comparison src/capnproto-git-20161025/doc/language.md @ 48:9530b331f8c1

Add Cap'n Proto source
author Chris Cannam <cannam@all-day-breakfast.com>
date Tue, 25 Oct 2016 11:17:01 +0100
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1 ---
2 layout: page
3 title: Schema Language
4 ---
5
6 # Schema Language
7
8 Like Protocol Buffers and Thrift (but unlike JSON or MessagePack), Cap'n Proto messages are
9 strongly-typed and not self-describing. You must define your message structure in a special
10 language, then invoke the Cap'n Proto compiler (`capnp compile`) to generate source code to
11 manipulate that message type in your desired language.
12
13 For example:
14
15 {% highlight capnp %}
16 @0xdbb9ad1f14bf0b36; # unique file ID, generated by `capnp id`
17
18 struct Person {
19 name @0 :Text;
20 birthdate @3 :Date;
21
22 email @1 :Text;
23 phones @2 :List(PhoneNumber);
24
25 struct PhoneNumber {
26 number @0 :Text;
27 type @1 :Type;
28
29 enum Type {
30 mobile @0;
31 home @1;
32 work @2;
33 }
34 }
35 }
36
37 struct Date {
38 year @0 :Int16;
39 month @1 :UInt8;
40 day @2 :UInt8;
41 }
42 {% endhighlight %}
43
44 Some notes:
45
46 * Types come after names. The name is by far the most important thing to see, especially when
47 quickly skimming, so we put it up front where it is most visible. Sorry, C got it wrong.
48 * The `@N` annotations show how the protocol evolved over time, so that the system can make sure
49 to maintain compatibility with older versions. Fields (and enumerants, and interface methods)
50 must be numbered consecutively starting from zero in the order in which they were added. In this
51 example, it looks like the `birthdate` field was added to the `Person` structure recently -- its
52 number is higher than the `email` and `phones` fields. Unlike Protobufs, you cannot skip numbers
53 when defining fields -- but there was never any reason to do so anyway.
54
55 ## Language Reference
56
57 ### Comments
58
59 Comments are indicated by hash signs and extend to the end of the line:
60
61 {% highlight capnp %}
62 # This is a comment.
63 {% endhighlight %}
64
65 Comments meant as documentation should appear _after_ the declaration, either on the same line, or
66 on a subsequent line. Doc comments for aggregate definitions should appear on the line after the
67 opening brace.
68
69 {% highlight capnp %}
70 struct Date {
71 # A standard Gregorian calendar date.
72
73 year @0 :Int16;
74 # The year. Must include the century.
75 # Negative value indicates BC.
76
77 month @1 :UInt8; # Month number, 1-12.
78 day @2 :UInt8; # Day number, 1-30.
79 }
80 {% endhighlight %}
81
82 Placing the comment _after_ the declaration rather than before makes the code more readable,
83 especially when doc comments grow long. You almost always need to see the declaration before you
84 can start reading the comment.
85
86 ### Built-in Types
87
88 The following types are automatically defined:
89
90 * **Void:** `Void`
91 * **Boolean:** `Bool`
92 * **Integers:** `Int8`, `Int16`, `Int32`, `Int64`
93 * **Unsigned integers:** `UInt8`, `UInt16`, `UInt32`, `UInt64`
94 * **Floating-point:** `Float32`, `Float64`
95 * **Blobs:** `Text`, `Data`
96 * **Lists:** `List(T)`
97
98 Notes:
99
100 * The `Void` type has exactly one possible value, and thus can be encoded in zero bits. It is
101 rarely used, but can be useful as a union member.
102 * `Text` is always UTF-8 encoded and NUL-terminated.
103 * `Data` is a completely arbitrary sequence of bytes.
104 * `List` is a parameterized type, where the parameter is the element type. For example,
105 `List(Int32)`, `List(Person)`, and `List(List(Text))` are all valid.
106
107 ### Structs
108
109 A struct has a set of named, typed fields, numbered consecutively starting from zero.
110
111 {% highlight capnp %}
112 struct Person {
113 name @0 :Text;
114 email @1 :Text;
115 }
116 {% endhighlight %}
117
118 Fields can have default values:
119
120 {% highlight capnp %}
121 foo @0 :Int32 = 123;
122 bar @1 :Text = "blah";
123 baz @2 :List(Bool) = [ true, false, false, true ];
124 qux @3 :Person = (name = "Bob", email = "bob@example.com");
125 corge @4 :Void = void;
126 grault @5 :Data = 0x"a1 40 33";
127 {% endhighlight %}
128
129 ### Unions
130
131 A union is two or more fields of a struct which are stored in the same location. Only one of
132 these fields can be set at a time, and a separate tag is maintained to track which one is
133 currently set. Unlike in C, unions are not types, they are simply properties of fields, therefore
134 union declarations do not look like types.
135
136 {% highlight capnp %}
137 struct Person {
138 # ...
139
140 employment :union {
141 unemployed @4 :Void;
142 employer @5 :Company;
143 school @6 :School;
144 selfEmployed @7 :Void;
145 # We assume that a person is only one of these.
146 }
147 }
148 {% endhighlight %}
149
150 Additionally, unions can be unnamed. Each struct can contain no more than one unnamed union. Use
151 unnamed unions in cases where you would struggle to think of an appropriate name for the union,
152 because the union represents the main body of the struct.
153
154 {% highlight capnp %}
155 struct Shape {
156 area @0 :Float64;
157
158 union {
159 circle @1 :Float64; # radius
160 square @2 :Float64; # width
161 }
162 }
163 {% endhighlight %}
164
165 Notes:
166
167 * Unions members are numbered in the same number space as fields of the containing struct.
168 Remember that the purpose of the numbers is to indicate the evolution order of the
169 struct. The system needs to know when the union fields were declared relative to the non-union
170 fields.
171
172 * Notice that we used the "useless" `Void` type here. We don't have any extra information to store
173 for the `unemployed` or `selfEmployed` cases, but we still want the union to distinguish these
174 states from others.
175
176 * By default, when a struct is initialized, the lowest-numbered field in the union is "set". If
177 you do not want any field set by default, simply declare a field called "unset" and make it the
178 lowest-numbered field.
179
180 * You can move an existing field into a new union without breaking compatibility with existing
181 data, as long as all of the other fields in the union are new. Since the existing field is
182 necessarily the lowest-numbered in the union, it will be the union's default field.
183
184 **Wait, why aren't unions first-class types?**
185
186 Requiring unions to be declared inside a struct, rather than living as free-standing types, has
187 some important advantages:
188
189 * If unions were first-class types, then union members would clearly have to be numbered separately
190 from the containing type's fields. This means that the compiler, when deciding how to position
191 the union in its containing struct, would have to conservatively assume that any kind of new
192 field might be added to the union in the future. To support this, all unions would have to
193 be allocated as separate objects embedded by pointer, wasting space.
194
195 * A free-standing union would be a liability for protocol evolution, because no additional data
196 can be attached to it later on. Consider, for example, a type which represents a parser token.
197 This type is naturally a union: it may be a keyword, identifier, numeric literal, quoted string,
198 etc. So the author defines it as a union, and the type is used widely. Later on, the developer
199 wants to attach information to the token indicating its line and column number in the source
200 file. Unfortunately, this is impossible without updating all users of the type, because the new
201 information ought to apply to _all_ token instances, not just specific members of the union. On
202 the other hand, if unions must be embedded within structs, it is always possible to add new
203 fields to the struct later on.
204
205 * When evolving a protocol it is common to discover that some existing field really should have
206 been enclosed in a union, because new fields being added are mutually exclusive with it. With
207 Cap'n Proto's unions, it is actually possible to "retroactively unionize" such a field without
208 changing its layout. This allows you to continue being able to read old data without wasting
209 space when writing new data. This is only possible when unions are declared within their
210 containing struct.
211
212 Cap'n Proto's unconventional approach to unions provides these advantages without any real down
213 side: where you would conventionally define a free-standing union type, in Cap'n Proto you
214 may simply define a struct type that contains only that union (probably unnamed), and you have
215 achieved the same effect. Thus, aside from being slightly unintuitive, it is strictly superior.
216
217 ### Groups
218
219 A group is a set of fields that are encapsulated in their own scope.
220
221 {% highlight capnp %}
222 struct Person {
223 # ...
224
225 # Note: This is a terrible way to use groups, and meant
226 # only to demonstrate the syntax.
227 address :group {
228 houseNumber @8 :UInt32;
229 street @9 :Text;
230 city @10 :Text;
231 country @11 :Text;
232 }
233 }
234 {% endhighlight %}
235
236 Interface-wise, the above group behaves as if you had defined a nested struct called `Address` and
237 then a field `address :Address`. However, a group is _not_ a separate object from its containing
238 struct: the fields are numbered in the same space as the containing struct's fields, and are laid
239 out exactly the same as if they hadn't been grouped at all. Essentially, a group is just a
240 namespace.
241
242 Groups on their own (as in the above example) are useless, almost as much so as the `Void` type.
243 They become interesting when used together with unions.
244
245 {% highlight capnp %}
246 struct Shape {
247 area @0 :Float64;
248
249 union {
250 circle :group {
251 radius @1 :Float64;
252 }
253 rectangle :group {
254 width @2 :Float64;
255 height @3 :Float64;
256 }
257 }
258 }
259 {% endhighlight %}
260
261 There are two main reason to use groups with unions:
262
263 1. They are often more self-documenting. Notice that `radius` is now a member of `circle`, so
264 we don't need a comment to explain that the value of `circle` is its radius.
265 2. You can add additional members later on, without breaking compatibility. Notice how we upgraded
266 `square` to `rectangle` above, adding a `height` field. This definition is actually
267 wire-compatible with the previous version of the `Shape` example from the "union" section
268 (aside from the fact that `height` will always be zero when reading old data -- hey, it's not
269 a perfect example). In real-world use, it is common to realize after the fact that you need to
270 add some information to a struct that only applies when one particular union field is set.
271 Without the ability to upgrade to a group, you would have to define the new field separately,
272 and have it waste space when not relevant.
273
274 Note that a named union is actually exactly equivalent to a named group containing an unnamed
275 union.
276
277 **Wait, weren't groups considered a misfeature in Protobufs? Why did you do this again?**
278
279 They are useful in unions, which Protobufs did not have. Meanwhile, you cannot have a "repeated
280 group" in Cap'n Proto, which was the case that got into the most trouble with Protobufs.
281
282 ### Dynamically-typed Fields
283
284 A struct may have a field with type `AnyPointer`. This field's value can be of any pointer type --
285 i.e. any struct, interface, list, or blob. This is essentially like a `void*` in C.
286
287 See also [generics](#generic-types).
288
289 ### Enums
290
291 An enum is a type with a small finite set of symbolic values.
292
293 {% highlight capnp %}
294 enum Rfc3092Variable {
295 foo @0;
296 bar @1;
297 baz @2;
298 qux @3;
299 # ...
300 }
301 {% endhighlight %}
302
303 Like fields, enumerants must be numbered sequentially starting from zero. In languages where
304 enums have numeric values, these numbers will be used, but in general Cap'n Proto enums should not
305 be considered numeric.
306
307 ### Interfaces
308
309 An interface has a collection of methods, each of which takes some parameters and return some
310 results. Like struct fields, methods are numbered. Interfaces support inheritance, including
311 multiple inheritance.
312
313 {% highlight capnp %}
314 interface Node {
315 isDirectory @0 () -> (result :Bool);
316 }
317
318 interface Directory extends(Node) {
319 list @0 () -> (list :List(Entry));
320 struct Entry {
321 name @0 :Text;
322 node @1 :Node;
323 }
324
325 create @1 (name :Text) -> (file :File);
326 mkdir @2 (name :Text) -> (directory :Directory);
327 open @3 (name :Text) -> (node :Node);
328 delete @4 (name :Text);
329 link @5 (name :Text, node :Node);
330 }
331
332 interface File extends(Node) {
333 size @0 () -> (size :UInt64);
334 read @1 (startAt :UInt64 = 0, amount :UInt64 = 0xffffffffffffffff)
335 -> (data :Data);
336 # Default params = read entire file.
337
338 write @2 (startAt :UInt64, data :Data);
339 truncate @3 (size :UInt64);
340 }
341 {% endhighlight %}
342
343 Notice something interesting here: `Node`, `Directory`, and `File` are interfaces, but several
344 methods take these types as parameters or return them as results. `Directory.Entry` is a struct,
345 but it contains a `Node`, which is an interface. Structs (and primitive types) are passed over RPC
346 by value, but interfaces are passed by reference. So when `Directory.list` is called remotely, the
347 content of a `List(Entry)` (including the text of each `name`) is transmitted back, but for the
348 `node` field, only a reference to some remote `Node` object is sent.
349
350 When an address of an object is transmitted, the RPC system automatically manages making sure that
351 the recipient gets permission to call the addressed object -- because if the recipient wasn't
352 meant to have access, the sender shouldn't have sent the reference in the first place. This makes
353 it very easy to develop secure protocols with Cap'n Proto -- you almost don't need to think about
354 access control at all. This feature is what makes Cap'n Proto a "capability-based" RPC system -- a
355 reference to an object inherently represents a "capability" to access it.
356
357 ### Generic Types
358
359 A struct or interface type may be parameterized, making it "generic". For example, this is useful
360 for defining type-safe containers:
361
362 {% highlight capnp %}
363 struct Map(Key, Value) {
364 entries @0 :List(Entry);
365 struct Entry {
366 key @0 :Key;
367 value @1 :Value;
368 }
369 }
370
371 struct People {
372 byName @0 :Map(Text, Person);
373 # Maps names to Person instances.
374 }
375 {% endhighlight %}
376
377 Cap'n Proto generics work very similarly to Java generics or C++ templates. Some notes:
378
379 * Only pointer types (structs, lists, blobs, and interfaces) can be used as generic parameters,
380 much like in Java. This is a pragmatic limitation: allowing parameters to have non-pointer types
381 would mean that different parameterizations of a struct could have completely different layouts,
382 which would excessively complicate the Cap'n Proto implementation.
383
384 * A type declaration nested inside a generic type may use the type parameters of the outer type,
385 as you can see in the example above. This differs from Java, but matches C++. If you want to
386 refer to a nested type from outside the outer type, you must specify the parameters on the outer
387 type, not the inner. For example, `Map(Text, Person).Entry` is a valid type;
388 `Map.Entry(Text, Person)` is NOT valid. (Of course, an inner type may declare additional generic
389 parameters.)
390
391 * If you refer to a generic type but omit its parameters (e.g. declare a field of type `Map` rather
392 than `Map(T, U)`), it is as if you specified `AnyPointer` for each parameter. Note that such
393 a type is wire-compatible with any specific parameterization, so long as you interpret the
394 `AnyPointer`s as the correct type at runtime.
395
396 * Relatedly, it is safe to cast an generic interface of a specific parameterization to a generic
397 interface where all parameters are `AnyPointer` and vice versa, as long as the `AnyPointer`s are
398 treated as the correct type at runtime. This means that e.g. you can implement a server in a
399 generic way that is correct for all parameterizations but call it from clients using a specific
400 parameterization.
401
402 * The encoding of a generic type is exactly the same as the encoding of a type produced by
403 substituting the type parameters manually. For example, `Map(Text, Person)` is encoded exactly
404 the same as:
405
406 <div>{% highlight capnp %}
407 struct PersonMap {
408 # Encoded the same as Map(Text, Person).
409 entries @0 :List(Entry);
410 struct Entry {
411 key @0 :Text;
412 value @1 :Person;
413 }
414 }
415 {% endhighlight %}
416 </div>
417
418 Therefore, it is possible to upgrade non-generic types to generic types while retaining
419 backwards-compatibility.
420
421 * Similarly, a generic interface's protocol is exactly the same as the interface obtained by
422 manually substituting the generic parameters.
423
424 ### Generic Methods
425
426 Interface methods may also have "implicit" generic parameters that apply to a particular method
427 call. This commonly applies to "factory" methods. For example:
428
429 {% highlight capnp %}
430 interface Assignable(T) {
431 # A generic interface, with non-generic methods.
432 get @0 () -> (value :T);
433 set @1 (value :T) -> ();
434 }
435
436 interface AssignableFactory {
437 newAssignable @0 [T] (initialValue :T)
438 -> (assignable :Assignable(T));
439 # A generic method.
440 }
441 {% endhighlight %}
442
443 Here, the method `newAssignable()` is generic. The return type of the method depends on the input
444 type.
445
446 Ideally, calls to a generic method should not have to explicitly specify the method's type
447 parameters, because they should be inferred from the types of the method's regular parameters.
448 However, this may not always be possible; it depends on the programming language and API details.
449
450 Note that if a method's generic parameter is used only in its returns, not its parameters, then
451 this implies that the returned value is appropriate for any parameterization. For example:
452
453 {% highlight capnp %}
454 newUnsetAssignable @1 [T] () -> (assignable :Assignable(T));
455 # Create a new assignable. `get()` on the returned object will
456 # throw an exception until `set()` has been called at least once.
457 {% endhighlight %}
458
459 Because of the way this method is designed, the returned `Assignable` is initially valid for any
460 `T`. Effectively, it doesn't take on a type until the first time `set()` is called, and then `T`
461 retroactively becomes the type of value passed to `set()`.
462
463 In contrast, if it's the case that the returned type is unknown, then you should NOT declare it
464 as generic. Instead, use `AnyPointer`, or omit a type's parameters (since they default to
465 `AnyPointer`). For example:
466
467 {% highlight capnp %}
468 getNamedAssignable @2 (name :Text) -> (assignable :Assignable);
469 # Get the `Assignable` with the given name. It is the
470 # responsibility of the caller to keep track of the type of each
471 # named `Assignable` and cast the returned object appropriately.
472 {% endhighlight %}
473
474 Here, we omitted the parameters to `Assignable` in the return type, because the returned object
475 has a specific type parameterization but it is not locally knowable.
476
477 ### Constants
478
479 You can define constants in Cap'n Proto. These don't affect what is sent on the wire, but they
480 will be included in the generated code, and can be [evaluated using the `capnp`
481 tool](capnp-tool.html#evaluating-constants).
482
483 {% highlight capnp %}
484 const pi :Float32 = 3.14159;
485 const bob :Person = (name = "Bob", email = "bob@example.com");
486 const secret :Data = 0x"9f98739c2b53835e 6720a00907abd42f";
487 {% endhighlight %}
488
489 Additionally, you may refer to a constant inside another value (e.g. another constant, or a default
490 value of a field).
491
492 {% highlight capnp %}
493 const foo :Int32 = 123;
494 const bar :Text = "Hello";
495 const baz :SomeStruct = (id = .foo, message = .bar);
496 {% endhighlight %}
497
498 Note that when substituting a constant into another value, the constant's name must be qualified
499 with its scope. E.g. if a constant `qux` is declared nested in a type `Corge`, it would need to
500 be referenced as `Corge.qux` rather than just `qux`, even when used within the `Corge` scope.
501 Constants declared at the top-level scope are prefixed just with `.`. This rule helps to make it
502 clear that the name refers to a user-defined constant, rather than a literal value (like `true` or
503 `inf`) or an enum value.
504
505 ### Nesting, Scope, and Aliases
506
507 You can nest constant, alias, and type definitions inside structs and interfaces (but not enums).
508 This has no effect on any definition involved except to define the scope of its name. So in Java
509 terms, inner classes are always "static". To name a nested type from another scope, separate the
510 path with `.`s.
511
512 {% highlight capnp %}
513 struct Foo {
514 struct Bar {
515 #...
516 }
517 bar @0 :Bar;
518 }
519
520 struct Baz {
521 bar @0 :Foo.Bar;
522 }
523 {% endhighlight %}
524
525 If typing long scopes becomes cumbersome, you can use `using` to declare an alias.
526
527 {% highlight capnp %}
528 struct Qux {
529 using Foo.Bar;
530 bar @0 :Bar;
531 }
532
533 struct Corge {
534 using T = Foo.Bar;
535 bar @0 :T;
536 }
537 {% endhighlight %}
538
539 ### Imports
540
541 An `import` expression names the scope of some other file:
542
543 {% highlight capnp %}
544 struct Foo {
545 # Use type "Baz" defined in bar.capnp.
546 baz @0 :import "bar.capnp".Baz;
547 }
548 {% endhighlight %}
549
550 Of course, typically it's more readable to define an alias:
551
552 {% highlight capnp %}
553 using Bar = import "bar.capnp";
554
555 struct Foo {
556 # Use type "Baz" defined in bar.capnp.
557 baz @0 :Bar.Baz;
558 }
559 {% endhighlight %}
560
561 Or even:
562
563 {% highlight capnp %}
564 using import "bar.capnp".Baz;
565
566 struct Foo {
567 baz @0 :Baz;
568 }
569 {% endhighlight %}
570
571 The above imports specify relative paths. If the path begins with a `/`, it is absolute -- in
572 this case, the `capnp` tool searches for the file in each of the search path directories specified
573 with `-I`.
574
575 ### Annotations
576
577 Sometimes you want to attach extra information to parts of your protocol that isn't part of the
578 Cap'n Proto language. This information might control details of a particular code generator, or
579 you might even read it at run time to assist in some kind of dynamic message processing. For
580 example, you might create a field annotation which means "hide from the public", and when you send
581 a message to an external user, you might invoke some code first that iterates over your message and
582 removes all of these hidden fields.
583
584 You may declare annotations and use them like so:
585
586 {% highlight capnp %}
587 # Declare an annotation 'foo' which applies to struct and enum types.
588 annotation foo(struct, enum) :Text;
589
590 # Apply 'foo' to to MyType.
591 struct MyType $foo("bar") {
592 # ...
593 }
594 {% endhighlight %}
595
596 The possible targets for an annotation are: `file`, `struct`, `field`, `union`, `enum`, `enumerant`,
597 `interface`, `method`, `parameter`, `annotation`, `const`. You may also specify `*` to cover them
598 all.
599
600 {% highlight capnp %}
601 # 'baz' can annotate anything!
602 annotation baz(*) :Int32;
603
604 $baz(1); # Annotate the file.
605
606 struct MyStruct $baz(2) {
607 myField @0 :Text = "default" $baz(3);
608 myUnion :union $baz(4) {
609 # ...
610 }
611 }
612
613 enum MyEnum $baz(5) {
614 myEnumerant @0 $baz(6);
615 }
616
617 interface MyInterface $baz(7) {
618 myMethod @0 (myParam :Text $baz(9)) -> () $baz(8);
619 }
620
621 annotation myAnnotation(struct) :Int32 $baz(10);
622 const myConst :Int32 = 123 $baz(11);
623 {% endhighlight %}
624
625 `Void` annotations can omit the value. Struct-typed annotations are also allowed. Tip: If
626 you want an annotation to have a default value, declare it as a struct with a single field with
627 a default value.
628
629 {% highlight capnp %}
630 annotation qux(struct, field) :Void;
631
632 struct MyStruct $qux {
633 string @0 :Text $qux;
634 number @1 :Int32 $qux;
635 }
636
637 annotation corge(file) :MyStruct;
638
639 $corge(string = "hello", number = 123);
640
641 struct Grault {
642 value @0 :Int32 = 123;
643 }
644
645 annotation grault(file) :Grault;
646
647 $grault(); # value defaults to 123
648 $grault(value = 456);
649 {% endhighlight %}
650
651 ### Unique IDs
652
653 A Cap'n Proto file must have a unique 64-bit ID, and each type and annotation defined therein may
654 also have an ID. Use `capnp id` to generate a new ID randomly. ID specifications begin with `@`:
655
656 {% highlight capnp %}
657 # file ID
658 @0xdbb9ad1f14bf0b36;
659
660 struct Foo @0x8db435604d0d3723 {
661 # ...
662 }
663
664 enum Bar @0xb400f69b5334aab3 {
665 # ...
666 }
667
668 interface Baz @0xf7141baba3c12691 {
669 # ...
670 }
671
672 annotation qux @0xf8a1bedf44c89f00 (field) :Text;
673 {% endhighlight %}
674
675 If you omit the ID for a type or annotation, one will be assigned automatically. This default
676 ID is derived by taking the first 8 bytes of the MD5 hash of the parent scope's ID concatenated
677 with the declaration's name (where the "parent scope" is the file for top-level declarations, or
678 the outer type for nested declarations). You can see the automatically-generated IDs by "compiling"
679 your file with the `-ocapnp` flag, which echos the schema back to the terminal annotated with
680 extra information, e.g. `capnp compile -ocapnp myschema.capnp`. In general, you would only specify
681 an explicit ID for a declaration if that declaration has been renamed or moved and you want the ID
682 to stay the same for backwards-compatibility.
683
684 IDs exist to provide a relatively short yet unambiguous way to refer to a type or annotation from
685 another context. They may be used for representing schemas, for tagging dynamically-typed fields,
686 etc. Most languages prefer instead to define a symbolic global namespace e.g. full of "packages",
687 but this would have some important disadvantages in the context of Cap'n Proto:
688
689 * Programmers often feel the need to change symbolic names and organization in order to make their
690 code cleaner, but the renamed code should still work with existing encoded data.
691 * It's easy for symbolic names to collide, and these collisions could be hard to detect in a large
692 distributed system with many different binaries using different versions of protocols.
693 * Fully-qualified type names may be large and waste space when transmitted on the wire.
694
695 Note that IDs are 64-bit (actually, 63-bit, as the first bit is always 1). Random collisions
696 are possible, but unlikely -- there would have to be on the order of a billion types before this
697 becomes a real concern. Collisions from misuse (e.g. copying an example without changing the ID)
698 are much more likely.
699
700 ## Evolving Your Protocol
701
702 A protocol can be changed in the following ways without breaking backwards-compatibility, and
703 without changing the [canonical](encoding.html#canonicalization) encoding of a message:
704
705 * New types, constants, and aliases can be added anywhere, since they obviously don't affect the
706 encoding of any existing type.
707
708 * New fields, enumerants, and methods may be added to structs, enums, and interfaces, respectively,
709 as long as each new member's number is larger than all previous members. Similarly, new fields
710 may be added to existing groups and unions.
711
712 * New parameters may be added to a method. The new parameters must be added to the end of the
713 parameter list and must have default values.
714
715 * Members can be re-arranged in the source code, so long as their numbers stay the same.
716
717 * Any symbolic name can be changed, as long as the type ID / ordinal numbers stay the same. Note
718 that type declarations have an implicit ID generated based on their name and parent's ID, but
719 you can use `capnp compile -ocapnp myschema.capnp` to find out what that number is, and then
720 declare it explicitly after your rename.
721
722 * Type definitions can be moved to different scopes, as long as the type ID is declared
723 explicitly.
724
725 * A field can be moved into a group or a union, as long as the group/union and all other fields
726 within it are new. In other words, a field can be replaced with a group or union containing an
727 equivalent field and some new fields.
728
729 * A non-generic type can be made [generic](#generic-types), and new generic parameters may be
730 added to an existing generic type. Other types used inside the body of the newly-generic type can
731 be replaced with the new generic parameter so long as all existing users of the type are updated
732 to bind that generic parameter to the type it replaced. For example:
733
734 <div>{% highlight capnp %}
735 struct Map {
736 entries @0 :List(Entry);
737 struct Entry {
738 key @0 :Text;
739 value @1 :Text;
740 }
741 }
742 {% endhighlight %}
743 </div>
744
745 Can change to:
746
747 <div>{% highlight capnp %}
748 struct Map(Key, Value) {
749 entries @0 :List(Entry);
750 struct Entry {
751 key @0 :Key;
752 value @1 :Value;
753 }
754 }
755 {% endhighlight %}
756 </div>
757
758 As long as all existing uses of `Map` are replaced with `Map(Text, Text)` (and any uses of
759 `Map.Entry` are replaced with `Map(Text, Text).Entry`).
760
761 (This rule applies analogously to generic methods.)
762
763 The following changes are backwards-compatible but may change the canonical encoding of a message.
764 Apps that rely on canonicalization (such as some cryptographic protocols) should avoid changes in
765 this list, but most apps can safely use them:
766
767 * A field of type `List(T)`, where `T` is a primitive type, blob, or list, may be changed to type
768 `List(U)`, where `U` is a struct type whose `@0` field is of type `T`. This rule is useful when
769 you realize too late that you need to attach some extra data to each element of your list.
770 Without this rule, you would be stuck defining parallel lists, which are ugly and error-prone.
771 As a special exception to this rule, `List(Bool)` may **not** be upgraded to a list of structs,
772 because implementing this for bit lists has proven unreasonably expensive.
773
774 Any change not listed above should be assumed NOT to be safe. In particular:
775
776 * You cannot change a field, method, or enumerant's number.
777 * You cannot change a field or method parameter's type or default value.
778 * You cannot change a type's ID.
779 * You cannot change the name of a type that doesn't have an explicit ID, as the implicit ID is
780 generated based in part on the type name.
781 * You cannot move a type to a different scope or file unless it has an explicit ID, as the implicit
782 ID is based in part on the scope's ID.
783 * You cannot move an existing field into or out of an existing union, nor can you form a new union
784 containing more than one existing field.
785
786 Also, these rules only apply to the Cap'n Proto native encoding. It is sometimes useful to
787 transcode Cap'n Proto types to other formats, like JSON, which may have different rules (e.g.,
788 field names cannot change in JSON).