changeset 77:ad130ecb2def

Added basic_button project
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 17 Jul 2015 21:09:50 +0100
parents ff0f776415e4
children a37f011549fc
files projects/basic_button/render.cpp
diffstat 1 files changed, 55 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/projects/basic_button/render.cpp	Fri Jul 17 21:09:50 2015 +0100
@@ -0,0 +1,55 @@
+    /*
+ *
+ * Andrew McPherson and Victor Zappi
+ * Queen Mary, University of London
+ */
+
+#include <BeagleRT.h>
+#include <Utilities.h>
+#include <cmath>
+#include <rtdk.h>
+
+// setup() is called once before the audio rendering starts.
+// Use it to perform any initialisation and allocation which is dependent
+// on the period size or sample rate.
+//
+// userData holds an opaque pointer to a data structure that was passed
+// in from the call to initAudio().
+//
+// Return true on success; returning false halts the program.
+
+bool setup(BeagleRTContext *context, void *userData)
+{
+	return true;
+}
+
+// render() is called regularly at the highest priority by the audio engine.
+// Input and output are given from the audio hardware and the other
+// ADCs and DACs (if available). If only audio is available, numAnalogFrames
+// will be 0.
+
+/* basic_button
+* - connect an LED in series with a 470ohm resistor between P8_07 and ground.
+* - connect a 1k resistor to P9_03 (+3.3V), 
+* - connect the other end of the resistor to both a button and P8_08
+* - connect the other end of the button to ground.
+* The program will read the button and make the LED blink when the button is pressed.
+*/
+
+void render(BeagleRTContext *context, void *userData)
+{
+	for(unsigned int n=0; n<context->digitalFrames; n++){
+    pinModeFrame(context, 0, P8_08, INPUT);
+    int status=digitalReadFrame(context, 0, P8_08); //read the value of the button
+    pinModeFrame(context, 0, P8_07, OUTPUT);
+    digitalWriteFrame(context, n, P8_07, status); //write the status to the LED
+  }
+}
+
+// cleanup() is called once at the end, after the audio has stopped.
+// Release any resources that were allocated in setup().
+
+void cleanup(BeagleRTContext *context, void *userData)
+{
+	// Nothing to do here
+}