annotate SwordSounds/fcpan.pd @ 94:2dea66bf32a1
New swordsounds folder created
within swordsounds:
Work on calculating the speed of a source by using calculations in the audio domain
assuming radius does not vary
assuming constant acceleration
assuming zero elevation
assuming sound hear from center of sweep
author |
Rod Selfridge <r.selfridge@qmul.ac.uk> |
date |
Wed, 22 Jul 2015 15:22:45 +0100 |
parents |
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children |
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line source |
r@94
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1 #N canvas 316 389 443 292 10;
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r@94
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2 #X obj 64 123 *~;
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r@94
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3 #X obj -4 123 *~;
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r@94
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4 #X obj 80 77 cos~;
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r@94
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5 #X obj 80 40 -~ 0.25;
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r@94
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6 #X obj 80 18 *~ 0.25;
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r@94
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7 #X obj 12 101 cos~;
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r@94
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8 #X obj 12 77 -~ 0.25;
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r@94
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9 #X obj -4 146 outlet~ l;
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r@94
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10 #X obj 64 146 outlet~ r;
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r@94
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11 #X obj -4 -4 inlet~;
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r@94
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12 #X obj 80 -4 sig~;
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r@94
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13 #X obj 80 -36 inlet;
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r@94
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14 #X connect 0 0 8 0;
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r@94
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15 #X connect 1 0 7 0;
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r@94
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16 #X connect 2 0 0 1;
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r@94
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17 #X connect 3 0 2 0;
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r@94
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18 #X connect 3 0 6 0;
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r@94
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19 #X connect 4 0 3 0;
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r@94
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20 #X connect 5 0 1 1;
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r@94
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21 #X connect 6 0 5 0;
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r@94
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22 #X connect 9 0 1 0;
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r@94
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23 #X connect 9 0 0 0;
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r@94
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24 #X connect 10 0 4 0;
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r@94
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25 #X connect 11 0 10 0;
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