annotate examples/basic_analog_output/render.cpp @ 300:dbeed520b014 prerelease

Renamed projects to examples
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 27 May 2016 13:58:20 +0100
parents projects/basic_analog_output/render.cpp@3c3a1357657d
children e4392164b458
rev   line source
andrewm@0 1 /*
andrewm@0 2 * render.cpp
andrewm@0 3 *
andrewm@0 4 * Created on: Oct 24, 2014
andrewm@0 5 * Author: parallels
andrewm@0 6 */
andrewm@0 7
andrewm@0 8
andrewm@56 9 #include <BeagleRT.h>
andrewm@56 10 #include <Utilities.h>
andrewm@0 11 #include <rtdk.h>
andrewm@0 12 #include <cmath>
andrewm@0 13
andrewm@0 14 // Set range for analog outputs designed for driving LEDs
andrewm@52 15 const float kMinimumAmplitude = (1.5 / 5.0);
andrewm@52 16 const float kAmplitudeRange = 1.0 - kMinimumAmplitude;
andrewm@0 17
andrewm@0 18 float gFrequency;
andrewm@0 19 float gPhase;
andrewm@0 20 float gInverseSampleRate;
andrewm@0 21
andrewm@56 22 // setup() is called once before the audio rendering starts.
andrewm@0 23 // Use it to perform any initialisation and allocation which is dependent
andrewm@0 24 // on the period size or sample rate.
andrewm@0 25 //
andrewm@0 26 // userData holds an opaque pointer to a data structure that was passed
andrewm@0 27 // in from the call to initAudio().
andrewm@0 28 //
andrewm@0 29 // Return true on success; returning false halts the program.
andrewm@0 30
andrewm@56 31 bool setup(BeagleRTContext *context, void *userData)
andrewm@0 32 {
andrewm@0 33 // Retrieve a parameter passed in from the initAudio() call
andrewm@0 34 gFrequency = *(float *)userData;
andrewm@0 35
andrewm@52 36 if(context->analogFrames == 0) {
andrewm@12 37 rt_printf("Error: this example needs the matrix enabled\n");
andrewm@0 38 return false;
andrewm@0 39 }
andrewm@0 40
andrewm@52 41 gInverseSampleRate = 1.0 / context->analogSampleRate;
andrewm@0 42 gPhase = 0.0;
andrewm@0 43
andrewm@0 44 return true;
andrewm@0 45 }
andrewm@0 46
andrewm@0 47 // render() is called regularly at the highest priority by the audio engine.
andrewm@0 48 // Input and output are given from the audio hardware and the other
andrewm@0 49 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
andrewm@0 50 // will be 0.
andrewm@0 51
andrewm@52 52 void render(BeagleRTContext *context, void *userData)
andrewm@0 53 {
andrewm@56 54 for(unsigned int n = 0; n < context->analogFrames; n++) {
andrewm@0 55 // Set LED to different phase for each matrix channel
andrewm@0 56 float relativePhase = 0.0;
andrewm@56 57 for(unsigned int channel = 0; channel < context->analogChannels; channel++) {
andrewm@0 58 float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase));
andrewm@0 59
andrewm@52 60 analogWriteFrame(context, n, channel, out);
andrewm@0 61
andrewm@0 62 // Advance by pi/4 (1/8 of a full rotation) for each channel
andrewm@0 63 relativePhase += M_PI * 0.25;
andrewm@0 64 }
andrewm@0 65
andrewm@0 66 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
andrewm@0 67 if(gPhase > 2.0 * M_PI)
andrewm@0 68 gPhase -= 2.0 * M_PI;
andrewm@0 69 }
andrewm@0 70 }
andrewm@0 71
andrewm@56 72 // cleanup() is called once at the end, after the audio has stopped.
andrewm@56 73 // Release any resources that were allocated in setup().
andrewm@0 74
andrewm@56 75 void cleanup(BeagleRTContext *context, void *userData)
andrewm@0 76 {
andrewm@0 77
andrewm@0 78 }