samer@4
|
1 \documentclass[conference]{IEEEtran}
|
samer@4
|
2 \usepackage{cite}
|
samer@4
|
3 \usepackage[cmex10]{amsmath}
|
samer@4
|
4 \usepackage{graphicx}
|
samer@4
|
5 \usepackage{amssymb}
|
samer@4
|
6 \usepackage{epstopdf}
|
samer@4
|
7 \usepackage{url}
|
samer@4
|
8 \usepackage{listings}
|
samer@9
|
9 \usepackage{tools}
|
samer@9
|
10
|
samer@9
|
11 \let\citep=\cite
|
samer@9
|
12 \def\squash{}
|
samer@4
|
13
|
samer@4
|
14 %\usepackage[parfill]{parskip}
|
samer@4
|
15
|
samer@4
|
16 \begin{document}
|
samer@4
|
17 \title{Cognitive Music Modelling: an Information Dynamics Approach}
|
samer@4
|
18
|
samer@4
|
19 \author{
|
samer@4
|
20 \IEEEauthorblockN{Samer A. Abdallah, Henrik Ekeus,}
|
samer@4
|
21 \IEEEauthorblockN{Peter Foster and Mark D. Plumbley}
|
samer@4
|
22 \IEEEauthorblockA{Centre for Digital Music\\
|
samer@4
|
23 Queen Mary University of London\\
|
samer@4
|
24 Mile End Road, London E1 4NS}}
|
samer@4
|
25
|
samer@4
|
26 \maketitle
|
samer@4
|
27 \abstract{People take in information when perceiving music. With it they continually build predictive models of what is going to happen. There is a relationship between information measures and how we perceive music. An information theoretic approach to music cognition is thus a fruitful avenue of research.
|
samer@4
|
28 }
|
samer@4
|
29
|
samer@4
|
30
|
samer@9
|
31 \section{Expectation and surprise in music}
|
samer@9
|
32 \label{s:Intro}
|
samer@9
|
33
|
samer@9
|
34 One of the more salient effects of listening to music is to create
|
samer@9
|
35 \emph{expectations} of what is to come next, which may be fulfilled
|
samer@9
|
36 immediately, after some delay, or not at all as the case may be.
|
samer@9
|
37 This is the thesis put forward by, amongst others, music theorists
|
samer@9
|
38 L. B. Meyer \cite{Meyer67} and Narmour \citep{Narmour77}.
|
samer@9
|
39 In fact, %the gist of
|
samer@9
|
40 this insight predates Meyer quite considerably; for example,
|
samer@9
|
41 it was elegantly put by Hanslick \cite{Hanslick1854} in the
|
samer@9
|
42 nineteenth century:
|
samer@9
|
43 \begin{quote}
|
samer@9
|
44 `The most important factor in the mental process which accompanies the
|
samer@9
|
45 act of listening to music, and which converts it to a source of pleasure,
|
samer@9
|
46 is %\ldots
|
samer@9
|
47 frequently overlooked. We here refer to the intellectual satisfaction
|
samer@9
|
48 which the listener derives from continually following and anticipating
|
samer@9
|
49 the composer's intentions---now, to see his expectations fulfilled, and
|
samer@9
|
50 now, to find himself agreeably mistaken. It is a matter of course that
|
samer@9
|
51 this intellectual flux and reflux, this perpetual giving and receiving
|
samer@9
|
52 takes place unconsciously, and with the rapidity of lightning-flashes.'
|
samer@9
|
53 \end{quote}
|
samer@9
|
54
|
samer@9
|
55 An essential aspect of this is that music is experienced as a phenomenon
|
samer@9
|
56 that `unfolds' in time, rather than being apprehended as a static object
|
samer@9
|
57 presented in its entirety. Meyer argued that musical experience depends
|
samer@9
|
58 on how we change and revise our conceptions \emph{as events happen}, on
|
samer@9
|
59 how expectation and prediction interact with occurrence, and that, to a
|
samer@9
|
60 large degree, the way to understand the effect of music is to focus on
|
samer@9
|
61 this `kinetics' of expectation and surprise.
|
samer@9
|
62
|
samer@9
|
63 The business of making predictions and assessing surprise is essentially
|
samer@9
|
64 one of reasoning under conditions of uncertainty and manipulating
|
samer@9
|
65 degrees of belief about the various proposition which may or may not
|
samer@9
|
66 hold, and, as has been argued elsewhere \cite{Cox1946,Jaynes27}, best
|
samer@9
|
67 quantified in terms of Bayesian probability theory.
|
samer@9
|
68 % Thus, we assume that musical schemata are encoded as probabilistic %
|
samer@9
|
69 %\citep{Meyer56} models, and
|
samer@9
|
70 Thus, we suppose that
|
samer@9
|
71 when we listen to music, expectations are created on the basis of our
|
samer@9
|
72 familiarity with various stylistic norms %, that is, using models that
|
samer@9
|
73 encode the statistics of music in general, the particular styles of
|
samer@9
|
74 music that seem best to fit the piece we happen to be listening to, and
|
samer@9
|
75 the emerging structures peculiar to the current piece. There is
|
samer@9
|
76 experimental evidence that human listeners are able to internalise
|
samer@9
|
77 statistical knowledge about musical structure, \eg
|
samer@9
|
78 \citep{SaffranJohnsonAslin1999,EerolaToiviainenKrumhansl2002}, and also
|
samer@9
|
79 that statistical models can form an effective basis for computational
|
samer@9
|
80 % analysis of music, \eg \cite{Pearce2005}.
|
samer@9
|
81 analysis of music, \eg
|
samer@9
|
82 \cite{ConklinWitten95,PonsfordWigginsMellish1999,Pearce2005}.
|
samer@9
|
83 % \cite{Ferrand2002}. Dubnov and Assayag PSTs?
|
samer@9
|
84
|
samer@9
|
85 \squash
|
samer@9
|
86 \subsection{Music and information theory}
|
samer@9
|
87 Given a probabilistic framework for music modelling and prediction,
|
samer@9
|
88 it is a small step to apply quantitative information theory \cite{Shannon48} to
|
samer@9
|
89 the models at hand.
|
samer@9
|
90 The relationship between information theory and music and art in general has been the
|
samer@9
|
91 subject of some interest since the 1950s
|
samer@9
|
92 \cite{Youngblood58,CoonsKraehenbuehl1958,HillerBean66,Moles66,Meyer67,Cohen1962}.
|
samer@9
|
93 The general thesis is that perceptible qualities and subjective
|
samer@9
|
94 states like uncertainty, surprise, complexity, tension, and interestingness
|
samer@9
|
95 are closely related to
|
samer@9
|
96 information-theoretic quantities like entropy, relative entropy,
|
samer@9
|
97 and mutual information.
|
samer@9
|
98 % and are major determinants of the overall experience.
|
samer@9
|
99 Berlyne \cite{Berlyne71} called such quantities `collative variables', since
|
samer@9
|
100 they are to do with patterns of occurrence rather than medium-specific details,
|
samer@9
|
101 and developed the ideas of `information aesthetics' in an experimental setting.
|
samer@9
|
102 % Berlyne's `new experimental aesthetics', the `information-aestheticians'.
|
samer@9
|
103
|
samer@9
|
104 % Listeners then experience greater or lesser levels of surprise
|
samer@9
|
105 % in response to departures from these norms.
|
samer@9
|
106 % By careful manipulation
|
samer@9
|
107 % of the material, the composer can thus define, and induce within the
|
samer@9
|
108 % listener, a temporal programme of varying
|
samer@9
|
109 % levels of uncertainty, ambiguity and surprise.
|
samer@9
|
110
|
samer@9
|
111
|
samer@9
|
112 Previous work in this area \cite{Berlyne74} treated the various
|
samer@9
|
113 information theoretic quantities
|
samer@9
|
114 such as entropy as if they were intrinsic properties of the stimulus---subjects
|
samer@9
|
115 were presented with a sequence of tones with `high entropy', or a visual pattern
|
samer@9
|
116 with `low entropy'. These values were determined from some known `objective'
|
samer@9
|
117 probability model of the stimuli,%
|
samer@9
|
118 \footnote{%
|
samer@9
|
119 The notion of objective probabalities and whether or not they can
|
samer@9
|
120 usefully be said to exist is the subject of some debate, with advocates of
|
samer@9
|
121 subjective probabilities including de Finetti \cite{deFinetti}.
|
samer@9
|
122 Accordingly, we will treat the concept of a `true' or `objective' probability
|
samer@9
|
123 models with a grain of salt and not rely on them in our
|
samer@9
|
124 theoretical development.}%
|
samer@9
|
125 % since probabilities are almost always a function of the state of knowledge of the observer
|
samer@9
|
126 or from simple statistical analyses such as
|
samer@9
|
127 computing emprical distributions. Our approach is explicitly to consider the role
|
samer@9
|
128 of the observer in perception, and more specifically, to consider estimates of
|
samer@9
|
129 entropy \etc with respect to \emph{subjective} probabilities.
|
samer@9
|
130 % !!REV - DONE - explain use of quoted `objective'
|
samer@9
|
131
|
samer@9
|
132 % !!REV - previous work on information theory in music
|
samer@9
|
133 More recent work on using information theoretic concepts to analyse music in
|
samer@9
|
134 includes Simon's \cite{Simon2005} assessments of the entropy of
|
samer@9
|
135 Jazz improvisations and Dubnov's
|
samer@9
|
136 \cite{Dubnov2006,DubnovMcAdamsReynolds2006,Dubnov2008}
|
samer@9
|
137 investigations of the `information rate' of musical processes, which is related
|
samer@9
|
138 to the notion of redundancy in a communications channel.
|
samer@9
|
139 Dubnov's work in particular is informed by similar concerns to our own
|
samer@9
|
140 and we will discuss the relationship between it and our work at
|
samer@9
|
141 several points later in this paper
|
samer@9
|
142 (see \secrf{Redundancy}, \secrf{methods} and \secrf{RelatedWork}).
|
samer@9
|
143
|
samer@9
|
144
|
samer@9
|
145 % !!REV - DONE - rephrase, check grammar (now there are too many 'one's!)
|
samer@9
|
146 \squash
|
samer@9
|
147 \subsection{Information dynamic approach}
|
samer@9
|
148
|
samer@9
|
149 Bringing the various strands together, our working hypothesis is that
|
samer@9
|
150 as a listener (to which will refer gender neutrally as `it')
|
samer@9
|
151 listens to a piece of music, it maintains a dynamically evolving statistical
|
samer@9
|
152 model that enables it to make predictions about how the piece will
|
samer@9
|
153 continue, relying on both its previous experience of music and the immediate
|
samer@9
|
154 context of the piece.
|
samer@9
|
155 As events unfold, it revises its model and hence its probabilistic belief state,
|
samer@9
|
156 which includes predictive distributions over future observations.
|
samer@9
|
157 These distributions and changes in distributions can be characterised in terms of a handful of information
|
samer@9
|
158 theoretic-measures such as entropy and relative entropy.
|
samer@9
|
159 % to measure uncertainty and information. %, that is, changes in predictive distributions maintained by the model.
|
samer@9
|
160 By tracing the evolution of a these measures, we obtain a representation
|
samer@9
|
161 which captures much of the significant structure of the
|
samer@9
|
162 music.
|
samer@9
|
163 This approach has a number of features which we list below.
|
samer@9
|
164
|
samer@9
|
165 (1) \emph{Abstraction}:
|
samer@9
|
166 Because it is sensitive mainly to \emph{patterns} of occurence,
|
samer@9
|
167 rather the details of which specific things occur,
|
samer@9
|
168 it operates at a level of abstraction removed from the details of the sensory
|
samer@9
|
169 experience and the medium through which it was received, suggesting that the
|
samer@9
|
170 same approach could, in principle, be used to analyse and compare information
|
samer@9
|
171 flow in different temporal media regardless of whether they are auditory,
|
samer@9
|
172 visual or otherwise.
|
samer@9
|
173
|
samer@9
|
174 (2) \emph{Generality}:
|
samer@9
|
175 This approach does not proscribe which probabilistic models should be used---the
|
samer@9
|
176 choice can be guided by standard model selection criteria such as Bayes
|
samer@9
|
177 factors \cite{KassRaftery1995}, \etc
|
samer@9
|
178
|
samer@9
|
179 (3) \emph{Richness}:
|
samer@9
|
180 It may be effective to use a model with time-dependent latent
|
samer@9
|
181 variables, such as a hidden Markov model. In these cases, we can track changes
|
samer@9
|
182 in beliefs about the hidden variables as well as the observed ones, adding
|
samer@9
|
183 another layer of richness to the description while maintaining the same
|
samer@9
|
184 level of abstraction.
|
samer@9
|
185 For example, harmony (\ie, the `current chord') in music is not stated explicitly, but rather
|
samer@9
|
186 must be inferred from the musical surface; nonetheless, a sense of harmonic
|
samer@9
|
187 progression is an important aspect of many styles of music.
|
samer@9
|
188
|
samer@9
|
189 (4) \emph{Subjectivity}:
|
samer@9
|
190 Since the analysis is dependent on the probability model the observer brings to the
|
samer@9
|
191 problem, which may depend on prior experience or other factors, and which may change
|
samer@9
|
192 over time, inter-subject variablity and variation in subjects' responses over time are
|
samer@9
|
193 fundamental to the theory. It is essentially a theory of subjective response
|
samer@9
|
194
|
samer@9
|
195 % !!REV - clarify aims of paper.
|
samer@9
|
196 Having outlined the basic ideas, our aims in pursuing this line of thought
|
samer@9
|
197 are threefold: firstly, to propose dynamic information-based measures which
|
samer@9
|
198 are coherent from a theoretical point of view and consistent with the general
|
samer@9
|
199 principles of probabilistic inference, with possible applications in
|
samer@9
|
200 regulating machine learning systems;
|
samer@9
|
201 % when heuristics are required to manage intractible models or limited computational resources.
|
samer@9
|
202 secondly, to construct computational models of what human brains are doing
|
samer@9
|
203 in response to music, on the basis that our brains implement, or at least
|
samer@9
|
204 approximate, optimal probabilistic inference under the relevant constraints;
|
samer@9
|
205 and thirdly, to construct a computational model of a certain restricted
|
samer@9
|
206 field of aesthetic judgements (namely judgements related to formal structure)
|
samer@9
|
207 that may shed light on what makes a stimulus interesting or aesthetically
|
samer@9
|
208 pleasing. This would be of particular relevance to understanding and
|
samer@9
|
209 modelling the creative process, which often alternates between generative
|
samer@9
|
210 and selective or evaluative phases \cite{Boden1990}, and would have
|
samer@9
|
211 applications in tools for computer aided composition.
|
samer@9
|
212
|
samer@4
|
213 \section{Information Dynamics Approach}
|
samer@4
|
214
|
samer@4
|
215 \subsection{Re-iterate core hypothesis}
|
samer@4
|
216
|
samer@4
|
217 \subsection{models/parameters/observations}
|
samer@4
|
218 The grouping of elements into past, present and future..s
|
samer@4
|
219 \subsection{Information measures}
|
samer@4
|
220 Predictive information rate as a measure of structure
|
samer@4
|
221 Cruchfield papers, anatomy of abit
|
samer@4
|
222 \subsection{Case of this approach being good at modelling music cognition}
|
samer@4
|
223 Inverted U
|
samer@4
|
224 \section{Applications}
|
samer@4
|
225 \subsection{In Analysis}
|
samer@4
|
226 refer to the work with the analysis of minimalist pieces
|
samer@4
|
227
|
samer@4
|
228 Content analysis - Sound Categorisation. Using Information Dynamics it is possible to segment music. From there we can then use this to search large data sets. Determine musical structure for the purpose of playlist navigation and search. (Peter)
|
samer@4
|
229
|
samer@4
|
230 \subsection{Beat Tracking}
|
samer@4
|
231 Bayesian belief can be used to predict when things happen (as oppose to just what happens). Information Dynamics of?
|
samer@4
|
232
|
samer@4
|
233
|
samer@4
|
234
|
hekeus@13
|
235 \section{Information Dynamics as Design Tool}
|
hekeus@13
|
236
|
hekeus@13
|
237 In addition to applying Information Dynamics to analysis, it is also possible use this approach in design, such as the composition of musical materials.
|
hekeus@13
|
238 By providing a framework for linking information theoretic measures to the control of generative processes, it becomes possible to steer the output of these processes to match a criteria defined by these measures.
|
hekeus@13
|
239 For instance outputs of a stochastic musical process could be filtered to match constraints defined by a set of information theoretic measures.
|
hekeus@13
|
240
|
hekeus@13
|
241 The use of stochastic processes for the generation of musical material has been widespread for decades -- Iannis Xenakis applied probabilistic mathematical models to the creation of musical materials, including to the formulation of a theory of Markovian Stochastic Music.
|
hekeus@13
|
242 However we can use information dynamics measures to explore and interface with such processes at the high and abstract level of expectation, randomness and predictability.
|
hekeus@13
|
243 The Melody Triangle is such a system.
|
hekeus@13
|
244
|
hekeus@13
|
245 \subsection{The Melody Triangle} The Melody Triangle is an exploratory interface for the discovery of melodic content, where the input -- positions within a triangle -- directly map to information theoretic measures associated with the output.
|
hekeus@13
|
246 The measures are the entropy rate, redundancy and predictive information rate of the random process used to generate the sequence of notes.
|
hekeus@13
|
247 These are all related to the predictability of the the sequence and as such address the notions of expectation and surprise in the perception of music.\emph{self-plagiarised}
|
hekeus@13
|
248
|
hekeus@13
|
249 Before the Melody Triangle can used, it has to be ÔpopulatedÕ with possible parameter values for the melody generators.
|
hekeus@13
|
250 These are then plotted in a 3d statistical space of redundancy, entropy rate and predictive information rate.
|
hekeus@13
|
251 In our case we generated thousands of transition matrixes, representing first-order Markov chains, by a random sampling method. In figure x we see a representation of how these matrixes are distributed in the 3d statistical space; each one of these points corresponds to a transition matrix.\emph{self-plagiarised}
|
samer@4
|
252
|
hekeus@13
|
253 When we look at the distribution of transition matrixes plotted in this space, we see that it forms an arch shape that is fairly thin.
|
hekeus@13
|
254 It thus becomes a reasonable approximation to pretend that it is just a sheet in two dimensions; and so we stretch out this curved arc into a flat triangle.
|
hekeus@13
|
255 It is this triangular sheet that is our ÔMelody TriangleÕ and forms the interface by which the system is controlled. \emph{self-plagiarised}
|
samer@4
|
256
|
hekeus@13
|
257 When the Melody Triangle is used, regardless of whether it is as a screen based system, or as an interactive installation, it involves a mapping to this statistical space.
|
hekeus@13
|
258 When the user, through the interface, selects a position within the triangle, the corresponding transition matrix is returned.
|
hekeus@13
|
259 Figure x shows how the triangle maps to different measures of redundancy, entropy rate and predictive information rate.\emph{self-plagiarised}
|
samer@4
|
260
|
hekeus@13
|
261 Each corner corresponds to three different extremes of predictability and unpredictability, which could be loosely characterised as ÔperiodicityÕ, ÔnoiseÕ and ÔrepetitionÕ.
|
hekeus@13
|
262 Melodies from the ÔnoiseÕ corner have no discernible pattern; they have high entropy rate, low predictive information rate and low redundancy.
|
hekeus@13
|
263 These melodies are essentially totally random.
|
hekeus@13
|
264 A melody along the ÔperiodicityÕ to ÔrepetitionÕ edge are all deterministic loops that get shorter as we approach the ÔrepetitionÕ corner, until it becomes just one repeating note.
|
hekeus@13
|
265 It is the areas in between the extremes that provide the more ÔinterestingÕ melodies.
|
hekeus@13
|
266 That is, those that have some level of unpredictability, but are not completely ran- dom. Or, conversely, that are predictable, but not entirely so.
|
hekeus@13
|
267 This triangular space allows for an intuitive explorationof expectation and surprise in temporal sequences based on a simple model of how one might guess the next event given the previous one.\emph{self-plagiarised}
|
samer@4
|
268
|
hekeus@13
|
269
|
hekeus@13
|
270
|
hekeus@13
|
271 Any number of interfaces could be developed for the Melody Triangle.
|
hekeus@13
|
272 We have developed two; a standard screen based interface where a user moves tokens with a mouse in and around a triangle on screen, and a multi-user interactive installation where a Kinect camera tracks individuals in a space and maps their positions in the space to the triangle.
|
hekeus@13
|
273 Each visitor would generate a melody, and could collaborate with their co-visitors to generate musical textures -- a playful yet informative way to explore expectation and surprise in music.
|
hekeus@13
|
274
|
hekeus@13
|
275 As a screen based interface the Melody Triangle can serve as composition tool.
|
hekeus@13
|
276 A triangle is drawn on the screen, screen space thus mapped to the statistical space of the Melody Triangle.
|
hekeus@13
|
277 A number of round tokens, each representing a melody can be dragged in and around the triangle.
|
hekeus@13
|
278 When a token is dragged into the triangle, the system will start generating the sequence of notes with statistical properties that correspond to its position in the triangle.\emph{self-plagiarised}
|
hekeus@13
|
279
|
hekeus@13
|
280 In this mode, the Melody Triangle can be used as a kind of composition assistant for the generation of interesting musical textures and melodies.
|
hekeus@13
|
281 However unlike other computer aided composition tools or programming environments, here the composer engages with music on the high and abstract level of expectation, randomness and predictability.\emph{self-plagiarised}
|
hekeus@13
|
282
|
hekeus@13
|
283
|
hekeus@13
|
284 Additionally the Melody Triangle serves as an effective tool for experimental investigations into musical preference and their relationship to the information dynamics models.
|
samer@4
|
285
|
hekeus@13
|
286 %As the Melody Triangle essentially operates on a stream of symbols, it it is possible to apply the melody triangle to the design of non-sonic content.
|
hekeus@13
|
287
|
hekeus@13
|
288 \section{Musical Preference and Information Dynamics}
|
hekeus@13
|
289 We carried out a preliminary study that sought to identify any correlation between aesthetic preference and the information theoretical measures of the Melody Triangle.
|
hekeus@13
|
290 In this study participants were asked to use the screen based interface but it was simplified so that all they could do was move tokens around.
|
hekeus@13
|
291 To help discount visual biases, the axes of the triangle would be randomly rearranged for each participant.\emph{self-plagiarised}
|
hekeus@13
|
292
|
hekeus@13
|
293 The study was divided in to two parts, the first investigated musical preference with respect to single melodies at different tempos.
|
hekeus@13
|
294 In the second part of the study, a back- ground melody is playing and the participants are asked to find a second melody that Õworks wellÕ with the background melody.
|
hekeus@13
|
295 For each participant this was done four times, each with a different background melody from four different areas of the Melody Triangle.
|
samer@4
|
296 For all parts of the study the participants were asked to ÔmarkÕ, by pressing the space bar, whenever they liked what they were hearing.\emph{self-plagiarised}
|
hekeus@13
|
297
|
samer@4
|
298 \emph{todo - results}
|
hekeus@13
|
299
|
hekeus@13
|
300 \section{Information Dynamics as Evaluative Feedback Mechanism}
|
hekeus@13
|
301
|
samer@4
|
302 \emph{todo - code the info dyn evaluator :) }
|
hekeus@13
|
303
|
hekeus@13
|
304 It is possible to use information dynamics measures to develop a kind of `critic' that would evaluate a stream of symbols.
|
hekeus@13
|
305 For instance we could develop a system to notify us if a stream of symbols is too boring, either because they are too repetitive or too chaotic.
|
hekeus@13
|
306 This could be used to evaluate both pre-composed streams of symbols, or could even be used to provide real-time feedback in an improvisatory setup.
|
hekeus@13
|
307
|
hekeus@13
|
308 \emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion of boredom in its design.
|
hekeus@13
|
309 The Musicolour would react to audio input through a microphone by flashing coloured lights.
|
hekeus@13
|
310 Rather than a direct mapping of sound to light, Pask designed the device to be a partner to a performing musician.
|
hekeus@13
|
311 It would adapt its lighting pattern based on the rhythms and frequencies it would hear, quickly `learning' to flash in time with the music.
|
hekeus@13
|
312 However Pask endowed the device with the ability to `be bored'; if the rhythmic and frequency content of the input remained the same for too long it would listen for other rhythms and frequencies, only lighting when it heard these.
|
samer@4
|
313 As the Musicolour would `get bored', the musician would have to change and vary their playing, eliciting new and unexpected outputs in trying to keep the Musicolour interested.
|
hekeus@13
|
314
|
hekeus@13
|
315 In a similar vain, our \emph{Information Dynamics Critic}(name?) allows for an evaluative measure of an input stream, however containing a more sophisticated notion of boredom that \dots
|
hekeus@13
|
316
|
hekeus@13
|
317
|
hekeus@13
|
318
|
samer@4
|
319
|
samer@4
|
320 \section{Conclusion}
|
samer@9
|
321
|
samer@9
|
322 \bibliographystyle{unsrt}
|
samer@4
|
323 {\bibliography{all,c4dm}}
|
hekeus@13
|
324 \end{document}
|