201 }
Chris@0 202
Chris@0 203 void
Chris@6 204 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@6 205 {
Chris@6 206 if (!haveLock) m_mutex.lock();
Chris@6 207
Chris@6 208 if (count == 0) {
Chris@6 209 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@6 210 }
Chris@6 211
Chris@6 212 if (m_readBuffers != m_writeBuffers) {
Chris@6 213 delete m_writeBuffers;
Chris@6 214 }
Chris@6 215
Chris@6 216 m_writeBuffers = new RingBufferVector;
Chris@6 217
Chris@6 218 for (size_t i = 0; i < count; ++i) {
Chris@6 219 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@6 220 }
Chris@6 221
Chris@6 222 std::cerr << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@6 223 << count << " write buffers" << std::endl;
Chris@6 224
Chris@6 225 if (!haveLock) {
Chris@6 226 m_mutex.unlock();
Chris@6 227 m_condition.wakeAll();
Chris@6 228 }
Chris@6 229 }
Chris@6 230
Chris@6 231 void
Chris@0 232 AudioCallbackPlaySource::play(size_t startFrame)
Chris@0 233 {
Chris@5 234 if (m_viewManager->getPlaySelectionMode() &&
Chris@5 235 !m_viewManager->getSelections().empty()) {
Chris@4 236 ViewManager::SelectionList selections = m_viewManager->getSelections();
Chris@4 237 ViewManager::SelectionList::iterator i = selections.begin();
Chris@4 238 if (i != selections.end()) {
Chris@4 239 if (startFrame < i->getStartFrame()) {
Chris@4 240 startFrame = i->getStartFrame();
Chris@4 241 } else {
Chris@4 242 ViewManager::SelectionList::iterator j = selections.end();
Chris@4 243 --j;
Chris@4 244 if (startFrame >= j->getEndFrame()) {
Chris@4 245 startFrame = i->getStartFrame();
Chris@4 246 }
Chris@4 247 }
Chris@4 248 }
Chris@5 249 } else {
Chris@5 250 if (startFrame >= m_lastModelEndFrame) {
Chris@5 251 startFrame = 0;
Chris@5 252 }
Chris@4 253 }
Chris@4 254
Chris@0 255 // The fill thread will automatically empty its buffers before
Chris@0 256 // starting again if we have not so far been playing, but not if
Chris@0 257 // we're just re-seeking.
Chris@0 258
Chris@6 259 m_mutex.lock();
Chris@0 260 if (m_playing) {
Chris@0 261 m_bufferedToFrame = startFrame;
Chris@6 262 if (m_readBuffers) {
Chris@6 263 for (size_t c = 0; c < getSourceChannelCount(); ++c) {
Chris@6 264 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@6 265 if (rb) rb->reset();
Chris@6 266 }
Chris@0 267 }
Chris@6 268 if (m_converter) src_reset(m_converter);
Chris@0 269 } else {
Chris@6 270 if (m_converter) src_reset(m_converter);
Chris@0 271 m_bufferedToFrame = startFrame;
Chris@0 272 }
Chris@6 273 m_mutex.unlock();
Chris@0 274
Chris@0 275 m_audioGenerator->reset();
Chris@0 276
Chris@0 277 m_playing = true;
Chris@0 278 m_condition.wakeAll();
Chris@4 279 emit playStatusChanged(m_playing);
Chris@0 280 }
Chris@0 281
Chris@0 282 void
Chris@0 283 AudioCallbackPlaySource::stop()
Chris@0 284 {
Chris@0 285 m_playing = false;
Chris@0 286 m_condition.wakeAll();
Chris@4 287 emit playStatusChanged(m_playing);
Chris@0 288 }
Chris@0 289
Chris@0 290 void
Chris@3 291 AudioCallbackPlaySource::selectionChanged()
Chris@3 292 {
Chris@3 293 if (m_viewManager->getPlaySelectionMode()) {
Chris@6 294 clearRingBuffers();
Chris@3 295 }
Chris@3 296 }
Chris@3 297
Chris@3 298 void
Chris@3 299 AudioCallbackPlaySource::playLoopModeChanged()
Chris@3 300 {
Chris@6 301 clearRingBuffers();
Chris@3 302 }
Chris@3 303
Chris@3 304 void
Chris@3 305 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@3 306 {
Chris@3 307 if (!m_viewManager->getSelections().empty()) {
Chris@6 308 clearRingBuffers();
Chris@3 309 }
Chris@3 310 }
Chris@3 311
Chris@3 312 void
Chris@0 313 AudioCallbackPlaySource::setTargetBlockSize(size_t size)
Chris@0 314 {
Chris@0 315 std::cerr << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@6 316 assert(size < m_ringBufferSize);
Chris@0 317 m_blockSize = size;
Chris@0 318 }
Chris@0 319
Chris@0 320 size_t
Chris@0 321 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@0 322 {
Chris@0 323 std::cerr << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@0 324 return m_blockSize;
Chris@0 325 }
Chris@0 326
Chris@0 327 void
Chris@0 328 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@0 329 {
Chris@0 330 m_playLatency = latency;
Chris@0 331 }
Chris@0 332
Chris@0 333 size_t
Chris@0 334 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@0 335 {
Chris@0 336 return m_playLatency;
Chris@0 337 }
Chris@0 338
Chris@0 339 size_t
Chris@0 340 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@0 341 {
Chris@0 342 bool resample = false;
Chris@0 343 double ratio = 1.0;
Chris@0 344
Chris@0 345 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@0 346 resample = true;
Chris@0 347 ratio = double(getSourceSampleRate()) / double(getTargetSampleRate());
Chris@0 348 }
Chris@0 349
Chris@0 350 size_t readSpace = 0;
Chris@0 351 for (size_t c = 0; c < getSourceChannelCount(); ++c) {
Chris@6 352 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@6 353 if (rb) {
Chris@6 354 size_t spaceHere = rb->getReadSpace();
Chris@6 355 if (c == 0 || spaceHere < readSpace) readSpace = spaceHere;
Chris@6 356 }
Chris@0 357 }
Chris@0 358
Chris@0 359 if (resample) {
Chris@0 360 readSpace = size_t(readSpace * ratio + 0.1);
Chris@0 361 }
Chris@0 362
Chris@0 363 size_t latency = m_playLatency;
Chris@0 364 if (resample) latency = size_t(m_playLatency * ratio + 0.1);
Chris@0 365
Chris@0 366 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 367 if (timeStretcher) {
Chris@0 368 latency += timeStretcher->getStretcher(0)->getProcessingLatency();
Chris@0 369 }
Chris@0 370
Chris@3 371 latency += readSpace;
Chris@3 372 size_t bufferedFrame = m_bufferedToFrame;
Chris@3 373
Chris@5 374 bool looping = m_viewManager->getPlayLoopMode();
Chris@5 375 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@5 376 !m_viewManager->getSelections().empty());
Chris@5 377
Chris@3 378 size_t framePlaying = bufferedFrame;
Chris@5 379
Chris@5 380 if (looping && !constrained) {
Chris@5 381 while (framePlaying < latency) framePlaying += m_lastModelEndFrame;
Chris@4 382 }
Chris@3 383
Chris@5 384 if (framePlaying > latency) framePlaying -= latency;
Chris@5 385 else framePlaying = 0;
Chris@5 386
Chris@5 387 if (!constrained) {
Chris@5 388 if (!looping && framePlaying > m_lastModelEndFrame) {
Chris@5 389 framePlaying = m_lastModelEndFrame;
Chris@5 390 stop();
Chris@5 391 }
Chris@3 392 return framePlaying;
Chris@0 393 }
Chris@0 394
Chris@3 395 ViewManager::SelectionList selections = m_viewManager->getSelections();
Chris@3 396 ViewManager::SelectionList::const_iterator i;
Chris@3 397
Chris@4 398 i = selections.begin();
Chris@4 399 size_t rangeStart = i->getStartFrame();
Chris@4 400
Chris@4 401 i = selections.end();
Chris@4 402 --i;
Chris@4 403 size_t rangeEnd = i->getEndFrame();
Chris@4 404
Chris@3 405 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@3 406 if (i->contains(bufferedFrame)) break;
Chris@3 407 }
Chris@3 408
Chris@3 409 size_t f = bufferedFrame;
Chris@3 410
Chris@4 411 // std::cerr << "getCurrentPlayingFrame: f=" << f << ", latency=" << latency << ", rangeEnd=" << rangeEnd << std::endl;
Chris@3 412
Chris@3 413 if (i == selections.end()) {
Chris@3 414 --i;
Chris@3 415 if (i->getEndFrame() + latency < f) {
Chris@4 416 // std::cerr << "framePlaying = " << framePlaying << ", rangeEnd = " << rangeEnd << std::endl;
Chris@4 417
Chris@5 418 if (!looping && (framePlaying > rangeEnd)) {
Chris@4 419 // std::cerr << "STOPPING" << std::endl;
Chris@4 420 stop();
Chris@4 421 return rangeEnd;
Chris@4 422 } else {
Chris@4 423 return framePlaying;
Chris@4 424 }
Chris@3 425 } else {
Chris@4 426 // std::cerr << "latency <- " << latency << "-(" << f << "-" << i->getEndFrame() << ")" << std::endl;
Chris@3 427 latency -= (f - i->getEndFrame());
Chris@3 428 f = i->getEndFrame();
Chris@3 429 }
Chris@3 430 }
Chris@3 431
Chris@4 432 // std::cerr << "i=(" << i->getStartFrame() << "," << i->getEndFrame() << ") f=" << f << ", latency=" << latency << std::endl;
Chris@3 433
Chris@3 434 while (latency > 0) {
Chris@3 435 size_t offset = f - i->getStartFrame();
Chris@3 436 if (offset >= latency) {
Chris@3 437 if (f > latency) {
Chris@3 438 framePlaying = f - latency;
Chris@3 439 } else {
Chris@3 440 framePlaying = 0;
Chris@3 441 }
Chris@3 442 break;
Chris@3 443 } else {
Chris@3 444 if (i == selections.begin()) {
Chris@5 445 if (looping) {
Chris@3 446 i = selections.end();
Chris@3 447 }
Chris@3 448 }
Chris@3 449 latency -= offset;
Chris@3 450 --i;
Chris@3 451 f = i->getEndFrame();
Chris@3 452 }
Chris@3 453 }
Chris@0 454
Chris@0 455 return framePlaying;
Chris@0 456 }
Chris@0 457
Chris@0 458 void
Chris@0 459 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@0 460 {
Chris@0 461 m_outputLeft = left;
Chris@0 462 m_outputRight = right;
Chris@0 463 }
Chris@0 464
Chris@0 465 bool
Chris@0 466 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@0 467 {
Chris@0 468 left = m_outputLeft;
Chris@0 469 right = m_outputRight;
Chris@0 470 return true;
Chris@0 471 }
Chris@0 472
Chris@0 473 void
Chris@0 474 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@0 475 {
Chris@0 476 m_targetSampleRate = sr;
Chris@1 477
Chris@1 478 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@1 479
Chris@1 480 int err = 0;
Chris@6 481 m_converter = src_new(SRC_SINC_BEST_QUALITY, m_sourceChannelCount, &err);
Chris@1 482 if (!m_converter) {
Chris@1 483 std::cerr
Chris@1 484 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@1 485 << src_strerror(err) << std::endl;
Chris@1 486 }
Chris@1 487
Chris@1 488 emit sampleRateMismatch(getSourceSampleRate(), getTargetSampleRate());
Chris@1 489 }
Chris@0 490 }
Chris@0 491
Chris@0 492 size_t
Chris@0 493 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@0 494 {
Chris@0 495 if (m_targetSampleRate) return m_targetSampleRate;
Chris@0 496 else return getSourceSampleRate();
Chris@0 497 }
Chris@0 498
Chris@0 499 size_t
Chris@0 500 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@0 501 {
Chris@6 502 return m_sourceChannelCount;
Chris@0 503 }
Chris@0 504
Chris@0 505 size_t
Chris@0 506 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@0 507 {
Chris@0 508 return m_sourceSampleRate;
Chris@0 509 }
Chris@0 510
Chris@0 511 AudioCallbackPlaySource::TimeStretcherData::TimeStretcherData(size_t channels,
Chris@0 512 size_t factor,
Chris@0 513 size_t blockSize) :
Chris@0 514 m_factor(factor),
Chris@0 515 m_blockSize(blockSize)
Chris@0 516 {
Chris@0 517 std::cerr << "TimeStretcherData::TimeStretcherData(" << channels << ", " << factor << ", " << blockSize << ")" << std::endl;
Chris@0 518
Chris@0 519 for (size_t ch = 0; ch < channels; ++ch) {
Chris@0 520 m_stretcher[ch] = StretcherBuffer
Chris@0 521 //!!! We really need to measure performance and work out
Chris@0 522 //what sort of quality level to use -- or at least to
Chris@0 523 //allow the user to configure it
Chris@0 524 (new IntegerTimeStretcher(factor, blockSize, 128),
Chris@0 525 new double[blockSize * factor]);
Chris@0 526 }
Chris@0 527 m_stretchInputBuffer = new double[blockSize];
Chris@0 528 }
Chris@0 529
Chris@0 530 AudioCallbackPlaySource::TimeStretcherData::~TimeStretcherData()
Chris@0 531 {
Chris@0 532 std::cerr << "IntegerTimeStretcher::~IntegerTimeStretcher" << std::endl;
Chris@0 533
Chris@0 534 while (!m_stretcher.empty()) {
Chris@0 535 delete m_stretcher.begin()->second.first;
Chris@0 536 delete[] m_stretcher.begin()->second.second;
Chris@0 537 m_stretcher.erase(m_stretcher.begin());
Chris@0 538 }
Chris@0 539 delete m_stretchInputBuffer;
Chris@0 540 }
Chris@0 541
Chris@0 542 IntegerTimeStretcher *
Chris@0 543 AudioCallbackPlaySource::TimeStretcherData::getStretcher(size_t channel)
Chris@0 544 {
Chris@0 545 return m_stretcher[channel].first;
Chris@0 546 }
Chris@0 547
Chris@0 548 double *
Chris@0 549 AudioCallbackPlaySource::TimeStretcherData::getOutputBuffer(size_t channel)
Chris@0 550 {
Chris@0 551 return m_stretcher[channel].second;
Chris@0 552 }
Chris@0 553
Chris@0 554 double *
Chris@0 555 AudioCallbackPlaySource::TimeStretcherData::getInputBuffer()
Chris@0 556 {
Chris@0 557 return m_stretchInputBuffer;
Chris@0 558 }
Chris@0 559
Chris@0 560 void
Chris@0 561 AudioCallbackPlaySource::TimeStretcherData::run(size_t channel)
Chris@0 562 {
Chris@0 563 getStretcher(channel)->process(getInputBuffer(),
Chris@0 564 getOutputBuffer(channel),
Chris@0 565 m_blockSize);
Chris@0 566 }
Chris@0 567
Chris@0 568 void
Chris@0 569 AudioCallbackPlaySource::setSlowdownFactor(size_t factor)
Chris@0 570 {
Chris@0 571 // Avoid locks -- create, assign, mark old one for scavenging
Chris@0 572 // later (as a call to getSourceSamples may still be using it)
Chris@0 573
Chris@0 574 TimeStretcherData *existingStretcher = m_timeStretcher;
Chris@0 575
Chris@0 576 if (existingStretcher && existingStretcher->getFactor() == factor) {
Chris@0 577 return;
Chris@0 578 }
Chris@0 579
Chris@0 580 if (factor > 1) {
Chris@0 581 TimeStretcherData *newStretcher = new TimeStretcherData
Chris@0 582 (getSourceChannelCount(), factor, getTargetBlockSize());
Chris@0 583 m_slowdownCounter = 0;
Chris@0 584 m_timeStretcher = newStretcher;
Chris@0 585 } else {
Chris@0 586 m_timeStretcher = 0;
Chris@0 587 }
Chris@0 588
Chris@0 589 if (existingStretcher) {
Chris@0 590 m_timeStretcherScavenger.claim(existingStretcher);
Chris@0 591 }
Chris@0 592 }
Chris@0 593
Chris@0 594 size_t
Chris@0 595 AudioCallbackPlaySource::getSourceSamples(size_t count, float **buffer)
Chris@0 596 {
Chris@0 597 if (!m_playing) {
Chris@0 598 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 599 for (size_t i = 0; i < count; ++i) {
Chris@0 600 buffer[ch][i] = 0.0;
Chris@0 601 }
Chris@0 602 }
Chris@0 603 return 0;
Chris@0 604 }
Chris@0 605
Chris@0 606 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 607
Chris@0 608 if (!timeStretcher || timeStretcher->getFactor() == 1) {
Chris@0 609
Chris@0 610 size_t got = 0;
Chris@0 611
Chris@0 612 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 613
Chris@6 614 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@0 615
Chris@6 616 if (rb) {
Chris@0 617
Chris@6 618 // this is marginally more likely to leave our channels in
Chris@6 619 // sync after a processing failure than just passing "count":
Chris@6 620 size_t request = count;
Chris@6 621 if (ch > 0) request = got;
Chris@6 622
Chris@6 623 got = rb->read(buffer[ch], request);
Chris@0 624
Chris@0 625 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@6 626 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@0 627 #endif
Chris@6 628 }
Chris@0 629
Chris@6 630 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@6 631 for (size_t i = got; i < count; ++i) {
Chris@6 632 buffer[ch][i] = 0.0;
Chris@6 633 }
Chris@0 634 }
Chris@0 635 }
Chris@0 636
Chris@0 637 m_condition.wakeAll();
Chris@0 638 return got;
Chris@0 639 }
Chris@0 640
Chris@0 641 if (m_slowdownCounter == 0) {
Chris@0 642
Chris@0 643 size_t got = 0;
Chris@0 644 double *ib = timeStretcher->getInputBuffer();
Chris@0 645
Chris@0 646 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 647
Chris@6 648 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@6 649
Chris@6 650 if (rb) {
Chris@6 651
Chris@6 652 size_t request = count;
Chris@6 653 if (ch > 0) request = got; // see above
Chris@6 654 got = rb->read(buffer[ch], request);
Chris@0 655
Chris@0 656 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@6 657 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", running time stretcher" << std::endl;
Chris@0 658 #endif
Chris@0 659
Chris@6 660 for (size_t i = 0; i < count; ++i) {
Chris@6 661 ib[i] = buffer[ch][i];
Chris@6 662 }
Chris@6 663
Chris@6 664 timeStretcher->run(ch);
Chris@0 665 }
Chris@0 666 }
Chris@0 667
Chris@0 668 } else if (m_slowdownCounter >= timeStretcher->getFactor()) {
Chris@0 669 // reset this in case the factor has changed leaving the
Chris@0 670 // counter out of range
Chris@0 671 m_slowdownCounter = 0;
Chris@0 672 }
Chris@0 673
Chris@0 674 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 675
Chris@0 676 double *ob = timeStretcher->getOutputBuffer(ch);
Chris@0 677
Chris@0 678 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 679 std::cerr << "AudioCallbackPlaySource::getSamples: Copying from (" << (m_slowdownCounter * count) << "," << count << ") to buffer" << std::endl;
Chris@0 680 #endif
Chris@0 681
Chris@0 682 for (size_t i = 0; i < count; ++i) {
Chris@0 683 buffer[ch][i] = ob[m_slowdownCounter * count + i];
Chris@0 684 }
Chris@0 685 }
Chris@0 686
Chris@0 687 if (m_slowdownCounter == 0) m_condition.wakeAll();
Chris@0 688 m_slowdownCounter = (m_slowdownCounter + 1) % timeStretcher->getFactor();
Chris@0 689 return count;
Chris@0 690 }
Chris@0 691
Chris@6 692 // Called from fill thread, m_playing true, mutex held
Chris@0 693 void
Chris@0 694 AudioCallbackPlaySource::fillBuffers()
Chris@0 695 {
Chris@0 696 static float *tmp = 0;
Chris@0 697 static size_t tmpSize = 0;
Chris@0 698
Chris@0 699 size_t space = 0;
Chris@6 700 for (size_t c = 0; c < getSourceChannelCount(); ++c) {
Chris@6 701 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@6 702 if (wb) {
Chris@6 703 size_t spaceHere = wb->getWriteSpace();
Chris@6 704 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@6 705 }
Chris@0 706 }
Chris@0 707
Chris@0 708 if (space == 0) return;
Chris@4 709
Chris@0 710 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 711 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@0 712 #endif
Chris@0 713
Chris@0 714 size_t f = m_bufferedToFrame;
Chris@0 715
Chris@0 716 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 717 std::cout << "buffered to " << f << " already" << std::endl;
Chris@0 718 #endif
Chris@0 719
Chris@0 720 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@1 721
Chris@1 722 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@1 723 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@1 724 #endif
Chris@1 725
Chris@0 726 size_t channels = getSourceChannelCount();
Chris@0 727 size_t orig = space;
Chris@0 728 size_t got = 0;
Chris@0 729
Chris@0 730 static float **bufferPtrs = 0;
Chris@0 731 static size_t bufferPtrCount = 0;
Chris@0 732
Chris@0 733 if (bufferPtrCount < channels) {
Chris@0 734 if (bufferPtrs) delete[] bufferPtrs;
Chris@0 735 bufferPtrs = new float *[channels];
Chris@0 736 bufferPtrCount = channels;
Chris@0 737 }
Chris@0 738
Chris@0 739 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@0 740
Chris@1 741 if (resample && !m_converter) {
Chris@1 742 static bool warned = false;
Chris@1 743 if (!warned) {
Chris@1 744 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@1 745 warned = true;
Chris@1 746 }
Chris@1 747 }
Chris@1 748
Chris@0 749 if (resample && m_converter) {
Chris@0 750
Chris@0 751 double ratio =
Chris@0 752 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@0 753 orig = size_t(orig / ratio + 0.1);
Chris@0 754
Chris@0 755 // orig must be a multiple of generatorBlockSize
Chris@0 756 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@0 757 if (orig == 0) return;
Chris@0 758
Chris@0 759 size_t work = std::max(orig, space);
Chris@0 760
Chris@0 761 // We only allocate one buffer, but we use it in two halves.
Chris@0 762 // We place the non-interleaved values in the second half of
Chris@0 763 // the buffer (orig samples for channel 0, orig samples for
Chris@0 764 // channel 1 etc), and then interleave them into the first
Chris@0 765 // half of the buffer. Then we resample back into the second
Chris@0 766 // half (interleaved) and de-interleave the results back to
Chris@0 767 // the start of the buffer for insertion into the ringbuffers.
Chris@0 768 // What a faff -- especially as we've already de-interleaved
Chris@0 769 // the audio data from the source file elsewhere before we
Chris@0 770 // even reach this point.
Chris@0 771
Chris@0 772 if (tmpSize < channels * work * 2) {
Chris@0 773 delete[] tmp;
Chris@0 774 tmp = new float[channels * work * 2];
Chris@0 775 tmpSize = channels * work * 2;
Chris@0 776 }
Chris@0 777
Chris@0 778 float *nonintlv = tmp + channels * work;
Chris@0 779 float *intlv = tmp;
Chris@0 780 float *srcout = tmp + channels * work;
Chris@0 781
Chris@0 782 for (size_t c = 0; c < channels; ++c) {
Chris@0 783 for (size_t i = 0; i < orig; ++i) {
Chris@0 784 nonintlv[channels * i + c] = 0.0f;
Chris@0 785 }
Chris@0 786 }
Chris@0 787
Chris@3 788 for (size_t c = 0; c < channels; ++c) {
Chris@3 789 bufferPtrs[c] = nonintlv + c * orig;
Chris@3 790 }
Chris@0 791
Chris@6 792 got = mixModels(f, orig, bufferPtrs);
Chris@0 793
Chris@0 794 // and interleave into first half
Chris@0 795 for (size_t c = 0; c < channels; ++c) {
Chris@6 796 for (size_t i = 0; i < got; ++i) {
Chris@6 797 float sample = nonintlv[c * got + i];
Chris@0 798 intlv[channels * i + c] = sample;
Chris@0 799 }
Chris@0 800 }
Chris@0 801
Chris@0 802 SRC_DATA data;
Chris@0 803 data.data_in = intlv;
Chris@0 804 data.data_out = srcout;
Chris@6 805 data.input_frames = got;
Chris@0 806 data.output_frames = work;
Chris@0 807 data.src_ratio = ratio;
Chris@0 808 data.end_of_input = 0;
Chris@0 809
Chris@0 810 int err = src_process(m_converter, &data);
Chris@6 811 // size_t toCopy = size_t(work * ratio + 0.1);
Chris@6 812 size_t toCopy = size_t(got * ratio + 0.1);
Chris@6 813
Chris@0 814 if (err) {
Chris@0 815 std::cerr
Chris@0 816 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@0 817 << src_strerror(err) << std::endl;
Chris@0 818 //!!! Then what?
Chris@0 819 } else {
Chris@0 820 got = data.input_frames_used;
Chris@0 821 toCopy = data.output_frames_gen;
Chris@0 822 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 823 std::cerr << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@0 824 #endif
Chris@0 825 }
Chris@0 826
Chris@0 827 for (size_t c = 0; c < channels; ++c) {
Chris@0 828 for (size_t i = 0; i < toCopy; ++i) {
Chris@0 829 tmp[i] = srcout[channels * i + c];
Chris@0 830 }
Chris@6 831 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@6 832 if (wb) wb->write(tmp, toCopy);
Chris@0 833 }
Chris@3 834
Chris@3 835 m_bufferedToFrame = f;
Chris@0 836
Chris@0 837 } else {
Chris@0 838
Chris@0 839 // space must be a multiple of generatorBlockSize
Chris@0 840 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@0 841 if (space == 0) return;
Chris@0 842
Chris@0 843 if (tmpSize < channels * space) {
Chris@0 844 delete[] tmp;
Chris@0 845 tmp = new float[channels * space];
Chris@0 846 tmpSize = channels * space;
Chris@0 847 }
Chris@0 848
Chris@0 849 for (size_t c = 0; c < channels; ++c) {
Chris@0 850
Chris@0 851 bufferPtrs[c] = tmp + c * space;
Chris@3 852
Chris@0 853 for (size_t i = 0; i < space; ++i) {
Chris@0 854 tmp[c * space + i] = 0.0f;
Chris@0 855 }
Chris@0 856 }
Chris@0 857
Chris@6 858 size_t got = mixModels(f, space, bufferPtrs);
Chris@0 859
Chris@0 860 for (size_t c = 0; c < channels; ++c) {
Chris@0 861
Chris@6 862 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@6 863 if (wb) wb->write(bufferPtrs[c], got);
Chris@0 864
Chris@0 865 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@6 866 if (wb)
Chris@6 867 std::cerr << "Wrote " << got << " frames for ch " << c << ", now "
Chris@6 868 << wb->getReadSpace() << " to read"
Chris@6 869 << std::endl;
Chris@0 870 #endif
Chris@0 871 }
Chris@3 872
Chris@3 873 m_bufferedToFrame = f;
Chris@3 874 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@0 875 }
Chris@3 876 }
Chris@3 877
Chris@6 878 size_t
Chris@3 879 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@3 880 {
Chris@3 881 size_t processed = 0;
Chris@3 882 size_t chunkStart = frame;
Chris@3 883 size_t chunkSize = count;
Chris@6 884 size_t selectionSize = 0;
Chris@3 885 size_t nextChunkStart = chunkStart + chunkSize;
Chris@0 886
Chris@5 887 bool looping = m_viewManager->getPlayLoopMode();
Chris@5 888 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@5 889 !m_viewManager->getSelections().empty());
Chris@3 890
Chris@3 891 static float **chunkBufferPtrs = 0;
Chris@3 892 static size_t chunkBufferPtrCount = 0;
Chris@3 893 size_t channels = getSourceChannelCount();
Chris@3 894
Chris@3 895 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@3 896 std::cerr << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@3 897 #endif
Chris@3 898
Chris@3 899 if (chunkBufferPtrCount < channels) {
Chris@3 900 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@3 901 chunkBufferPtrs = new float *[channels];
Chris@3 902 chunkBufferPtrCount = channels;
Chris@3 903 }
Chris@3 904
Chris@3 905 for (size_t c = 0; c < channels; ++c) {
Chris@3 906 chunkBufferPtrs[c] = buffers[c];
Chris@3 907 }
Chris@3 908
Chris@3 909 while (processed < count) {
Chris@3 910
Chris@3 911 chunkSize = count - processed;
Chris@3 912 nextChunkStart = chunkStart + chunkSize;
Chris@6 913 selectionSize = 0;
Chris@3 914
Chris@4 915 size_t fadeIn = 0, fadeOut = 0;
Chris@4 916
Chris@5 917 if (constrained) {
Chris@3 918
Chris@3 919 Selection selection =
Chris@3 920 m_viewManager->getContainingSelection(chunkStart, true);
Chris@3 921
Chris@3 922 if (selection.isEmpty()) {
Chris@5 923 if (looping) {
Chris@3 924 selection = *m_viewManager->getSelections().begin();
Chris@3 925 chunkStart = selection.getStartFrame();
Chris@4 926 fadeIn = 50;
Chris@3 927 }
Chris@3 928 }
Chris@3 929
Chris@3 930 if (selection.isEmpty()) {
Chris@3 931
Chris@3 932 chunkSize = 0;
Chris@3 933 nextChunkStart = chunkStart;
Chris@3 934
Chris@3 935 } else {
Chris@3 936
Chris@6 937 selectionSize =
Chris@6 938 selection.getEndFrame() -
Chris@6 939 selection.getStartFrame();
Chris@6 940
Chris@3 941 if (chunkStart < selection.getStartFrame()) {
Chris@3 942 chunkStart = selection.getStartFrame();
Chris@4 943 fadeIn = 50;
Chris@3 944 }
Chris@3 945
Chris@4 946 nextChunkStart = chunkStart + chunkSize;
Chris@4 947
Chris@6 948 if (nextChunkStart >= selection.getEndFrame()) {
Chris@4 949 nextChunkStart = selection.getEndFrame();
Chris@4 950 fadeOut = 50;
Chris@4 951 }
Chris@3 952
Chris@3 953 chunkSize = nextChunkStart - chunkStart;
Chris@3 954 }
Chris@4 955
Chris@5 956 } else if (looping && m_lastModelEndFrame > 0) {
Chris@4 957
Chris@4 958 if (chunkStart >= m_lastModelEndFrame) {
Chris@4 959 chunkStart = 0;
Chris@4 960 }
Chris@4 961 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@4 962 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@4 963 }
Chris@4 964 nextChunkStart = chunkStart + chunkSize;
Chris@3 965 }
Chris@3 966
Chris@6 967 // std::cerr << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@6 968
Chris@3 969 if (!chunkSize) {
Chris@3 970 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@3 971 std::cerr << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@3 972 #endif
Chris@3 973 // We need to maintain full buffers so that the other
Chris@3 974 // thread can tell where it's got to in the playback -- so
Chris@3 975 // return the full amount here
Chris@3 976 frame = frame + count;
Chris@6 977 return count;
Chris@3 978 }
Chris@3 979
Chris@3 980 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@3 981 std::cerr << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@3 982 #endif
Chris@3 983
Chris@3 984 size_t got = 0;
Chris@3 985
Chris@6 986 if (selectionSize < 100) {
Chris@4 987 fadeIn = 0;
Chris@4 988 fadeOut = 0;
Chris@6 989 } else if (selectionSize < 300) {
Chris@4 990 if (fadeIn > 0) fadeIn = 10;
Chris@4 991 if (fadeOut > 0) fadeOut = 10;
Chris@4 992 }
Chris@4 993
Chris@4 994 if (fadeIn > 0) {
Chris@4 995 if (processed * 2 < fadeIn) {
Chris@4 996 fadeIn = processed * 2;
Chris@4 997 }
Chris@4 998 }
Chris@4 999
Chris@4 1000 if (fadeOut > 0) {
Chris@6 1001 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@6 1002 fadeOut = (count - processed - chunkSize) * 2;
Chris@4 1003 }
Chris@4 1004 }
Chris@4 1005
Chris@3 1006 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@3 1007 mi != m_models.end(); ++mi) {
Chris@3 1008
Chris@3 1009 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@4 1010 chunkSize, chunkBufferPtrs,
Chris@4 1011 fadeIn, fadeOut);
Chris@3 1012 }
Chris@3 1013
Chris@3 1014 for (size_t c = 0; c < channels; ++c) {
Chris@3 1015 chunkBufferPtrs[c] += chunkSize;
Chris@3 1016 }
Chris@3 1017
Chris@3 1018 processed += chunkSize;
Chris@3 1019 chunkStart = nextChunkStart;
Chris@3 1020 }
Chris@3 1021
Chris@3 1022 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@3 1023 std::cerr << "Returning selection playback at " << nextChunkStart << std::endl;
Chris@3 1024 #endif
Chris@3 1025
Chris@3 1026 frame = nextChunkStart;
Chris@6 1027 return processed;
Chris@3 1028 }
Chris@0 1029
Chris@0 1030 void
Chris@0 1031 AudioCallbackPlaySource::AudioCallbackPlaySourceFillThread::run()
Chris@0 1032 {
Chris@0 1033 AudioCallbackPlaySource &s(m_source);
Chris@0 1034
Chris@0 1035 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1036 std::cerr << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@0 1037 #endif
Chris@0 1038
Chris@0 1039 s.m_mutex.lock();
Chris@0 1040
Chris@0 1041 bool previouslyPlaying = s.m_playing;
Chris@0 1042
Chris@0 1043 while (!s.m_exiting) {
Chris@0 1044
Chris@6 1045 if (s.m_readBuffers != s.m_writeBuffers) {
Chris@6 1046 s.m_bufferScavenger.claim(s.m_readBuffers);
Chris@6 1047 s.m_readBuffers = s.m_writeBuffers;
Chris@6 1048 std::cerr << "unified" << std::endl;
Chris@6 1049 }
Chris@6 1050
Chris@6 1051 s.m_bufferScavenger.scavenge();
Chris@6 1052
Chris@0 1053 s.m_timeStretcherScavenger.scavenge();
Chris@0 1054
Chris@0 1055 float ms = 100;
Chris@0 1056 if (s.getSourceSampleRate() > 0) {
Chris@0 1057 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@0 1058 }
Chris@0 1059
Chris@0 1060 if (!s.m_playing) ms *= 10;
Chris@4 1061 ms = ms / 8;
Chris@0 1062
Chris@0 1063 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@4 1064 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@0 1065 #endif
Chris@0 1066
Chris@4 1067 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@0 1068
Chris@0 1069 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1070 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@0 1071 #endif
Chris@0 1072
Chris@0 1073 if (!s.getSourceSampleRate()) continue;
Chris@0 1074
Chris@0 1075 bool playing = s.m_playing;
Chris@0 1076
Chris@0 1077 if (playing && !previouslyPlaying) {
Chris@0 1078 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1079 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@0 1080 #endif
Chris@0 1081 for (size_t c = 0; c < s.getSourceChannelCount(); ++c) {
Chris@6 1082 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@6 1083 if (rb) rb->reset();
Chris@0 1084 }
Chris@0 1085 }
Chris@0 1086 previouslyPlaying = playing;
Chris@0 1087
Chris@0 1088 s.fillBuffers();
Chris@0 1089 }
Chris@0 1090
Chris@0 1091 s.m_mutex.unlock();
Chris@0 1092 }
Chris@0 1093
Chris@0 1094
Chris@0 1095
Chris@0 1096 #ifdef INCLUDE_MOCFILES
Chris@0 1097 #include "AudioCallbackPlaySource.moc.cpp"
Chris@0 1098 #endif
Chris@0 1099