annotate SwordSounds/arccos.pd @ 94:2dea66bf32a1
New swordsounds folder created
within swordsounds:
Work on calculating the speed of a source by using calculations in the audio domain
assuming radius does not vary
assuming constant acceleration
assuming zero elevation
assuming sound hear from center of sweep
author |
Rod Selfridge <r.selfridge@qmul.ac.uk> |
date |
Wed, 22 Jul 2015 15:22:45 +0100 |
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1 #N canvas 88 45 313 368 10;
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2 #X obj 112 255 * 360;
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3 #X floatatom 159 306 5 0 0 0 - - -;
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4 #X obj 112 279 / 6.28319;
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r@94
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5 #X obj 70 47 *;
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6 #X obj 70 79 swap 1;
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7 #X obj 70 112 -;
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8 #X obj 70 141 sqrt;
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9 #X obj 112 172 /;
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10 #X obj 112 200 atan;
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11 #X obj 112 226 * 2;
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12 #X text 152 108 Arccos of angle;
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13 #X obj 127 48 + 1;
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14 #X obj 112 306 outlet;
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r@94
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15 #X obj 70 20 inlet;
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r@94
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16 #X connect 0 0 2 0;
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r@94
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17 #X connect 2 0 1 0;
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r@94
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18 #X connect 2 0 12 0;
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r@94
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19 #X connect 3 0 4 0;
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20 #X connect 4 0 5 0;
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r@94
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21 #X connect 4 1 5 1;
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r@94
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22 #X connect 5 0 6 0;
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r@94
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23 #X connect 6 0 7 0;
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r@94
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24 #X connect 7 0 8 0;
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r@94
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25 #X connect 8 0 9 0;
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r@94
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26 #X connect 9 0 0 0;
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r@94
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27 #X connect 11 0 7 1;
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r@94
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28 #X connect 13 0 3 1;
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r@94
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29 #X connect 13 0 3 0;
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r@94
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30 #X connect 13 0 11 0;
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