view stitch/draw.h @ 0:5242703e91d3 tip

Initial checkin for AIM92 aimR8.2 (last updated May 1997).
author tomwalters
date Fri, 20 May 2011 15:19:45 +0100
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/*
    Copyright (c) Applied Psychology Unit, Medical Research Council. 1988, 1989
    ===========================================================================

    Permission to use, copy, modify, and distribute this software without fee 
    is hereby granted for research purposes, provided that this copyright 
    notice appears in all copies and in all supporting documentation, and that 
    the software is not redistributed for any fee (except for a nominal shipping 
    charge). Anyone wanting to incorporate all or part of this software in a
    commercial product must obtain a license from the Medical Research Council.

    The MRC makes no representations about the suitability of this
    software for any purpose.  It is provided "as is" without express or implied 
    warranty.
 
    THE MRC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING 
    ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL THE
    A.P.U. BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 
    DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN 
    AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF 
    OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

/*
    draw.h
    ======

    interface to windows graphics calls for files of complex formats.

*/

#define _DRAW_H_

struct _draw_state { Source source ; WindowObject window ;
	     int min, max, framewidth, frameheight, nwid,
		 rownumber, colnumber, rowsegment, colsegment ;
      long frames, framenumber ; void (*interceptor)(), (*drawer)() ;
} ;

extern double drawHeadroom, drawTilt, drawDepth, drawDistance, drawOverlap ;

extern void draw_frame() ;

extern Source SourceDraw() ;


#define       DrawAcross( _window, _source, _min, _max, _framepoints, _frames                   ) \
	      drawAcross( _window, _source, _min, _max, _framepoints, _frames, (void ( * )()) 0 )

extern Source drawAcross() ;


#define       DrawDown(   _window, _source, _min, _max, _framepoints, _frames                   ) \
	      drawDown(   _window, _source, _min, _max, _framepoints, _frames, (void ( * )()) 0 )

extern Source drawDown(  ) ;