annotate audioio/AudioPulseAudioTarget.cpp @ 436:72c662fe7ea3 cxx11

Further dedicated-types fixes
author Chris Cannam
date Tue, 10 Mar 2015 17:02:52 +0000
parents 7709bb9a1130
children ad998a2fe9e2
rev   line source
Chris@117 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@117 2
Chris@117 3 /*
Chris@117 4 Sonic Visualiser
Chris@117 5 An audio file viewer and annotation editor.
Chris@117 6 Centre for Digital Music, Queen Mary, University of London.
Chris@117 7 This file copyright 2008 QMUL.
Chris@117 8
Chris@117 9 This program is free software; you can redistribute it and/or
Chris@117 10 modify it under the terms of the GNU General Public License as
Chris@117 11 published by the Free Software Foundation; either version 2 of the
Chris@117 12 License, or (at your option) any later version. See the file
Chris@117 13 COPYING included with this distribution for more information.
Chris@117 14 */
Chris@117 15
Chris@117 16 #ifdef HAVE_LIBPULSE
Chris@117 17
Chris@117 18 #include "AudioPulseAudioTarget.h"
Chris@117 19 #include "AudioCallbackPlaySource.h"
Chris@117 20
Chris@117 21 #include <QMutexLocker>
Chris@117 22
Chris@117 23 #include <iostream>
Chris@117 24 #include <cassert>
Chris@117 25 #include <cmath>
Chris@117 26
Chris@195 27 #define DEBUG_AUDIO_PULSE_AUDIO_TARGET 1
Chris@195 28 //#define DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY 1
Chris@117 29
Chris@117 30 AudioPulseAudioTarget::AudioPulseAudioTarget(AudioCallbackPlaySource *source) :
Chris@117 31 AudioCallbackPlayTarget(source),
Chris@117 32 m_mutex(QMutex::Recursive),
Chris@117 33 m_loop(0),
Chris@117 34 m_api(0),
Chris@117 35 m_context(0),
Chris@117 36 m_stream(0),
Chris@117 37 m_loopThread(0),
Chris@117 38 m_bufferSize(0),
Chris@117 39 m_sampleRate(0),
Chris@117 40 m_latency(0),
Chris@117 41 m_done(false)
Chris@117 42 {
Chris@117 43 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 44 cerr << "AudioPulseAudioTarget: Initialising for PulseAudio" << endl;
Chris@117 45 #endif
Chris@117 46
Chris@117 47 m_loop = pa_mainloop_new();
Chris@117 48 if (!m_loop) {
Chris@293 49 cerr << "ERROR: AudioPulseAudioTarget: Failed to create main loop" << endl;
Chris@117 50 return;
Chris@117 51 }
Chris@117 52
Chris@117 53 m_api = pa_mainloop_get_api(m_loop);
Chris@117 54
Chris@117 55 //!!! handle signals how?
Chris@117 56
Chris@118 57 m_bufferSize = 20480;
Chris@117 58 m_sampleRate = 44100;
Chris@117 59 if (m_source && (m_source->getSourceSampleRate() != 0)) {
Chris@436 60 m_sampleRate = int(m_source->getSourceSampleRate());
Chris@117 61 }
Chris@117 62 m_spec.rate = m_sampleRate;
Chris@117 63 m_spec.channels = 2;
Chris@117 64 m_spec.format = PA_SAMPLE_FLOAT32NE;
Chris@117 65
Chris@195 66 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 67 cerr << "AudioPulseAudioTarget: Creating context" << endl;
Chris@195 68 #endif
Chris@195 69
Chris@117 70 m_context = pa_context_new(m_api, source->getClientName().toLocal8Bit().data());
Chris@117 71 if (!m_context) {
Chris@293 72 cerr << "ERROR: AudioPulseAudioTarget: Failed to create context object" << endl;
Chris@117 73 return;
Chris@117 74 }
Chris@117 75
Chris@117 76 pa_context_set_state_callback(m_context, contextStateChangedStatic, this);
Chris@117 77
Chris@195 78 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 79 cerr << "AudioPulseAudioTarget: Connecting to default server..." << endl;
Chris@195 80 #endif
Chris@195 81
Chris@195 82 pa_context_connect(m_context, 0, // default server
Chris@195 83 (pa_context_flags_t)PA_CONTEXT_NOAUTOSPAWN, 0);
Chris@195 84
Chris@195 85 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@293 86 cerr << "AudioPulseAudioTarget: Starting main loop" << endl;
Chris@195 87 #endif
Chris@117 88
Chris@117 89 m_loopThread = new MainLoopThread(m_loop);
Chris@117 90 m_loopThread->start();
Chris@117 91
Chris@117 92 #ifdef DEBUG_PULSE_AUDIO_TARGET
Chris@293 93 cerr << "AudioPulseAudioTarget: initialised OK" << endl;
Chris@117 94 #endif
Chris@117 95 }
Chris@117 96
Chris@117 97 AudioPulseAudioTarget::~AudioPulseAudioTarget()
Chris@117 98 {
Chris@233 99 SVDEBUG << "AudioPulseAudioTarget::~AudioPulseAudioTarget()" << endl;
Chris@117 100
Chris@117 101 if (m_source) {
Chris@117 102 m_source->setTarget(0, m_bufferSize);
Chris@117 103 }
Chris@117 104
Chris@117 105 shutdown();
Chris@117 106
Chris@117 107 QMutexLocker locker(&m_mutex);
Chris@117 108
Chris@117 109 if (m_stream) pa_stream_unref(m_stream);
Chris@117 110
Chris@117 111 if (m_context) pa_context_unref(m_context);
Chris@117 112
Chris@117 113 if (m_loop) {
Chris@117 114 pa_signal_done();
Chris@117 115 pa_mainloop_free(m_loop);
Chris@117 116 }
Chris@117 117
Chris@117 118 m_stream = 0;
Chris@117 119 m_context = 0;
Chris@117 120 m_loop = 0;
Chris@117 121
Chris@233 122 SVDEBUG << "AudioPulseAudioTarget::~AudioPulseAudioTarget() done" << endl;
Chris@117 123 }
Chris@117 124
Chris@117 125 void
Chris@117 126 AudioPulseAudioTarget::shutdown()
Chris@117 127 {
Chris@117 128 m_done = true;
Chris@117 129 }
Chris@117 130
Chris@117 131 bool
Chris@117 132 AudioPulseAudioTarget::isOK() const
Chris@117 133 {
Chris@117 134 return (m_context != 0);
Chris@117 135 }
Chris@117 136
Chris@117 137 double
Chris@117 138 AudioPulseAudioTarget::getCurrentTime() const
Chris@117 139 {
Chris@117 140 if (!m_stream) return 0.0;
Chris@118 141
Chris@118 142 pa_usec_t usec = 0;
Chris@118 143 pa_stream_get_time(m_stream, &usec);
Chris@436 144 return double(usec) / 1000000.0;
Chris@117 145 }
Chris@117 146
Chris@117 147 void
Chris@117 148 AudioPulseAudioTarget::sourceModelReplaced()
Chris@117 149 {
Chris@117 150 m_source->setTargetSampleRate(m_sampleRate);
Chris@117 151 }
Chris@117 152
Chris@117 153 void
Chris@436 154 AudioPulseAudioTarget::streamWriteStatic(pa_stream *,
Chris@117 155 size_t length,
Chris@117 156 void *data)
Chris@117 157 {
Chris@117 158 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@117 159
Chris@436 160 // assert(stream == target->m_stream);
Chris@117 161
Chris@117 162 target->streamWrite(length);
Chris@117 163 }
Chris@117 164
Chris@117 165 void
Chris@436 166 AudioPulseAudioTarget::streamWrite(sv_frame_t requested)
Chris@117 167 {
Chris@195 168 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@293 169 cout << "AudioPulseAudioTarget::streamWrite(" << requested << ")" << endl;
Chris@117 170 #endif
Chris@117 171 if (m_done) return;
Chris@117 172
Chris@117 173 QMutexLocker locker(&m_mutex);
Chris@117 174
Chris@193 175 pa_usec_t latency = 0;
Chris@193 176 int negative = 0;
Chris@193 177 if (!pa_stream_get_latency(m_stream, &latency, &negative)) {
Chris@436 178 int latframes = int(double(latency) / 1000000.0 * double(m_sampleRate));
Chris@193 179 if (latframes > 0) m_source->setTargetPlayLatency(latframes);
Chris@118 180 }
Chris@118 181
Chris@117 182 static float *output = 0;
Chris@117 183 static float **tmpbuf = 0;
Chris@366 184 static int tmpbufch = 0;
Chris@436 185 static sv_frame_t tmpbufsz = 0;
Chris@117 186
Chris@366 187 int sourceChannels = m_source->getSourceChannelCount();
Chris@117 188
Chris@117 189 // Because we offer pan, we always want at least 2 channels
Chris@117 190 if (sourceChannels < 2) sourceChannels = 2;
Chris@117 191
Chris@436 192 sv_frame_t nframes = requested / (sourceChannels * sizeof(float));
Chris@120 193
Chris@120 194 if (nframes > m_bufferSize) {
Chris@293 195 cerr << "WARNING: AudioPulseAudioTarget::streamWrite: nframes " << nframes << " > m_bufferSize " << m_bufferSize << endl;
Chris@120 196 }
Chris@120 197
Chris@195 198 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@293 199 cout << "AudioPulseAudioTarget::streamWrite: nframes = " << nframes << endl;
Chris@120 200 #endif
Chris@120 201
Chris@117 202 if (!tmpbuf || tmpbufch != sourceChannels || int(tmpbufsz) < nframes) {
Chris@117 203
Chris@117 204 if (tmpbuf) {
Chris@366 205 for (int i = 0; i < tmpbufch; ++i) {
Chris@117 206 delete[] tmpbuf[i];
Chris@117 207 }
Chris@117 208 delete[] tmpbuf;
Chris@117 209 }
Chris@117 210
Chris@117 211 if (output) {
Chris@117 212 delete[] output;
Chris@117 213 }
Chris@117 214
Chris@117 215 tmpbufch = sourceChannels;
Chris@117 216 tmpbufsz = nframes;
Chris@117 217 tmpbuf = new float *[tmpbufch];
Chris@117 218
Chris@366 219 for (int i = 0; i < tmpbufch; ++i) {
Chris@117 220 tmpbuf[i] = new float[tmpbufsz];
Chris@117 221 }
Chris@117 222
Chris@117 223 output = new float[tmpbufsz * tmpbufch];
Chris@117 224 }
Chris@117 225
Chris@436 226 sv_frame_t received = m_source->getSourceSamples(nframes, tmpbuf);
Chris@117 227
Chris@195 228 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@293 229 cerr << "requested " << nframes << ", received " << received << endl;
Chris@120 230
Chris@119 231 if (received < nframes) {
Chris@293 232 cerr << "*** WARNING: Wrong number of frames received" << endl;
Chris@119 233 }
Chris@120 234 #endif
Chris@119 235
Chris@117 236 float peakLeft = 0.0, peakRight = 0.0;
Chris@117 237
Chris@366 238 for (int ch = 0; ch < 2; ++ch) {
Chris@117 239
Chris@117 240 float peak = 0.0;
Chris@117 241
Chris@411 242 // PulseAudio samples are interleaved
Chris@411 243 for (int i = 0; i < nframes; ++i) {
Chris@411 244 if (i < received) {
Chris@411 245 output[i * 2 + ch] = tmpbuf[ch][i] * m_outputGain;
Chris@411 246 float sample = fabsf(output[i * 2 + ch]);
Chris@411 247 if (sample > peak) peak = sample;
Chris@411 248 } else {
Chris@411 249 output[i * 2 + ch] = 0;
Chris@411 250 }
Chris@411 251 }
Chris@117 252
Chris@117 253 if (ch == 0) peakLeft = peak;
Chris@411 254 if (ch == 1) peakRight = peak;
Chris@117 255 }
Chris@117 256
Chris@195 257 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET_PLAY
Chris@233 258 SVDEBUG << "calling pa_stream_write with "
Chris@229 259 << nframes * tmpbufch * sizeof(float) << " bytes" << endl;
Chris@120 260 #endif
Chris@120 261
Chris@117 262 pa_stream_write(m_stream, output, nframes * tmpbufch * sizeof(float),
Chris@117 263 0, 0, PA_SEEK_RELATIVE);
Chris@117 264
Chris@117 265 m_source->setOutputLevels(peakLeft, peakRight);
Chris@117 266
Chris@117 267 return;
Chris@117 268 }
Chris@117 269
Chris@117 270 void
Chris@436 271 AudioPulseAudioTarget::streamStateChangedStatic(pa_stream *,
Chris@117 272 void *data)
Chris@117 273 {
Chris@117 274 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@117 275
Chris@436 276 // assert(stream == target->m_stream);
Chris@117 277
Chris@117 278 target->streamStateChanged();
Chris@117 279 }
Chris@117 280
Chris@117 281 void
Chris@117 282 AudioPulseAudioTarget::streamStateChanged()
Chris@117 283 {
Chris@117 284 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@233 285 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged" << endl;
Chris@117 286 #endif
Chris@117 287 QMutexLocker locker(&m_mutex);
Chris@117 288
Chris@117 289 switch (pa_stream_get_state(m_stream)) {
Chris@117 290
Chris@366 291 case PA_STREAM_UNCONNECTED:
Chris@366 292 case PA_STREAM_CREATING:
Chris@366 293 case PA_STREAM_TERMINATED:
Chris@366 294 break;
Chris@117 295
Chris@366 296 case PA_STREAM_READY:
Chris@366 297 {
Chris@366 298 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged: Ready" << endl;
Chris@366 299
Chris@366 300 pa_usec_t latency = 0;
Chris@366 301 int negative = 0;
Chris@366 302 if (pa_stream_get_latency(m_stream, &latency, &negative)) {
Chris@366 303 cerr << "AudioPulseAudioTarget::streamStateChanged: Failed to query latency" << endl;
Chris@366 304 }
Chris@366 305 cerr << "Latency = " << latency << " usec" << endl;
Chris@436 306 int latframes = int(double(latency) / 1000000.0 * m_sampleRate);
Chris@366 307 cerr << "that's " << latframes << " frames" << endl;
Chris@191 308
Chris@366 309 const pa_buffer_attr *attr;
Chris@366 310 if (!(attr = pa_stream_get_buffer_attr(m_stream))) {
Chris@366 311 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged: Cannot query stream buffer attributes" << endl;
Chris@366 312 m_source->setTarget(this, m_bufferSize);
Chris@366 313 m_source->setTargetSampleRate(m_sampleRate);
Chris@366 314 if (latframes != 0) m_source->setTargetPlayLatency(latframes);
Chris@366 315 } else {
Chris@366 316 int targetLength = attr->tlength;
Chris@366 317 SVDEBUG << "AudioPulseAudioTarget::streamStateChanged: stream target length = " << targetLength << endl;
Chris@366 318 m_source->setTarget(this, targetLength);
Chris@366 319 m_source->setTargetSampleRate(m_sampleRate);
Chris@366 320 if (latframes == 0) latframes = targetLength;
Chris@366 321 cerr << "latency = " << latframes << endl;
Chris@366 322 m_source->setTargetPlayLatency(latframes);
Chris@191 323 }
Chris@366 324 }
Chris@366 325 break;
Chris@366 326
Chris@366 327 case PA_STREAM_FAILED:
Chris@366 328 default:
Chris@366 329 cerr << "AudioPulseAudioTarget::streamStateChanged: Error: "
Chris@366 330 << pa_strerror(pa_context_errno(m_context)) << endl;
Chris@366 331 //!!! do something...
Chris@366 332 break;
Chris@117 333 }
Chris@117 334 }
Chris@117 335
Chris@117 336 void
Chris@436 337 AudioPulseAudioTarget::contextStateChangedStatic(pa_context *,
Chris@117 338 void *data)
Chris@117 339 {
Chris@117 340 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@117 341
Chris@436 342 // assert(context == target->m_context);
Chris@117 343
Chris@117 344 target->contextStateChanged();
Chris@117 345 }
Chris@117 346
Chris@117 347 void
Chris@117 348 AudioPulseAudioTarget::contextStateChanged()
Chris@117 349 {
Chris@117 350 #ifdef DEBUG_AUDIO_PULSE_AUDIO_TARGET
Chris@233 351 SVDEBUG << "AudioPulseAudioTarget::contextStateChanged" << endl;
Chris@117 352 #endif
Chris@117 353 QMutexLocker locker(&m_mutex);
Chris@117 354
Chris@117 355 switch (pa_context_get_state(m_context)) {
Chris@117 356
Chris@366 357 case PA_CONTEXT_UNCONNECTED:
Chris@117 358 case PA_CONTEXT_CONNECTING:
Chris@117 359 case PA_CONTEXT_AUTHORIZING:
Chris@117 360 case PA_CONTEXT_SETTING_NAME:
Chris@117 361 break;
Chris@117 362
Chris@117 363 case PA_CONTEXT_READY:
Chris@233 364 SVDEBUG << "AudioPulseAudioTarget::contextStateChanged: Ready"
Chris@229 365 << endl;
Chris@117 366
Chris@117 367 m_stream = pa_stream_new(m_context, "stream", &m_spec, 0);
Chris@117 368 assert(m_stream); //!!!
Chris@117 369
Chris@117 370 pa_stream_set_state_callback(m_stream, streamStateChangedStatic, this);
Chris@117 371 pa_stream_set_write_callback(m_stream, streamWriteStatic, this);
Chris@120 372 pa_stream_set_overflow_callback(m_stream, streamOverflowStatic, this);
Chris@120 373 pa_stream_set_underflow_callback(m_stream, streamUnderflowStatic, this);
Chris@118 374 if (pa_stream_connect_playback
Chris@118 375 (m_stream, 0, 0,
Chris@118 376 pa_stream_flags_t(PA_STREAM_INTERPOLATE_TIMING |
Chris@118 377 PA_STREAM_AUTO_TIMING_UPDATE),
Chris@118 378 0, 0)) { //??? return value
Chris@293 379 cerr << "AudioPulseAudioTarget: Failed to connect playback stream" << endl;
Chris@117 380 }
Chris@117 381
Chris@117 382 break;
Chris@117 383
Chris@117 384 case PA_CONTEXT_TERMINATED:
Chris@233 385 SVDEBUG << "AudioPulseAudioTarget::contextStateChanged: Terminated" << endl;
Chris@117 386 //!!! do something...
Chris@117 387 break;
Chris@117 388
Chris@117 389 case PA_CONTEXT_FAILED:
Chris@117 390 default:
Chris@293 391 cerr << "AudioPulseAudioTarget::contextStateChanged: Error: "
Chris@293 392 << pa_strerror(pa_context_errno(m_context)) << endl;
Chris@117 393 //!!! do something...
Chris@117 394 break;
Chris@117 395 }
Chris@117 396 }
Chris@117 397
Chris@120 398 void
Chris@120 399 AudioPulseAudioTarget::streamOverflowStatic(pa_stream *, void *)
Chris@120 400 {
Chris@233 401 SVDEBUG << "AudioPulseAudioTarget::streamOverflowStatic: Overflow!" << endl;
Chris@120 402 }
Chris@120 403
Chris@120 404 void
Chris@130 405 AudioPulseAudioTarget::streamUnderflowStatic(pa_stream *, void *data)
Chris@120 406 {
Chris@233 407 SVDEBUG << "AudioPulseAudioTarget::streamUnderflowStatic: Underflow!" << endl;
Chris@130 408 AudioPulseAudioTarget *target = (AudioPulseAudioTarget *)data;
Chris@130 409 if (target && target->m_source) {
Chris@130 410 target->m_source->audioProcessingOverload();
Chris@130 411 }
Chris@120 412 }
Chris@120 413
Chris@117 414 #endif /* HAVE_PULSEAUDIO */
Chris@117 415