annotate projects/scope/render.cpp @ 117:ada68d50e56a scope-refactoring

ReceiveAudioThread hs been ported to BBB. The scope project now is sending audio locally and receiving it at the same time
author Giulio Moro <giuliomoro@yahoo.it>
date Thu, 20 Aug 2015 16:37:15 +0100
parents 3168919fdb07
children 26ad97b8aa9e
rev   line source
giuliomoro@94 1 #include <BeagleRT.h>
giuliomoro@112 2 #include <NetworkSend.h>
giuliomoro@117 3 #include <ReceiveAudioThread.h>
giuliomoro@94 4 #include <cmath>
giuliomoro@94 5
giuliomoro@94 6 float gPhase1, gPhase2;
giuliomoro@94 7 float gFrequency1, gFrequency2;
giuliomoro@94 8 float gInverseSampleRate;
giuliomoro@94 9
giuliomoro@111 10 Scope scope(6); //create a scope object with 6 channels
giuliomoro@111 11 NetworkSend networkSend;
giuliomoro@94 12
giuliomoro@94 13 // initialise_render() is called once before the audio rendering starts.
giuliomoro@94 14 // Use it to perform any initialisation and allocation which is dependent
giuliomoro@94 15 // on the period size or sample rate.
giuliomoro@94 16 //
giuliomoro@94 17 // userData holds an opaque pointer to a data structure that was passed
giuliomoro@94 18 // in from the call to initAudio().
giuliomoro@94 19 //
giuliomoro@94 20 // Return true on success; returning false halts the program.
giuliomoro@117 21 ReceiveAudioThread receiveAudio;
giuliomoro@94 22 bool setup(BeagleRTContext *context, void *userData)
giuliomoro@94 23 {
giuliomoro@117 24 receiveAudio.bindToPort(9999);
giuliomoro@117 25 receiveAudio.init(context->audioFrames);
giuliomoro@111 26 scope.setup(); //call this once in setup to initialise the scope
giuliomoro@111 27 // networkSend.setup(context->audioSampleRate, 0, 9999, "192.168.7.1");
giuliomoro@94 28
giuliomoro@94 29 gInverseSampleRate = 1.0/context->audioSampleRate;
giuliomoro@94 30
giuliomoro@94 31 gPhase1 = 0.0;
giuliomoro@94 32 gPhase2 = 0.0;
giuliomoro@94 33
giuliomoro@94 34 gFrequency1 = 200.0;
giuliomoro@94 35 gFrequency2 = 201.0;
giuliomoro@111 36
giuliomoro@94 37 return true;
giuliomoro@94 38 }
giuliomoro@94 39
giuliomoro@94 40 // render() is called regularly at the highest priority by the audio engine.
giuliomoro@94 41 // Input and output are given from the audio hardware and the other
giuliomoro@94 42 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
giuliomoro@94 43 // will be 0.
giuliomoro@94 44
giuliomoro@94 45 void render(BeagleRTContext *context, void *userData)
giuliomoro@94 46 {
giuliomoro@109 47 static int count=0;
giuliomoro@117 48 if(count==0)
giuliomoro@117 49 receiveAudio.startThread();
giuliomoro@117 50
giuliomoro@94 51 for(unsigned int n = 0; n < context->audioFrames; n++) {
giuliomoro@94 52
giuliomoro@111 53 float chn0 = sinf(gPhase1);
giuliomoro@111 54 float chn1 = sinf(gPhase2);
giuliomoro@111 55
giuliomoro@111 56 float chn2 = context->audioIn[n*2 + 0];
giuliomoro@111 57 float chn3 = context->audioIn[n*2 + 1];
giuliomoro@111 58
giuliomoro@111 59 float chn4 = context->analogIn[(int)n/2*8 + 0];
giuliomoro@111 60 float chn5 = context->analogIn[(int)n/2*8 + 1];
giuliomoro@111 61 scope.log(0, chn0);
giuliomoro@111 62 scope.log(1, chn1);
giuliomoro@111 63 scope.log(2, chn2);
giuliomoro@111 64 scope.log(3, chn3);
giuliomoro@111 65 scope.log(4, chn4);
giuliomoro@111 66 scope.log(5, chn5);
giuliomoro@94 67
giuliomoro@94 68 // scope.log(chn1, chn2, chn3, chn4, chn5, chn6);
giuliomoro@94 69 //call this once every audio frame
giuliomoro@94 70 //takes six or fewer floats as parameters
giuliomoro@94 71 //first parameter becomes channel 1 etc
giuliomoro@94 72 //to view, click the 'oscilloscope' button on the toolbar while BeagleRT is NOT running
giuliomoro@94 73 //then click the big red button on the toolbar on this page
giuliomoro@94 74
giuliomoro@109 75 gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate * ((count&4095)/4096.0+1);
giuliomoro@94 76 gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate;
giuliomoro@94 77 if(gPhase1 > 2.0 * M_PI)
giuliomoro@94 78 gPhase1 -= 2.0 * M_PI;
giuliomoro@94 79 if(gPhase2 > 2.0 * M_PI)
giuliomoro@94 80 gPhase2 -= 2.0 * M_PI;
giuliomoro@94 81
giuliomoro@94 82 }
giuliomoro@117 83 if(count>100)
giuliomoro@117 84 receiveAudio.getSamplesSrc(context->audioOut, context->audioFrames, 1);
giuliomoro@109 85 count++;
giuliomoro@94 86 }
giuliomoro@94 87
giuliomoro@94 88 // cleanup_render() is called once at the end, after the audio has stopped.
giuliomoro@94 89 // Release any resources that were allocated in initialise_render().
giuliomoro@94 90
giuliomoro@94 91 void cleanup(BeagleRTContext *context, void *userData)
giuliomoro@94 92 {
giuliomoro@94 93
giuliomoro@94 94 }