annotate projects/scope_basic/render.cpp @ 321:4475c0bc2aaa Doxy prerelease

Merge
author Robert Jack <robert.h.jack@gmail.com>
date Fri, 27 May 2016 12:32:11 +0100
parents 5433c83ce04e
children
rev   line source
robert@285 1 /*
robert@285 2 ____ _____ _ _
robert@285 3 | __ )| ____| | / \
robert@285 4 | _ \| _| | | / _ \
robert@285 5 | |_) | |___| |___ / ___ \
robert@285 6 |____/|_____|_____/_/ \_\.io
robert@285 7
robert@285 8 */
robert@285 9
robert@285 10 /**
robert@285 11 \example 1_scope_basic
robert@285 12
robert@285 13 Oscilloscope in-browser
robert@285 14 -----------------------
robert@285 15
robert@285 16 This example demonstrates the scope feature of the IDE.
robert@285 17
robert@285 18 The scope is instantiated at the top of the file via `Scope scope;`
robert@285 19
robert@285 20 In `setup()` we define how many channels the scope should have and the sample
robert@285 21 rate that it should run at via `scope.setup(3, context->audioSampleRate)`.
robert@285 22
robert@285 23 In `render()` we choose what the scope log via `scope.log(out, out2, out3)`.
robert@285 24 In this example the scope is logging three sine waves with different phases. To see
robert@285 25 the output click on the <b>Open Scope</b> button.
robert@285 26
robert@285 27 An additional option is to set the trigger of the oscilloscope from within `render()`.
robert@285 28 In this example we are triggering the scope when oscillator 1 becomes less than
robert@285 29 oscillator 2 via `scope.trigger()`. Note that this functionality only takes effect
robert@285 30 when the triggering mode is set to custom in the scope UI.
robert@285 31
robert@285 32 */
robert@285 33
robert@285 34
l@273 35 #include <BeagleRT.h>
l@273 36 #include <Scope.h>
l@273 37 #include <cmath>
l@273 38
l@273 39 // set the frequency of the oscillators
l@273 40 float gFrequency = 110.0;
l@273 41 float gPhase;
l@273 42 float gInverseSampleRate;
l@273 43
l@273 44 // instantiate the scope
l@273 45 Scope scope;
l@273 46
l@273 47 bool setup(BeagleRTContext *context, void *userData)
l@273 48 {
l@273 49 // tell the scope how many channels and the sample rate
l@273 50 scope.setup(3, context->audioSampleRate);
l@273 51
l@273 52 gPhase = 0;
l@273 53 gInverseSampleRate = 1.0f/context->audioSampleRate;
l@273 54
l@273 55 return true;
l@273 56 }
l@273 57
l@273 58 float lastOut = 0.0;
l@273 59 float lastOut2 = 0.0;
l@273 60 void render(BeagleRTContext *context, void *userData)
l@273 61 {
l@273 62 // iterate over the audio frames and create three oscillators, seperated in phase by PI/2
l@273 63 for (unsigned int n=0; n<context->audioFrames; n++){
l@273 64 float out = 0.8f * sinf(gPhase);
l@273 65 float out2 = 0.8f * sinf(gPhase - M_PI/2);
l@273 66 float out3 = 0.8f * sinf(gPhase + M_PI/2);
l@273 67 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
l@273 68 if(gPhase > 2.0 * M_PI)
l@273 69 gPhase -= 2.0 * M_PI;
l@273 70
l@273 71 // log the three oscillators to the scope
l@273 72 scope.log(out, out2, out3);
l@273 73
l@273 74 // optional - tell the scope to trigger when oscillator 1 becomes less than oscillator 2
l@273 75 // note this has no effect unless trigger mode is set to custom in the scope UI
l@273 76 if (lastOut >= lastOut2 && out < out2){
l@273 77 scope.trigger();
l@273 78 }
l@273 79
l@273 80 lastOut = out;
l@273 81 lastOut2 = out2;
l@273 82 }
l@273 83 }
l@273 84
l@273 85 void cleanup(BeagleRTContext *context, void *userData)
l@273 86 {
l@273 87
l@273 88 }