view native/Falcon/utils.cpp @ 5:d66dd5880081

Added support for Falcon Haptic device and Tablet/Mouse as haptic device
author Fiore Martin <fiore@eecs.qmul.ac.uk>
date Tue, 10 Jul 2012 22:39:37 +0100
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/*  
 CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool
  
 Copyright (C) 2011  Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/)

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/  

#include "utils.h"

#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define MIN(a,b) ((a) > (b) ? (b) : (a))

void checkExceptions(JNIEnv *env, char* what){
	if(env->ExceptionOccurred()){
		std::cout << "Exception occurred!!!" << std::endl;
		std::cout << what << std::endl;
		env->ExceptionDescribe();
		exit(-1);
	}
}

void stopExecution(char* msg){
	std::cerr << msg << std::endl;
	exit(-1);
}

H3DUtil::ArithmeticTypes::Vec3d & screenToHapticSpace(H3DUtil::ArithmeticTypes::Vec3d & aPoint, int w, int h){
	int scale = MAX(w,h);
	double x = (aPoint.x * .1 / scale) - .05;
	/* in Java Swing (0,0) is the top-left corner, whereas in openGL and HAPI * 
	 * (0,0) is the bottom-left corner. Therefore the y must be converted     */
	aPoint.y = h - aPoint.y;
	double y = (aPoint.y * .1 / scale) - .05;
	
	aPoint.x = x;
	aPoint.y = y;
	return aPoint;
}

H3DUtil::ArithmeticTypes::Vec3d & hapticToScreenSpace(H3DUtil::ArithmeticTypes::Vec3d & aPoint, int w, int h){
	int scale = MAX(w,h);
	double x = (aPoint.x + .05) * scale * 10;
	double y = (aPoint.y + .05) * scale * 10;

	aPoint.x = x;
	/* in Java Swing (0,0) is the top-left corner, whereas in openGL and HAPI * 
	 * (0,0) is the bottom-left corner. Therefore the y must be converted     */
	aPoint.y = h - y;
	return aPoint;
}


double pointsDistance(const H3DUtil::ArithmeticTypes::Vec3d & p, const H3DUtil::ArithmeticTypes::Vec3d & q){
	/* 2D vectors are assumed */
	return sqrt( (p.x - q.x)*(p.x - q.x)  +  (p.y - q.y)*(p.y - q.y) ) ;
}

H3DUtil::ArithmeticTypes::Vec3d midPoint(const H3DUtil::ArithmeticTypes::Vec3d & start, const H3DUtil::ArithmeticTypes::Vec3d & end){
	/* 2D vectors are assumed */
	double dx = abs((start.x - end.x)/2); 
	double dy = abs((start.y - end.y)/2);
	return H3DUtil::ArithmeticTypes::Vec3d( MIN(start.x,end.x)+dx , MIN(start.y,end.y)+dy , 0);
}