Mercurial > hg > sv-dependency-builds
diff src/capnproto-git-20161025/doc/language.md @ 48:9530b331f8c1
Add Cap'n Proto source
author | Chris Cannam <cannam@all-day-breakfast.com> |
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date | Tue, 25 Oct 2016 11:17:01 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/capnproto-git-20161025/doc/language.md Tue Oct 25 11:17:01 2016 +0100 @@ -0,0 +1,788 @@ +--- +layout: page +title: Schema Language +--- + +# Schema Language + +Like Protocol Buffers and Thrift (but unlike JSON or MessagePack), Cap'n Proto messages are +strongly-typed and not self-describing. You must define your message structure in a special +language, then invoke the Cap'n Proto compiler (`capnp compile`) to generate source code to +manipulate that message type in your desired language. + +For example: + +{% highlight capnp %} +@0xdbb9ad1f14bf0b36; # unique file ID, generated by `capnp id` + +struct Person { + name @0 :Text; + birthdate @3 :Date; + + email @1 :Text; + phones @2 :List(PhoneNumber); + + struct PhoneNumber { + number @0 :Text; + type @1 :Type; + + enum Type { + mobile @0; + home @1; + work @2; + } + } +} + +struct Date { + year @0 :Int16; + month @1 :UInt8; + day @2 :UInt8; +} +{% endhighlight %} + +Some notes: + +* Types come after names. The name is by far the most important thing to see, especially when + quickly skimming, so we put it up front where it is most visible. Sorry, C got it wrong. +* The `@N` annotations show how the protocol evolved over time, so that the system can make sure + to maintain compatibility with older versions. Fields (and enumerants, and interface methods) + must be numbered consecutively starting from zero in the order in which they were added. In this + example, it looks like the `birthdate` field was added to the `Person` structure recently -- its + number is higher than the `email` and `phones` fields. Unlike Protobufs, you cannot skip numbers + when defining fields -- but there was never any reason to do so anyway. + +## Language Reference + +### Comments + +Comments are indicated by hash signs and extend to the end of the line: + +{% highlight capnp %} +# This is a comment. +{% endhighlight %} + +Comments meant as documentation should appear _after_ the declaration, either on the same line, or +on a subsequent line. Doc comments for aggregate definitions should appear on the line after the +opening brace. + +{% highlight capnp %} +struct Date { + # A standard Gregorian calendar date. + + year @0 :Int16; + # The year. Must include the century. + # Negative value indicates BC. + + month @1 :UInt8; # Month number, 1-12. + day @2 :UInt8; # Day number, 1-30. +} +{% endhighlight %} + +Placing the comment _after_ the declaration rather than before makes the code more readable, +especially when doc comments grow long. You almost always need to see the declaration before you +can start reading the comment. + +### Built-in Types + +The following types are automatically defined: + +* **Void:** `Void` +* **Boolean:** `Bool` +* **Integers:** `Int8`, `Int16`, `Int32`, `Int64` +* **Unsigned integers:** `UInt8`, `UInt16`, `UInt32`, `UInt64` +* **Floating-point:** `Float32`, `Float64` +* **Blobs:** `Text`, `Data` +* **Lists:** `List(T)` + +Notes: + +* The `Void` type has exactly one possible value, and thus can be encoded in zero bits. It is + rarely used, but can be useful as a union member. +* `Text` is always UTF-8 encoded and NUL-terminated. +* `Data` is a completely arbitrary sequence of bytes. +* `List` is a parameterized type, where the parameter is the element type. For example, + `List(Int32)`, `List(Person)`, and `List(List(Text))` are all valid. + +### Structs + +A struct has a set of named, typed fields, numbered consecutively starting from zero. + +{% highlight capnp %} +struct Person { + name @0 :Text; + email @1 :Text; +} +{% endhighlight %} + +Fields can have default values: + +{% highlight capnp %} +foo @0 :Int32 = 123; +bar @1 :Text = "blah"; +baz @2 :List(Bool) = [ true, false, false, true ]; +qux @3 :Person = (name = "Bob", email = "bob@example.com"); +corge @4 :Void = void; +grault @5 :Data = 0x"a1 40 33"; +{% endhighlight %} + +### Unions + +A union is two or more fields of a struct which are stored in the same location. Only one of +these fields can be set at a time, and a separate tag is maintained to track which one is +currently set. Unlike in C, unions are not types, they are simply properties of fields, therefore +union declarations do not look like types. + +{% highlight capnp %} +struct Person { + # ... + + employment :union { + unemployed @4 :Void; + employer @5 :Company; + school @6 :School; + selfEmployed @7 :Void; + # We assume that a person is only one of these. + } +} +{% endhighlight %} + +Additionally, unions can be unnamed. Each struct can contain no more than one unnamed union. Use +unnamed unions in cases where you would struggle to think of an appropriate name for the union, +because the union represents the main body of the struct. + +{% highlight capnp %} +struct Shape { + area @0 :Float64; + + union { + circle @1 :Float64; # radius + square @2 :Float64; # width + } +} +{% endhighlight %} + +Notes: + +* Unions members are numbered in the same number space as fields of the containing struct. + Remember that the purpose of the numbers is to indicate the evolution order of the + struct. The system needs to know when the union fields were declared relative to the non-union + fields. + +* Notice that we used the "useless" `Void` type here. We don't have any extra information to store + for the `unemployed` or `selfEmployed` cases, but we still want the union to distinguish these + states from others. + +* By default, when a struct is initialized, the lowest-numbered field in the union is "set". If + you do not want any field set by default, simply declare a field called "unset" and make it the + lowest-numbered field. + +* You can move an existing field into a new union without breaking compatibility with existing + data, as long as all of the other fields in the union are new. Since the existing field is + necessarily the lowest-numbered in the union, it will be the union's default field. + +**Wait, why aren't unions first-class types?** + +Requiring unions to be declared inside a struct, rather than living as free-standing types, has +some important advantages: + +* If unions were first-class types, then union members would clearly have to be numbered separately + from the containing type's fields. This means that the compiler, when deciding how to position + the union in its containing struct, would have to conservatively assume that any kind of new + field might be added to the union in the future. To support this, all unions would have to + be allocated as separate objects embedded by pointer, wasting space. + +* A free-standing union would be a liability for protocol evolution, because no additional data + can be attached to it later on. Consider, for example, a type which represents a parser token. + This type is naturally a union: it may be a keyword, identifier, numeric literal, quoted string, + etc. So the author defines it as a union, and the type is used widely. Later on, the developer + wants to attach information to the token indicating its line and column number in the source + file. Unfortunately, this is impossible without updating all users of the type, because the new + information ought to apply to _all_ token instances, not just specific members of the union. On + the other hand, if unions must be embedded within structs, it is always possible to add new + fields to the struct later on. + +* When evolving a protocol it is common to discover that some existing field really should have + been enclosed in a union, because new fields being added are mutually exclusive with it. With + Cap'n Proto's unions, it is actually possible to "retroactively unionize" such a field without + changing its layout. This allows you to continue being able to read old data without wasting + space when writing new data. This is only possible when unions are declared within their + containing struct. + +Cap'n Proto's unconventional approach to unions provides these advantages without any real down +side: where you would conventionally define a free-standing union type, in Cap'n Proto you +may simply define a struct type that contains only that union (probably unnamed), and you have +achieved the same effect. Thus, aside from being slightly unintuitive, it is strictly superior. + +### Groups + +A group is a set of fields that are encapsulated in their own scope. + +{% highlight capnp %} +struct Person { + # ... + + # Note: This is a terrible way to use groups, and meant + # only to demonstrate the syntax. + address :group { + houseNumber @8 :UInt32; + street @9 :Text; + city @10 :Text; + country @11 :Text; + } +} +{% endhighlight %} + +Interface-wise, the above group behaves as if you had defined a nested struct called `Address` and +then a field `address :Address`. However, a group is _not_ a separate object from its containing +struct: the fields are numbered in the same space as the containing struct's fields, and are laid +out exactly the same as if they hadn't been grouped at all. Essentially, a group is just a +namespace. + +Groups on their own (as in the above example) are useless, almost as much so as the `Void` type. +They become interesting when used together with unions. + +{% highlight capnp %} +struct Shape { + area @0 :Float64; + + union { + circle :group { + radius @1 :Float64; + } + rectangle :group { + width @2 :Float64; + height @3 :Float64; + } + } +} +{% endhighlight %} + +There are two main reason to use groups with unions: + +1. They are often more self-documenting. Notice that `radius` is now a member of `circle`, so + we don't need a comment to explain that the value of `circle` is its radius. +2. You can add additional members later on, without breaking compatibility. Notice how we upgraded + `square` to `rectangle` above, adding a `height` field. This definition is actually + wire-compatible with the previous version of the `Shape` example from the "union" section + (aside from the fact that `height` will always be zero when reading old data -- hey, it's not + a perfect example). In real-world use, it is common to realize after the fact that you need to + add some information to a struct that only applies when one particular union field is set. + Without the ability to upgrade to a group, you would have to define the new field separately, + and have it waste space when not relevant. + +Note that a named union is actually exactly equivalent to a named group containing an unnamed +union. + +**Wait, weren't groups considered a misfeature in Protobufs? Why did you do this again?** + +They are useful in unions, which Protobufs did not have. Meanwhile, you cannot have a "repeated +group" in Cap'n Proto, which was the case that got into the most trouble with Protobufs. + +### Dynamically-typed Fields + +A struct may have a field with type `AnyPointer`. This field's value can be of any pointer type -- +i.e. any struct, interface, list, or blob. This is essentially like a `void*` in C. + +See also [generics](#generic-types). + +### Enums + +An enum is a type with a small finite set of symbolic values. + +{% highlight capnp %} +enum Rfc3092Variable { + foo @0; + bar @1; + baz @2; + qux @3; + # ... +} +{% endhighlight %} + +Like fields, enumerants must be numbered sequentially starting from zero. In languages where +enums have numeric values, these numbers will be used, but in general Cap'n Proto enums should not +be considered numeric. + +### Interfaces + +An interface has a collection of methods, each of which takes some parameters and return some +results. Like struct fields, methods are numbered. Interfaces support inheritance, including +multiple inheritance. + +{% highlight capnp %} +interface Node { + isDirectory @0 () -> (result :Bool); +} + +interface Directory extends(Node) { + list @0 () -> (list :List(Entry)); + struct Entry { + name @0 :Text; + node @1 :Node; + } + + create @1 (name :Text) -> (file :File); + mkdir @2 (name :Text) -> (directory :Directory); + open @3 (name :Text) -> (node :Node); + delete @4 (name :Text); + link @5 (name :Text, node :Node); +} + +interface File extends(Node) { + size @0 () -> (size :UInt64); + read @1 (startAt :UInt64 = 0, amount :UInt64 = 0xffffffffffffffff) + -> (data :Data); + # Default params = read entire file. + + write @2 (startAt :UInt64, data :Data); + truncate @3 (size :UInt64); +} +{% endhighlight %} + +Notice something interesting here: `Node`, `Directory`, and `File` are interfaces, but several +methods take these types as parameters or return them as results. `Directory.Entry` is a struct, +but it contains a `Node`, which is an interface. Structs (and primitive types) are passed over RPC +by value, but interfaces are passed by reference. So when `Directory.list` is called remotely, the +content of a `List(Entry)` (including the text of each `name`) is transmitted back, but for the +`node` field, only a reference to some remote `Node` object is sent. + +When an address of an object is transmitted, the RPC system automatically manages making sure that +the recipient gets permission to call the addressed object -- because if the recipient wasn't +meant to have access, the sender shouldn't have sent the reference in the first place. This makes +it very easy to develop secure protocols with Cap'n Proto -- you almost don't need to think about +access control at all. This feature is what makes Cap'n Proto a "capability-based" RPC system -- a +reference to an object inherently represents a "capability" to access it. + +### Generic Types + +A struct or interface type may be parameterized, making it "generic". For example, this is useful +for defining type-safe containers: + +{% highlight capnp %} +struct Map(Key, Value) { + entries @0 :List(Entry); + struct Entry { + key @0 :Key; + value @1 :Value; + } +} + +struct People { + byName @0 :Map(Text, Person); + # Maps names to Person instances. +} +{% endhighlight %} + +Cap'n Proto generics work very similarly to Java generics or C++ templates. Some notes: + +* Only pointer types (structs, lists, blobs, and interfaces) can be used as generic parameters, + much like in Java. This is a pragmatic limitation: allowing parameters to have non-pointer types + would mean that different parameterizations of a struct could have completely different layouts, + which would excessively complicate the Cap'n Proto implementation. + +* A type declaration nested inside a generic type may use the type parameters of the outer type, + as you can see in the example above. This differs from Java, but matches C++. If you want to + refer to a nested type from outside the outer type, you must specify the parameters on the outer + type, not the inner. For example, `Map(Text, Person).Entry` is a valid type; + `Map.Entry(Text, Person)` is NOT valid. (Of course, an inner type may declare additional generic + parameters.) + +* If you refer to a generic type but omit its parameters (e.g. declare a field of type `Map` rather + than `Map(T, U)`), it is as if you specified `AnyPointer` for each parameter. Note that such + a type is wire-compatible with any specific parameterization, so long as you interpret the + `AnyPointer`s as the correct type at runtime. + +* Relatedly, it is safe to cast an generic interface of a specific parameterization to a generic + interface where all parameters are `AnyPointer` and vice versa, as long as the `AnyPointer`s are + treated as the correct type at runtime. This means that e.g. you can implement a server in a + generic way that is correct for all parameterizations but call it from clients using a specific + parameterization. + +* The encoding of a generic type is exactly the same as the encoding of a type produced by + substituting the type parameters manually. For example, `Map(Text, Person)` is encoded exactly + the same as: + + <div>{% highlight capnp %} + struct PersonMap { + # Encoded the same as Map(Text, Person). + entries @0 :List(Entry); + struct Entry { + key @0 :Text; + value @1 :Person; + } + } + {% endhighlight %} + </div> + + Therefore, it is possible to upgrade non-generic types to generic types while retaining + backwards-compatibility. + +* Similarly, a generic interface's protocol is exactly the same as the interface obtained by + manually substituting the generic parameters. + +### Generic Methods + +Interface methods may also have "implicit" generic parameters that apply to a particular method +call. This commonly applies to "factory" methods. For example: + +{% highlight capnp %} +interface Assignable(T) { + # A generic interface, with non-generic methods. + get @0 () -> (value :T); + set @1 (value :T) -> (); +} + +interface AssignableFactory { + newAssignable @0 [T] (initialValue :T) + -> (assignable :Assignable(T)); + # A generic method. +} +{% endhighlight %} + +Here, the method `newAssignable()` is generic. The return type of the method depends on the input +type. + +Ideally, calls to a generic method should not have to explicitly specify the method's type +parameters, because they should be inferred from the types of the method's regular parameters. +However, this may not always be possible; it depends on the programming language and API details. + +Note that if a method's generic parameter is used only in its returns, not its parameters, then +this implies that the returned value is appropriate for any parameterization. For example: + +{% highlight capnp %} +newUnsetAssignable @1 [T] () -> (assignable :Assignable(T)); +# Create a new assignable. `get()` on the returned object will +# throw an exception until `set()` has been called at least once. +{% endhighlight %} + +Because of the way this method is designed, the returned `Assignable` is initially valid for any +`T`. Effectively, it doesn't take on a type until the first time `set()` is called, and then `T` +retroactively becomes the type of value passed to `set()`. + +In contrast, if it's the case that the returned type is unknown, then you should NOT declare it +as generic. Instead, use `AnyPointer`, or omit a type's parameters (since they default to +`AnyPointer`). For example: + +{% highlight capnp %} +getNamedAssignable @2 (name :Text) -> (assignable :Assignable); +# Get the `Assignable` with the given name. It is the +# responsibility of the caller to keep track of the type of each +# named `Assignable` and cast the returned object appropriately. +{% endhighlight %} + +Here, we omitted the parameters to `Assignable` in the return type, because the returned object +has a specific type parameterization but it is not locally knowable. + +### Constants + +You can define constants in Cap'n Proto. These don't affect what is sent on the wire, but they +will be included in the generated code, and can be [evaluated using the `capnp` +tool](capnp-tool.html#evaluating-constants). + +{% highlight capnp %} +const pi :Float32 = 3.14159; +const bob :Person = (name = "Bob", email = "bob@example.com"); +const secret :Data = 0x"9f98739c2b53835e 6720a00907abd42f"; +{% endhighlight %} + +Additionally, you may refer to a constant inside another value (e.g. another constant, or a default +value of a field). + +{% highlight capnp %} +const foo :Int32 = 123; +const bar :Text = "Hello"; +const baz :SomeStruct = (id = .foo, message = .bar); +{% endhighlight %} + +Note that when substituting a constant into another value, the constant's name must be qualified +with its scope. E.g. if a constant `qux` is declared nested in a type `Corge`, it would need to +be referenced as `Corge.qux` rather than just `qux`, even when used within the `Corge` scope. +Constants declared at the top-level scope are prefixed just with `.`. This rule helps to make it +clear that the name refers to a user-defined constant, rather than a literal value (like `true` or +`inf`) or an enum value. + +### Nesting, Scope, and Aliases + +You can nest constant, alias, and type definitions inside structs and interfaces (but not enums). +This has no effect on any definition involved except to define the scope of its name. So in Java +terms, inner classes are always "static". To name a nested type from another scope, separate the +path with `.`s. + +{% highlight capnp %} +struct Foo { + struct Bar { + #... + } + bar @0 :Bar; +} + +struct Baz { + bar @0 :Foo.Bar; +} +{% endhighlight %} + +If typing long scopes becomes cumbersome, you can use `using` to declare an alias. + +{% highlight capnp %} +struct Qux { + using Foo.Bar; + bar @0 :Bar; +} + +struct Corge { + using T = Foo.Bar; + bar @0 :T; +} +{% endhighlight %} + +### Imports + +An `import` expression names the scope of some other file: + +{% highlight capnp %} +struct Foo { + # Use type "Baz" defined in bar.capnp. + baz @0 :import "bar.capnp".Baz; +} +{% endhighlight %} + +Of course, typically it's more readable to define an alias: + +{% highlight capnp %} +using Bar = import "bar.capnp"; + +struct Foo { + # Use type "Baz" defined in bar.capnp. + baz @0 :Bar.Baz; +} +{% endhighlight %} + +Or even: + +{% highlight capnp %} +using import "bar.capnp".Baz; + +struct Foo { + baz @0 :Baz; +} +{% endhighlight %} + +The above imports specify relative paths. If the path begins with a `/`, it is absolute -- in +this case, the `capnp` tool searches for the file in each of the search path directories specified +with `-I`. + +### Annotations + +Sometimes you want to attach extra information to parts of your protocol that isn't part of the +Cap'n Proto language. This information might control details of a particular code generator, or +you might even read it at run time to assist in some kind of dynamic message processing. For +example, you might create a field annotation which means "hide from the public", and when you send +a message to an external user, you might invoke some code first that iterates over your message and +removes all of these hidden fields. + +You may declare annotations and use them like so: + +{% highlight capnp %} +# Declare an annotation 'foo' which applies to struct and enum types. +annotation foo(struct, enum) :Text; + +# Apply 'foo' to to MyType. +struct MyType $foo("bar") { + # ... +} +{% endhighlight %} + +The possible targets for an annotation are: `file`, `struct`, `field`, `union`, `enum`, `enumerant`, +`interface`, `method`, `parameter`, `annotation`, `const`. You may also specify `*` to cover them +all. + +{% highlight capnp %} +# 'baz' can annotate anything! +annotation baz(*) :Int32; + +$baz(1); # Annotate the file. + +struct MyStruct $baz(2) { + myField @0 :Text = "default" $baz(3); + myUnion :union $baz(4) { + # ... + } +} + +enum MyEnum $baz(5) { + myEnumerant @0 $baz(6); +} + +interface MyInterface $baz(7) { + myMethod @0 (myParam :Text $baz(9)) -> () $baz(8); +} + +annotation myAnnotation(struct) :Int32 $baz(10); +const myConst :Int32 = 123 $baz(11); +{% endhighlight %} + +`Void` annotations can omit the value. Struct-typed annotations are also allowed. Tip: If +you want an annotation to have a default value, declare it as a struct with a single field with +a default value. + +{% highlight capnp %} +annotation qux(struct, field) :Void; + +struct MyStruct $qux { + string @0 :Text $qux; + number @1 :Int32 $qux; +} + +annotation corge(file) :MyStruct; + +$corge(string = "hello", number = 123); + +struct Grault { + value @0 :Int32 = 123; +} + +annotation grault(file) :Grault; + +$grault(); # value defaults to 123 +$grault(value = 456); +{% endhighlight %} + +### Unique IDs + +A Cap'n Proto file must have a unique 64-bit ID, and each type and annotation defined therein may +also have an ID. Use `capnp id` to generate a new ID randomly. ID specifications begin with `@`: + +{% highlight capnp %} +# file ID +@0xdbb9ad1f14bf0b36; + +struct Foo @0x8db435604d0d3723 { + # ... +} + +enum Bar @0xb400f69b5334aab3 { + # ... +} + +interface Baz @0xf7141baba3c12691 { + # ... +} + +annotation qux @0xf8a1bedf44c89f00 (field) :Text; +{% endhighlight %} + +If you omit the ID for a type or annotation, one will be assigned automatically. This default +ID is derived by taking the first 8 bytes of the MD5 hash of the parent scope's ID concatenated +with the declaration's name (where the "parent scope" is the file for top-level declarations, or +the outer type for nested declarations). You can see the automatically-generated IDs by "compiling" +your file with the `-ocapnp` flag, which echos the schema back to the terminal annotated with +extra information, e.g. `capnp compile -ocapnp myschema.capnp`. In general, you would only specify +an explicit ID for a declaration if that declaration has been renamed or moved and you want the ID +to stay the same for backwards-compatibility. + +IDs exist to provide a relatively short yet unambiguous way to refer to a type or annotation from +another context. They may be used for representing schemas, for tagging dynamically-typed fields, +etc. Most languages prefer instead to define a symbolic global namespace e.g. full of "packages", +but this would have some important disadvantages in the context of Cap'n Proto: + +* Programmers often feel the need to change symbolic names and organization in order to make their + code cleaner, but the renamed code should still work with existing encoded data. +* It's easy for symbolic names to collide, and these collisions could be hard to detect in a large + distributed system with many different binaries using different versions of protocols. +* Fully-qualified type names may be large and waste space when transmitted on the wire. + +Note that IDs are 64-bit (actually, 63-bit, as the first bit is always 1). Random collisions +are possible, but unlikely -- there would have to be on the order of a billion types before this +becomes a real concern. Collisions from misuse (e.g. copying an example without changing the ID) +are much more likely. + +## Evolving Your Protocol + +A protocol can be changed in the following ways without breaking backwards-compatibility, and +without changing the [canonical](encoding.html#canonicalization) encoding of a message: + +* New types, constants, and aliases can be added anywhere, since they obviously don't affect the + encoding of any existing type. + +* New fields, enumerants, and methods may be added to structs, enums, and interfaces, respectively, + as long as each new member's number is larger than all previous members. Similarly, new fields + may be added to existing groups and unions. + +* New parameters may be added to a method. The new parameters must be added to the end of the + parameter list and must have default values. + +* Members can be re-arranged in the source code, so long as their numbers stay the same. + +* Any symbolic name can be changed, as long as the type ID / ordinal numbers stay the same. Note + that type declarations have an implicit ID generated based on their name and parent's ID, but + you can use `capnp compile -ocapnp myschema.capnp` to find out what that number is, and then + declare it explicitly after your rename. + +* Type definitions can be moved to different scopes, as long as the type ID is declared + explicitly. + +* A field can be moved into a group or a union, as long as the group/union and all other fields + within it are new. In other words, a field can be replaced with a group or union containing an + equivalent field and some new fields. + +* A non-generic type can be made [generic](#generic-types), and new generic parameters may be + added to an existing generic type. Other types used inside the body of the newly-generic type can + be replaced with the new generic parameter so long as all existing users of the type are updated + to bind that generic parameter to the type it replaced. For example: + + <div>{% highlight capnp %} + struct Map { + entries @0 :List(Entry); + struct Entry { + key @0 :Text; + value @1 :Text; + } + } + {% endhighlight %} + </div> + + Can change to: + + <div>{% highlight capnp %} + struct Map(Key, Value) { + entries @0 :List(Entry); + struct Entry { + key @0 :Key; + value @1 :Value; + } + } + {% endhighlight %} + </div> + + As long as all existing uses of `Map` are replaced with `Map(Text, Text)` (and any uses of + `Map.Entry` are replaced with `Map(Text, Text).Entry`). + + (This rule applies analogously to generic methods.) + +The following changes are backwards-compatible but may change the canonical encoding of a message. +Apps that rely on canonicalization (such as some cryptographic protocols) should avoid changes in +this list, but most apps can safely use them: + +* A field of type `List(T)`, where `T` is a primitive type, blob, or list, may be changed to type + `List(U)`, where `U` is a struct type whose `@0` field is of type `T`. This rule is useful when + you realize too late that you need to attach some extra data to each element of your list. + Without this rule, you would be stuck defining parallel lists, which are ugly and error-prone. + As a special exception to this rule, `List(Bool)` may **not** be upgraded to a list of structs, + because implementing this for bit lists has proven unreasonably expensive. + +Any change not listed above should be assumed NOT to be safe. In particular: + +* You cannot change a field, method, or enumerant's number. +* You cannot change a field or method parameter's type or default value. +* You cannot change a type's ID. +* You cannot change the name of a type that doesn't have an explicit ID, as the implicit ID is + generated based in part on the type name. +* You cannot move a type to a different scope or file unless it has an explicit ID, as the implicit + ID is based in part on the scope's ID. +* You cannot move an existing field into or out of an existing union, nor can you form a new union + containing more than one existing field. + +Also, these rules only apply to the Cap'n Proto native encoding. It is sometimes useful to +transcode Cap'n Proto types to other formats, like JSON, which may have different rules (e.g., +field names cannot change in JSON).