annotate audioio/AudioCallbackPlaySource.h @ 13:89bb89894ad6

* As previous commit
author Chris Cannam
date Fri, 17 Feb 2006 18:11:08 +0000
parents 29b38a641d43
children 9149ecec02fc
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 11 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 12
Chris@0 13 #include "base/RingBuffer.h"
Chris@0 14 #include "base/AudioPlaySource.h"
Chris@0 15 #include "base/Scavenger.h"
Chris@0 16
Chris@0 17 #include <QObject>
Chris@0 18 #include <QMutex>
Chris@0 19 #include <QWaitCondition>
Chris@0 20 #include <QThread>
Chris@0 21
Chris@0 22 #include <samplerate.h>
Chris@0 23
Chris@0 24 #include <set>
Chris@0 25 #include <map>
Chris@0 26
Chris@0 27 class Model;
Chris@0 28 class ViewManager;
Chris@0 29 class AudioGenerator;
Chris@12 30 class PlayParameters;
Chris@0 31 class IntegerTimeStretcher;
Chris@0 32
Chris@0 33 /**
Chris@0 34 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@0 35 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@0 36 * per channel, filled during playback by a non-realtime thread, and
Chris@0 37 * provides a method for a realtime thread to pick up the latest
Chris@0 38 * available sample data from these buffers.
Chris@0 39 */
Chris@0 40 class AudioCallbackPlaySource : public virtual QObject,
Chris@0 41 public AudioPlaySource
Chris@0 42 {
Chris@0 43 Q_OBJECT
Chris@0 44
Chris@0 45 public:
Chris@0 46 AudioCallbackPlaySource(ViewManager *);
Chris@0 47 virtual ~AudioCallbackPlaySource();
Chris@0 48
Chris@0 49 /**
Chris@0 50 * Add a data model to be played from. The source can mix
Chris@0 51 * playback from a number of sources including dense and sparse
Chris@0 52 * models. The models must match in sample rate, but they don't
Chris@0 53 * have to have identical numbers of channels.
Chris@0 54 */
Chris@0 55 virtual void addModel(Model *model);
Chris@0 56
Chris@0 57 /**
Chris@0 58 * Remove a model.
Chris@0 59 */
Chris@0 60 virtual void removeModel(Model *model);
Chris@0 61
Chris@0 62 /**
Chris@0 63 * Remove all models. (Silence will ensue.)
Chris@0 64 */
Chris@0 65 virtual void clearModels();
Chris@0 66
Chris@0 67 /**
Chris@0 68 * Start making data available in the ring buffers for playback,
Chris@0 69 * from the given frame. If playback is already under way, reseek
Chris@0 70 * to the given frame and continue.
Chris@0 71 */
Chris@0 72 virtual void play(size_t startFrame);
Chris@0 73
Chris@0 74 /**
Chris@0 75 * Stop playback and ensure that no more data is returned.
Chris@0 76 */
Chris@0 77 virtual void stop();
Chris@0 78
Chris@0 79 /**
Chris@0 80 * Return whether playback is currently supposed to be happening.
Chris@0 81 */
Chris@0 82 virtual bool isPlaying() const { return m_playing; }
Chris@0 83
Chris@0 84 /**
Chris@0 85 * Return the frame number that is currently expected to be coming
Chris@0 86 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 87 */
Chris@0 88 virtual size_t getCurrentPlayingFrame();
Chris@0 89
Chris@0 90 /**
Chris@0 91 * Set the block size of the target audio device. This should
Chris@0 92 * be called by the target class.
Chris@0 93 */
Chris@0 94 void setTargetBlockSize(size_t);
Chris@0 95
Chris@0 96 /**
Chris@0 97 * Get the block size of the target audio device.
Chris@0 98 */
Chris@0 99 size_t getTargetBlockSize() const;
Chris@0 100
Chris@0 101 /**
Chris@0 102 * Set the playback latency of the target audio device, in frames
Chris@0 103 * at the target sample rate. This is the difference between the
Chris@0 104 * frame currently "leaving the speakers" and the last frame (or
Chris@0 105 * highest last frame across all channels) requested via
Chris@0 106 * getSamples(). The default is zero.
Chris@0 107 */
Chris@0 108 void setTargetPlayLatency(size_t);
Chris@0 109
Chris@0 110 /**
Chris@0 111 * Get the playback latency of the target audio device.
Chris@0 112 */
Chris@0 113 size_t getTargetPlayLatency() const;
Chris@0 114
Chris@0 115 /**
Chris@0 116 * Specify that the target audio device has a fixed sample rate
Chris@0 117 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@0 118 * source). If the target sets this to something other than the
Chris@0 119 * source sample rate, this class will resample automatically to
Chris@0 120 * fit.
Chris@0 121 */
Chris@0 122 void setTargetSampleRate(size_t);
Chris@0 123
Chris@0 124 /**
Chris@0 125 * Return the sample rate set by the target audio device (or the
Chris@0 126 * source sample rate if the target hasn't set one).
Chris@0 127 */
Chris@0 128 size_t getTargetSampleRate() const;
Chris@0 129
Chris@0 130 /**
Chris@0 131 * Set the current output levels for metering (for call from the
Chris@0 132 * target)
Chris@0 133 */
Chris@0 134 void setOutputLevels(float left, float right);
Chris@0 135
Chris@0 136 /**
Chris@0 137 * Return the current (or thereabouts) output levels in the range
Chris@0 138 * 0.0 -> 1.0, for metering purposes.
Chris@0 139 */
Chris@0 140 virtual bool getOutputLevels(float &left, float &right);
Chris@0 141
Chris@0 142 /**
Chris@13 143 * Get the number of channels of audio that in the source models.
Chris@0 144 * This may safely be called from a realtime thread. Returns 0 if
Chris@0 145 * there is no source yet available.
Chris@0 146 */
Chris@0 147 size_t getSourceChannelCount() const;
Chris@0 148
Chris@0 149 /**
Chris@13 150 * Get the number of channels of audio that will be provided
Chris@13 151 * to the play target. This may be more than the source channel
Chris@13 152 * count: for example, a mono source will provide 2 channels
Chris@13 153 * after pan.
Chris@13 154 * This may safely be called from a realtime thread. Returns 0 if
Chris@13 155 * there is no source yet available.
Chris@13 156 */
Chris@13 157 size_t getTargetChannelCount() const;
Chris@13 158
Chris@13 159 /**
Chris@0 160 * Get the actual sample rate of the source material. This may
Chris@0 161 * safely be called from a realtime thread. Returns 0 if there is
Chris@0 162 * no source yet available.
Chris@0 163 */
Chris@0 164 size_t getSourceSampleRate() const;
Chris@0 165
Chris@0 166 /**
Chris@0 167 * Get "count" samples (at the target sample rate) of the mixed
Chris@0 168 * audio data, in all channels. This may safely be called from a
Chris@0 169 * realtime thread.
Chris@0 170 */
Chris@0 171 size_t getSourceSamples(size_t count, float **buffer);
Chris@0 172
Chris@0 173 void setSlowdownFactor(size_t factor);
Chris@0 174
Chris@0 175 signals:
Chris@0 176 void modelReplaced();
Chris@0 177
Chris@4 178 void playStatusChanged(bool isPlaying);
Chris@4 179
Chris@0 180 /// Just a warning
Chris@0 181 void sampleRateMismatch(size_t requested, size_t available);
Chris@0 182
Chris@3 183 protected slots:
Chris@3 184 void selectionChanged();
Chris@3 185 void playLoopModeChanged();
Chris@3 186 void playSelectionModeChanged();
Chris@12 187 void playParametersChanged(PlayParameters *);
Chris@3 188
Chris@0 189 protected:
Chris@0 190 ViewManager *m_viewManager;
Chris@0 191 AudioGenerator *m_audioGenerator;
Chris@0 192
Chris@6 193 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@6 194 public:
Chris@6 195 virtual ~RingBufferVector() {
Chris@6 196 while (!empty()) {
Chris@6 197 delete *begin();
Chris@6 198 erase(begin());
Chris@6 199 }
Chris@6 200 }
Chris@6 201 };
Chris@6 202
Chris@0 203 std::set<Model *> m_models;
Chris@6 204 RingBufferVector *m_readBuffers;
Chris@6 205 RingBufferVector *m_writeBuffers;
Chris@13 206 size_t m_readBufferFill;
Chris@13 207 size_t m_writeBufferFill;
Chris@6 208 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@6 209 size_t m_sourceChannelCount;
Chris@0 210 size_t m_blockSize;
Chris@0 211 size_t m_sourceSampleRate;
Chris@0 212 size_t m_targetSampleRate;
Chris@0 213 size_t m_playLatency;
Chris@0 214 bool m_playing;
Chris@0 215 bool m_exiting;
Chris@4 216 size_t m_lastModelEndFrame;
Chris@0 217 static const size_t m_ringBufferSize;
Chris@0 218 float m_outputLeft;
Chris@0 219 float m_outputRight;
Chris@0 220
Chris@6 221 RingBuffer<float> *getWriteRingBuffer(size_t c) {
Chris@6 222 if (m_writeBuffers && c < m_writeBuffers->size()) {
Chris@6 223 return (*m_writeBuffers)[c];
Chris@6 224 } else {
Chris@6 225 return 0;
Chris@6 226 }
Chris@0 227 }
Chris@0 228
Chris@6 229 RingBuffer<float> *getReadRingBuffer(size_t c) {
Chris@6 230 RingBufferVector *rb = m_readBuffers;
Chris@6 231 if (rb && c < rb->size()) {
Chris@6 232 return (*rb)[c];
Chris@6 233 } else {
Chris@6 234 return 0;
Chris@6 235 }
Chris@6 236 }
Chris@6 237
Chris@6 238 void clearRingBuffers(bool haveLock = false, size_t count = 0);
Chris@13 239 void unifyRingBuffers();
Chris@6 240
Chris@0 241 class TimeStretcherData
Chris@0 242 {
Chris@0 243 public:
Chris@0 244 TimeStretcherData(size_t channels, size_t factor, size_t blockSize);
Chris@0 245 ~TimeStretcherData();
Chris@0 246
Chris@0 247 size_t getFactor() const { return m_factor; }
Chris@0 248 IntegerTimeStretcher *getStretcher(size_t channel);
Chris@0 249 double *getOutputBuffer(size_t channel);
Chris@0 250 double *getInputBuffer();
Chris@0 251
Chris@0 252 void run(size_t channel);
Chris@0 253
Chris@0 254 protected:
Chris@0 255 TimeStretcherData(const TimeStretcherData &); // not provided
Chris@0 256 TimeStretcherData &operator=(const TimeStretcherData &); // not provided
Chris@0 257
Chris@0 258 typedef std::pair<IntegerTimeStretcher *, double *> StretcherBuffer;
Chris@0 259 std::map<size_t, StretcherBuffer> m_stretcher;
Chris@0 260 double *m_stretchInputBuffer;
Chris@0 261 size_t m_factor;
Chris@0 262 size_t m_blockSize;
Chris@0 263 };
Chris@0 264
Chris@0 265 size_t m_slowdownCounter;
Chris@0 266 TimeStretcherData *m_timeStretcher;
Chris@0 267 Scavenger<TimeStretcherData> m_timeStretcherScavenger;
Chris@0 268
Chris@4 269 // Called from fill thread, m_playing true, mutex held
Chris@7 270 // Return true if work done
Chris@7 271 bool fillBuffers();
Chris@4 272
Chris@6 273 // Called from fillBuffers. Return the number of frames written,
Chris@6 274 // which will be count or fewer. Return in the frame argument the
Chris@6 275 // new buffered frame position (which may be earlier than the
Chris@6 276 // frame argument passed in, in the case of looping).
Chris@6 277 size_t mixModels(size_t &frame, size_t count, float **buffers);
Chris@0 278
Chris@0 279 class AudioCallbackPlaySourceFillThread : public QThread
Chris@0 280 {
Chris@0 281 public:
Chris@0 282 AudioCallbackPlaySourceFillThread(AudioCallbackPlaySource &source) :
Chris@0 283 m_source(source) { }
Chris@0 284
Chris@0 285 virtual void run();
Chris@0 286
Chris@0 287 protected:
Chris@0 288 AudioCallbackPlaySource &m_source;
Chris@0 289 };
Chris@0 290
Chris@0 291 QMutex m_mutex;
Chris@0 292 QWaitCondition m_condition;
Chris@0 293 AudioCallbackPlaySourceFillThread *m_fillThread;
Chris@0 294 SRC_STATE *m_converter;
Chris@0 295 };
Chris@0 296
Chris@0 297 #endif
Chris@0 298
Chris@0 299