comparison projects/basic_network/render.cpp @ 24:ad5cd8dd99b3 bbb_network

UDP communication in place, pre-alpha
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 08 May 2015 11:12:13 +0100
parents
children 98aed580452a
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23:182ae9367104 24:ad5cd8dd99b3
1 /*
2 * render.cpp
3 *
4 * Created on: Oct 24, 2014
5 * Author: parallels
6 */
7
8 #include "../../include/RTAudioSettings.h"
9 #include "../../include/render.h"
10 #include <cmath>
11 #include "../../include/client.h"
12 #include "../../include/RTAudio.h" // to schedule lower prio parallel process
13 #include <rtdk.h>
14 float gFrequency;
15 float gPhase;
16 float gInverseSampleRate;
17 int gCount=0;
18 networkData networkObject;
19 AuxiliaryTask transmitReceiveDataTask;
20
21 void transmitReceiveData(){
22 printf("transmitAndReceiveData\n");
23 while(!gShouldStop){
24 //sendMessage(networkObject);
25 //receiveMessage(networkObject);
26 usleep(10000);
27 }
28 closeSockets();
29 }
30
31 // initialise_render() is called once before the audio rendering starts.
32 // Use it to perform any initialisation and allocation which is dependent
33 // on the period size or sample rate.
34 //
35 // userData holds an opaque pointer to a data structure that was passed
36 // in from the call to initAudio().
37 //
38 // Return true on success; returning false halts the program.
39 bool initialise_render(int numMatrixChannels, int numDigitalChannels, int numAudioChannels,
40 int numMatrixFramesPerPeriod,
41 int numAudioFramesPerPeriod,
42 float matrixSampleRate, float audioSampleRate,
43 void *userData, RTAudioSettings *settings)
44 {
45 // Retrieve a parameter passed in from the initAudio() call
46 gFrequency = *(float *)userData;
47
48 gInverseSampleRate = 1.0 / audioSampleRate;
49 gPhase = 0.0;
50
51 networkObject.counter=&gCount;
52 networkObject.variables[0]=&gFrequency;
53 networkObject.variables[1]=&gPhase;
54 networkObject.numVariables=2;
55 setupSockets(settings->receivePort, settings->transmitPort, settings->serverName);
56 transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 50, "transmit-receive-data");
57 //scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work
58 return true;
59 }
60
61 // render() is called regularly at the highest priority by the audio engine.
62 // Input and output are given from the audio hardware and the other
63 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
64 // will be 0.
65
66 void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut,
67 float *analogIn, float *analogOut, uint32_t *digital)
68 {
69 for(int n = 0; n < numAudioFrames; n++) {
70 float out = 0.7f * sinf(gPhase);
71 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
72 if(gPhase > 2.0 * M_PI)
73 gPhase -= 2.0 * M_PI;
74
75 for(int channel = 0; channel < gNumAudioChannels; channel++)
76 audioOut[n * gNumAudioChannels + channel] = out;
77 if(gCount==0){
78 scheduleAuxiliaryTask(transmitReceiveDataTask);
79 }
80 gCount++;
81 }
82 }
83
84 // cleanup_render() is called once at the end, after the audio has stopped.
85 // Release any resources that were allocated in initialise_render().
86
87 void cleanup_render()
88 {
89 }