Fri, 25 Nov 2011 16:51:33 +0000 |
Andrew N Robertson |
limited loaded files to 10000 frames so that testing is easier. Great on classical, rubbish on rock and pop
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Wed, 23 Nov 2011 22:41:56 +0000 |
Andrew N Robertson |
fixed bug causing bad path for the first index. Added in chroma sim using Euclidean distance option as well as dot product
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Wed, 23 Nov 2011 18:33:17 +0000 |
Andrew N Robertson |
part optimised the calculation of combined energy and chrroma in partJointSim calc. Added bug fix
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Tue, 22 Nov 2011 17:37:45 +0000 |
Andrew N Robertson |
Causal version working with large files too, anchor points shown in white.
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Wed, 09 Nov 2011 18:34:25 +0000 |
Andrew N Robertson |
added get time now function with a view to allowing offline update too
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Mon, 07 Nov 2011 18:08:43 +0000 |
Andrew N Robertson |
fixed bug with switching and make sure alignIndex never goes to zero, added in limit to the joint matrix that gets created.
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Mon, 07 Nov 2011 17:24:52 +0000 |
Andrew N Robertson |
Version that works sequentially with chroma and onset energy, but doesn't use combined matrix, hence more efficient. playing switches okay, bug fixed on path calculation
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Fri, 04 Nov 2011 22:56:48 +0000 |
Andrew N Robertson |
bug with loading needs fixing - if you use fullfilename for second audio file, it wont work properly...
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Wed, 20 Jul 2011 12:06:45 +0100 |
Andrew N Robertson |
some work in improving the efficiency of doing chroma and onset analysis ahs been made - don't need to recalculate the chroma comparison each time
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Wed, 08 Jun 2011 17:35:56 +0100 |
Andrew N Robertson |
revised this to work with onset and chroma and looking now to do sequential DTW
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Thu, 19 May 2011 16:23:49 +0100 |
Andrew N Robertson |
I've changed timeWarp.h to have a capital T: TimeWarp.h as befits a class. Also added destructor method
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Wed, 18 May 2011 16:47:12 +0100 |
Andrew N Robertson |
getting rid of pointer use in processAudio - not many changes
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Tue, 17 May 2011 08:48:58 +0100 |
Andrew N Robertson |
Starting up openFrameworks project for audio time warping. The ofxFileReader goes in addons of your OF folder, the libraries and source (chromogram, fftw and source code src+ timewarp) are probably best kept in the repository, then dragged into the project afresh. That way, as we update the repository, the code that the openFrameworks project looks for will be updated.
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