Mercurial > hg > beaglert
view projects/scope/render.cpp @ 120:cdd441a304a9 scope-refactoring
Added read to interleaved buffer
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Fri, 21 Aug 2015 15:52:37 +0100 |
parents | c692827083e1 |
children | bc514f29c3aa |
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#include <BeagleRT.h> #include <NetworkSend.h> #include <ReceiveAudioThread.h> #include <cmath> float gPhase1, gPhase2; float gFrequency1, gFrequency2; float gInverseSampleRate; Scope scope(2); //create a scope object with 2 channels NetworkSend networkSend; // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. ReceiveAudioThread receiveAudio0; ReceiveAudioThread receiveAudio1; bool setup(BeagleRTContext *context, void *userData) { receiveAudio0.init(9999, context->audioFrames, 0); receiveAudio1.init(10000, context->audioFrames, 1); scope.setup(); //call this once in setup to initialise the scope scope.setPort(0, 9999); scope.setPort(1, 10000); // networkSend.setup(context->audioSampleRate, 0, 9999, "192.168.7.1"); gInverseSampleRate = 1.0/context->audioSampleRate; gPhase1 = 0.0; gPhase2 = 0.0; gFrequency1 = 200.0; gFrequency2 = 201.0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { static int count=0; if(count==0) ReceiveAudioThread::startThread(); for(unsigned int n = 0; n < context->audioFrames; n++) { float chn0 = sinf(gPhase1); float chn1 = sinf(gPhase2); // float chn2 = context->audioIn[n*2 + 0]; // float chn3 = context->audioIn[n*2 + 1]; // float chn4 = context->analogIn[(int)n/2*8 + 0]; // float chn5 = context->analogIn[(int)n/2*8 + 1]; scope.log(0, chn0); scope.log(1, chn1); // scope.log(2, chn2); // scope.log(3, chn3); // scope.log(4, chn4); // scope.log(5, chn5); // scope.log(chn1, chn2, chn3, chn4, chn5, chn6); //call this once every audio frame //takes six or fewer floats as parameters //first parameter becomes channel 1 etc //to view, click the 'oscilloscope' button on the toolbar while BeagleRT is NOT running //then click the big red button on the toolbar on this page gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate * ((count&4095)/4096.0+1); gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate; if(gPhase1 > 2.0 * M_PI) gPhase1 -= 2.0 * M_PI; if(gPhase2 > 2.0 * M_PI) gPhase2 -= 2.0 * M_PI; } if(count>0){ int readPointer0=receiveAudio0.getSamplesSrc(context->audioOut, context->audioFrames, 1, 2, 0); int readPointer1=receiveAudio1.getSamplesSrc(context->audioOut, context->audioFrames, 1, 2, 1); } count++; } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup(BeagleRTContext *context, void *userData) { }