annotate audioio/AudioCallbackPlaySource.cpp @ 0:db6fcbd4405c

initial import
author Chris Cannam
date Tue, 10 Jan 2006 16:33:16 +0000
parents
children 97c69acdcb82
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@0 5 Chris Cannam, Queen Mary University of London, 2005
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "AudioCallbackPlaySource.h"
Chris@0 11
Chris@0 12 #include "AudioGenerator.h"
Chris@0 13
Chris@0 14 #include "base/Model.h"
Chris@0 15 #include "base/ViewManager.h"
Chris@0 16 #include "model/DenseTimeValueModel.h"
Chris@0 17 #include "model/SparseOneDimensionalModel.h"
Chris@0 18 #include "dsp/timestretching/IntegerTimeStretcher.h"
Chris@0 19
Chris@0 20 #include <iostream>
Chris@0 21
Chris@0 22 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@0 23
Chris@0 24 //const size_t AudioCallbackPlaySource::m_ringBufferSize = 102400;
Chris@0 25 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@0 26
Chris@0 27 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManager *manager) :
Chris@0 28 m_viewManager(manager),
Chris@0 29 m_audioGenerator(new AudioGenerator(manager)),
Chris@0 30 m_bufferCount(0),
Chris@0 31 m_blockSize(1024),
Chris@0 32 m_sourceSampleRate(0),
Chris@0 33 m_targetSampleRate(0),
Chris@0 34 m_playLatency(0),
Chris@0 35 m_playing(false),
Chris@0 36 m_exiting(false),
Chris@0 37 m_bufferedToFrame(0),
Chris@0 38 m_outputLeft(0.0),
Chris@0 39 m_outputRight(0.0),
Chris@0 40 m_slowdownCounter(0),
Chris@0 41 m_timeStretcher(0),
Chris@0 42 m_fillThread(0),
Chris@0 43 m_converter(0)
Chris@0 44 {
Chris@0 45 // preallocate some slots, to avoid reallocation in an
Chris@0 46 // un-thread-safe manner later
Chris@0 47 while (m_buffers.size() < 20) m_buffers.push_back(0);
Chris@0 48
Chris@0 49 m_viewManager->setAudioPlaySource(this);
Chris@0 50 }
Chris@0 51
Chris@0 52 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@0 53 {
Chris@0 54 m_exiting = true;
Chris@0 55
Chris@0 56 if (m_fillThread) {
Chris@0 57 m_condition.wakeAll();
Chris@0 58 m_fillThread->wait();
Chris@0 59 delete m_fillThread;
Chris@0 60 }
Chris@0 61
Chris@0 62 clearModels();
Chris@0 63 }
Chris@0 64
Chris@0 65 void
Chris@0 66 AudioCallbackPlaySource::addModel(Model *model)
Chris@0 67 {
Chris@0 68 m_mutex.lock();
Chris@0 69
Chris@0 70 m_models.insert(model);
Chris@0 71
Chris@0 72 bool buffersChanged = false, srChanged = false;
Chris@0 73
Chris@0 74 if (m_sourceSampleRate == 0) {
Chris@0 75
Chris@0 76 m_sourceSampleRate = model->getSampleRate();
Chris@0 77 srChanged = true;
Chris@0 78
Chris@0 79 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@0 80 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@0 81 << "New model sample rate does not match" << std::endl
Chris@0 82 << "existing model(s) (new " << model->getSampleRate()
Chris@0 83 << " vs " << m_sourceSampleRate
Chris@0 84 << "), playback will be wrong"
Chris@0 85 << std::endl;
Chris@0 86 }
Chris@0 87
Chris@0 88 size_t sz = m_ringBufferSize;
Chris@0 89 if (m_bufferCount > 0) {
Chris@0 90 sz = m_buffers[0]->getSize();
Chris@0 91 }
Chris@0 92
Chris@0 93 size_t modelChannels = 1;
Chris@0 94 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@0 95 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@0 96
Chris@0 97 while (m_bufferCount < modelChannels) {
Chris@0 98
Chris@0 99 if (m_buffers.size() < modelChannels) {
Chris@0 100 // This is a hideously chancy operation -- the RT thread
Chris@0 101 // could be using this vector. We allocated several slots
Chris@0 102 // in the ctor to avoid exactly this, but if we ever end
Chris@0 103 // up with more channels than that (!) then we're just
Chris@0 104 // going to have to risk it
Chris@0 105 m_buffers.push_back(new RingBuffer<float>(sz));
Chris@0 106
Chris@0 107 } else {
Chris@0 108 // The usual case
Chris@0 109 m_buffers[m_bufferCount] = new RingBuffer<float>(sz);
Chris@0 110 }
Chris@0 111
Chris@0 112 ++m_bufferCount;
Chris@0 113 buffersChanged = true;
Chris@0 114 }
Chris@0 115
Chris@0 116 if (buffersChanged) {
Chris@0 117 m_audioGenerator->setTargetChannelCount(m_bufferCount);
Chris@0 118 }
Chris@0 119
Chris@0 120 if (buffersChanged || srChanged) {
Chris@0 121
Chris@0 122 if (m_converter) {
Chris@0 123 src_delete(m_converter);
Chris@0 124 m_converter = 0;
Chris@0 125 }
Chris@0 126
Chris@0 127 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@0 128
Chris@0 129 int err = 0;
Chris@0 130 m_converter = src_new(SRC_SINC_FASTEST, m_bufferCount, &err);
Chris@0 131 if (!m_converter) {
Chris@0 132 std::cerr
Chris@0 133 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@0 134 << src_strerror(err) << std::endl;
Chris@0 135 }
Chris@0 136 }
Chris@0 137 }
Chris@0 138
Chris@0 139 m_audioGenerator->addModel(model);
Chris@0 140
Chris@0 141 m_mutex.unlock();
Chris@0 142
Chris@0 143 if (!m_fillThread) {
Chris@0 144 m_fillThread = new AudioCallbackPlaySourceFillThread(*this);
Chris@0 145 m_fillThread->start();
Chris@0 146 }
Chris@0 147
Chris@0 148 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 149 std::cerr << "AudioCallbackPlaySource::addModel: emitting modelReplaced" << std::endl;
Chris@0 150 #endif
Chris@0 151 emit modelReplaced();
Chris@0 152
Chris@0 153 if (srChanged && (getSourceSampleRate() != getTargetSampleRate())) {
Chris@0 154 emit sampleRateMismatch(getSourceSampleRate(), getTargetSampleRate());
Chris@0 155 }
Chris@0 156 }
Chris@0 157
Chris@0 158 void
Chris@0 159 AudioCallbackPlaySource::removeModel(Model *model)
Chris@0 160 {
Chris@0 161 m_mutex.lock();
Chris@0 162
Chris@0 163 m_models.erase(model);
Chris@0 164
Chris@0 165 if (m_models.empty()) {
Chris@0 166 if (m_converter) {
Chris@0 167 src_delete(m_converter);
Chris@0 168 m_converter = 0;
Chris@0 169 }
Chris@0 170 m_sourceSampleRate = 0;
Chris@0 171 }
Chris@0 172
Chris@0 173 m_audioGenerator->removeModel(model);
Chris@0 174
Chris@0 175 m_mutex.unlock();
Chris@0 176 }
Chris@0 177
Chris@0 178 void
Chris@0 179 AudioCallbackPlaySource::clearModels()
Chris@0 180 {
Chris@0 181 m_mutex.lock();
Chris@0 182
Chris@0 183 m_models.clear();
Chris@0 184
Chris@0 185 if (m_converter) {
Chris@0 186 src_delete(m_converter);
Chris@0 187 m_converter = 0;
Chris@0 188 }
Chris@0 189
Chris@0 190 m_audioGenerator->clearModels();
Chris@0 191
Chris@0 192 m_sourceSampleRate = 0;
Chris@0 193
Chris@0 194 m_mutex.unlock();
Chris@0 195 }
Chris@0 196
Chris@0 197 void
Chris@0 198 AudioCallbackPlaySource::play(size_t startFrame)
Chris@0 199 {
Chris@0 200 // The fill thread will automatically empty its buffers before
Chris@0 201 // starting again if we have not so far been playing, but not if
Chris@0 202 // we're just re-seeking.
Chris@0 203
Chris@0 204 if (m_playing) {
Chris@0 205 m_mutex.lock();
Chris@0 206 m_bufferedToFrame = startFrame;
Chris@0 207 for (size_t c = 0; c < m_bufferCount; ++c) {
Chris@0 208 getRingBuffer(c).reset();
Chris@0 209 if (m_converter) src_reset(m_converter);
Chris@0 210 }
Chris@0 211 m_mutex.unlock();
Chris@0 212 } else {
Chris@0 213 m_bufferedToFrame = startFrame;
Chris@0 214 }
Chris@0 215
Chris@0 216 m_audioGenerator->reset();
Chris@0 217
Chris@0 218 m_playing = true;
Chris@0 219 m_condition.wakeAll();
Chris@0 220 }
Chris@0 221
Chris@0 222 void
Chris@0 223 AudioCallbackPlaySource::stop()
Chris@0 224 {
Chris@0 225 m_playing = false;
Chris@0 226 m_condition.wakeAll();
Chris@0 227 }
Chris@0 228
Chris@0 229 void
Chris@0 230 AudioCallbackPlaySource::setTargetBlockSize(size_t size)
Chris@0 231 {
Chris@0 232 std::cerr << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@0 233 m_blockSize = size;
Chris@0 234 for (size_t i = 0; i < m_bufferCount; ++i) {
Chris@0 235 getRingBuffer(i).resize(m_ringBufferSize);
Chris@0 236 }
Chris@0 237 }
Chris@0 238
Chris@0 239 size_t
Chris@0 240 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@0 241 {
Chris@0 242 std::cerr << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@0 243 return m_blockSize;
Chris@0 244 }
Chris@0 245
Chris@0 246 void
Chris@0 247 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@0 248 {
Chris@0 249 m_playLatency = latency;
Chris@0 250 }
Chris@0 251
Chris@0 252 size_t
Chris@0 253 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@0 254 {
Chris@0 255 return m_playLatency;
Chris@0 256 }
Chris@0 257
Chris@0 258 size_t
Chris@0 259 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@0 260 {
Chris@0 261 bool resample = false;
Chris@0 262 double ratio = 1.0;
Chris@0 263
Chris@0 264 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@0 265 resample = true;
Chris@0 266 ratio = double(getSourceSampleRate()) / double(getTargetSampleRate());
Chris@0 267 }
Chris@0 268
Chris@0 269 size_t readSpace = 0;
Chris@0 270 for (size_t c = 0; c < getSourceChannelCount(); ++c) {
Chris@0 271 size_t spaceHere = getRingBuffer(c).getReadSpace();
Chris@0 272 if (c == 0 || spaceHere < readSpace) readSpace = spaceHere;
Chris@0 273 }
Chris@0 274
Chris@0 275 if (resample) {
Chris@0 276 readSpace = size_t(readSpace * ratio + 0.1);
Chris@0 277 }
Chris@0 278
Chris@0 279 size_t lastRequestedFrame = 0;
Chris@0 280 if (m_bufferedToFrame > readSpace) {
Chris@0 281 lastRequestedFrame = m_bufferedToFrame - readSpace;
Chris@0 282 }
Chris@0 283
Chris@0 284 size_t framePlaying = lastRequestedFrame;
Chris@0 285
Chris@0 286 size_t latency = m_playLatency;
Chris@0 287 if (resample) latency = size_t(m_playLatency * ratio + 0.1);
Chris@0 288
Chris@0 289 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 290 if (timeStretcher) {
Chris@0 291 latency += timeStretcher->getStretcher(0)->getProcessingLatency();
Chris@0 292 }
Chris@0 293
Chris@0 294 if (framePlaying > latency) {
Chris@0 295 framePlaying = framePlaying - latency;
Chris@0 296 } else {
Chris@0 297 framePlaying = 0;
Chris@0 298 }
Chris@0 299
Chris@0 300 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 301 std::cout << "getCurrentPlayingFrame: readSpace " << readSpace << ", lastRequestedFrame " << lastRequestedFrame << ", framePlaying " << framePlaying << ", latency " << latency << std::endl;
Chris@0 302 #endif
Chris@0 303
Chris@0 304 return framePlaying;
Chris@0 305 }
Chris@0 306
Chris@0 307 void
Chris@0 308 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@0 309 {
Chris@0 310 m_outputLeft = left;
Chris@0 311 m_outputRight = right;
Chris@0 312 }
Chris@0 313
Chris@0 314 bool
Chris@0 315 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@0 316 {
Chris@0 317 left = m_outputLeft;
Chris@0 318 right = m_outputRight;
Chris@0 319 return true;
Chris@0 320 }
Chris@0 321
Chris@0 322 void
Chris@0 323 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@0 324 {
Chris@0 325 m_targetSampleRate = sr;
Chris@0 326 }
Chris@0 327
Chris@0 328 size_t
Chris@0 329 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@0 330 {
Chris@0 331 if (m_targetSampleRate) return m_targetSampleRate;
Chris@0 332 else return getSourceSampleRate();
Chris@0 333 }
Chris@0 334
Chris@0 335 size_t
Chris@0 336 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@0 337 {
Chris@0 338 return m_bufferCount;
Chris@0 339 }
Chris@0 340
Chris@0 341 size_t
Chris@0 342 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@0 343 {
Chris@0 344 return m_sourceSampleRate;
Chris@0 345 }
Chris@0 346
Chris@0 347 AudioCallbackPlaySource::TimeStretcherData::TimeStretcherData(size_t channels,
Chris@0 348 size_t factor,
Chris@0 349 size_t blockSize) :
Chris@0 350 m_factor(factor),
Chris@0 351 m_blockSize(blockSize)
Chris@0 352 {
Chris@0 353 std::cerr << "TimeStretcherData::TimeStretcherData(" << channels << ", " << factor << ", " << blockSize << ")" << std::endl;
Chris@0 354
Chris@0 355 for (size_t ch = 0; ch < channels; ++ch) {
Chris@0 356 m_stretcher[ch] = StretcherBuffer
Chris@0 357 //!!! We really need to measure performance and work out
Chris@0 358 //what sort of quality level to use -- or at least to
Chris@0 359 //allow the user to configure it
Chris@0 360 (new IntegerTimeStretcher(factor, blockSize, 128),
Chris@0 361 new double[blockSize * factor]);
Chris@0 362 }
Chris@0 363 m_stretchInputBuffer = new double[blockSize];
Chris@0 364 }
Chris@0 365
Chris@0 366 AudioCallbackPlaySource::TimeStretcherData::~TimeStretcherData()
Chris@0 367 {
Chris@0 368 std::cerr << "IntegerTimeStretcher::~IntegerTimeStretcher" << std::endl;
Chris@0 369
Chris@0 370 while (!m_stretcher.empty()) {
Chris@0 371 delete m_stretcher.begin()->second.first;
Chris@0 372 delete[] m_stretcher.begin()->second.second;
Chris@0 373 m_stretcher.erase(m_stretcher.begin());
Chris@0 374 }
Chris@0 375 delete m_stretchInputBuffer;
Chris@0 376 }
Chris@0 377
Chris@0 378 IntegerTimeStretcher *
Chris@0 379 AudioCallbackPlaySource::TimeStretcherData::getStretcher(size_t channel)
Chris@0 380 {
Chris@0 381 return m_stretcher[channel].first;
Chris@0 382 }
Chris@0 383
Chris@0 384 double *
Chris@0 385 AudioCallbackPlaySource::TimeStretcherData::getOutputBuffer(size_t channel)
Chris@0 386 {
Chris@0 387 return m_stretcher[channel].second;
Chris@0 388 }
Chris@0 389
Chris@0 390 double *
Chris@0 391 AudioCallbackPlaySource::TimeStretcherData::getInputBuffer()
Chris@0 392 {
Chris@0 393 return m_stretchInputBuffer;
Chris@0 394 }
Chris@0 395
Chris@0 396 void
Chris@0 397 AudioCallbackPlaySource::TimeStretcherData::run(size_t channel)
Chris@0 398 {
Chris@0 399 getStretcher(channel)->process(getInputBuffer(),
Chris@0 400 getOutputBuffer(channel),
Chris@0 401 m_blockSize);
Chris@0 402 }
Chris@0 403
Chris@0 404 void
Chris@0 405 AudioCallbackPlaySource::setSlowdownFactor(size_t factor)
Chris@0 406 {
Chris@0 407 // Avoid locks -- create, assign, mark old one for scavenging
Chris@0 408 // later (as a call to getSourceSamples may still be using it)
Chris@0 409
Chris@0 410 TimeStretcherData *existingStretcher = m_timeStretcher;
Chris@0 411
Chris@0 412 if (existingStretcher && existingStretcher->getFactor() == factor) {
Chris@0 413 return;
Chris@0 414 }
Chris@0 415
Chris@0 416 if (factor > 1) {
Chris@0 417 TimeStretcherData *newStretcher = new TimeStretcherData
Chris@0 418 (getSourceChannelCount(), factor, getTargetBlockSize());
Chris@0 419 m_slowdownCounter = 0;
Chris@0 420 m_timeStretcher = newStretcher;
Chris@0 421 } else {
Chris@0 422 m_timeStretcher = 0;
Chris@0 423 }
Chris@0 424
Chris@0 425 if (existingStretcher) {
Chris@0 426 m_timeStretcherScavenger.claim(existingStretcher);
Chris@0 427 }
Chris@0 428 }
Chris@0 429
Chris@0 430 size_t
Chris@0 431 AudioCallbackPlaySource::getSourceSamples(size_t count, float **buffer)
Chris@0 432 {
Chris@0 433 if (!m_playing) {
Chris@0 434 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 435 for (size_t i = 0; i < count; ++i) {
Chris@0 436 buffer[ch][i] = 0.0;
Chris@0 437 }
Chris@0 438 }
Chris@0 439 return 0;
Chris@0 440 }
Chris@0 441
Chris@0 442 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 443
Chris@0 444 if (!timeStretcher || timeStretcher->getFactor() == 1) {
Chris@0 445
Chris@0 446 size_t got = 0;
Chris@0 447
Chris@0 448 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 449
Chris@0 450 RingBuffer<float> &rb = *m_buffers[ch];
Chris@0 451
Chris@0 452 // this is marginally more likely to leave our channels in
Chris@0 453 // sync after a processing failure than just passing "count":
Chris@0 454 size_t request = count;
Chris@0 455 if (ch > 0) request = got;
Chris@0 456
Chris@0 457 got = rb.read(buffer[ch], request);
Chris@0 458
Chris@0 459 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 460 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@0 461 #endif
Chris@0 462 }
Chris@0 463
Chris@0 464 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 465 for (size_t i = got; i < count; ++i) {
Chris@0 466 buffer[ch][i] = 0.0;
Chris@0 467 }
Chris@0 468 }
Chris@0 469
Chris@0 470 m_condition.wakeAll();
Chris@0 471 return got;
Chris@0 472 }
Chris@0 473
Chris@0 474 if (m_slowdownCounter == 0) {
Chris@0 475
Chris@0 476 size_t got = 0;
Chris@0 477 double *ib = timeStretcher->getInputBuffer();
Chris@0 478
Chris@0 479 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 480
Chris@0 481 RingBuffer<float> &rb = *m_buffers[ch];
Chris@0 482 size_t request = count;
Chris@0 483 if (ch > 0) request = got; // see above
Chris@0 484 got = rb.read(buffer[ch], request);
Chris@0 485
Chris@0 486 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 487 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", running time stretcher" << std::endl;
Chris@0 488 #endif
Chris@0 489
Chris@0 490 for (size_t i = 0; i < count; ++i) {
Chris@0 491 ib[i] = buffer[ch][i];
Chris@0 492 }
Chris@0 493
Chris@0 494 timeStretcher->run(ch);
Chris@0 495 }
Chris@0 496
Chris@0 497 } else if (m_slowdownCounter >= timeStretcher->getFactor()) {
Chris@0 498 // reset this in case the factor has changed leaving the
Chris@0 499 // counter out of range
Chris@0 500 m_slowdownCounter = 0;
Chris@0 501 }
Chris@0 502
Chris@0 503 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 504
Chris@0 505 double *ob = timeStretcher->getOutputBuffer(ch);
Chris@0 506
Chris@0 507 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 508 std::cerr << "AudioCallbackPlaySource::getSamples: Copying from (" << (m_slowdownCounter * count) << "," << count << ") to buffer" << std::endl;
Chris@0 509 #endif
Chris@0 510
Chris@0 511 for (size_t i = 0; i < count; ++i) {
Chris@0 512 buffer[ch][i] = ob[m_slowdownCounter * count + i];
Chris@0 513 }
Chris@0 514 }
Chris@0 515
Chris@0 516 if (m_slowdownCounter == 0) m_condition.wakeAll();
Chris@0 517 m_slowdownCounter = (m_slowdownCounter + 1) % timeStretcher->getFactor();
Chris@0 518 return count;
Chris@0 519 }
Chris@0 520
Chris@0 521 void
Chris@0 522 AudioCallbackPlaySource::fillBuffers()
Chris@0 523 {
Chris@0 524 static float *tmp = 0;
Chris@0 525 static size_t tmpSize = 0;
Chris@0 526
Chris@0 527 size_t space = 0;
Chris@0 528 for (size_t c = 0; c < m_bufferCount; ++c) {
Chris@0 529 size_t spaceHere = getRingBuffer(c).getWriteSpace();
Chris@0 530 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@0 531 }
Chris@0 532
Chris@0 533 if (space == 0) return;
Chris@0 534
Chris@0 535 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 536 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@0 537 #endif
Chris@0 538
Chris@0 539 size_t f = m_bufferedToFrame;
Chris@0 540
Chris@0 541 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 542 std::cout << "buffered to " << f << " already" << std::endl;
Chris@0 543 #endif
Chris@0 544
Chris@0 545 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@0 546 size_t channels = getSourceChannelCount();
Chris@0 547 size_t orig = space;
Chris@0 548 size_t got = 0;
Chris@0 549
Chris@0 550 static float **bufferPtrs = 0;
Chris@0 551 static size_t bufferPtrCount = 0;
Chris@0 552
Chris@0 553 if (bufferPtrCount < channels) {
Chris@0 554 if (bufferPtrs) delete[] bufferPtrs;
Chris@0 555 bufferPtrs = new float *[channels];
Chris@0 556 bufferPtrCount = channels;
Chris@0 557 }
Chris@0 558
Chris@0 559 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@0 560
Chris@0 561 if (resample && m_converter) {
Chris@0 562
Chris@0 563 double ratio =
Chris@0 564 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@0 565 orig = size_t(orig / ratio + 0.1);
Chris@0 566
Chris@0 567 // orig must be a multiple of generatorBlockSize
Chris@0 568 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@0 569 if (orig == 0) return;
Chris@0 570
Chris@0 571 size_t work = std::max(orig, space);
Chris@0 572
Chris@0 573 // We only allocate one buffer, but we use it in two halves.
Chris@0 574 // We place the non-interleaved values in the second half of
Chris@0 575 // the buffer (orig samples for channel 0, orig samples for
Chris@0 576 // channel 1 etc), and then interleave them into the first
Chris@0 577 // half of the buffer. Then we resample back into the second
Chris@0 578 // half (interleaved) and de-interleave the results back to
Chris@0 579 // the start of the buffer for insertion into the ringbuffers.
Chris@0 580 // What a faff -- especially as we've already de-interleaved
Chris@0 581 // the audio data from the source file elsewhere before we
Chris@0 582 // even reach this point.
Chris@0 583
Chris@0 584 if (tmpSize < channels * work * 2) {
Chris@0 585 delete[] tmp;
Chris@0 586 tmp = new float[channels * work * 2];
Chris@0 587 tmpSize = channels * work * 2;
Chris@0 588 }
Chris@0 589
Chris@0 590 float *nonintlv = tmp + channels * work;
Chris@0 591 float *intlv = tmp;
Chris@0 592 float *srcout = tmp + channels * work;
Chris@0 593
Chris@0 594 for (size_t c = 0; c < channels; ++c) {
Chris@0 595 for (size_t i = 0; i < orig; ++i) {
Chris@0 596 nonintlv[channels * i + c] = 0.0f;
Chris@0 597 }
Chris@0 598 }
Chris@0 599
Chris@0 600 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@0 601 mi != m_models.end(); ++mi) {
Chris@0 602
Chris@0 603 for (size_t c = 0; c < channels; ++c) {
Chris@0 604 bufferPtrs[c] = nonintlv + c * orig;
Chris@0 605 }
Chris@0 606
Chris@0 607 size_t gotHere = m_audioGenerator->mixModel
Chris@0 608 (*mi, f, orig, bufferPtrs);
Chris@0 609
Chris@0 610 got = std::max(got, gotHere);
Chris@0 611 }
Chris@0 612
Chris@0 613 // and interleave into first half
Chris@0 614 for (size_t c = 0; c < channels; ++c) {
Chris@0 615 for (size_t i = 0; i < orig; ++i) {
Chris@0 616 float sample = 0;
Chris@0 617 if (i < got) {
Chris@0 618 sample = nonintlv[c * orig + i];
Chris@0 619 }
Chris@0 620 intlv[channels * i + c] = sample;
Chris@0 621 }
Chris@0 622 }
Chris@0 623
Chris@0 624 SRC_DATA data;
Chris@0 625 data.data_in = intlv;
Chris@0 626 data.data_out = srcout;
Chris@0 627 data.input_frames = orig;
Chris@0 628 data.output_frames = work;
Chris@0 629 data.src_ratio = ratio;
Chris@0 630 data.end_of_input = 0;
Chris@0 631
Chris@0 632 int err = src_process(m_converter, &data);
Chris@0 633 size_t toCopy = size_t(work * ratio + 0.1);
Chris@0 634
Chris@0 635 if (err) {
Chris@0 636 std::cerr
Chris@0 637 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@0 638 << src_strerror(err) << std::endl;
Chris@0 639 //!!! Then what?
Chris@0 640 } else {
Chris@0 641 got = data.input_frames_used;
Chris@0 642 toCopy = data.output_frames_gen;
Chris@0 643 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 644 std::cerr << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@0 645 #endif
Chris@0 646 }
Chris@0 647
Chris@0 648 for (size_t c = 0; c < channels; ++c) {
Chris@0 649 for (size_t i = 0; i < toCopy; ++i) {
Chris@0 650 tmp[i] = srcout[channels * i + c];
Chris@0 651 }
Chris@0 652 getRingBuffer(c).write(tmp, toCopy);
Chris@0 653 }
Chris@0 654
Chris@0 655 } else {
Chris@0 656
Chris@0 657 // space must be a multiple of generatorBlockSize
Chris@0 658 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@0 659 if (space == 0) return;
Chris@0 660
Chris@0 661 if (tmpSize < channels * space) {
Chris@0 662 delete[] tmp;
Chris@0 663 tmp = new float[channels * space];
Chris@0 664 tmpSize = channels * space;
Chris@0 665 }
Chris@0 666
Chris@0 667 for (size_t c = 0; c < channels; ++c) {
Chris@0 668
Chris@0 669 bufferPtrs[c] = tmp + c * space;
Chris@0 670
Chris@0 671 for (size_t i = 0; i < space; ++i) {
Chris@0 672 tmp[c * space + i] = 0.0f;
Chris@0 673 }
Chris@0 674 }
Chris@0 675
Chris@0 676 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@0 677 mi != m_models.end(); ++mi) {
Chris@0 678
Chris@0 679 got = m_audioGenerator->mixModel
Chris@0 680 (*mi, f, space, bufferPtrs);
Chris@0 681 }
Chris@0 682
Chris@0 683 for (size_t c = 0; c < channels; ++c) {
Chris@0 684
Chris@0 685 got = getRingBuffer(c).write(bufferPtrs[c], space);
Chris@0 686
Chris@0 687 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 688 std::cerr << "Wrote " << got << " frames for ch " << c << ", now "
Chris@0 689 << getRingBuffer(c).getReadSpace() << " to read"
Chris@0 690 << std::endl;
Chris@0 691 #endif
Chris@0 692 }
Chris@0 693 }
Chris@0 694
Chris@0 695 m_bufferedToFrame = f + got;
Chris@0 696 }
Chris@0 697
Chris@0 698 void
Chris@0 699 AudioCallbackPlaySource::AudioCallbackPlaySourceFillThread::run()
Chris@0 700 {
Chris@0 701 AudioCallbackPlaySource &s(m_source);
Chris@0 702
Chris@0 703 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 704 std::cerr << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@0 705 #endif
Chris@0 706
Chris@0 707 s.m_mutex.lock();
Chris@0 708
Chris@0 709 bool previouslyPlaying = s.m_playing;
Chris@0 710
Chris@0 711 while (!s.m_exiting) {
Chris@0 712
Chris@0 713 s.m_timeStretcherScavenger.scavenge();
Chris@0 714
Chris@0 715 float ms = 100;
Chris@0 716 if (s.getSourceSampleRate() > 0) {
Chris@0 717 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@0 718 }
Chris@0 719
Chris@0 720 if (!s.m_playing) ms *= 10;
Chris@0 721
Chris@0 722 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 723 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms/4 << "ms..." << std::endl;
Chris@0 724 #endif
Chris@0 725
Chris@0 726 s.m_condition.wait(&s.m_mutex, size_t(ms / 4));
Chris@0 727
Chris@0 728 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 729 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@0 730 #endif
Chris@0 731
Chris@0 732 if (!s.getSourceSampleRate()) continue;
Chris@0 733
Chris@0 734 bool playing = s.m_playing;
Chris@0 735
Chris@0 736 if (playing && !previouslyPlaying) {
Chris@0 737 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 738 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@0 739 #endif
Chris@0 740 for (size_t c = 0; c < s.getSourceChannelCount(); ++c) {
Chris@0 741 s.getRingBuffer(c).reset();
Chris@0 742 }
Chris@0 743 }
Chris@0 744 previouslyPlaying = playing;
Chris@0 745
Chris@0 746 if (!playing) continue;
Chris@0 747
Chris@0 748 s.fillBuffers();
Chris@0 749 }
Chris@0 750
Chris@0 751 s.m_mutex.unlock();
Chris@0 752 }
Chris@0 753
Chris@0 754
Chris@0 755
Chris@0 756 #ifdef INCLUDE_MOCFILES
Chris@0 757 #include "AudioCallbackPlaySource.moc.cpp"
Chris@0 758 #endif
Chris@0 759