annotate projects/basic_network/render.cpp @ 24:ad5cd8dd99b3 bbb_network

UDP communication in place, pre-alpha
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 08 May 2015 11:12:13 +0100
parents
children 98aed580452a
rev   line source
giuliomoro@24 1 /*
giuliomoro@24 2 * render.cpp
giuliomoro@24 3 *
giuliomoro@24 4 * Created on: Oct 24, 2014
giuliomoro@24 5 * Author: parallels
giuliomoro@24 6 */
giuliomoro@24 7
giuliomoro@24 8 #include "../../include/RTAudioSettings.h"
giuliomoro@24 9 #include "../../include/render.h"
giuliomoro@24 10 #include <cmath>
giuliomoro@24 11 #include "../../include/client.h"
giuliomoro@24 12 #include "../../include/RTAudio.h" // to schedule lower prio parallel process
giuliomoro@24 13 #include <rtdk.h>
giuliomoro@24 14 float gFrequency;
giuliomoro@24 15 float gPhase;
giuliomoro@24 16 float gInverseSampleRate;
giuliomoro@24 17 int gCount=0;
giuliomoro@24 18 networkData networkObject;
giuliomoro@24 19 AuxiliaryTask transmitReceiveDataTask;
giuliomoro@24 20
giuliomoro@24 21 void transmitReceiveData(){
giuliomoro@24 22 printf("transmitAndReceiveData\n");
giuliomoro@24 23 while(!gShouldStop){
giuliomoro@24 24 //sendMessage(networkObject);
giuliomoro@24 25 //receiveMessage(networkObject);
giuliomoro@24 26 usleep(10000);
giuliomoro@24 27 }
giuliomoro@24 28 closeSockets();
giuliomoro@24 29 }
giuliomoro@24 30
giuliomoro@24 31 // initialise_render() is called once before the audio rendering starts.
giuliomoro@24 32 // Use it to perform any initialisation and allocation which is dependent
giuliomoro@24 33 // on the period size or sample rate.
giuliomoro@24 34 //
giuliomoro@24 35 // userData holds an opaque pointer to a data structure that was passed
giuliomoro@24 36 // in from the call to initAudio().
giuliomoro@24 37 //
giuliomoro@24 38 // Return true on success; returning false halts the program.
giuliomoro@24 39 bool initialise_render(int numMatrixChannels, int numDigitalChannels, int numAudioChannels,
giuliomoro@24 40 int numMatrixFramesPerPeriod,
giuliomoro@24 41 int numAudioFramesPerPeriod,
giuliomoro@24 42 float matrixSampleRate, float audioSampleRate,
giuliomoro@24 43 void *userData, RTAudioSettings *settings)
giuliomoro@24 44 {
giuliomoro@24 45 // Retrieve a parameter passed in from the initAudio() call
giuliomoro@24 46 gFrequency = *(float *)userData;
giuliomoro@24 47
giuliomoro@24 48 gInverseSampleRate = 1.0 / audioSampleRate;
giuliomoro@24 49 gPhase = 0.0;
giuliomoro@24 50
giuliomoro@24 51 networkObject.counter=&gCount;
giuliomoro@24 52 networkObject.variables[0]=&gFrequency;
giuliomoro@24 53 networkObject.variables[1]=&gPhase;
giuliomoro@24 54 networkObject.numVariables=2;
giuliomoro@24 55 setupSockets(settings->receivePort, settings->transmitPort, settings->serverName);
giuliomoro@24 56 transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 50, "transmit-receive-data");
giuliomoro@24 57 //scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work
giuliomoro@24 58 return true;
giuliomoro@24 59 }
giuliomoro@24 60
giuliomoro@24 61 // render() is called regularly at the highest priority by the audio engine.
giuliomoro@24 62 // Input and output are given from the audio hardware and the other
giuliomoro@24 63 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
giuliomoro@24 64 // will be 0.
giuliomoro@24 65
giuliomoro@24 66 void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut,
giuliomoro@24 67 float *analogIn, float *analogOut, uint32_t *digital)
giuliomoro@24 68 {
giuliomoro@24 69 for(int n = 0; n < numAudioFrames; n++) {
giuliomoro@24 70 float out = 0.7f * sinf(gPhase);
giuliomoro@24 71 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
giuliomoro@24 72 if(gPhase > 2.0 * M_PI)
giuliomoro@24 73 gPhase -= 2.0 * M_PI;
giuliomoro@24 74
giuliomoro@24 75 for(int channel = 0; channel < gNumAudioChannels; channel++)
giuliomoro@24 76 audioOut[n * gNumAudioChannels + channel] = out;
giuliomoro@24 77 if(gCount==0){
giuliomoro@24 78 scheduleAuxiliaryTask(transmitReceiveDataTask);
giuliomoro@24 79 }
giuliomoro@24 80 gCount++;
giuliomoro@24 81 }
giuliomoro@24 82 }
giuliomoro@24 83
giuliomoro@24 84 // cleanup_render() is called once at the end, after the audio has stopped.
giuliomoro@24 85 // Release any resources that were allocated in initialise_render().
giuliomoro@24 86
giuliomoro@24 87 void cleanup_render()
giuliomoro@24 88 {
giuliomoro@24 89 }