view native/Falcon/HapticManager.h @ 8:ea7885bd9bff tip

fixed bug : render solid line as dotted/dashed when moving the stylus from dotted/dashed to solid
author ccmi-guest
date Thu, 03 Jul 2014 16:12:20 +0100
parents d66dd5880081
children
line wrap: on
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/*  
 CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool
  
 Copyright (C) 2011  Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/)

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/  
#pragma once
#include "CollectionsManager.h"
#include <HAPI/AnyHapticsDevice.h>
#include <HAPI/GodObjectRenderer.h>

#include <HAPI/HapticPointSet.h>
#include <HAPI/HapticLineSet.h>
#include <HAPI/HapticSpring.h>
#include <HAPI/HapticShapeConstraint.h>

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>



class HapticManager
{
	CollectionsManager *cm ;
	void (*executeCommand)(const jchar cmd, const jint ID, const jdouble startx, const jdouble starty, const jdouble endx, const jdouble endy);
	HAPI::AnyHapticsDevice *hd;
	/* The force effect in use. Contains 0 if there is no force effect in use. */
    H3DUtil::AutoRef<HAPI::HAPIForceEffect> force_effect;
	/* the current set of haptic lines. It's used as argument when adding a constraint effect to the hapitc *
	 * device and it's filled up with the edges of the current diagram through the collection manager       */
	vector< HAPI::Collision::LineSegment> line_set;
	vector<HAPI::Collision::Point> point_set;
	map<HAPI::Collision::Point*,int> point_id_map;
	map<HAPI::Collision::LineSegment*,int> line_id_map;
	/* in order not to utter continuosly the touched node/edge name, keep track of the node/edge that was     *
	 * last touched and avoid to utter its name unless the proxy touches another node/edge or goes far enough */
	HAPI::Collision::Point* last_touched_point;
	HAPI::Collision::LineSegment* last_touched_line;
	HAPI::Vec3 proxy_pos;
	HAPI::HAPIInt32 pressed_button;

	enum {STICKY, LOOSE} magnetic_mode;
	bool magnetic_mode_changed;

	enum {START_DRAGGING, DRAGGING, RELEASED} pickup_mode;
	HAPI::Collision::Point *pickedup_point;
	HAPI::Collision::LineSegment *pickedup_line;
	HAPI::Vec3 pickup_line_pos;
	HAPI::Vec3 last_dragging_pos;

	int attract_to;
	enum {NO_ATTRACTION ,STOP_ATTRACTION, ACTIVE} attraction_mode;

	bool object_unselected;
	
	/* how bigger graphic coordinates are than haptic coordinates */
	static const int GRAPHIC_SCALE; 
	static const int SPRING_FORCE_FACTOR;
	static const int LINE_FORCE_FACTOR_LOOSE;
	static const int LINE_FORCE_FACTOR_STICKY;
	static const int POINT_FORCE_FACTOR;
	static const double POINT_COLLISION_THRESHOLD;
	static const double LINE_COLLISION_THRESHOLD;
	static const double DRAGGING_SOUND_THRESHOLD;

	/* commands sent to the java thread */
	static const char MOVE_CMD;
	static const char PLAY_SOUND_CMD;
	static const char SPEAK_NAME_CMD;
	static const char PICKUP_CMD;
	static const char SPEAK_INFO_CMD;
	static const char SELECT_CMD;
	static const char UNSELECT_CMD;

	/* arguments for PLAY_SOUND_CMD */
	static const int LOOSE_MODE_SOUND;
	static const int STICKY_MODE_SOUND;
	static const int DRAGGING_SOUND;

	static const HAPI::HAPIInt32 FRONT_BUTTON;
	static const HAPI::HAPIInt32 LEFT_BUTTON;
	static const HAPI::HAPIInt32 RIGHT_BUTTON;
	static const HAPI::HAPIInt32 REAR_BUTTON;
	static const HAPI::HAPIInt32 NO_BUTTON;
public:
	HapticManager(CollectionsManager * cManager, void (*func)(const jchar cmd, const jint ID, const jdouble startx, const jdouble starty, const jdouble endx, const jdouble endy)); 

	/* try and initialize the haptic device, return false if the initialization fails */
	bool init(void);

	/* drawing routines (both graphically and haptically) */
	void drawCursor(void);
	void drawDiagram(bool redrawHapticsScene,bool pickup, int attract_to);

	/* collisions routines: check if the proxy is touching a node or an edge  */
	bool checkNodeCollision(void);
	bool checkEdgeCollision(void);

	/* check if an unselection command must be issued. Commands cannot be issued in the drawDiagram *
	 * as it might possibly result in a deadlock. Therefore in drawDiagram the inner flag variable  *
	 * object_unselected is set if necessary, and then when this method is called, the command is   *
	 * issued if the flad was set to true */
	bool checkUnselection(void);

	/* check buttons routine */
	bool checkButtons(void);

	/* routine that plays chain sound during motion if an object is being dragged */
	bool checkMotion();

	/* release the allocated resources */
	void dispose(void);

	/* a null id value for Java nodes and edges. The id used for nodes and edges is *
	 * the hashCode of the Java object, therefore a zero value will work for NO_ID  */
	static const int NO_ID;
};