annotate projects/scope/render.cpp @ 122:bc514f29c3aa scope-refactoring

ReceiveAudioThread updated to match the newest UdpServer
author Giulio Moro <giuliomoro@yahoo.it>
date Sat, 22 Aug 2015 01:20:55 +0100
parents cdd441a304a9
children 2696a7f00053
rev   line source
giuliomoro@94 1 #include <BeagleRT.h>
giuliomoro@112 2 #include <NetworkSend.h>
giuliomoro@117 3 #include <ReceiveAudioThread.h>
giuliomoro@94 4 #include <cmath>
giuliomoro@94 5
giuliomoro@94 6 float gPhase1, gPhase2;
giuliomoro@94 7 float gFrequency1, gFrequency2;
giuliomoro@94 8 float gInverseSampleRate;
giuliomoro@94 9
giuliomoro@119 10 Scope scope(2); //create a scope object with 2 channels
giuliomoro@111 11 NetworkSend networkSend;
giuliomoro@94 12
giuliomoro@94 13 // initialise_render() is called once before the audio rendering starts.
giuliomoro@94 14 // Use it to perform any initialisation and allocation which is dependent
giuliomoro@94 15 // on the period size or sample rate.
giuliomoro@94 16 //
giuliomoro@94 17 // userData holds an opaque pointer to a data structure that was passed
giuliomoro@94 18 // in from the call to initAudio().
giuliomoro@94 19 //
giuliomoro@94 20 // Return true on success; returning false halts the program.
giuliomoro@119 21 ReceiveAudioThread receiveAudio0;
giuliomoro@119 22 ReceiveAudioThread receiveAudio1;
giuliomoro@94 23 bool setup(BeagleRTContext *context, void *userData)
giuliomoro@94 24 {
giuliomoro@119 25 receiveAudio0.init(9999, context->audioFrames, 0);
giuliomoro@119 26 receiveAudio1.init(10000, context->audioFrames, 1);
giuliomoro@119 27
giuliomoro@111 28 scope.setup(); //call this once in setup to initialise the scope
giuliomoro@119 29 scope.setPort(0, 9999);
giuliomoro@119 30 scope.setPort(1, 10000);
giuliomoro@111 31 // networkSend.setup(context->audioSampleRate, 0, 9999, "192.168.7.1");
giuliomoro@94 32
giuliomoro@94 33 gInverseSampleRate = 1.0/context->audioSampleRate;
giuliomoro@94 34
giuliomoro@94 35 gPhase1 = 0.0;
giuliomoro@94 36 gPhase2 = 0.0;
giuliomoro@94 37
giuliomoro@94 38 gFrequency1 = 200.0;
giuliomoro@94 39 gFrequency2 = 201.0;
giuliomoro@111 40
giuliomoro@94 41 return true;
giuliomoro@94 42 }
giuliomoro@94 43
giuliomoro@94 44 // render() is called regularly at the highest priority by the audio engine.
giuliomoro@94 45 // Input and output are given from the audio hardware and the other
giuliomoro@94 46 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
giuliomoro@94 47 // will be 0.
giuliomoro@94 48
giuliomoro@94 49 void render(BeagleRTContext *context, void *userData)
giuliomoro@94 50 {
giuliomoro@109 51 static int count=0;
giuliomoro@122 52 if(count==0){
giuliomoro@122 53 printf("startHread\n");
giuliomoro@119 54 ReceiveAudioThread::startThread();
giuliomoro@122 55 }
giuliomoro@94 56 for(unsigned int n = 0; n < context->audioFrames; n++) {
giuliomoro@94 57
giuliomoro@111 58 float chn0 = sinf(gPhase1);
giuliomoro@119 59 float chn1 = sinf(gPhase2);
giuliomoro@111 60
giuliomoro@118 61 // float chn2 = context->audioIn[n*2 + 0];
giuliomoro@118 62 // float chn3 = context->audioIn[n*2 + 1];
giuliomoro@111 63
giuliomoro@118 64 // float chn4 = context->analogIn[(int)n/2*8 + 0];
giuliomoro@118 65 // float chn5 = context->analogIn[(int)n/2*8 + 1];
giuliomoro@118 66 scope.log(0, chn0);
giuliomoro@119 67 scope.log(1, chn1);
giuliomoro@118 68 // scope.log(2, chn2);
giuliomoro@118 69 // scope.log(3, chn3);
giuliomoro@118 70 // scope.log(4, chn4);
giuliomoro@118 71 // scope.log(5, chn5);
giuliomoro@94 72
giuliomoro@94 73 // scope.log(chn1, chn2, chn3, chn4, chn5, chn6);
giuliomoro@94 74 //call this once every audio frame
giuliomoro@94 75 //takes six or fewer floats as parameters
giuliomoro@94 76 //first parameter becomes channel 1 etc
giuliomoro@94 77 //to view, click the 'oscilloscope' button on the toolbar while BeagleRT is NOT running
giuliomoro@94 78 //then click the big red button on the toolbar on this page
giuliomoro@94 79
giuliomoro@109 80 gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate * ((count&4095)/4096.0+1);
giuliomoro@118 81 gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate;
giuliomoro@94 82 if(gPhase1 > 2.0 * M_PI)
giuliomoro@94 83 gPhase1 -= 2.0 * M_PI;
giuliomoro@94 84 if(gPhase2 > 2.0 * M_PI)
giuliomoro@94 85 gPhase2 -= 2.0 * M_PI;
giuliomoro@94 86
giuliomoro@94 87 }
giuliomoro@118 88 if(count>0){
giuliomoro@120 89 int readPointer0=receiveAudio0.getSamplesSrc(context->audioOut, context->audioFrames, 1, 2, 0);
giuliomoro@120 90 int readPointer1=receiveAudio1.getSamplesSrc(context->audioOut, context->audioFrames, 1, 2, 1);
giuliomoro@119 91 }
giuliomoro@109 92 count++;
giuliomoro@94 93 }
giuliomoro@94 94
giuliomoro@94 95 // cleanup_render() is called once at the end, after the audio has stopped.
giuliomoro@94 96 // Release any resources that were allocated in initialise_render().
giuliomoro@94 97
giuliomoro@94 98 void cleanup(BeagleRTContext *context, void *userData)
giuliomoro@94 99 {
giuliomoro@94 100
giuliomoro@94 101 }