Mercurial > hg > ccmieditor
view native/Falcon/HapticManager.h @ 8:ea7885bd9bff tip
fixed bug : render solid line as dotted/dashed when moving the stylus from dotted/dashed to solid
author | ccmi-guest |
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date | Thu, 03 Jul 2014 16:12:20 +0100 |
parents | d66dd5880081 |
children |
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/* CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool Copyright (C) 2011 Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "CollectionsManager.h" #include <HAPI/AnyHapticsDevice.h> #include <HAPI/GodObjectRenderer.h> #include <HAPI/HapticPointSet.h> #include <HAPI/HapticLineSet.h> #include <HAPI/HapticSpring.h> #include <HAPI/HapticShapeConstraint.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> class HapticManager { CollectionsManager *cm ; void (*executeCommand)(const jchar cmd, const jint ID, const jdouble startx, const jdouble starty, const jdouble endx, const jdouble endy); HAPI::AnyHapticsDevice *hd; /* The force effect in use. Contains 0 if there is no force effect in use. */ H3DUtil::AutoRef<HAPI::HAPIForceEffect> force_effect; /* the current set of haptic lines. It's used as argument when adding a constraint effect to the hapitc * * device and it's filled up with the edges of the current diagram through the collection manager */ vector< HAPI::Collision::LineSegment> line_set; vector<HAPI::Collision::Point> point_set; map<HAPI::Collision::Point*,int> point_id_map; map<HAPI::Collision::LineSegment*,int> line_id_map; /* in order not to utter continuosly the touched node/edge name, keep track of the node/edge that was * * last touched and avoid to utter its name unless the proxy touches another node/edge or goes far enough */ HAPI::Collision::Point* last_touched_point; HAPI::Collision::LineSegment* last_touched_line; HAPI::Vec3 proxy_pos; HAPI::HAPIInt32 pressed_button; enum {STICKY, LOOSE} magnetic_mode; bool magnetic_mode_changed; enum {START_DRAGGING, DRAGGING, RELEASED} pickup_mode; HAPI::Collision::Point *pickedup_point; HAPI::Collision::LineSegment *pickedup_line; HAPI::Vec3 pickup_line_pos; HAPI::Vec3 last_dragging_pos; int attract_to; enum {NO_ATTRACTION ,STOP_ATTRACTION, ACTIVE} attraction_mode; bool object_unselected; /* how bigger graphic coordinates are than haptic coordinates */ static const int GRAPHIC_SCALE; static const int SPRING_FORCE_FACTOR; static const int LINE_FORCE_FACTOR_LOOSE; static const int LINE_FORCE_FACTOR_STICKY; static const int POINT_FORCE_FACTOR; static const double POINT_COLLISION_THRESHOLD; static const double LINE_COLLISION_THRESHOLD; static const double DRAGGING_SOUND_THRESHOLD; /* commands sent to the java thread */ static const char MOVE_CMD; static const char PLAY_SOUND_CMD; static const char SPEAK_NAME_CMD; static const char PICKUP_CMD; static const char SPEAK_INFO_CMD; static const char SELECT_CMD; static const char UNSELECT_CMD; /* arguments for PLAY_SOUND_CMD */ static const int LOOSE_MODE_SOUND; static const int STICKY_MODE_SOUND; static const int DRAGGING_SOUND; static const HAPI::HAPIInt32 FRONT_BUTTON; static const HAPI::HAPIInt32 LEFT_BUTTON; static const HAPI::HAPIInt32 RIGHT_BUTTON; static const HAPI::HAPIInt32 REAR_BUTTON; static const HAPI::HAPIInt32 NO_BUTTON; public: HapticManager(CollectionsManager * cManager, void (*func)(const jchar cmd, const jint ID, const jdouble startx, const jdouble starty, const jdouble endx, const jdouble endy)); /* try and initialize the haptic device, return false if the initialization fails */ bool init(void); /* drawing routines (both graphically and haptically) */ void drawCursor(void); void drawDiagram(bool redrawHapticsScene,bool pickup, int attract_to); /* collisions routines: check if the proxy is touching a node or an edge */ bool checkNodeCollision(void); bool checkEdgeCollision(void); /* check if an unselection command must be issued. Commands cannot be issued in the drawDiagram * * as it might possibly result in a deadlock. Therefore in drawDiagram the inner flag variable * * object_unselected is set if necessary, and then when this method is called, the command is * * issued if the flad was set to true */ bool checkUnselection(void); /* check buttons routine */ bool checkButtons(void); /* routine that plays chain sound during motion if an object is being dragged */ bool checkMotion(); /* release the allocated resources */ void dispose(void); /* a null id value for Java nodes and edges. The id used for nodes and edges is * * the hashCode of the Java object, therefore a zero value will work for NO_ID */ static const int NO_ID; };