annotate fft/test.html @ 17:9619d2da67c2

Add object version of Nayuki code
author Chris Cannam
date Mon, 05 Oct 2015 15:37:41 +0100
parents ae456984c912
children 26056e866c29
rev   line source
Chris@3 1 <html>
Chris@7 2 <head>
Chris@7 3
Chris@3 4 <meta charset="UTF-8">
Chris@1 5
Chris@3 6 <style type="text/css">
Chris@3 7 body { margin: 5%; }
Chris@3 8 table, td, th { border: 0.1em solid #e0e0e0; border-collapse: collapse }
Chris@3 9 td, th { padding: 0.5em }
Chris@3 10 </style>
Chris@3 11
Chris@3 12 <script src="nayuki/fft.js"></script>
Chris@17 13 <script src="nayuki-obj/fft.js"></script>
Chris@3 14 <script src="fft.js/lib/complex.js"></script>
Chris@3 15 <script src="jsfft/lib/complex_array.js"></script>
Chris@3 16 <script src="jsfft/lib/fft.js"></script>
Chris@7 17 <script src="cross/Cross.js"></script>
Chris@7 18 <script src="cross/FFT.js"></script>
Chris@8 19 <script src="kissfft/KissFFT.js"></script>
Chris@8 20 <script src="kissfft/FFT.js"></script>
Chris@3 21 <script src="test.js"></script>
Chris@1 22
Chris@7 23 </head>
Chris@3 24 <body>
Chris@2 25
Chris@3 26 <h3>Results</h3>
Chris@1 27
Chris@3 28 <p id="test-description"></p>
Chris@3 29
Chris@3 30 <table>
Chris@3 31 <tr>
Chris@3 32 <th>Implementation</th><th>Result</th><th>Time (first half)</th><th>Time (second half)</th><th>Rate (second half)</th>
Chris@3 33 </tr>
Chris@3 34 <tr>
Chris@3 35 <td>Nayuki</td><td id="nayuki-result"></td><td id="nayuki-1"></td><td id="nayuki-2"></td><td id="nayuki-itr"></td>
Chris@17 36 </tr><tr>
Chris@17 37 <td>Nayuki (obj)</td><td id="nayukiobj-result"></td><td id="nayukiobj-1"></td><td id="nayukiobj-2"></td><td id="nayukiobj-itr"></td>
Chris@17 38 </tr><tr>
Chris@3 39 <td>Nockert</td><td id="nockert-result"></td><td id="nockert-1"></td><td id="nockert-2"></td><td id="nockert-itr"></td>
Chris@3 40 </tr><tr>
Chris@3 41 <td>Dntj</td><td id="dntj-result"></td><td id="dntj-1"></td><td id="dntj-2"></td><td id="dntj-itr"></td>
Chris@7 42 </tr><tr>
Chris@7 43 <td>Cross</td><td id="cross-result"></td><td id="cross-1"></td><td id="cross-2"></td><td id="cross-itr"></td>
Chris@8 44 </tr><tr>
Chris@8 45 <td>KissFFT</td><td id="kissfft-result"></td><td id="kissfft-1"></td><td id="kissfft-2"></td><td id="kissfft-itr"></td>
Chris@3 46 </tr>
Chris@3 47 </table>
Chris@1 48
Chris@3 49 <h3>Notes</h3>
Chris@1 50
Chris@3 51 <ul>
Chris@3 52 <li><b>Nayuki</b>: in-place single-precision complex-complex</li>
Chris@17 53 <li><b>Nayuki (obj)</b>: Nayuki with the sin/cos tables pre-calculated on object construction</li>
Chris@3 54 <li><b>Nockert</b>: double-precision real-complex</li>
Chris@17 55 <li><b>Dntj</b>: double-precision complex-complex. Forward
Chris@10 56 transform is scaled and I've scaled it back again here, which may
Chris@10 57 introduce rounding error.</li>
Chris@10 58 <li><b>Cross</b>: double-precision real-complex in C, compiled
Chris@10 59 with Emscripten. This is considered a slow implementation amongst
Chris@10 60 native code ones.</li>
Chris@10 61 <li><b>KissFFT</b>: single-precision real-complex in C, compiled
Chris@10 62 with Emscripten. This should be faster than Cross. Despite its
Chris@10 63 name, it is the most sophisticated implementation here.</li>
Chris@3 64 </ul>
Chris@3 65
Chris@3 66 <h3>Rationale</h3>
Chris@1 67
Chris@3 68 <p>If 2150 iterations of real-to-complex FFT of size 2048 takes less
Chris@3 69 than 10 seconds, then we may be able to make a high quality
Chris@3 70 real-time phase vocoder (just).</p>
Chris@1 71
Chris@3 72 <p>A phase-vocoder of course must use overlapped windowed FFT
Chris@3 73 (although you can choose the size, within limits), IFFT, and
Chris@3 74 cartesian-polar conversion to calculate the phase for the
Chris@3 75 instantaneous frequency.</p>
Chris@1 76
Chris@3 77 <p>A reasonable estimate of CPU cost for the whole thing is
Chris@3 78 somewhere around 10x the cost of simple non-overlapping short-time
Chris@3 79 forward Fourier transforms across the signal. </p>
Chris@1 80
Chris@3 81 <p>2150 iterations corresponds to 100 seconds of audio
Chris@3 82 non-overlapped at 44.1kHz, so if that takes less than 10 seconds,
Chris@3 83 then in theory we might be OK.</p>
Chris@1 84
Chris@3 85 </body>
Chris@1 86