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52 %\usepackage[parfill]{parskip}
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53
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54 \begin{document}
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55 \title{Cognitive Music Modelling: an Information Dynamics Approach}
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56
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57 \author{
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58 \IEEEauthorblockN{Samer A. Abdallah, Henrik Ekeus, Peter Foster}
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59 \IEEEauthorblockN{Andrew Robertson and Mark D. Plumbley}
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60 \IEEEauthorblockA{Centre for Digital Music\\
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61 Queen Mary University of London\\
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62 Mile End Road, London E1 4NS\\
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63 Email:}}
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64
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65 \maketitle
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66 \begin{abstract}
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67 People take in information when perceiving music. With it they continually
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68 build predictive models of what is going to happen. There is a relationship
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69 between information measures and how we perceive music. An information
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70 theoretic approach to music cognition is thus a fruitful avenue of research.
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71 In this paper, we review the theoretical foundations of information dynamics
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72 and discuss a few emerging areas of application.
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73 \end{abstract}
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74
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75
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76 \section{Expectation and surprise in music}
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77 \label{s:Intro}
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78
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79 One of the effects of listening to music is to create
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80 expectations of what is to come next, which may be fulfilled
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81 immediately, after some delay, or not at all as the case may be.
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82 This is the thesis put forward by, amongst others, music theorists
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83 L. B. Meyer \cite{Meyer67} and Narmour \citep{Narmour77}, but was
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84 recognised much earlier; for example,
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85 it was elegantly put by Hanslick \cite{Hanslick1854} in the
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86 nineteenth century:
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87 \begin{quote}
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88 `The most important factor in the mental process which accompanies the
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89 act of listening to music, and which converts it to a source of pleasure,
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90 is \ldots the intellectual satisfaction
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91 which the listener derives from continually following and anticipating
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92 the composer's intentions---now, to see his expectations fulfilled, and
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93 now, to find himself agreeably mistaken.
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94 %It is a matter of course that
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95 %this intellectual flux and reflux, this perpetual giving and receiving
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96 %takes place unconsciously, and with the rapidity of lightning-flashes.'
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97 \end{quote}
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98 An essential aspect of this is that music is experienced as a phenomenon
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99 that `unfolds' in time, rather than being apprehended as a static object
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100 presented in its entirety. Meyer argued that musical experience depends
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101 on how we change and revise our conceptions \emph{as events happen}, on
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102 how expectation and prediction interact with occurrence, and that, to a
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103 large degree, the way to understand the effect of music is to focus on
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104 this `kinetics' of expectation and surprise.
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105
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106 The business of making predictions and assessing surprise is essentially
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107 one of reasoning under conditions of uncertainty and manipulating
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108 degrees of belief about the various proposition which may or may not
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109 hold, and, as has been argued elsewhere \cite{Cox1946,Jaynes27}, best
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110 quantified in terms of Bayesian probability theory.
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111 Thus, we suppose that
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112 when we listen to music, expectations are created on the basis of our
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113 familiarity with various stylistic norms %, that is, using models that
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114 encode the statistics of music in general, the particular styles of
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115 music that seem best to fit the piece we happen to be listening to, and
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116 the emerging structures peculiar to the current piece. There is
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117 experimental evidence that human listeners are able to internalise
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118 statistical knowledge about musical structure, \eg
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119 \citep{SaffranJohnsonAslin1999,EerolaToiviainenKrumhansl2002}, and also
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120 that statistical models can form an effective basis for computational
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121 analysis of music, \eg
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122 \cite{ConklinWitten95,PonsfordWigginsMellish1999,Pearce2005}.
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123
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124 \subsection{Music and information theory}
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125 Given a probabilistic framework for music modelling and prediction,
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126 it is a small step to apply quantitative information theory \cite{Shannon48} to
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127 the models at hand.
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128 The relationship between information theory and music and art in general has been the
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129 subject of some interest since the 1950s
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130 \cite{Youngblood58,CoonsKraehenbuehl1958,HillerBean66,Moles66,Meyer67,Cohen1962}.
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131 The general thesis is that perceptible qualities and subjective
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132 states like uncertainty, surprise, complexity, tension, and interestingness
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133 are closely related to
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134 information-theoretic quantities like entropy, relative entropy,
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135 and mutual information.
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136 % and are major determinants of the overall experience.
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137 Berlyne \cite{Berlyne71} called such quantities `collative variables', since
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138 they are to do with patterns of occurrence rather than medium-specific details,
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139 and developed the ideas of `information aesthetics' in an experimental setting.
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140 % Berlyne's `new experimental aesthetics', the `information-aestheticians'.
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141
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142 % Listeners then experience greater or lesser levels of surprise
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143 % in response to departures from these norms.
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144 % By careful manipulation
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145 % of the material, the composer can thus define, and induce within the
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146 % listener, a temporal programme of varying
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147 % levels of uncertainty, ambiguity and surprise.
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148
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149
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150 Previous work in this area \cite{Berlyne74} treated the various
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151 information theoretic quantities
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152 such as entropy as if they were intrinsic properties of the stimulus---subjects
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153 were presented with a sequence of tones with `high entropy', or a visual pattern
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154 with `low entropy'. These values were determined from some known `objective'
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155 probability model of the stimuli,%
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156 \footnote{%
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157 The notion of objective probabalities and whether or not they can
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158 usefully be said to exist is the subject of some debate, with advocates of
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159 subjective probabilities including de Finetti \cite{deFinetti}.
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160 Accordingly, we will treat the concept of a `true' or `objective' probability
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161 models with a grain of salt and not rely on them in our
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162 theoretical development.}%
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163 or from simple statistical analyses such as
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164 computing emprical distributions. Our approach is explicitly to consider the role
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165 of the observer in perception, and more specifically, to consider estimates of
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166 entropy \etc with respect to \emph{subjective} probabilities.
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167 \subsection{Information dynamic approach}
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168
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169 Bringing the various strands together, our working hypothesis is that
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170 as a listener (to which will refer gender neutrally as `it')
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171 listens to a piece of music, it maintains a dynamically evolving statistical
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172 model that enables it to make predictions about how the piece will
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173 continue, relying on both its previous experience of music and the immediate
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174 context of the piece.
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175 As events unfold, it revises its model and hence its probabilistic belief state,
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176 which includes predictive distributions over future observations.
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177 These distributions and changes in distributions can be characterised in terms of a handful of information
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178 theoretic-measures such as entropy and relative entropy.
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179 % to measure uncertainty and information. %, that is, changes in predictive distributions maintained by the model.
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180 By tracing the evolution of a these measures, we obtain a representation
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181 which captures much of the significant structure of the
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182 music.
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183 This approach has a number of features which we list below.
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184
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185 \emph{Abstraction}:
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186 Because it is sensitive mainly to \emph{patterns} of occurence,
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187 rather the details of which specific things occur,
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188 it operates at a level of abstraction removed from the details of the sensory
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189 experience and the medium through which it was received, suggesting that the
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190 same approach could, in principle, be used to analyse and compare information
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191 flow in different temporal media regardless of whether they are auditory,
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192 visual or otherwise.
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193
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194 \emph{Generality} applicable to any probabilistic model.
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195
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196 \emph{Subjectivity}:
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197 Since the analysis is dependent on the probability model the observer brings to the
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198 problem, which may depend on prior experience or other factors, and which may change
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199 over time, inter-subject variablity and variation in subjects' responses over time are
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200 fundamental to the theory. It is essentially a theory of subjective response
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201
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202 %modelling the creative process, which often alternates between generative
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203 %and selective or evaluative phases \cite{Boden1990}, and would have
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204 %applications in tools for computer aided composition.
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205
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206
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207 \section{Theoretical review}
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208
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209 In this section, we summarise the definitions of some of the relevant quantities
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210 in information dynamics and show how they can be computed in some simple probabilistic
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211 models (namely, first and higher-order Markov chains, and Gaussian processes [Peter?]).
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212
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213 \begin{fig}{venn-example}
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228 }%
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235 \end{scope}
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236 }%
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237 \begin{tabular}{c@{\colsep}c}
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238 \begin{tikzpicture}[baseline=0pt]
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239 \coordinate (p1) at (90:\rad);
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240 \coordinate (p2) at (210:\rad);
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242 \clipone{p1}{p2}{p3};
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243 \clipone{p2}{p3}{p1};
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244 \clipone{p3}{p1}{p2};
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245 \cliptwo{p1}{p2}{p3};
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246 \cliptwo{p2}{p3}{p1};
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247 \cliptwo{p3}{p1}{p2};
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248 \begin{scope}
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249 \clip (p1) \circo;
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250 \clip (p2) \circo;
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251 \clip (p3) \circo;
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253 \end{scope}
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254 \draw (p1) \circo;
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255 \draw (p2) \circo;
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256 \draw (p3) \circo;
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257 \path
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258 (barycentric cs:p3=1,p1=-0.2,p2=-0.1) +(0ex,0) node {$I_{3|12}$}
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259 (barycentric cs:p1=1,p2=-0.2,p3=-0.1) +(0ex,0) node {$I_{1|23}$}
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260 (barycentric cs:p2=1,p3=-0.2,p1=-0.1) +(0ex,0) node {$I_{2|13}$}
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261 (barycentric cs:p3=1,p2=1,p1=-0.55) +(0ex,0) node {$I_{23|1}$}
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262 (barycentric cs:p1=1,p3=1,p2=-0.55) +(0ex,0) node {$I_{13|2}$}
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263 (barycentric cs:p2=1,p1=1,p3=-0.55) +(0ex,0) node {$I_{12|3}$}
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264 (barycentric cs:p3=1,p2=1,p1=1) node {$I_{123}$}
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265 ;
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266 \path
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267 (p1) +(140:\labrad) node {$X_1$}
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268 (p2) +(-140:\labrad) node {$X_2$}
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269 (p3) +(-40:\labrad) node {$X_3$};
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270 \end{tikzpicture}
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271 &
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272 \parbox{0.5\linewidth}{
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273 \small
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274 \begin{align*}
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275 I_{1|23} &= H(X_1|X_2,X_3) \\
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276 I_{13|2} &= I(X_1;X_3|X_2) \\
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277 I_{1|23} + I_{13|2} &= H(X_1|X_2) \\
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278 I_{12|3} + I_{123} &= I(X_1;X_2)
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279 \end{align*}
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280 }
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281 \end{tabular}
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282 \caption{
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283 Venn diagram visualisation of entropies and mutual informations
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284 for three random variables $X_1$, $X_2$ and $X_3$. The areas of
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285 the three circles represent $H(X_1)$, $H(X_2)$ and $H(X_3)$ respectively.
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286 The total shaded area is the joint entropy $H(X_1,X_2,X_3)$.
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287 The central area $I_{123}$ is the co-information \cite{McGill1954}.
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288 Some other information measures are indicated in the legend.
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289 }
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290 \end{fig}
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291 [Adopting notation of recent Binding information paper.]
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292 \subsection{'Anatomy of a bit' stuff}
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293 Entropy rates, redundancy, predictive information etc.
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294 Information diagrams.
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295
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296 \begin{fig}{predinfo-bg}
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297 \newcommand\subfig[2]{\shortstack{#2\\[0.75em]#1}}
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298 \newcommand\rad{1.8em}%
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299 \newcommand\ovoid[1]{%
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300 ++(-#1,\rad)
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301 -- ++(2 * #1,0em) arc (90:-90:\rad)
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302 -- ++(-2 * #1,0em) arc (270:90:\rad)
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303 }%
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304 \newcommand\axis{2.75em}%
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308 \newcommand\longblob{\ovoid{\axis}}
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309 \newcommand\shortblob{\ovoid{1.75em}}
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310 \begin{tabular}{c@{\colsep}c}
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311 \subfig{(a) excess entropy}{%
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312 \newcommand\blob{\longblob}
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314 \coordinate (p1) at (-\offs,0em);
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315 \coordinate (p2) at (\offs,0em);
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316 \begin{scope}
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317 \clip (p1) \blob;
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318 \clip (p2) \blob;
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319 \fill[lightgray] (-1,-1) rectangle (1,1);
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320 \end{scope}
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321 \draw (p1) +(-0.5em,0em) node{\shortstack{infinite\\past}} \blob;
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322 \draw (p2) +(0.5em,0em) node{\shortstack{infinite\\future}} \blob;
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323 \path (0,0) node (future) {$E$};
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324 \path (p1) +(-2em,\rad) node [anchor=south] {$\ldots,X_{-1}$};
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325 \path (p2) +(2em,\rad) node [anchor=south] {$X_0,\ldots$};
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326 \end{tikzpicture}%
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327 }%
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328 \\[1.25em]
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329 \subfig{(b) predictive information rate $b_\mu$}{%
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330 \begin{tikzpicture}%[baseline=-1em]
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331 \newcommand\rc{2.1em}
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332 \newcommand\throw{2.5em}
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333 \coordinate (p1) at (210:1.5em);
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334 \coordinate (p2) at (90:0.7em);
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335 \coordinate (p3) at (-30:1.5em);
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336 \newcommand\bound{(-7em,-2.6em) rectangle (7em,3.0em)}
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337 \newcommand\present{(p2) circle (\rc)}
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338 \newcommand\thepast{(p1) ++(-\throw,0) \ovoid{\throw}}
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339 \newcommand\future{(p3) ++(\throw,0) \ovoid{\throw}}
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340 \newcommand\fillclipped[2]{%
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341 \begin{scope}[even odd rule]
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342 \foreach \thing in {#2} {\clip \thing;}
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343 \fill[black!#1] \bound;
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344 \end{scope}%
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345 }%
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346 \fillclipped{30}{\present,\future,\bound \thepast}
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347 \fillclipped{15}{\present,\bound \future,\bound \thepast}
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348 \draw \future;
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349 \fillclipped{45}{\present,\thepast}
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350 \draw \thepast;
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351 \draw \present;
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352 \node at (barycentric cs:p2=1,p1=-0.17,p3=-0.17) {$r_\mu$};
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353 \node at (barycentric cs:p1=-0.4,p2=1.0,p3=1) {$b_\mu$};
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354 \node at (barycentric cs:p3=0,p2=1,p1=1.2) [shape=rectangle,fill=black!45,inner sep=1pt]{$\rho_\mu$};
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355 \path (p2) +(140:3em) node {$X_0$};
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356 % \node at (barycentric cs:p3=0,p2=1,p1=1) {$\rho_\mu$};
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357 \path (p3) +(3em,0em) node {\shortstack{infinite\\future}};
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358 \path (p1) +(-3em,0em) node {\shortstack{infinite\\past}};
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359 \path (p1) +(-4em,\rad) node [anchor=south] {$\ldots,X_{-1}$};
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360 \path (p3) +(4em,\rad) node [anchor=south] {$X_1,\ldots$};
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361 \end{tikzpicture}}%
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362 \\[0.5em]
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363 \end{tabular}
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364 \caption{
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365 Venn diagram representation of several information measures for
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366 stationary random processes. Each circle or oval represents a random
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367 variable or sequence of random variables relative to time $t=0$. Overlapped areas
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368 correspond to various mutual information as in \Figrf{venn-example}.
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369 In (c), the circle represents the `present'. Its total area is
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370 $H(X_0)=H(1)=\rho_\mu+r_\mu+b_\mu$, where $\rho_\mu$ is the multi-information
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371 rate, $r_\mu$ is the residual entropy rate, and $b_\mu$ is the predictive
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372 information rate. The entropy rate is $h_\mu = r_\mu+b_\mu$.
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373 }
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374 \end{fig}
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375
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376 \paragraph{Predictive information rate}
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377 In previous work \cite{AbdallahPlumbley2009}, we introduced
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378 % examined several
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379 % information-theoretic measures that could be used to characterise
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380 % not only random processes (\ie, an ensemble of possible sequences),
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381 % but also the dynamic progress of specific realisations of such processes.
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382 % One of these measures was
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383 %
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384 the \emph{predictive information rate}
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385 (PIR), which is the average information
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386 in one observation about the infinite future given the infinite past.
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387 If $\past{X}_t=(\ldots,X_{t-2},X_{t-1})$ denotes the variables
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388 before time $t$,
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389 and $\fut{X}_t = (X_{t+1},X_{t+2},\ldots)$ denotes
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390 those after $t$,
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391 the PIR at time $t$ is defined as a conditional mutual information:
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392 \begin{equation}
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393 \label{eq:PIR}
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394 \IXZ_t \define I(X_t;\fut{X}_t|\past{X}_t) = H(\fut{X}_t|\past{X}_t) - H(\fut{X}_t|X_t,\past{X}_t).
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395 \end{equation}
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396 % (The underline/overline notation follows that of \cite[\S 3]{AbdallahPlumbley2009}.)
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397 % Hence, $\Ix_t$ quantifies the \emph{new}
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398 % information gained about the future from the observation at time $t$.
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399 Equation \eqrf{PIR} can be read as the average reduction
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400 in uncertainty about the future on learning $X_t$, given the past.
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401 Due to the symmetry of the mutual information, it can also be written
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402 as
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403 \begin{equation}
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404 % \IXZ_t
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405 I(X_t;\fut{X}_t|\past{X}_t) = H(X_t|\past{X}_t) - H(X_t|\fut{X}_t,\past{X}_t).
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406 % \label{<++>}
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407 \end{equation}
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408 % If $X$ is stationary, then
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409 Now, in the shift-invariant case, $H(X_t|\past{X}_t)$
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410 is the familiar entropy rate $h_\mu$, but $H(X_t|\fut{X}_t,\past{X}_t)$,
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411 the conditional entropy of one variable given \emph{all} the others
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412 in the sequence, future as well as past, is what
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413 we called the \emph{residual entropy rate} $r_\mu$ in \cite{AbdallahPlumbley2010},
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414 but was previously identified by Verd{\'u} and Weissman \cite{VerduWeissman2006} as the
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415 \emph{erasure entropy rate}.
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416 % It is not expressible in terms of the block entropy function $H(\cdot)$.
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417 It can be defined as the limit
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418 \begin{equation}
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419 \label{eq:residual-entropy-rate}
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420 r_\mu \define \lim_{N\tends\infty} H(X_{\bet(-N,N)}) - H(X_{\bet(-N,-1)},X_{\bet(1,N)}).
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421 \end{equation}
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422 The second term, $H(X_{\bet(1,N)},X_{\bet(-N,-1)})$,
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423 is the joint entropy of two non-adjacent blocks each of length $N$ with a
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424 gap between them,
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425 and cannot be expressed as a function of block entropies alone.
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426 % In order to associate it with the concept of \emph{binding information} which
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427 % we will define in \secrf{binding-info}, we
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428 Thus, the shift-invariant PIR (which we will write as $b_\mu$) is the difference between
|
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429 the entropy rate and the erasure entropy rate: $b_\mu = h_\mu - r_\mu$.
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430 These relationships are illustrated in \Figrf{predinfo-bg}, along with
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431 several of the information measures we have discussed so far.
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432
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433
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434 \subsection{First order Markov chains}
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435 These are the simplest non-trivial models to which information dynamics methods
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436 can be applied. In \cite{AbdallahPlumbley2009} we, showed that the predictive information
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437 rate can be expressed simply in terms of the entropy rate of the Markov chain.
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438 If we let $a$ denote the transition matrix of the Markov chain, and $h_a$ it's
|
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439 entropy rate, then its predictive information rate $b_a$ is
|
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440 \begin{equation}
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441 b_a = h_{a^2} - h_a,
|
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442 \end{equation}
|
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443 where $a^2 = aa$, the transition matrix squared, is the transition matrix
|
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444 of the `skip one' Markov chain obtained by leaving out every other observation.
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445
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446 \subsection{Higher order Markov chains}
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447 Second and higher order Markov chains can be treated in a similar way by transforming
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448 to a first order representation of the high order Markov chain. If we are dealing
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449 with an $N$th order model, this is done forming a new alphabet of possible observations
|
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450 consisting of all possible $N$-tuples of symbols from the base alphabet. An observation
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451 in this new model represents a block of $N$ observations from the base model. The next
|
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452 observation represents the block of $N$ obtained by shift the previous block along
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453 by one step. The new Markov of chain is parameterised by a sparse $K^N\times K^N$
|
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454 transition matrix $\hat{a}$.
|
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455 \begin{equation}
|
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456 b_{\hat{a}} = h_{\hat{a}^{N+1}} - N h_{\hat{a}},
|
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457 \end{equation}
|
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458 where $\hat{a}^{N+1}$ is the $N+1$th power of the transition matrix.
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459
|
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460
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461
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462 \section{Information Dynamics in Analysis}
|
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463
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464 \subsection{Musicological Analysis}
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465 refer to the work with the analysis of minimalist pieces
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466
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467 \subsection{Content analysis/Sound Categorisation}.
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468 Using Information Dynamics it is possible to segment music. From there we
|
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469 can then use this to search large data sets. Determine musical structure for
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470 the purpose of playlist navigation and search.
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471 \emph{Peter}
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472
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473 \subsection{Beat Tracking}
|
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474 \emph{Andrew}
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475
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476
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477 \section{Information Dynamics as Design Tool}
|
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478
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479 In addition to applying information dynamics to analysis, it is also possible
|
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480 use this approach in design, such as the composition of musical materials. By
|
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481 providing a framework for linking information theoretic measures to the control
|
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482 of generative processes, it becomes possible to steer the output of these processes
|
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483 to match a criteria defined by these measures. For instance outputs of a
|
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484 stochastic musical process could be filtered to match constraints defined by a
|
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485 set of information theoretic measures.
|
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486
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487 The use of stochastic processes for the generation of musical material has been
|
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488 widespread for decades -- Iannis Xenakis applied probabilistic mathematical
|
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489 models to the creation of musical materials, including to the formulation of a
|
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490 theory of Markovian Stochastic Music. However we can use information dynamics
|
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491 measures to explore and interface with such processes at the high and abstract
|
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492 level of expectation, randomness and predictability. The Melody Triangle is
|
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493 such a system.
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494
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495 \subsection{The Melody Triangle}
|
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496 The Melody Triangle is an exploratory interface for the discovery of melodic
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497 content, where the input -- positions within a triangle -- directly map to
|
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498 information theoretic measures associated with the output.
|
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499 The measures are the entropy rate, redundancy and predictive information rate
|
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500 of the random process used to generate the sequence of notes.
|
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501 These are all related to the predictability of the the sequence and as such
|
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502 address the notions of expectation and surprise in the perception of
|
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503 music.\emph{self-plagiarised}
|
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504
|
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505 Before the Melody Triangle can used, it has to be `populated' with possible
|
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506 parameter values for the melody generators. These are then plotted in a 3d
|
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507 statistical space of redundancy, entropy rate and predictive information rate.
|
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508 In our case we generated thousands of transition matrixes, representing first-order
|
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509 Markov chains, by a random sampling method. In figure \ref{InfoDynEngine} we see
|
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|
510 a representation of how these matrixes are distributed in the 3d statistical
|
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511 space; each one of these points corresponds to a transition
|
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512 matrix.\emph{self-plagiarised}
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hekeus@17
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513
|
hekeus@17
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514 \begin{figure}
|
hekeus@17
|
515 \centering
|
samer@21
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516 \includegraphics[width=\linewidth]{figs/mtriscat}
|
samer@21
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517 \caption{The population of transition matrices distributed along three axes of
|
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518 redundancy, entropy rate and predictive information rate (all measured in bits).
|
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519 The concentrations of points along the redundancy axis correspond
|
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520 to Markov chains which are roughly periodic with periods of 2 (redundancy 1 bit),
|
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521 3, 4, \etc all the way to period 8 (redundancy 3 bits). The colour of each point
|
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522 represents its PIR---note that the highest values are found at intermediate entropy
|
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523 and redundancy, and that the distribution as a whole makes a curved triangle. Although
|
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524 not visible in this plot, it is largely hollow in the middle.
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525 \label{InfoDynEngine}}
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hekeus@17
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526 \end{figure}
|
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527
|
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528
|
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529 When we look at the distribution of transition matrixes plotted in this space,
|
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530 we see that it forms an arch shape that is fairly thin. It thus becomes a
|
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531 reasonable approximation to pretend that it is just a sheet in two dimensions;
|
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532 and so we stretch out this curved arc into a flat triangle. It is this triangular
|
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533 sheet that is our `Melody Triangle' and forms the interface by which the system
|
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534 is controlled. \emph{self-plagiarised}
|
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535
|
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|
536 When the Melody Triangle is used, regardless of whether it is as a screen based
|
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537 system, or as an interactive installation, it involves a mapping to this statistical
|
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538 space. When the user, through the interface, selects a position within the
|
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539 triangle, the corresponding transition matrix is returned. Figure \ref{TheTriangle}
|
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540 shows how the triangle maps to different measures of redundancy, entropy rate
|
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541 and predictive information rate.\emph{self-plagiarised}
|
hekeus@17
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542 \begin{figure}
|
hekeus@17
|
543 \centering
|
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544 \includegraphics[width=\linewidth]{figs/TheTriangle.pdf}
|
hekeus@17
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545 \caption{The Melody Triangle\label{TheTriangle}}
|
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546 \end{figure}
|
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547 Each corner corresponds to three different extremes of predictability and
|
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548 unpredictability, which could be loosely characterised as `periodicity', `noise'
|
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549 and `repetition'. Melodies from the `noise' corner have no discernible pattern;
|
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550 they have high entropy rate, low predictive information rate and low redundancy.
|
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551 These melodies are essentially totally random. A melody along the `periodicity'
|
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552 to `repetition' edge are all deterministic loops that get shorter as we approach
|
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553 the `repetition' corner, until it becomes just one repeating note. It is the
|
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554 areas in between the extremes that provide the more `interesting' melodies. That
|
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555 is, those that have some level of unpredictability, but are not completely ran-
|
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556 dom. Or, conversely, that are predictable, but not entirely so. This triangular
|
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557 space allows for an intuitive explorationof expectation and surprise in temporal
|
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558 sequences based on a simple model of how one might guess the next event given
|
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559 the previous one.\emph{self-plagiarised}
|
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560
|
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561
|
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562
|
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563 Any number of interfaces could be developed for the Melody Triangle. We have
|
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564 developed two; a standard screen based interface where a user moves tokens with
|
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565 a mouse in and around a triangle on screen, and a multi-user interactive
|
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566 installation where a Kinect camera tracks individuals in a space and maps their
|
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567 positions in the space to the triangle.
|
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568 Each visitor would generate a melody, and could collaborate with their co-visitors
|
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569 to generate musical textures -- a playful yet informative way to explore
|
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|
570 expectation and surprise in music.
|
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|
571
|
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|
572 As a screen based interface the Melody Triangle can serve as composition tool.
|
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573 A triangle is drawn on the screen, screen space thus mapped to the statistical
|
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|
574 space of the Melody Triangle.
|
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575 A number of round tokens, each representing a melody can be dragged in and
|
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|
576 around the triangle. When a token is dragged into the triangle, the system
|
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577 will start generating the sequence of notes with statistical properties that
|
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578 correspond to its position in the triangle.\emph{self-plagiarised}
|
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579
|
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|
580 In this mode, the Melody Triangle can be used as a kind of composition assistant
|
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|
581 for the generation of interesting musical textures and melodies. However unlike
|
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|
582 other computer aided composition tools or programming environments, here the
|
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583 composer engages with music on the high and abstract level of expectation,
|
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|
584 randomness and predictability.\emph{self-plagiarised}
|
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|
585
|
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586
|
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587 Additionally the Melody Triangle serves as an effective tool for experimental investigations into musical preference and their relationship to the information dynamics models.
|
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588
|
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589 %As the Melody Triangle essentially operates on a stream of symbols, it it is possible to apply the melody triangle to the design of non-sonic content.
|
hekeus@13
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590
|
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591 \section{Musical Preference and Information Dynamics}
|
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|
592 We carried out a preliminary study that sought to identify any correlation between
|
samer@23
|
593 aesthetic preference and the information theoretical measures of the Melody
|
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|
594 Triangle. In this study participants were asked to use the screen based interface
|
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|
595 but it was simplified so that all they could do was move tokens around. To help
|
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596 discount visual biases, the axes of the triangle would be randomly rearranged
|
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597 for each participant.\emph{self-plagiarised}
|
hekeus@16
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598
|
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599 The study was divided in to two parts, the first investigated musical preference
|
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|
600 with respect to single melodies at different tempos. In the second part of the
|
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601 study, a background melody is playing and the participants are asked to continue
|
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|
602 playing with the system under the implicit assumption that they will try to find
|
samer@23
|
603 a second melody that works well with the background melody. For each participant
|
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|
604 this was done four times, each with a different background melody from four
|
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|
605 different areas of the Melody Triangle. For all parts of the study the participants
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606 were asked to signal, by pressing the space bar, whenever they liked what they
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607 were hearing.\emph{self-plagiarised}
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608
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609 \emph{todo - results}
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610
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611 \section{Information Dynamics as Evaluative Feedback Mechanism}
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612
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613 \emph{todo - code the info dyn evaluator :) }
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614
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615 It is possible to use information dynamics measures to develop a kind of `critic'
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616 that would evaluate a stream of symbols. For instance we could develop a system
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617 to notify us if a stream of symbols is too boring, either because they are too
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618 repetitive or too chaotic. This could be used to evaluate both pre-composed
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619 streams of symbols, or could even be used to provide real-time feedback in an
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620 improvisatory setup.
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621
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622 \emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion
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623 of boredom in its design. The Musicolour would react to audio input through a
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624 microphone by flashing coloured lights. Rather than a direct mapping of sound
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625 to light, Pask designed the device to be a partner to a performing musician. It
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626 would adapt its lighting pattern based on the rhythms and frequencies it would
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627 hear, quickly `learning' to flash in time with the music. However Pask endowed
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628 the device with the ability to `be bored'; if the rhythmic and frequency content
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629 of the input remained the same for too long it would listen for other rhythms
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630 and frequencies, only lighting when it heard these. As the Musicolour would
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631 `get bored', the musician would have to change and vary their playing, eliciting
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632 new and unexpected outputs in trying to keep the Musicolour interested.
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633
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634 In a similar vein, our \emph{Information Dynamics Critic}(name?) allows for an
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635 evaluative measure of an input stream, however containing a more sophisticated
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636 notion of boredom that \dots
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637
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638
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639
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640
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641 \section{Conclusion}
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642
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643 \bibliographystyle{unsrt}
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644 {\bibliography{all,c4dm,nime}}
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645 \end{document}
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