Mercurial > hg > beaglert
changeset 77:ad130ecb2def
Added basic_button project
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Fri, 17 Jul 2015 21:09:50 +0100 |
parents | ff0f776415e4 |
children | a37f011549fc |
files | projects/basic_button/render.cpp |
diffstat | 1 files changed, 55 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/projects/basic_button/render.cpp Fri Jul 17 21:09:50 2015 +0100 @@ -0,0 +1,55 @@ + /* + * + * Andrew McPherson and Victor Zappi + * Queen Mary, University of London + */ + +#include <BeagleRT.h> +#include <Utilities.h> +#include <cmath> +#include <rtdk.h> + +// setup() is called once before the audio rendering starts. +// Use it to perform any initialisation and allocation which is dependent +// on the period size or sample rate. +// +// userData holds an opaque pointer to a data structure that was passed +// in from the call to initAudio(). +// +// Return true on success; returning false halts the program. + +bool setup(BeagleRTContext *context, void *userData) +{ + return true; +} + +// render() is called regularly at the highest priority by the audio engine. +// Input and output are given from the audio hardware and the other +// ADCs and DACs (if available). If only audio is available, numAnalogFrames +// will be 0. + +/* basic_button +* - connect an LED in series with a 470ohm resistor between P8_07 and ground. +* - connect a 1k resistor to P9_03 (+3.3V), +* - connect the other end of the resistor to both a button and P8_08 +* - connect the other end of the button to ground. +* The program will read the button and make the LED blink when the button is pressed. +*/ + +void render(BeagleRTContext *context, void *userData) +{ + for(unsigned int n=0; n<context->digitalFrames; n++){ + pinModeFrame(context, 0, P8_08, INPUT); + int status=digitalReadFrame(context, 0, P8_08); //read the value of the button + pinModeFrame(context, 0, P8_07, OUTPUT); + digitalWriteFrame(context, n, P8_07, status); //write the status to the LED + } +} + +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). + +void cleanup(BeagleRTContext *context, void *userData) +{ + // Nothing to do here +}