Mercurial > hg > beaglert
diff projects/basic_network/render.cpp @ 24:ad5cd8dd99b3 bbb_network
UDP communication in place, pre-alpha
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Fri, 08 May 2015 11:12:13 +0100 |
parents | |
children | 98aed580452a |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/projects/basic_network/render.cpp Fri May 08 11:12:13 2015 +0100 @@ -0,0 +1,89 @@ +/* + * render.cpp + * + * Created on: Oct 24, 2014 + * Author: parallels + */ + +#include "../../include/RTAudioSettings.h" +#include "../../include/render.h" +#include <cmath> +#include "../../include/client.h" +#include "../../include/RTAudio.h" // to schedule lower prio parallel process +#include <rtdk.h> +float gFrequency; +float gPhase; +float gInverseSampleRate; +int gCount=0; +networkData networkObject; +AuxiliaryTask transmitReceiveDataTask; + +void transmitReceiveData(){ + printf("transmitAndReceiveData\n"); + while(!gShouldStop){ + //sendMessage(networkObject); + //receiveMessage(networkObject); + usleep(10000); + } + closeSockets(); +} + +// initialise_render() is called once before the audio rendering starts. +// Use it to perform any initialisation and allocation which is dependent +// on the period size or sample rate. +// +// userData holds an opaque pointer to a data structure that was passed +// in from the call to initAudio(). +// +// Return true on success; returning false halts the program. +bool initialise_render(int numMatrixChannels, int numDigitalChannels, int numAudioChannels, + int numMatrixFramesPerPeriod, + int numAudioFramesPerPeriod, + float matrixSampleRate, float audioSampleRate, + void *userData, RTAudioSettings *settings) +{ + // Retrieve a parameter passed in from the initAudio() call + gFrequency = *(float *)userData; + + gInverseSampleRate = 1.0 / audioSampleRate; + gPhase = 0.0; + + networkObject.counter=&gCount; + networkObject.variables[0]=&gFrequency; + networkObject.variables[1]=&gPhase; + networkObject.numVariables=2; + setupSockets(settings->receivePort, settings->transmitPort, settings->serverName); + transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 50, "transmit-receive-data"); + //scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work + return true; +} + +// render() is called regularly at the highest priority by the audio engine. +// Input and output are given from the audio hardware and the other +// ADCs and DACs (if available). If only audio is available, numMatrixFrames +// will be 0. + +void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut, + float *analogIn, float *analogOut, uint32_t *digital) +{ + for(int n = 0; n < numAudioFrames; n++) { + float out = 0.7f * sinf(gPhase); + gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; + if(gPhase > 2.0 * M_PI) + gPhase -= 2.0 * M_PI; + + for(int channel = 0; channel < gNumAudioChannels; channel++) + audioOut[n * gNumAudioChannels + channel] = out; + if(gCount==0){ + scheduleAuxiliaryTask(transmitReceiveDataTask); + } + gCount++; + } +} + +// cleanup_render() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in initialise_render(). + +void cleanup_render() +{ +}