annotate audioio/AudioCallbackPlaySource.h @ 25:4593a7ebad93

* Ensure plugin parameters for a transform are saved in the .sv file and restored in case the plugin has to be run again * Make plugin dialog offer options for mixdown/single-channel use if the file has more than one channels but the plugin only accepts one * Fix incorrect samplerate playback for second file loaded if its samplerate differed from first * Add Zoom to Fit and Select Visible Range menu options, split out Import Audio into main model and secondary model options * Add stubs for cut, copy and paste operations (not implemented yet)
author Chris Cannam
date Thu, 30 Mar 2006 13:18:11 +0000
parents ebe07d3560e6
children 37e3c693af0c
rev   line source
Chris@19 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@21 4 Sonic Visualiser
Chris@21 5 An audio file viewer and annotation editor.
Chris@21 6 Centre for Digital Music, Queen Mary, University of London.
Chris@21 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@21 9 This program is free software; you can redistribute it and/or
Chris@21 10 modify it under the terms of the GNU General Public License as
Chris@21 11 published by the Free Software Foundation; either version 2 of the
Chris@21 12 License, or (at your option) any later version. See the file
Chris@21 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 18
Chris@0 19 #include "base/RingBuffer.h"
Chris@0 20 #include "base/AudioPlaySource.h"
Chris@0 21 #include "base/Scavenger.h"
Chris@0 22
Chris@0 23 #include <QObject>
Chris@0 24 #include <QMutex>
Chris@0 25 #include <QWaitCondition>
Chris@0 26 #include <QThread>
Chris@0 27
Chris@0 28 #include <samplerate.h>
Chris@0 29
Chris@0 30 #include <set>
Chris@0 31 #include <map>
Chris@0 32
Chris@0 33 class Model;
Chris@0 34 class ViewManager;
Chris@0 35 class AudioGenerator;
Chris@12 36 class PlayParameters;
Chris@0 37 class IntegerTimeStretcher;
Chris@0 38
Chris@0 39 /**
Chris@0 40 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@0 41 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@0 42 * per channel, filled during playback by a non-realtime thread, and
Chris@0 43 * provides a method for a realtime thread to pick up the latest
Chris@0 44 * available sample data from these buffers.
Chris@0 45 */
Chris@0 46 class AudioCallbackPlaySource : public virtual QObject,
Chris@0 47 public AudioPlaySource
Chris@0 48 {
Chris@0 49 Q_OBJECT
Chris@0 50
Chris@0 51 public:
Chris@0 52 AudioCallbackPlaySource(ViewManager *);
Chris@0 53 virtual ~AudioCallbackPlaySource();
Chris@0 54
Chris@0 55 /**
Chris@0 56 * Add a data model to be played from. The source can mix
Chris@0 57 * playback from a number of sources including dense and sparse
Chris@0 58 * models. The models must match in sample rate, but they don't
Chris@0 59 * have to have identical numbers of channels.
Chris@0 60 */
Chris@0 61 virtual void addModel(Model *model);
Chris@0 62
Chris@0 63 /**
Chris@0 64 * Remove a model.
Chris@0 65 */
Chris@0 66 virtual void removeModel(Model *model);
Chris@0 67
Chris@0 68 /**
Chris@0 69 * Remove all models. (Silence will ensue.)
Chris@0 70 */
Chris@0 71 virtual void clearModels();
Chris@0 72
Chris@0 73 /**
Chris@0 74 * Start making data available in the ring buffers for playback,
Chris@0 75 * from the given frame. If playback is already under way, reseek
Chris@0 76 * to the given frame and continue.
Chris@0 77 */
Chris@0 78 virtual void play(size_t startFrame);
Chris@0 79
Chris@0 80 /**
Chris@0 81 * Stop playback and ensure that no more data is returned.
Chris@0 82 */
Chris@0 83 virtual void stop();
Chris@0 84
Chris@0 85 /**
Chris@0 86 * Return whether playback is currently supposed to be happening.
Chris@0 87 */
Chris@0 88 virtual bool isPlaying() const { return m_playing; }
Chris@0 89
Chris@0 90 /**
Chris@0 91 * Return the frame number that is currently expected to be coming
Chris@0 92 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 93 */
Chris@0 94 virtual size_t getCurrentPlayingFrame();
Chris@0 95
Chris@0 96 /**
Chris@0 97 * Set the block size of the target audio device. This should
Chris@0 98 * be called by the target class.
Chris@0 99 */
Chris@0 100 void setTargetBlockSize(size_t);
Chris@0 101
Chris@0 102 /**
Chris@0 103 * Get the block size of the target audio device.
Chris@0 104 */
Chris@0 105 size_t getTargetBlockSize() const;
Chris@0 106
Chris@0 107 /**
Chris@0 108 * Set the playback latency of the target audio device, in frames
Chris@0 109 * at the target sample rate. This is the difference between the
Chris@0 110 * frame currently "leaving the speakers" and the last frame (or
Chris@0 111 * highest last frame across all channels) requested via
Chris@0 112 * getSamples(). The default is zero.
Chris@0 113 */
Chris@0 114 void setTargetPlayLatency(size_t);
Chris@0 115
Chris@0 116 /**
Chris@0 117 * Get the playback latency of the target audio device.
Chris@0 118 */
Chris@0 119 size_t getTargetPlayLatency() const;
Chris@0 120
Chris@0 121 /**
Chris@0 122 * Specify that the target audio device has a fixed sample rate
Chris@0 123 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@0 124 * source). If the target sets this to something other than the
Chris@0 125 * source sample rate, this class will resample automatically to
Chris@0 126 * fit.
Chris@0 127 */
Chris@0 128 void setTargetSampleRate(size_t);
Chris@0 129
Chris@0 130 /**
Chris@0 131 * Return the sample rate set by the target audio device (or the
Chris@0 132 * source sample rate if the target hasn't set one).
Chris@0 133 */
Chris@17 134 virtual size_t getTargetSampleRate() const;
Chris@0 135
Chris@0 136 /**
Chris@0 137 * Set the current output levels for metering (for call from the
Chris@0 138 * target)
Chris@0 139 */
Chris@0 140 void setOutputLevels(float left, float right);
Chris@0 141
Chris@0 142 /**
Chris@0 143 * Return the current (or thereabouts) output levels in the range
Chris@0 144 * 0.0 -> 1.0, for metering purposes.
Chris@0 145 */
Chris@0 146 virtual bool getOutputLevels(float &left, float &right);
Chris@0 147
Chris@0 148 /**
Chris@13 149 * Get the number of channels of audio that in the source models.
Chris@0 150 * This may safely be called from a realtime thread. Returns 0 if
Chris@0 151 * there is no source yet available.
Chris@0 152 */
Chris@0 153 size_t getSourceChannelCount() const;
Chris@0 154
Chris@0 155 /**
Chris@13 156 * Get the number of channels of audio that will be provided
Chris@13 157 * to the play target. This may be more than the source channel
Chris@13 158 * count: for example, a mono source will provide 2 channels
Chris@13 159 * after pan.
Chris@13 160 * This may safely be called from a realtime thread. Returns 0 if
Chris@13 161 * there is no source yet available.
Chris@13 162 */
Chris@13 163 size_t getTargetChannelCount() const;
Chris@13 164
Chris@13 165 /**
Chris@0 166 * Get the actual sample rate of the source material. This may
Chris@0 167 * safely be called from a realtime thread. Returns 0 if there is
Chris@0 168 * no source yet available.
Chris@0 169 */
Chris@0 170 size_t getSourceSampleRate() const;
Chris@0 171
Chris@0 172 /**
Chris@0 173 * Get "count" samples (at the target sample rate) of the mixed
Chris@0 174 * audio data, in all channels. This may safely be called from a
Chris@0 175 * realtime thread.
Chris@0 176 */
Chris@0 177 size_t getSourceSamples(size_t count, float **buffer);
Chris@0 178
Chris@0 179 void setSlowdownFactor(size_t factor);
Chris@0 180
Chris@0 181 signals:
Chris@0 182 void modelReplaced();
Chris@0 183
Chris@4 184 void playStatusChanged(bool isPlaying);
Chris@4 185
Chris@25 186 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
Chris@0 187
Chris@3 188 protected slots:
Chris@3 189 void selectionChanged();
Chris@3 190 void playLoopModeChanged();
Chris@3 191 void playSelectionModeChanged();
Chris@12 192 void playParametersChanged(PlayParameters *);
Chris@3 193
Chris@0 194 protected:
Chris@0 195 ViewManager *m_viewManager;
Chris@0 196 AudioGenerator *m_audioGenerator;
Chris@0 197
Chris@6 198 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@6 199 public:
Chris@6 200 virtual ~RingBufferVector() {
Chris@6 201 while (!empty()) {
Chris@6 202 delete *begin();
Chris@6 203 erase(begin());
Chris@6 204 }
Chris@6 205 }
Chris@6 206 };
Chris@6 207
Chris@0 208 std::set<Model *> m_models;
Chris@6 209 RingBufferVector *m_readBuffers;
Chris@6 210 RingBufferVector *m_writeBuffers;
Chris@13 211 size_t m_readBufferFill;
Chris@13 212 size_t m_writeBufferFill;
Chris@6 213 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@6 214 size_t m_sourceChannelCount;
Chris@0 215 size_t m_blockSize;
Chris@0 216 size_t m_sourceSampleRate;
Chris@0 217 size_t m_targetSampleRate;
Chris@0 218 size_t m_playLatency;
Chris@0 219 bool m_playing;
Chris@0 220 bool m_exiting;
Chris@4 221 size_t m_lastModelEndFrame;
Chris@0 222 static const size_t m_ringBufferSize;
Chris@0 223 float m_outputLeft;
Chris@0 224 float m_outputRight;
Chris@0 225
Chris@6 226 RingBuffer<float> *getWriteRingBuffer(size_t c) {
Chris@6 227 if (m_writeBuffers && c < m_writeBuffers->size()) {
Chris@6 228 return (*m_writeBuffers)[c];
Chris@6 229 } else {
Chris@6 230 return 0;
Chris@6 231 }
Chris@0 232 }
Chris@0 233
Chris@6 234 RingBuffer<float> *getReadRingBuffer(size_t c) {
Chris@6 235 RingBufferVector *rb = m_readBuffers;
Chris@6 236 if (rb && c < rb->size()) {
Chris@6 237 return (*rb)[c];
Chris@6 238 } else {
Chris@6 239 return 0;
Chris@6 240 }
Chris@6 241 }
Chris@6 242
Chris@6 243 void clearRingBuffers(bool haveLock = false, size_t count = 0);
Chris@13 244 void unifyRingBuffers();
Chris@6 245
Chris@0 246 class TimeStretcherData
Chris@0 247 {
Chris@0 248 public:
Chris@0 249 TimeStretcherData(size_t channels, size_t factor, size_t blockSize);
Chris@0 250 ~TimeStretcherData();
Chris@0 251
Chris@0 252 size_t getFactor() const { return m_factor; }
Chris@0 253 IntegerTimeStretcher *getStretcher(size_t channel);
Chris@0 254 double *getOutputBuffer(size_t channel);
Chris@0 255 double *getInputBuffer();
Chris@0 256
Chris@0 257 void run(size_t channel);
Chris@0 258
Chris@0 259 protected:
Chris@0 260 TimeStretcherData(const TimeStretcherData &); // not provided
Chris@0 261 TimeStretcherData &operator=(const TimeStretcherData &); // not provided
Chris@0 262
Chris@0 263 typedef std::pair<IntegerTimeStretcher *, double *> StretcherBuffer;
Chris@0 264 std::map<size_t, StretcherBuffer> m_stretcher;
Chris@0 265 double *m_stretchInputBuffer;
Chris@0 266 size_t m_factor;
Chris@0 267 size_t m_blockSize;
Chris@0 268 };
Chris@0 269
Chris@0 270 size_t m_slowdownCounter;
Chris@0 271 TimeStretcherData *m_timeStretcher;
Chris@0 272 Scavenger<TimeStretcherData> m_timeStretcherScavenger;
Chris@0 273
Chris@4 274 // Called from fill thread, m_playing true, mutex held
Chris@7 275 // Return true if work done
Chris@7 276 bool fillBuffers();
Chris@4 277
Chris@6 278 // Called from fillBuffers. Return the number of frames written,
Chris@6 279 // which will be count or fewer. Return in the frame argument the
Chris@6 280 // new buffered frame position (which may be earlier than the
Chris@6 281 // frame argument passed in, in the case of looping).
Chris@6 282 size_t mixModels(size_t &frame, size_t count, float **buffers);
Chris@0 283
Chris@0 284 class AudioCallbackPlaySourceFillThread : public QThread
Chris@0 285 {
Chris@0 286 public:
Chris@0 287 AudioCallbackPlaySourceFillThread(AudioCallbackPlaySource &source) :
Chris@0 288 m_source(source) { }
Chris@0 289
Chris@0 290 virtual void run();
Chris@0 291
Chris@0 292 protected:
Chris@0 293 AudioCallbackPlaySource &m_source;
Chris@0 294 };
Chris@0 295
Chris@0 296 QMutex m_mutex;
Chris@0 297 QWaitCondition m_condition;
Chris@0 298 AudioCallbackPlaySourceFillThread *m_fillThread;
Chris@0 299 SRC_STATE *m_converter;
Chris@0 300 };
Chris@0 301
Chris@0 302 #endif
Chris@0 303
Chris@0 304