changeset 739:ca436620c887

Josh' comments except table
author Nicholas Jillings <nicholas.jillings@eecs.qmul.ac.uk>
date Thu, 15 Oct 2015 19:09:00 +0100
parents eacef48baf3c
children 5cf7a8199a4f
files docs/WAC2016/WAC2016.pdf docs/WAC2016/WAC2016.tex
diffstat 2 files changed, 16 insertions(+), 17 deletions(-) [+]
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Binary file docs/WAC2016/WAC2016.pdf has changed
--- a/docs/WAC2016/WAC2016.tex	Thu Oct 15 10:32:15 2015 +0100
+++ b/docs/WAC2016/WAC2016.tex	Thu Oct 15 19:09:00 2015 +0100
@@ -92,8 +92,7 @@
 \alignauthor Joshua D. Reiss\\
 \email{joshua.reiss@qmul.ac.uk}
 \and % new line for address
-       \affaddr{Centre for Digital Music}\\
-       \affaddr{School of Electronic Engineering and Computer Science}\\
+       \affaddr{Centre for Digital Music, School of Electronic Engineering and Computer Science}\\
        \affaddr{Queen Mary University of London}\\
        \affaddr{Mile End Road,}
        \affaddr{London E1 4NS}\\
@@ -133,7 +132,7 @@
 
 	% Listening tests/perceptual audio evaluation: what are they, why are they important
 	% As opposed to limited scope of WAC15 paper: also musical features, realism of sound effects / sound synthesis, performance of source separation and other algorithms... 
-	Perceptual evaluation of audio, in the form of listening tests, is a powerful way to assess anything from audio codec quality over realism of sound synthesis to the performance of source separation, automated music production and other auditory evaluations.
+	Perceptual evaluation of audio, in the form of listening tests, is a powerful way to assess anything from audio codec quality to realism of sound synthesis to the performance of source separation, automated music production and other auditory evaluations.
 	In less technical areas, the framework of a listening test can be used to measure emotional response to music or test cognitive abilities. 
 	% maybe some references? If there's space.
 
@@ -141,12 +140,12 @@
 
 	% Why difficult? Challenges? What constitutes a good interface?
 	% Technical, interfaces, user friendliness, reliability 
-	Several applications for performing perceptual listening tests currently exist, as can be seen in Table \ref{tab:toolboxes}. The Web Audio Evaluation Toolbox stands out as it does not require proprietary software or a specific platform. It also provides a wide range of interface and test types in one user friendly environment. Furthermore, it does not require any progamming experience as any test based on the default test types can be configured in the browser as well. Note that the design of an effective listening test further poses many challenges unrelated to interface design, which are beyond the scope of this paper \cite{bech}. 
+	Several applications for performing perceptual listening tests currently exist, as can be seen in Table \ref{tab:toolboxes}. A review of existing listening test frameworks was undertaken and presented in~\Cref{tab:toolboxes}. HULTI-GEN~\cite{hultigen} is a single toolbox that presents the user with a large number of different test interfaces and allows for customisation of each test interface. The Web Audio Evaluation Toolbox (WAET) stands out as it does not require proprietary software or a specific platform. It also provides a wide range of interface and test types in one user friendly environment. Furthermore, it does not require any progamming experience as any test based on the default test types can be configured in the browser as well. Note that the design of an effective listening test further poses many challenges unrelated to interface design, which are beyond the scope of this paper \cite{bech}. 
 
 	% Why in the browser? 
-	Web Audio API has important features for performing perceptual tests including sample level manipulation of audio streams \cite{schoeffler2015mushra} and the ability for synchronous and flexible playback. Being in the browser also allows leveraging the flexible object oriented JavaScript format and native support for web documents, such as the extensible markup language (XML) which is used for configuration and test result files. Using the web also reduces deployment requirements to a basic web server with advanced functionality such as test collection and automatic processing using PHP. As recruiting participants can be very time-consuming, and as for some tests a large number of participants is needed, browser-based tests \cite{schoeffler2015mushra} can resolve these problems by enabling participants in multiple locations to perform the test. However, to our knowledge, no tool currently exists that allows the creation of a remotely accessible listening test. 
+	Web Audio API has important features for performing perceptual tests including sample level manipulation of audio streams \cite{schoeffler2015mushra} and the ability for synchronous and flexible playback. Being in the browser allows leveraging the flexible object oriented JavaScript language and native support for web documents, such as the extensible markup language (XML) which is used for configuration and test result files. Using the web also reduces deployment requirements to a basic web server with advanced functionality such as test collection and automatic processing using PHP. As recruiting participants can be very time-consuming, and as for some tests a large number of participants is needed, browser-based tests \cite{schoeffler2015mushra} can enable participants in multiple locations to perform the test. However, to our knowledge, no tool currently exists that allows the creation of a remotely accessible listening test. 
 
-	Both BeaqleJS \cite{beaqlejs} and mushraJS\footnote{https://github.com/akaroice/mushraJS} also operate in the browser, however BeaqleJS does not make use of the Web Audio API and therefore lacks arbitrary manipulation of audio stream samples, and neither offer an adequately wide choice of test designs for them to be useful to many researchers. %requires programming knowledge?... 
+	Both BeaqleJS \cite{beaqlejs} and mushraJS\footnote{https://github.com/akaroice/mushraJS} also operate in the browser. However BeaqleJS does not make use of the Web Audio API and therefore lacks arbitrary manipulation of audio stream samples, and neither offer an adequately wide choice of test designs for them to be useful to many researchers. %requires programming knowledge?... 
 	
 	% only browser-based? 
 	\begin{table*}[ht]
@@ -239,28 +238,28 @@
 \label{sec:architecture}
 %A slightly technical overview of the system. Talk about XML, JavaScript, Web Audio API, HTML5. 
 
-    While WAET uses a sparse subset of the Web Audio API functionality, its performance comes directly from using the Web Audio API for audio playback. Listening tests can convey large amounts of information other than obtaining the perceptual relationship between the audio fragments. Specifically, with WAET one can obtain which parts of the audio fragments were listened to and when, at what point in the audio stream the participant switched to a different fragment, and how a fragment's rating was adjusted over time within a session, to name a few. Not only does this allow to evaluate a wealth of perceptual aspects, but it helps detect poor participants whose results are potentially not representative.
+    Although WAET uses a sparse subset of the Web Audio API functionality, its performance comes directly from using it. Listening tests can convey large amounts of information other than obtaining the perceptual relationship between the audio fragments. With WAET it is possible to obtain which parts of the audio fragments were listened to and when, at what point in the audio stream the participant switched to a different fragment, and how a fragment's rating was adjusted over time within a session, to name a few. Not only does this allow evaluation of a wealth of perceptual aspects, but it helps detect poor participants whose results are potentially not representative.
     
-    One of the key initial design parameters for WAET is to make the tool as open as possible to non-programmers and to this end the tool has been designed in such a way that all of the user modifiable options are included in a single XML document. This XML document is called the specification document and can be designed either by manually writing the XML (or modifying an existing document or template) or using our included test creator. These are standalone HTML pages which do not require any server or internet connection and help a build your test specification document. The first (test\_create.html) is for simpler tests and operates step-by-step using in-page popups to guide the user. It supports media through drag and drop and clutter free interface. The advanced version is for more advanced tests where raw XML manipulation is not wanted but the same freedom is required (whilst keeping a safety net). Both models support automatic XML verification to ensure the XML file is valid and will highlight areas which are either incorrect and would cause an error, or options which should be removed as they are blank.
+    One of the key initial design parameters for WAET was to make the tool as open as possible to non-programmers and to this end all of the user modifiable options are included in a single XML document. This document is called the specification document and can be designed either by manually writing the XML (or modifying an existing document or template) or using our included test creator. These are standalone HTML pages which do not require any server or internet connection and help a build the test specification document. The first (test\_create.html) is for simpler tests and operates step-by-step to guide the user. It supports media through drag and drop and a clutter free interface. The advanced version is for more advanced tests where raw XML manipulation is not wanted but the same freedom is required (whilst keeping a safety net). Both models support automatic verification to ensure the XML file is valid and will highlight areas which are either incorrect and would cause an error, or options which should be removed as they are blank.
     
-    The basic test create utilises some web audio of its own. It utilises the API to perform quick playback checks, but also allow for loudness normalisation techniques inspired from \cite{ape}. These are calculated offline by accessing the raw audio samples exposed from the buffer before being applied to the audio element as a gain attribute. This is used in the test to perform loudness normalisation without needing to edit any audio files. Equally the gain can be modified in either editor using an HTML5 slider or number box.
+    The basic test creator utilises the Web Audio API to perform quick playback checks and also allows for loudness normalisation techniques inspired from \cite{ape}. These are calculated offline by accessing the raw audio samples exposed from the buffer before being applied to the audio element as a gain attribute. This is used in the test to perform loudness normalisation without needing to edit any audio files. Equally the gain can be modified in either editor using an HTML5 slider or number box.
     
     %Describe and/or visualise audioholder-audioelement-... structure. 
-    The specification document also contains the URL of the audio fragments for each test page. These fragments are downloaded asynchronously in the test and decoded offline by the Web Audio offline decoder. The resulting buffers are assigned to a custom Audio Objects node which tracks the fragment buffer, the playback bufferSourceNode, the XML information including its unique test ID, the interface object(s) associated with the fragment and any metric or data collection objects. The Audio Object is controlled by an over-arching custom Audio Context node (not to be confused with the Web Audio Context), this parent JS Node allows for session wide control of the Audio Objects including starting and stopping playback of specific nodes.
+    The specification document contains the URL of the audio fragments for each test page. These fragments are downloaded asynchronously in the test and decoded offline by the Web Audio offline decoder. The resulting buffers are assigned to a custom Audio Objects node which tracks the fragment buffer, the playback bufferSourceNode, the XML information including its unique test ID, the interface object(s) associated with the fragment and any metric or data collection objects. The Audio Object is controlled by an over-arching custom Audio Context node (not to be confused with the Web Audio Context). This parent JS Node allows for session wide control of the Audio Objects including starting and stopping playback of specific nodes.
     
-    The only issue with this model is the bufferNode in the Web Audio API, which is implemented as a `use once' object which, once the buffer has been played, the buffer must be discarded as it cannot be instructed to play the buffer again. Therefore on each start request the buffer object must be created and then linked with the stored bufferSourceNode. This is an odd behaviour for such a simple object which has no alternative except to use the HTML5 audio element, however they do not have the ability to synchronously start on a given time and therefore not suited.
+    The only issue with this model is the bufferNode in the Web Audio API, which is implemented in the standard as a `use once' object. Once the bufferNode has been played, the bufferNode must be discarded as it cannot be instructed to play the same bufferSourceNode again. Therefore on each start request the buffer object must be created and then linked with the stored bufferSourceNode. This is an odd behaviour for such a simple object which has no alternative except to use the HTML5 audio element. However they do not have the ability to synchronously start on a given time and therefore not suited.
     
-    In the test the each buffer node is connected to a gain node which will operate at the level determined by the specification document. Therefore it is technically possible to perform a 'Method of Adjustment' test where an interface could directly manipulate these gain nodes. Equally there is an optional 'Master Volume' slider which can be shown on the test GUI. This slider modifies a gain node before the destination node. This slider can also be monitored and therefore its data tracked providing extra validation. Of course this slider is not indicative of the final volume exiting the speakers and therefore its use should only be considered in a lab condition environment to ensure proper behaviour. Finally the gain nodes allow for cross-fading between samples when operating in synchronous playback. Cross-fading can either be fade-out fade-in or a true cross-fade.
+    In the test, each buffer node is connected to a gain node which will operate at the level determined by the specification document. Therefore it is possible to perform a 'Method of Adjustment' test where an interface could directly manipulate these gain nodes. There is also an optional 'Master Volume' slider which can be shown on the test GUI. This slider modifies a gain node before the destination node. This slider can also be monitored and therefore its data tracked providing extra validation. This slider is not indicative of the final volume exiting the speakers and therefore its use should only be considered in a lab condition environment to ensure proper behaviour. Finally the gain nodes allow for cross-fading between samples when operating in synchronous playback. Cross-fading can either be fade-out fade-in or a true cross-fade.
     
     %Which type of files?  WAV, anything else? Perhaps not exhaustive list, but say something along the lines of 'whatever browser supports'. Compatability?
-    The media files supported depend on the browser level support for the initial decoding of information and is the same as the browser support for the HTML5 audio element. Therefore the most widely supported media file is the wave (.WAV) format which can be accpeted by every browser supporting the Web Audio API. The next best supported audio only formats are MP3 and AAC (in MP4) which are supported by all major browsers, Firefox relies on OS decoders and therefore its support is predicated by the OS support. The toolbox will work in any browser which supports the Web Audio API, which at point of writing are the major desktop browsers except Microsoft's Internet Explorer, however its newer Edge browser should be supported\footnote{\url{https://msdn.microsoft.com/en-us/library/dn985708.aspx}}.
+    The media files supported depend on the browser level support for the initial decoding of information and is the same as the browser support for the HTML5 audio element. The most widely supported media file is the wave (.WAV) format which is accpeted by every browser supporting the Web Audio API. The toolbox will work in any browser which supports the Web Audio API.
     
     All the collected session data is returned in an XML document structured similarly to the configuration document, where test pages contain the audio elements with their trace collection, results, comments and any other interface-specific data points.
     
 \section{Remote tests} % with previous? 
 	\label{sec:remote}
 
-	If the experimenter is willing to trade some degree of control for a higher number of participants, the test can be hosted on a web server so that participants can take part remotely. This way, a link can be shared widely in the hope of attracting a large amount of subjects, while listening conditions and subject reliability may be less ideal. However, a sound system calibration page and a wide range of metrics logged during the test mitigate these problems. Note also that in some experiments, it may be preferred that the subject has a `real life', familiar listening set-up, for instance when perceived quality differences on everyday sound systems are investigated. 
+	If the experimenter is willing to trade some degree of control for a higher number of participants, the test can be hosted on a public web server so that participants can take part remotely. This way, a link can be shared widely in the hope of attracting a large amount of subjects, while listening conditions and subject reliability may be less ideal. However, a sound system calibration page and a wide range of metrics logged during the test mitigate these problems. In some experiments, it may be preferred that the subject has a `real life', familiar listening set-up, for instance when perceived quality differences on everyday sound systems are investigated. 
 	Furthermore, a fully browser-based test, where the collection of the results is automatic, is more efficient and technically reliable even when the test still takes place under lab conditions.
 
 	The following features allow easy and effective remote testing: 
@@ -287,7 +286,7 @@
 \section{Interfaces} % title? 'Front end'? % Dave
 \label{sec:interfaces}
 
-The purpose of this listening test framework is to allow any user the maximum flexibility to design a listening test for their exact application with minimum effort. To this end, a large range of standard listening test interfaces have been implemented. A review of existing listening test frameworks was undertaken and presented in~\Cref{tab:toolboxes}. HULTI-GEN~\cite{hultigen} is a single toolbox that presents the user with a large number of different test interfaces and allows for customisation of each test interface.
+The purpose of this listening test framework is to allow any user the maximum flexibility to design a listening test for their exact application with minimum effort. To this end, a large range of standard listening test interfaces have been implemented.
 
 To provide users with a flexible system, a large range of `standard' listening test interfaces have been implemented, including: % pretty much the same wording as two sentences earlier
 	\begin{itemize}[noitemsep,nolistsep]
@@ -352,9 +351,9 @@
 		\end{itemize}
 	\end{itemize}
 	
-	While implementing all of these interfaces, it is possible to include any number of references, anchors, hidden references and hidden anchors into all of these listening test formats.
+	It is possible to include any number of references, anchors, hidden references and hidden anchors into all of these listening test formats.
 	
-	Because of the design choice to separate the core code and interface modules, it is possible for a 3rd party interface to be built with minimal effort. The repository includes documentation on which functions must be called and the specific functions they expect your interface to perform. To this end, there is an `Interface' object which includes functions for creating the on-page comment boxes (including those with radio or checkbox responses), start and stop buttons with function handles pre-attached and the playhead / transport bars.
+	Because of the design choice to separate the core code and interface modules, it is possible for a 3rd party interface to be built with minimal effort. The repository includes documentation on which functions must be called and the specific functions they expect your interface to perform. To this end, there is an `Interface' object which includes object prototypes for creating the on-page comment boxes (including those with radio or checkbox responses), start and stop buttons with function handles pre-attached and the playhead / transport bars.
 	
 %%%%	\begin{itemize}[noitemsep,nolistsep]
 %%%%		\item (APE style) \cite{ape}