annotate native/Falcon/HapticManager.h @ 8:ea7885bd9bff tip

fixed bug : render solid line as dotted/dashed when moving the stylus from dotted/dashed to solid
author ccmi-guest
date Thu, 03 Jul 2014 16:12:20 +0100
parents d66dd5880081
children
rev   line source
fiore@5 1 /*
fiore@5 2 CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool
fiore@5 3
fiore@5 4 Copyright (C) 2011 Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/)
fiore@5 5
fiore@5 6 This program is free software: you can redistribute it and/or modify
fiore@5 7 it under the terms of the GNU General Public License as published by
fiore@5 8 the Free Software Foundation, either version 3 of the License, or
fiore@5 9 (at your option) any later version.
fiore@5 10
fiore@5 11 This program is distributed in the hope that it will be useful,
fiore@5 12 but WITHOUT ANY WARRANTY; without even the implied warranty of
fiore@5 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
fiore@5 14 GNU General Public License for more details.
fiore@5 15
fiore@5 16 You should have received a copy of the GNU General Public License
fiore@5 17 along with this program. If not, see <http://www.gnu.org/licenses/>.
fiore@5 18 */
fiore@5 19 #pragma once
fiore@5 20 #include "CollectionsManager.h"
fiore@5 21 #include <HAPI/AnyHapticsDevice.h>
fiore@5 22 #include <HAPI/GodObjectRenderer.h>
fiore@5 23
fiore@5 24 #include <HAPI/HapticPointSet.h>
fiore@5 25 #include <HAPI/HapticLineSet.h>
fiore@5 26 #include <HAPI/HapticSpring.h>
fiore@5 27 #include <HAPI/HapticShapeConstraint.h>
fiore@5 28
fiore@5 29 #include <GL/gl.h>
fiore@5 30 #include <GL/glu.h>
fiore@5 31 #include <GL/glut.h>
fiore@5 32
fiore@5 33
fiore@5 34
fiore@5 35 class HapticManager
fiore@5 36 {
fiore@5 37 CollectionsManager *cm ;
fiore@5 38 void (*executeCommand)(const jchar cmd, const jint ID, const jdouble startx, const jdouble starty, const jdouble endx, const jdouble endy);
fiore@5 39 HAPI::AnyHapticsDevice *hd;
fiore@5 40 /* The force effect in use. Contains 0 if there is no force effect in use. */
fiore@5 41 H3DUtil::AutoRef<HAPI::HAPIForceEffect> force_effect;
fiore@5 42 /* the current set of haptic lines. It's used as argument when adding a constraint effect to the hapitc *
fiore@5 43 * device and it's filled up with the edges of the current diagram through the collection manager */
fiore@5 44 vector< HAPI::Collision::LineSegment> line_set;
fiore@5 45 vector<HAPI::Collision::Point> point_set;
fiore@5 46 map<HAPI::Collision::Point*,int> point_id_map;
fiore@5 47 map<HAPI::Collision::LineSegment*,int> line_id_map;
fiore@5 48 /* in order not to utter continuosly the touched node/edge name, keep track of the node/edge that was *
fiore@5 49 * last touched and avoid to utter its name unless the proxy touches another node/edge or goes far enough */
fiore@5 50 HAPI::Collision::Point* last_touched_point;
fiore@5 51 HAPI::Collision::LineSegment* last_touched_line;
fiore@5 52 HAPI::Vec3 proxy_pos;
fiore@5 53 HAPI::HAPIInt32 pressed_button;
fiore@5 54
fiore@5 55 enum {STICKY, LOOSE} magnetic_mode;
fiore@5 56 bool magnetic_mode_changed;
fiore@5 57
fiore@5 58 enum {START_DRAGGING, DRAGGING, RELEASED} pickup_mode;
fiore@5 59 HAPI::Collision::Point *pickedup_point;
fiore@5 60 HAPI::Collision::LineSegment *pickedup_line;
fiore@5 61 HAPI::Vec3 pickup_line_pos;
fiore@5 62 HAPI::Vec3 last_dragging_pos;
fiore@5 63
fiore@5 64 int attract_to;
fiore@5 65 enum {NO_ATTRACTION ,STOP_ATTRACTION, ACTIVE} attraction_mode;
fiore@5 66
fiore@5 67 bool object_unselected;
fiore@5 68
fiore@5 69 /* how bigger graphic coordinates are than haptic coordinates */
fiore@5 70 static const int GRAPHIC_SCALE;
fiore@5 71 static const int SPRING_FORCE_FACTOR;
fiore@5 72 static const int LINE_FORCE_FACTOR_LOOSE;
fiore@5 73 static const int LINE_FORCE_FACTOR_STICKY;
fiore@5 74 static const int POINT_FORCE_FACTOR;
fiore@5 75 static const double POINT_COLLISION_THRESHOLD;
fiore@5 76 static const double LINE_COLLISION_THRESHOLD;
fiore@5 77 static const double DRAGGING_SOUND_THRESHOLD;
fiore@5 78
fiore@5 79 /* commands sent to the java thread */
fiore@5 80 static const char MOVE_CMD;
fiore@5 81 static const char PLAY_SOUND_CMD;
fiore@5 82 static const char SPEAK_NAME_CMD;
fiore@5 83 static const char PICKUP_CMD;
fiore@5 84 static const char SPEAK_INFO_CMD;
fiore@5 85 static const char SELECT_CMD;
fiore@5 86 static const char UNSELECT_CMD;
fiore@5 87
fiore@5 88 /* arguments for PLAY_SOUND_CMD */
fiore@5 89 static const int LOOSE_MODE_SOUND;
fiore@5 90 static const int STICKY_MODE_SOUND;
fiore@5 91 static const int DRAGGING_SOUND;
fiore@5 92
fiore@5 93 static const HAPI::HAPIInt32 FRONT_BUTTON;
fiore@5 94 static const HAPI::HAPIInt32 LEFT_BUTTON;
fiore@5 95 static const HAPI::HAPIInt32 RIGHT_BUTTON;
fiore@5 96 static const HAPI::HAPIInt32 REAR_BUTTON;
fiore@5 97 static const HAPI::HAPIInt32 NO_BUTTON;
fiore@5 98 public:
fiore@5 99 HapticManager(CollectionsManager * cManager, void (*func)(const jchar cmd, const jint ID, const jdouble startx, const jdouble starty, const jdouble endx, const jdouble endy));
fiore@5 100
fiore@5 101 /* try and initialize the haptic device, return false if the initialization fails */
fiore@5 102 bool init(void);
fiore@5 103
fiore@5 104 /* drawing routines (both graphically and haptically) */
fiore@5 105 void drawCursor(void);
fiore@5 106 void drawDiagram(bool redrawHapticsScene,bool pickup, int attract_to);
fiore@5 107
fiore@5 108 /* collisions routines: check if the proxy is touching a node or an edge */
fiore@5 109 bool checkNodeCollision(void);
fiore@5 110 bool checkEdgeCollision(void);
fiore@5 111
fiore@5 112 /* check if an unselection command must be issued. Commands cannot be issued in the drawDiagram *
fiore@5 113 * as it might possibly result in a deadlock. Therefore in drawDiagram the inner flag variable *
fiore@5 114 * object_unselected is set if necessary, and then when this method is called, the command is *
fiore@5 115 * issued if the flad was set to true */
fiore@5 116 bool checkUnselection(void);
fiore@5 117
fiore@5 118 /* check buttons routine */
fiore@5 119 bool checkButtons(void);
fiore@5 120
fiore@5 121 /* routine that plays chain sound during motion if an object is being dragged */
fiore@5 122 bool checkMotion();
fiore@5 123
fiore@5 124 /* release the allocated resources */
fiore@5 125 void dispose(void);
fiore@5 126
fiore@5 127 /* a null id value for Java nodes and edges. The id used for nodes and edges is *
fiore@5 128 * the hashCode of the Java object, therefore a zero value will work for NO_ID */
fiore@5 129 static const int NO_ID;
fiore@5 130 };