annotate audioio/AudioCallbackPlaySource.cpp @ 12:29b38a641d43

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents b6dc944128da
children 89bb89894ad6
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@1 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "AudioCallbackPlaySource.h"
Chris@0 11
Chris@0 12 #include "AudioGenerator.h"
Chris@0 13
Chris@0 14 #include "base/Model.h"
Chris@0 15 #include "base/ViewManager.h"
Chris@12 16 #include "base/PlayParameterRepository.h"
Chris@0 17 #include "model/DenseTimeValueModel.h"
Chris@0 18 #include "model/SparseOneDimensionalModel.h"
Chris@0 19 #include "dsp/timestretching/IntegerTimeStretcher.h"
Chris@0 20
Chris@0 21 #include <iostream>
Chris@6 22 #include <cassert>
Chris@0 23
Chris@0 24 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@0 25
Chris@0 26 //const size_t AudioCallbackPlaySource::m_ringBufferSize = 102400;
Chris@0 27 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@0 28
Chris@0 29 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManager *manager) :
Chris@0 30 m_viewManager(manager),
Chris@0 31 m_audioGenerator(new AudioGenerator(manager)),
Chris@6 32 m_readBuffers(0),
Chris@6 33 m_writeBuffers(0),
Chris@6 34 m_sourceChannelCount(0),
Chris@0 35 m_blockSize(1024),
Chris@0 36 m_sourceSampleRate(0),
Chris@0 37 m_targetSampleRate(0),
Chris@0 38 m_playLatency(0),
Chris@0 39 m_playing(false),
Chris@0 40 m_exiting(false),
Chris@0 41 m_bufferedToFrame(0),
Chris@4 42 m_lastModelEndFrame(0),
Chris@0 43 m_outputLeft(0.0),
Chris@0 44 m_outputRight(0.0),
Chris@0 45 m_slowdownCounter(0),
Chris@0 46 m_timeStretcher(0),
Chris@0 47 m_fillThread(0),
Chris@0 48 m_converter(0)
Chris@0 49 {
Chris@0 50 m_viewManager->setAudioPlaySource(this);
Chris@3 51
Chris@3 52 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@3 53 this, SLOT(selectionChanged()));
Chris@3 54 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@3 55 this, SLOT(playLoopModeChanged()));
Chris@3 56 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@3 57 this, SLOT(playSelectionModeChanged()));
Chris@12 58
Chris@12 59 connect(PlayParameterRepository::instance(),
Chris@12 60 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@12 61 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@0 62 }
Chris@0 63
Chris@0 64 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@0 65 {
Chris@0 66 m_exiting = true;
Chris@0 67
Chris@0 68 if (m_fillThread) {
Chris@0 69 m_condition.wakeAll();
Chris@0 70 m_fillThread->wait();
Chris@0 71 delete m_fillThread;
Chris@0 72 }
Chris@0 73
Chris@0 74 clearModels();
Chris@6 75
Chris@6 76 if (m_readBuffers != m_writeBuffers) {
Chris@6 77 delete m_readBuffers;
Chris@6 78 }
Chris@6 79
Chris@6 80 delete m_writeBuffers;
Chris@6 81
Chris@6 82 m_bufferScavenger.scavenge(true);
Chris@0 83 }
Chris@0 84
Chris@0 85 void
Chris@0 86 AudioCallbackPlaySource::addModel(Model *model)
Chris@0 87 {
Chris@10 88 bool canPlay = m_audioGenerator->addModel(model);
Chris@8 89
Chris@0 90 m_mutex.lock();
Chris@0 91
Chris@0 92 m_models.insert(model);
Chris@4 93 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@4 94 m_lastModelEndFrame = model->getEndFrame();
Chris@4 95 }
Chris@0 96
Chris@0 97 bool buffersChanged = false, srChanged = false;
Chris@0 98
Chris@0 99 if (m_sourceSampleRate == 0) {
Chris@0 100
Chris@0 101 m_sourceSampleRate = model->getSampleRate();
Chris@0 102 srChanged = true;
Chris@0 103
Chris@0 104 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@0 105 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@0 106 << "New model sample rate does not match" << std::endl
Chris@0 107 << "existing model(s) (new " << model->getSampleRate()
Chris@0 108 << " vs " << m_sourceSampleRate
Chris@0 109 << "), playback will be wrong"
Chris@0 110 << std::endl;
Chris@0 111 }
Chris@0 112
Chris@0 113 size_t modelChannels = 1;
Chris@0 114 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@0 115 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@6 116 if (modelChannels > m_sourceChannelCount) {
Chris@6 117 m_sourceChannelCount = modelChannels;
Chris@0 118 }
Chris@0 119
Chris@6 120 std::cerr << "Adding model with " << modelChannels << " channels " << std::endl;
Chris@6 121
Chris@6 122 if (!m_writeBuffers || m_writeBuffers->size() < modelChannels) {
Chris@6 123 m_audioGenerator->setTargetChannelCount(modelChannels);
Chris@6 124 }
Chris@6 125
Chris@6 126 if (!m_writeBuffers || (m_writeBuffers->size() < modelChannels)) {
Chris@6 127 clearRingBuffers(true, modelChannels);
Chris@6 128 buffersChanged = true;
Chris@6 129 } else {
Chris@10 130 if (canPlay) clearRingBuffers(true);
Chris@0 131 }
Chris@0 132
Chris@0 133 if (buffersChanged || srChanged) {
Chris@0 134 if (m_converter) {
Chris@0 135 src_delete(m_converter);
Chris@0 136 m_converter = 0;
Chris@0 137 }
Chris@0 138 }
Chris@0 139
Chris@0 140 m_mutex.unlock();
Chris@0 141
Chris@0 142 if (!m_fillThread) {
Chris@0 143 m_fillThread = new AudioCallbackPlaySourceFillThread(*this);
Chris@0 144 m_fillThread->start();
Chris@0 145 }
Chris@0 146
Chris@0 147 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 148 std::cerr << "AudioCallbackPlaySource::addModel: emitting modelReplaced" << std::endl;
Chris@0 149 #endif
Chris@0 150
Chris@1 151 if (buffersChanged || srChanged) {
Chris@1 152 emit modelReplaced();
Chris@0 153 }
Chris@6 154
Chris@6 155 m_condition.wakeAll();
Chris@0 156 }
Chris@0 157
Chris@0 158 void
Chris@0 159 AudioCallbackPlaySource::removeModel(Model *model)
Chris@0 160 {
Chris@0 161 m_mutex.lock();
Chris@0 162
Chris@0 163 m_models.erase(model);
Chris@0 164
Chris@0 165 if (m_models.empty()) {
Chris@0 166 if (m_converter) {
Chris@0 167 src_delete(m_converter);
Chris@0 168 m_converter = 0;
Chris@0 169 }
Chris@0 170 m_sourceSampleRate = 0;
Chris@0 171 }
Chris@0 172
Chris@4 173 size_t lastEnd = 0;
Chris@4 174 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@4 175 i != m_models.end(); ++i) {
Chris@4 176 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@4 177 }
Chris@4 178 m_lastModelEndFrame = lastEnd;
Chris@4 179
Chris@8 180 m_mutex.unlock();
Chris@8 181
Chris@0 182 m_audioGenerator->removeModel(model);
Chris@0 183
Chris@6 184 clearRingBuffers();
Chris@0 185 }
Chris@0 186
Chris@0 187 void
Chris@0 188 AudioCallbackPlaySource::clearModels()
Chris@0 189 {
Chris@0 190 m_mutex.lock();
Chris@0 191
Chris@0 192 m_models.clear();
Chris@0 193
Chris@0 194 if (m_converter) {
Chris@0 195 src_delete(m_converter);
Chris@0 196 m_converter = 0;
Chris@0 197 }
Chris@0 198
Chris@4 199 m_lastModelEndFrame = 0;
Chris@4 200
Chris@0 201 m_sourceSampleRate = 0;
Chris@0 202
Chris@0 203 m_mutex.unlock();
Chris@8 204
Chris@8 205 m_audioGenerator->clearModels();
Chris@0 206 }
Chris@0 207
Chris@0 208 void
Chris@6 209 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@6 210 {
Chris@6 211 if (!haveLock) m_mutex.lock();
Chris@6 212
Chris@6 213 if (count == 0) {
Chris@6 214 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@6 215 }
Chris@6 216
Chris@6 217 if (m_readBuffers != m_writeBuffers) {
Chris@6 218 delete m_writeBuffers;
Chris@6 219 }
Chris@6 220
Chris@6 221 m_writeBuffers = new RingBufferVector;
Chris@6 222
Chris@6 223 for (size_t i = 0; i < count; ++i) {
Chris@6 224 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@6 225 }
Chris@6 226
Chris@6 227 std::cerr << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@6 228 << count << " write buffers" << std::endl;
Chris@6 229
Chris@6 230 if (!haveLock) {
Chris@6 231 m_mutex.unlock();
Chris@8 232 //!!! m_condition.wakeAll();
Chris@6 233 }
Chris@6 234 }
Chris@6 235
Chris@6 236 void
Chris@0 237 AudioCallbackPlaySource::play(size_t startFrame)
Chris@0 238 {
Chris@5 239 if (m_viewManager->getPlaySelectionMode() &&
Chris@5 240 !m_viewManager->getSelections().empty()) {
Chris@9 241 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@9 242 MultiSelection::SelectionList::iterator i = selections.begin();
Chris@4 243 if (i != selections.end()) {
Chris@4 244 if (startFrame < i->getStartFrame()) {
Chris@4 245 startFrame = i->getStartFrame();
Chris@4 246 } else {
Chris@9 247 MultiSelection::SelectionList::iterator j = selections.end();
Chris@4 248 --j;
Chris@4 249 if (startFrame >= j->getEndFrame()) {
Chris@4 250 startFrame = i->getStartFrame();
Chris@4 251 }
Chris@4 252 }
Chris@4 253 }
Chris@5 254 } else {
Chris@5 255 if (startFrame >= m_lastModelEndFrame) {
Chris@5 256 startFrame = 0;
Chris@5 257 }
Chris@4 258 }
Chris@4 259
Chris@0 260 // The fill thread will automatically empty its buffers before
Chris@0 261 // starting again if we have not so far been playing, but not if
Chris@0 262 // we're just re-seeking.
Chris@0 263
Chris@6 264 m_mutex.lock();
Chris@0 265 if (m_playing) {
Chris@0 266 m_bufferedToFrame = startFrame;
Chris@6 267 if (m_readBuffers) {
Chris@6 268 for (size_t c = 0; c < getSourceChannelCount(); ++c) {
Chris@6 269 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@6 270 if (rb) rb->reset();
Chris@6 271 }
Chris@0 272 }
Chris@6 273 if (m_converter) src_reset(m_converter);
Chris@0 274 } else {
Chris@6 275 if (m_converter) src_reset(m_converter);
Chris@0 276 m_bufferedToFrame = startFrame;
Chris@0 277 }
Chris@6 278 m_mutex.unlock();
Chris@0 279
Chris@0 280 m_audioGenerator->reset();
Chris@0 281
Chris@0 282 m_playing = true;
Chris@0 283 m_condition.wakeAll();
Chris@4 284 emit playStatusChanged(m_playing);
Chris@0 285 }
Chris@0 286
Chris@0 287 void
Chris@0 288 AudioCallbackPlaySource::stop()
Chris@0 289 {
Chris@0 290 m_playing = false;
Chris@0 291 m_condition.wakeAll();
Chris@4 292 emit playStatusChanged(m_playing);
Chris@0 293 }
Chris@0 294
Chris@0 295 void
Chris@3 296 AudioCallbackPlaySource::selectionChanged()
Chris@3 297 {
Chris@3 298 if (m_viewManager->getPlaySelectionMode()) {
Chris@6 299 clearRingBuffers();
Chris@3 300 }
Chris@3 301 }
Chris@3 302
Chris@3 303 void
Chris@3 304 AudioCallbackPlaySource::playLoopModeChanged()
Chris@3 305 {
Chris@6 306 clearRingBuffers();
Chris@3 307 }
Chris@3 308
Chris@3 309 void
Chris@3 310 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@3 311 {
Chris@3 312 if (!m_viewManager->getSelections().empty()) {
Chris@6 313 clearRingBuffers();
Chris@3 314 }
Chris@3 315 }
Chris@3 316
Chris@3 317 void
Chris@12 318 AudioCallbackPlaySource::playParametersChanged(PlayParameters *params)
Chris@12 319 {
Chris@12 320 clearRingBuffers();
Chris@12 321 }
Chris@12 322
Chris@12 323 void
Chris@0 324 AudioCallbackPlaySource::setTargetBlockSize(size_t size)
Chris@0 325 {
Chris@0 326 std::cerr << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@6 327 assert(size < m_ringBufferSize);
Chris@0 328 m_blockSize = size;
Chris@0 329 }
Chris@0 330
Chris@0 331 size_t
Chris@0 332 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@0 333 {
Chris@0 334 std::cerr << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@0 335 return m_blockSize;
Chris@0 336 }
Chris@0 337
Chris@0 338 void
Chris@0 339 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@0 340 {
Chris@0 341 m_playLatency = latency;
Chris@0 342 }
Chris@0 343
Chris@0 344 size_t
Chris@0 345 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@0 346 {
Chris@0 347 return m_playLatency;
Chris@0 348 }
Chris@0 349
Chris@0 350 size_t
Chris@0 351 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@0 352 {
Chris@0 353 bool resample = false;
Chris@0 354 double ratio = 1.0;
Chris@0 355
Chris@0 356 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@0 357 resample = true;
Chris@0 358 ratio = double(getSourceSampleRate()) / double(getTargetSampleRate());
Chris@0 359 }
Chris@0 360
Chris@0 361 size_t readSpace = 0;
Chris@0 362 for (size_t c = 0; c < getSourceChannelCount(); ++c) {
Chris@6 363 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@6 364 if (rb) {
Chris@6 365 size_t spaceHere = rb->getReadSpace();
Chris@6 366 if (c == 0 || spaceHere < readSpace) readSpace = spaceHere;
Chris@6 367 }
Chris@0 368 }
Chris@0 369
Chris@0 370 if (resample) {
Chris@0 371 readSpace = size_t(readSpace * ratio + 0.1);
Chris@0 372 }
Chris@0 373
Chris@0 374 size_t latency = m_playLatency;
Chris@0 375 if (resample) latency = size_t(m_playLatency * ratio + 0.1);
Chris@0 376
Chris@0 377 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 378 if (timeStretcher) {
Chris@0 379 latency += timeStretcher->getStretcher(0)->getProcessingLatency();
Chris@0 380 }
Chris@0 381
Chris@3 382 latency += readSpace;
Chris@3 383 size_t bufferedFrame = m_bufferedToFrame;
Chris@3 384
Chris@5 385 bool looping = m_viewManager->getPlayLoopMode();
Chris@5 386 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@5 387 !m_viewManager->getSelections().empty());
Chris@5 388
Chris@3 389 size_t framePlaying = bufferedFrame;
Chris@5 390
Chris@5 391 if (looping && !constrained) {
Chris@5 392 while (framePlaying < latency) framePlaying += m_lastModelEndFrame;
Chris@4 393 }
Chris@3 394
Chris@5 395 if (framePlaying > latency) framePlaying -= latency;
Chris@5 396 else framePlaying = 0;
Chris@5 397
Chris@5 398 if (!constrained) {
Chris@5 399 if (!looping && framePlaying > m_lastModelEndFrame) {
Chris@5 400 framePlaying = m_lastModelEndFrame;
Chris@5 401 stop();
Chris@5 402 }
Chris@3 403 return framePlaying;
Chris@0 404 }
Chris@0 405
Chris@9 406 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@9 407 MultiSelection::SelectionList::const_iterator i;
Chris@3 408
Chris@4 409 i = selections.begin();
Chris@4 410 size_t rangeStart = i->getStartFrame();
Chris@4 411
Chris@4 412 i = selections.end();
Chris@4 413 --i;
Chris@4 414 size_t rangeEnd = i->getEndFrame();
Chris@4 415
Chris@3 416 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@3 417 if (i->contains(bufferedFrame)) break;
Chris@3 418 }
Chris@3 419
Chris@3 420 size_t f = bufferedFrame;
Chris@3 421
Chris@4 422 // std::cerr << "getCurrentPlayingFrame: f=" << f << ", latency=" << latency << ", rangeEnd=" << rangeEnd << std::endl;
Chris@3 423
Chris@3 424 if (i == selections.end()) {
Chris@3 425 --i;
Chris@3 426 if (i->getEndFrame() + latency < f) {
Chris@4 427 // std::cerr << "framePlaying = " << framePlaying << ", rangeEnd = " << rangeEnd << std::endl;
Chris@4 428
Chris@5 429 if (!looping && (framePlaying > rangeEnd)) {
Chris@4 430 // std::cerr << "STOPPING" << std::endl;
Chris@4 431 stop();
Chris@4 432 return rangeEnd;
Chris@4 433 } else {
Chris@4 434 return framePlaying;
Chris@4 435 }
Chris@3 436 } else {
Chris@4 437 // std::cerr << "latency <- " << latency << "-(" << f << "-" << i->getEndFrame() << ")" << std::endl;
Chris@3 438 latency -= (f - i->getEndFrame());
Chris@3 439 f = i->getEndFrame();
Chris@3 440 }
Chris@3 441 }
Chris@3 442
Chris@4 443 // std::cerr << "i=(" << i->getStartFrame() << "," << i->getEndFrame() << ") f=" << f << ", latency=" << latency << std::endl;
Chris@3 444
Chris@3 445 while (latency > 0) {
Chris@3 446 size_t offset = f - i->getStartFrame();
Chris@3 447 if (offset >= latency) {
Chris@3 448 if (f > latency) {
Chris@3 449 framePlaying = f - latency;
Chris@3 450 } else {
Chris@3 451 framePlaying = 0;
Chris@3 452 }
Chris@3 453 break;
Chris@3 454 } else {
Chris@3 455 if (i == selections.begin()) {
Chris@5 456 if (looping) {
Chris@3 457 i = selections.end();
Chris@3 458 }
Chris@3 459 }
Chris@3 460 latency -= offset;
Chris@3 461 --i;
Chris@3 462 f = i->getEndFrame();
Chris@3 463 }
Chris@3 464 }
Chris@0 465
Chris@0 466 return framePlaying;
Chris@0 467 }
Chris@0 468
Chris@0 469 void
Chris@0 470 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@0 471 {
Chris@0 472 m_outputLeft = left;
Chris@0 473 m_outputRight = right;
Chris@0 474 }
Chris@0 475
Chris@0 476 bool
Chris@0 477 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@0 478 {
Chris@0 479 left = m_outputLeft;
Chris@0 480 right = m_outputRight;
Chris@0 481 return true;
Chris@0 482 }
Chris@0 483
Chris@0 484 void
Chris@0 485 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@0 486 {
Chris@0 487 m_targetSampleRate = sr;
Chris@1 488
Chris@1 489 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@1 490
Chris@1 491 int err = 0;
Chris@6 492 m_converter = src_new(SRC_SINC_BEST_QUALITY, m_sourceChannelCount, &err);
Chris@1 493 if (!m_converter) {
Chris@1 494 std::cerr
Chris@1 495 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@1 496 << src_strerror(err) << std::endl;
Chris@1 497 }
Chris@1 498
Chris@1 499 emit sampleRateMismatch(getSourceSampleRate(), getTargetSampleRate());
Chris@1 500 }
Chris@0 501 }
Chris@0 502
Chris@0 503 size_t
Chris@0 504 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@0 505 {
Chris@0 506 if (m_targetSampleRate) return m_targetSampleRate;
Chris@0 507 else return getSourceSampleRate();
Chris@0 508 }
Chris@0 509
Chris@0 510 size_t
Chris@0 511 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@0 512 {
Chris@6 513 return m_sourceChannelCount;
Chris@0 514 }
Chris@0 515
Chris@0 516 size_t
Chris@0 517 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@0 518 {
Chris@0 519 return m_sourceSampleRate;
Chris@0 520 }
Chris@0 521
Chris@0 522 AudioCallbackPlaySource::TimeStretcherData::TimeStretcherData(size_t channels,
Chris@0 523 size_t factor,
Chris@0 524 size_t blockSize) :
Chris@0 525 m_factor(factor),
Chris@0 526 m_blockSize(blockSize)
Chris@0 527 {
Chris@0 528 std::cerr << "TimeStretcherData::TimeStretcherData(" << channels << ", " << factor << ", " << blockSize << ")" << std::endl;
Chris@0 529
Chris@0 530 for (size_t ch = 0; ch < channels; ++ch) {
Chris@0 531 m_stretcher[ch] = StretcherBuffer
Chris@0 532 //!!! We really need to measure performance and work out
Chris@0 533 //what sort of quality level to use -- or at least to
Chris@0 534 //allow the user to configure it
Chris@0 535 (new IntegerTimeStretcher(factor, blockSize, 128),
Chris@0 536 new double[blockSize * factor]);
Chris@0 537 }
Chris@0 538 m_stretchInputBuffer = new double[blockSize];
Chris@0 539 }
Chris@0 540
Chris@0 541 AudioCallbackPlaySource::TimeStretcherData::~TimeStretcherData()
Chris@0 542 {
Chris@0 543 std::cerr << "IntegerTimeStretcher::~IntegerTimeStretcher" << std::endl;
Chris@0 544
Chris@0 545 while (!m_stretcher.empty()) {
Chris@0 546 delete m_stretcher.begin()->second.first;
Chris@0 547 delete[] m_stretcher.begin()->second.second;
Chris@0 548 m_stretcher.erase(m_stretcher.begin());
Chris@0 549 }
Chris@0 550 delete m_stretchInputBuffer;
Chris@0 551 }
Chris@0 552
Chris@0 553 IntegerTimeStretcher *
Chris@0 554 AudioCallbackPlaySource::TimeStretcherData::getStretcher(size_t channel)
Chris@0 555 {
Chris@0 556 return m_stretcher[channel].first;
Chris@0 557 }
Chris@0 558
Chris@0 559 double *
Chris@0 560 AudioCallbackPlaySource::TimeStretcherData::getOutputBuffer(size_t channel)
Chris@0 561 {
Chris@0 562 return m_stretcher[channel].second;
Chris@0 563 }
Chris@0 564
Chris@0 565 double *
Chris@0 566 AudioCallbackPlaySource::TimeStretcherData::getInputBuffer()
Chris@0 567 {
Chris@0 568 return m_stretchInputBuffer;
Chris@0 569 }
Chris@0 570
Chris@0 571 void
Chris@0 572 AudioCallbackPlaySource::TimeStretcherData::run(size_t channel)
Chris@0 573 {
Chris@0 574 getStretcher(channel)->process(getInputBuffer(),
Chris@0 575 getOutputBuffer(channel),
Chris@0 576 m_blockSize);
Chris@0 577 }
Chris@0 578
Chris@0 579 void
Chris@0 580 AudioCallbackPlaySource::setSlowdownFactor(size_t factor)
Chris@0 581 {
Chris@0 582 // Avoid locks -- create, assign, mark old one for scavenging
Chris@0 583 // later (as a call to getSourceSamples may still be using it)
Chris@0 584
Chris@0 585 TimeStretcherData *existingStretcher = m_timeStretcher;
Chris@0 586
Chris@0 587 if (existingStretcher && existingStretcher->getFactor() == factor) {
Chris@0 588 return;
Chris@0 589 }
Chris@0 590
Chris@0 591 if (factor > 1) {
Chris@0 592 TimeStretcherData *newStretcher = new TimeStretcherData
Chris@0 593 (getSourceChannelCount(), factor, getTargetBlockSize());
Chris@0 594 m_slowdownCounter = 0;
Chris@0 595 m_timeStretcher = newStretcher;
Chris@0 596 } else {
Chris@0 597 m_timeStretcher = 0;
Chris@0 598 }
Chris@0 599
Chris@0 600 if (existingStretcher) {
Chris@0 601 m_timeStretcherScavenger.claim(existingStretcher);
Chris@0 602 }
Chris@0 603 }
Chris@0 604
Chris@0 605 size_t
Chris@0 606 AudioCallbackPlaySource::getSourceSamples(size_t count, float **buffer)
Chris@0 607 {
Chris@0 608 if (!m_playing) {
Chris@0 609 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 610 for (size_t i = 0; i < count; ++i) {
Chris@0 611 buffer[ch][i] = 0.0;
Chris@0 612 }
Chris@0 613 }
Chris@0 614 return 0;
Chris@0 615 }
Chris@0 616
Chris@0 617 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 618
Chris@0 619 if (!timeStretcher || timeStretcher->getFactor() == 1) {
Chris@0 620
Chris@0 621 size_t got = 0;
Chris@0 622
Chris@0 623 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 624
Chris@6 625 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@0 626
Chris@6 627 if (rb) {
Chris@0 628
Chris@6 629 // this is marginally more likely to leave our channels in
Chris@6 630 // sync after a processing failure than just passing "count":
Chris@6 631 size_t request = count;
Chris@6 632 if (ch > 0) request = got;
Chris@6 633
Chris@6 634 got = rb->read(buffer[ch], request);
Chris@0 635
Chris@7 636 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@6 637 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@0 638 #endif
Chris@6 639 }
Chris@0 640
Chris@6 641 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@6 642 for (size_t i = got; i < count; ++i) {
Chris@6 643 buffer[ch][i] = 0.0;
Chris@6 644 }
Chris@0 645 }
Chris@0 646 }
Chris@0 647
Chris@0 648 m_condition.wakeAll();
Chris@0 649 return got;
Chris@0 650 }
Chris@0 651
Chris@0 652 if (m_slowdownCounter == 0) {
Chris@0 653
Chris@0 654 size_t got = 0;
Chris@0 655 double *ib = timeStretcher->getInputBuffer();
Chris@0 656
Chris@0 657 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 658
Chris@6 659 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@6 660
Chris@6 661 if (rb) {
Chris@6 662
Chris@6 663 size_t request = count;
Chris@6 664 if (ch > 0) request = got; // see above
Chris@6 665 got = rb->read(buffer[ch], request);
Chris@0 666
Chris@0 667 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@6 668 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", running time stretcher" << std::endl;
Chris@0 669 #endif
Chris@0 670
Chris@6 671 for (size_t i = 0; i < count; ++i) {
Chris@6 672 ib[i] = buffer[ch][i];
Chris@6 673 }
Chris@6 674
Chris@6 675 timeStretcher->run(ch);
Chris@0 676 }
Chris@0 677 }
Chris@0 678
Chris@0 679 } else if (m_slowdownCounter >= timeStretcher->getFactor()) {
Chris@0 680 // reset this in case the factor has changed leaving the
Chris@0 681 // counter out of range
Chris@0 682 m_slowdownCounter = 0;
Chris@0 683 }
Chris@0 684
Chris@0 685 for (size_t ch = 0; ch < getSourceChannelCount(); ++ch) {
Chris@0 686
Chris@0 687 double *ob = timeStretcher->getOutputBuffer(ch);
Chris@0 688
Chris@0 689 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 690 std::cerr << "AudioCallbackPlaySource::getSamples: Copying from (" << (m_slowdownCounter * count) << "," << count << ") to buffer" << std::endl;
Chris@0 691 #endif
Chris@0 692
Chris@0 693 for (size_t i = 0; i < count; ++i) {
Chris@0 694 buffer[ch][i] = ob[m_slowdownCounter * count + i];
Chris@0 695 }
Chris@0 696 }
Chris@0 697
Chris@7 698 //!!! if (m_slowdownCounter == 0) m_condition.wakeAll();
Chris@0 699 m_slowdownCounter = (m_slowdownCounter + 1) % timeStretcher->getFactor();
Chris@0 700 return count;
Chris@0 701 }
Chris@0 702
Chris@6 703 // Called from fill thread, m_playing true, mutex held
Chris@7 704 bool
Chris@0 705 AudioCallbackPlaySource::fillBuffers()
Chris@0 706 {
Chris@0 707 static float *tmp = 0;
Chris@0 708 static size_t tmpSize = 0;
Chris@0 709
Chris@0 710 size_t space = 0;
Chris@6 711 for (size_t c = 0; c < getSourceChannelCount(); ++c) {
Chris@6 712 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@6 713 if (wb) {
Chris@6 714 size_t spaceHere = wb->getWriteSpace();
Chris@6 715 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@6 716 }
Chris@0 717 }
Chris@0 718
Chris@7 719 if (space == 0) return false;
Chris@4 720
Chris@0 721 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 722 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@0 723 #endif
Chris@0 724
Chris@0 725 size_t f = m_bufferedToFrame;
Chris@0 726
Chris@0 727 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 728 std::cout << "buffered to " << f << " already" << std::endl;
Chris@0 729 #endif
Chris@0 730
Chris@0 731 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@1 732
Chris@1 733 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@1 734 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@1 735 #endif
Chris@1 736
Chris@0 737 size_t channels = getSourceChannelCount();
Chris@0 738 size_t orig = space;
Chris@0 739 size_t got = 0;
Chris@0 740
Chris@0 741 static float **bufferPtrs = 0;
Chris@0 742 static size_t bufferPtrCount = 0;
Chris@0 743
Chris@0 744 if (bufferPtrCount < channels) {
Chris@0 745 if (bufferPtrs) delete[] bufferPtrs;
Chris@0 746 bufferPtrs = new float *[channels];
Chris@0 747 bufferPtrCount = channels;
Chris@0 748 }
Chris@0 749
Chris@0 750 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@0 751
Chris@1 752 if (resample && !m_converter) {
Chris@1 753 static bool warned = false;
Chris@1 754 if (!warned) {
Chris@1 755 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@1 756 warned = true;
Chris@1 757 }
Chris@1 758 }
Chris@1 759
Chris@0 760 if (resample && m_converter) {
Chris@0 761
Chris@0 762 double ratio =
Chris@0 763 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@0 764 orig = size_t(orig / ratio + 0.1);
Chris@0 765
Chris@0 766 // orig must be a multiple of generatorBlockSize
Chris@0 767 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@7 768 if (orig == 0) return false;
Chris@0 769
Chris@0 770 size_t work = std::max(orig, space);
Chris@0 771
Chris@0 772 // We only allocate one buffer, but we use it in two halves.
Chris@0 773 // We place the non-interleaved values in the second half of
Chris@0 774 // the buffer (orig samples for channel 0, orig samples for
Chris@0 775 // channel 1 etc), and then interleave them into the first
Chris@0 776 // half of the buffer. Then we resample back into the second
Chris@0 777 // half (interleaved) and de-interleave the results back to
Chris@0 778 // the start of the buffer for insertion into the ringbuffers.
Chris@0 779 // What a faff -- especially as we've already de-interleaved
Chris@0 780 // the audio data from the source file elsewhere before we
Chris@0 781 // even reach this point.
Chris@0 782
Chris@0 783 if (tmpSize < channels * work * 2) {
Chris@0 784 delete[] tmp;
Chris@0 785 tmp = new float[channels * work * 2];
Chris@0 786 tmpSize = channels * work * 2;
Chris@0 787 }
Chris@0 788
Chris@0 789 float *nonintlv = tmp + channels * work;
Chris@0 790 float *intlv = tmp;
Chris@0 791 float *srcout = tmp + channels * work;
Chris@0 792
Chris@0 793 for (size_t c = 0; c < channels; ++c) {
Chris@0 794 for (size_t i = 0; i < orig; ++i) {
Chris@0 795 nonintlv[channels * i + c] = 0.0f;
Chris@0 796 }
Chris@0 797 }
Chris@0 798
Chris@3 799 for (size_t c = 0; c < channels; ++c) {
Chris@3 800 bufferPtrs[c] = nonintlv + c * orig;
Chris@3 801 }
Chris@0 802
Chris@6 803 got = mixModels(f, orig, bufferPtrs);
Chris@0 804
Chris@0 805 // and interleave into first half
Chris@0 806 for (size_t c = 0; c < channels; ++c) {
Chris@6 807 for (size_t i = 0; i < got; ++i) {
Chris@6 808 float sample = nonintlv[c * got + i];
Chris@0 809 intlv[channels * i + c] = sample;
Chris@0 810 }
Chris@0 811 }
Chris@0 812
Chris@0 813 SRC_DATA data;
Chris@0 814 data.data_in = intlv;
Chris@0 815 data.data_out = srcout;
Chris@6 816 data.input_frames = got;
Chris@0 817 data.output_frames = work;
Chris@0 818 data.src_ratio = ratio;
Chris@0 819 data.end_of_input = 0;
Chris@0 820
Chris@0 821 int err = src_process(m_converter, &data);
Chris@6 822 // size_t toCopy = size_t(work * ratio + 0.1);
Chris@6 823 size_t toCopy = size_t(got * ratio + 0.1);
Chris@6 824
Chris@0 825 if (err) {
Chris@0 826 std::cerr
Chris@0 827 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@0 828 << src_strerror(err) << std::endl;
Chris@0 829 //!!! Then what?
Chris@0 830 } else {
Chris@0 831 got = data.input_frames_used;
Chris@0 832 toCopy = data.output_frames_gen;
Chris@0 833 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 834 std::cerr << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@0 835 #endif
Chris@0 836 }
Chris@0 837
Chris@0 838 for (size_t c = 0; c < channels; ++c) {
Chris@0 839 for (size_t i = 0; i < toCopy; ++i) {
Chris@0 840 tmp[i] = srcout[channels * i + c];
Chris@0 841 }
Chris@6 842 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@6 843 if (wb) wb->write(tmp, toCopy);
Chris@0 844 }
Chris@3 845
Chris@3 846 m_bufferedToFrame = f;
Chris@0 847
Chris@0 848 } else {
Chris@0 849
Chris@0 850 // space must be a multiple of generatorBlockSize
Chris@0 851 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@7 852 if (space == 0) return false;
Chris@0 853
Chris@0 854 if (tmpSize < channels * space) {
Chris@0 855 delete[] tmp;
Chris@0 856 tmp = new float[channels * space];
Chris@0 857 tmpSize = channels * space;
Chris@0 858 }
Chris@0 859
Chris@0 860 for (size_t c = 0; c < channels; ++c) {
Chris@0 861
Chris@0 862 bufferPtrs[c] = tmp + c * space;
Chris@3 863
Chris@0 864 for (size_t i = 0; i < space; ++i) {
Chris@0 865 tmp[c * space + i] = 0.0f;
Chris@0 866 }
Chris@0 867 }
Chris@0 868
Chris@6 869 size_t got = mixModels(f, space, bufferPtrs);
Chris@0 870
Chris@0 871 for (size_t c = 0; c < channels; ++c) {
Chris@0 872
Chris@6 873 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@6 874 if (wb) wb->write(bufferPtrs[c], got);
Chris@0 875
Chris@0 876 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@6 877 if (wb)
Chris@6 878 std::cerr << "Wrote " << got << " frames for ch " << c << ", now "
Chris@6 879 << wb->getReadSpace() << " to read"
Chris@6 880 << std::endl;
Chris@0 881 #endif
Chris@0 882 }
Chris@3 883
Chris@3 884 m_bufferedToFrame = f;
Chris@3 885 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@0 886 }
Chris@7 887
Chris@7 888 return true;
Chris@3 889 }
Chris@3 890
Chris@6 891 size_t
Chris@3 892 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@3 893 {
Chris@3 894 size_t processed = 0;
Chris@3 895 size_t chunkStart = frame;
Chris@3 896 size_t chunkSize = count;
Chris@6 897 size_t selectionSize = 0;
Chris@3 898 size_t nextChunkStart = chunkStart + chunkSize;
Chris@0 899
Chris@5 900 bool looping = m_viewManager->getPlayLoopMode();
Chris@5 901 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@5 902 !m_viewManager->getSelections().empty());
Chris@3 903
Chris@3 904 static float **chunkBufferPtrs = 0;
Chris@3 905 static size_t chunkBufferPtrCount = 0;
Chris@3 906 size_t channels = getSourceChannelCount();
Chris@3 907
Chris@3 908 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@3 909 std::cerr << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@3 910 #endif
Chris@3 911
Chris@3 912 if (chunkBufferPtrCount < channels) {
Chris@3 913 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@3 914 chunkBufferPtrs = new float *[channels];
Chris@3 915 chunkBufferPtrCount = channels;
Chris@3 916 }
Chris@3 917
Chris@3 918 for (size_t c = 0; c < channels; ++c) {
Chris@3 919 chunkBufferPtrs[c] = buffers[c];
Chris@3 920 }
Chris@3 921
Chris@3 922 while (processed < count) {
Chris@3 923
Chris@3 924 chunkSize = count - processed;
Chris@3 925 nextChunkStart = chunkStart + chunkSize;
Chris@6 926 selectionSize = 0;
Chris@3 927
Chris@4 928 size_t fadeIn = 0, fadeOut = 0;
Chris@4 929
Chris@5 930 if (constrained) {
Chris@3 931
Chris@3 932 Selection selection =
Chris@3 933 m_viewManager->getContainingSelection(chunkStart, true);
Chris@3 934
Chris@3 935 if (selection.isEmpty()) {
Chris@5 936 if (looping) {
Chris@3 937 selection = *m_viewManager->getSelections().begin();
Chris@3 938 chunkStart = selection.getStartFrame();
Chris@4 939 fadeIn = 50;
Chris@3 940 }
Chris@3 941 }
Chris@3 942
Chris@3 943 if (selection.isEmpty()) {
Chris@3 944
Chris@3 945 chunkSize = 0;
Chris@3 946 nextChunkStart = chunkStart;
Chris@3 947
Chris@3 948 } else {
Chris@3 949
Chris@6 950 selectionSize =
Chris@6 951 selection.getEndFrame() -
Chris@6 952 selection.getStartFrame();
Chris@6 953
Chris@3 954 if (chunkStart < selection.getStartFrame()) {
Chris@3 955 chunkStart = selection.getStartFrame();
Chris@4 956 fadeIn = 50;
Chris@3 957 }
Chris@3 958
Chris@4 959 nextChunkStart = chunkStart + chunkSize;
Chris@4 960
Chris@6 961 if (nextChunkStart >= selection.getEndFrame()) {
Chris@4 962 nextChunkStart = selection.getEndFrame();
Chris@4 963 fadeOut = 50;
Chris@4 964 }
Chris@3 965
Chris@3 966 chunkSize = nextChunkStart - chunkStart;
Chris@3 967 }
Chris@4 968
Chris@5 969 } else if (looping && m_lastModelEndFrame > 0) {
Chris@4 970
Chris@4 971 if (chunkStart >= m_lastModelEndFrame) {
Chris@4 972 chunkStart = 0;
Chris@4 973 }
Chris@4 974 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@4 975 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@4 976 }
Chris@4 977 nextChunkStart = chunkStart + chunkSize;
Chris@3 978 }
Chris@3 979
Chris@6 980 // std::cerr << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@6 981
Chris@3 982 if (!chunkSize) {
Chris@3 983 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@3 984 std::cerr << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@3 985 #endif
Chris@3 986 // We need to maintain full buffers so that the other
Chris@3 987 // thread can tell where it's got to in the playback -- so
Chris@3 988 // return the full amount here
Chris@3 989 frame = frame + count;
Chris@6 990 return count;
Chris@3 991 }
Chris@3 992
Chris@3 993 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@3 994 std::cerr << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@3 995 #endif
Chris@3 996
Chris@3 997 size_t got = 0;
Chris@3 998
Chris@6 999 if (selectionSize < 100) {
Chris@4 1000 fadeIn = 0;
Chris@4 1001 fadeOut = 0;
Chris@6 1002 } else if (selectionSize < 300) {
Chris@4 1003 if (fadeIn > 0) fadeIn = 10;
Chris@4 1004 if (fadeOut > 0) fadeOut = 10;
Chris@4 1005 }
Chris@4 1006
Chris@4 1007 if (fadeIn > 0) {
Chris@4 1008 if (processed * 2 < fadeIn) {
Chris@4 1009 fadeIn = processed * 2;
Chris@4 1010 }
Chris@4 1011 }
Chris@4 1012
Chris@4 1013 if (fadeOut > 0) {
Chris@6 1014 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@6 1015 fadeOut = (count - processed - chunkSize) * 2;
Chris@4 1016 }
Chris@4 1017 }
Chris@4 1018
Chris@3 1019 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@3 1020 mi != m_models.end(); ++mi) {
Chris@3 1021
Chris@3 1022 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@4 1023 chunkSize, chunkBufferPtrs,
Chris@4 1024 fadeIn, fadeOut);
Chris@3 1025 }
Chris@3 1026
Chris@3 1027 for (size_t c = 0; c < channels; ++c) {
Chris@3 1028 chunkBufferPtrs[c] += chunkSize;
Chris@3 1029 }
Chris@3 1030
Chris@3 1031 processed += chunkSize;
Chris@3 1032 chunkStart = nextChunkStart;
Chris@3 1033 }
Chris@3 1034
Chris@3 1035 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@7 1036 std::cerr << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@3 1037 #endif
Chris@3 1038
Chris@3 1039 frame = nextChunkStart;
Chris@6 1040 return processed;
Chris@3 1041 }
Chris@0 1042
Chris@0 1043 void
Chris@0 1044 AudioCallbackPlaySource::AudioCallbackPlaySourceFillThread::run()
Chris@0 1045 {
Chris@0 1046 AudioCallbackPlaySource &s(m_source);
Chris@0 1047
Chris@0 1048 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1049 std::cerr << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@0 1050 #endif
Chris@0 1051
Chris@0 1052 s.m_mutex.lock();
Chris@0 1053
Chris@0 1054 bool previouslyPlaying = s.m_playing;
Chris@7 1055 bool work = false;
Chris@0 1056
Chris@0 1057 while (!s.m_exiting) {
Chris@0 1058
Chris@6 1059 if (s.m_readBuffers != s.m_writeBuffers) {
Chris@6 1060 s.m_bufferScavenger.claim(s.m_readBuffers);
Chris@6 1061 s.m_readBuffers = s.m_writeBuffers;
Chris@6 1062 std::cerr << "unified" << std::endl;
Chris@6 1063 }
Chris@6 1064
Chris@6 1065 s.m_bufferScavenger.scavenge();
Chris@0 1066 s.m_timeStretcherScavenger.scavenge();
Chris@0 1067
Chris@7 1068 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@7 1069
Chris@7 1070 s.m_mutex.unlock();
Chris@7 1071 s.m_mutex.lock();
Chris@7 1072
Chris@7 1073 } else {
Chris@7 1074
Chris@7 1075 float ms = 100;
Chris@7 1076 if (s.getSourceSampleRate() > 0) {
Chris@7 1077 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@7 1078 }
Chris@7 1079
Chris@7 1080 if (s.m_playing) ms /= 10;
Chris@7 1081
Chris@7 1082 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@7 1083 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@7 1084 #endif
Chris@7 1085
Chris@7 1086 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@0 1087 }
Chris@0 1088
Chris@0 1089 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1090 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@0 1091 #endif
Chris@0 1092
Chris@7 1093 work = false;
Chris@7 1094
Chris@0 1095 if (!s.getSourceSampleRate()) continue;
Chris@0 1096
Chris@0 1097 bool playing = s.m_playing;
Chris@0 1098
Chris@0 1099 if (playing && !previouslyPlaying) {
Chris@0 1100 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1101 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@0 1102 #endif
Chris@0 1103 for (size_t c = 0; c < s.getSourceChannelCount(); ++c) {
Chris@6 1104 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@6 1105 if (rb) rb->reset();
Chris@0 1106 }
Chris@0 1107 }
Chris@0 1108 previouslyPlaying = playing;
Chris@0 1109
Chris@7 1110 work = s.fillBuffers();
Chris@0 1111 }
Chris@0 1112
Chris@0 1113 s.m_mutex.unlock();
Chris@0 1114 }
Chris@0 1115
Chris@0 1116
Chris@0 1117
Chris@0 1118 #ifdef INCLUDE_MOCFILES
Chris@0 1119 #include "AudioCallbackPlaySource.moc.cpp"
Chris@0 1120 #endif
Chris@0 1121