rt300@0
|
1 /*
|
rt300@0
|
2 * spring.cpp
|
rt300@0
|
3 * simplespring
|
rt300@0
|
4 *
|
rt300@0
|
5 * Created by Robert Tubb on 02/06/2011.
|
rt300@0
|
6 * Copyright 2011 __MyCompanyName__. All rights reserved.
|
rt300@0
|
7 *
|
rt300@0
|
8 */
|
rt300@0
|
9
|
rt300@0
|
10 #include "spring.h"
|
rt300@0
|
11 #include "lump.h"
|
rt300@0
|
12 #include "globalForces.h"
|
rt300@0
|
13
|
rt300@0
|
14 #include <iostream>
|
rt300@0
|
15 #include "globalUI.h"
|
rt300@0
|
16 extern GlobalForces globalForces;
|
rt300@0
|
17 extern GlobalUI globalUI;
|
rt300@0
|
18 // statics
|
rt300@0
|
19 int Spring::numSprings = 0;
|
rt300@0
|
20 double Spring::maxForce = 0.0;
|
rt300@0
|
21 double Spring::minForce = 0.0;
|
rt300@0
|
22 bool Spring::forcesOn = true;
|
rt300@0
|
23
|
rt300@0
|
24 //---------------------------------------------------------------
|
rt300@0
|
25 Spring::Spring(){
|
rt300@0
|
26 //cout << "constructing a default spring" << endl;
|
rt300@3
|
27
|
rt300@3
|
28 isInScanPath = false;
|
rt300@0
|
29
|
rt300@3
|
30 springConst = 0.3;
|
rt300@3
|
31
|
rt300@0
|
32
|
rt300@0
|
33 startLumpPtr = 0;
|
rt300@0
|
34 endLumpPtr = 0;
|
rt300@0
|
35 restLength = 0.0;
|
rt300@0
|
36 myIndex = Spring::numSprings++;
|
rt300@0
|
37 maxForce = 0.005;
|
rt300@0
|
38 minForce = -0.005;
|
rt300@0
|
39
|
rt300@0
|
40 force.x = 0.0;
|
rt300@0
|
41 force.y = 0.0;
|
rt300@0
|
42
|
rt300@0
|
43 // width of a spring is proportional to how beefy it is
|
rt300@0
|
44 //ofSetLineWidth(springConst*2);
|
rt300@0
|
45
|
rt300@0
|
46 }
|
rt300@0
|
47 //---------------------------------------------------------------
|
rt300@0
|
48 Spring::Spring(double aStartx, double aStarty, double aEndx, double aEndy, double aK){
|
rt300@0
|
49 // hfsjsfhfshsgr
|
rt300@0
|
50
|
rt300@0
|
51
|
rt300@0
|
52 }
|
rt300@0
|
53 //---------------------------------------------------------------
|
rt300@0
|
54 void Spring::attachLump(Lump * aLump){
|
rt300@0
|
55 // set position of spring start to mass position
|
rt300@0
|
56 if(startLumpPtr == 0){
|
rt300@0
|
57 startLumpPtr = aLump;
|
rt300@0
|
58
|
rt300@0
|
59 }else if(endLumpPtr == 0){
|
rt300@0
|
60 endLumpPtr = aLump;
|
rt300@0
|
61 //cout << "----------------------------------------end point attached to " << endLumpPtr << endl;
|
rt300@0
|
62 updateEndPoints(); // now both ends attached - set the spring start and end points to the relevant lumps
|
rt300@0
|
63 setRestLength(); // the default length for the spring can be set
|
rt300@0
|
64 }else{
|
rt300@0
|
65 cerr << "PERROR can't attach lump to this spring cos it's already attached both ends" << endl;
|
rt300@0
|
66 }
|
rt300@0
|
67 }
|
rt300@0
|
68 Lump * Spring::getLumpOnOtherEnd(Lump * alump){
|
rt300@0
|
69 if (startLumpPtr == alump){
|
rt300@0
|
70 return endLumpPtr;
|
rt300@0
|
71
|
rt300@0
|
72 }else if (endLumpPtr == alump){
|
rt300@0
|
73 return startLumpPtr;
|
rt300@0
|
74 }
|
rt300@0
|
75 cout << "getLumpOnOtherEnd: this should never happen" << endl;
|
rt300@0
|
76
|
rt300@0
|
77 return NULL;
|
rt300@0
|
78 }
|
rt300@0
|
79 //---------------------------------------------------------------
|
rt300@0
|
80 void Spring::setRestLength(){
|
rt300@0
|
81
|
rt300@0
|
82 //set rest length according to what the length is now
|
rt300@0
|
83 TwoVector diff(startPoint.x - endPoint.x, startPoint.y - endPoint.y);
|
rt300@0
|
84
|
rt300@0
|
85 restLength = diff.norm();
|
rt300@0
|
86
|
rt300@0
|
87 //restLength = 0.0;
|
rt300@0
|
88
|
rt300@0
|
89 }
|
rt300@0
|
90
|
rt300@0
|
91 void Spring::setRestLength(double aLength){
|
rt300@0
|
92 restLength = aLength;
|
rt300@0
|
93
|
rt300@0
|
94 }
|
rt300@0
|
95 void Spring::setSpringConstant(double aK){
|
rt300@0
|
96 springConst = aK;
|
rt300@0
|
97 }
|
rt300@0
|
98 double Spring::getLength(){
|
rt300@0
|
99 return startPoint.distanceTo(endPoint);
|
rt300@0
|
100 }
|
rt300@0
|
101 //---------------------------------------------------------------
|
rt300@0
|
102 void Spring::updateEndPoints(){
|
rt300@0
|
103 // tweak the end points eg: from mass move
|
rt300@0
|
104 if (startLumpPtr ==0 || endLumpPtr == 0){
|
rt300@0
|
105 cerr << "PERROR spring masses not attached!" << endl;
|
rt300@0
|
106 }else{
|
rt300@0
|
107 startPoint = startLumpPtr->position;
|
rt300@0
|
108 //cout << "start pt x = " << startPoint.x << ", y = " << startPoint.y << endl;
|
rt300@0
|
109 endPoint = endLumpPtr->position;
|
rt300@0
|
110 }
|
rt300@0
|
111 }
|
rt300@0
|
112 //---------------------------------------------------------------
|
rt300@0
|
113 void Spring::calculateForce(){
|
rt300@0
|
114
|
rt300@0
|
115 if(!Spring::forcesOn){
|
rt300@0
|
116 force.x = 0.0;
|
rt300@0
|
117 force.y = 0.0;
|
rt300@0
|
118 return;
|
rt300@0
|
119 }
|
rt300@0
|
120 // get force from the extension
|
rt300@0
|
121 double xe = endPoint.x - startPoint.x;
|
rt300@0
|
122 double ye = endPoint.y - startPoint.y;
|
rt300@0
|
123 double extendedLength = sqrt(xe*xe + ye*ye);
|
rt300@0
|
124
|
rt300@0
|
125 // doing this enables us to get away with only one division etc
|
rt300@0
|
126 double FF = springConst*(restLength/extendedLength - 1.0);
|
rt300@0
|
127
|
rt300@0
|
128 force.x = FF*xe;
|
rt300@0
|
129 force.y = FF*ye;
|
rt300@0
|
130
|
rt300@0
|
131 }
|
rt300@0
|
132 //---------------------------------------------------------------
|
rt300@0
|
133 TwoVector Spring::getForce(Lump * aLump){ // pass in the lump that we want the force for
|
rt300@0
|
134
|
rt300@0
|
135 // above force refers to force at END force at START negative of this...
|
rt300@0
|
136 if(aLump == startLumpPtr){
|
rt300@0
|
137 TwoVector rForce;
|
rt300@0
|
138 rForce.setCoord(-force.x, -force.y);
|
rt300@0
|
139 return rForce;
|
rt300@0
|
140 }else if(aLump == endLumpPtr ){
|
rt300@0
|
141 return force;
|
rt300@0
|
142 }
|
rt300@0
|
143 cout << "PERROR this lump is not attached to this spring\n";
|
rt300@0
|
144
|
rt300@0
|
145 return force;
|
rt300@0
|
146
|
rt300@0
|
147 }
|
rt300@0
|
148
|
rt300@0
|
149
|
rt300@0
|
150 //---------------------------------------------------------------
|
rt300@0
|
151 void Spring::draw(){
|
rt300@0
|
152
|
rt300@0
|
153 int sxpos = startPoint.x * ofGetHeight() + globalUI.borderSize; // TODO make this nicer
|
rt300@0
|
154 int sypos = startPoint.y * ofGetHeight();
|
rt300@0
|
155 //cout << "start position = " << sxpos << "," << sypos << endl;
|
rt300@0
|
156 int expos = endPoint.x * ofGetHeight() + globalUI.borderSize;
|
rt300@0
|
157 int eypos = endPoint.y*ofGetHeight();
|
rt300@0
|
158 //cout << "end position = " << expos << "," << eypos << endl;
|
rt300@0
|
159
|
rt300@0
|
160 if(isInScanPath){
|
rt300@0
|
161 ofSetLineWidth(4);
|
rt300@0
|
162 ofSetColor(0, 255, 0);
|
rt300@0
|
163 }else{
|
rt300@0
|
164 ofSetLineWidth(1);
|
rt300@0
|
165 ofSetColor(0, 0, 255);
|
rt300@0
|
166 }
|
rt300@0
|
167
|
rt300@0
|
168 ofLine(sxpos, sypos, expos, eypos);
|
rt300@0
|
169 }
|
rt300@0
|
170 //---------------------------------------------------------------
|
rt300@0
|
171 double Spring::getForceMag(){
|
rt300@0
|
172 return force.norm();
|
rt300@0
|
173 }
|
rt300@0
|
174 //---------------------------------------------------------------
|
rt300@0
|
175 void Spring::addToScanPath(){
|
rt300@0
|
176 isInScanPath = true;
|
rt300@0
|
177 }
|
rt300@0
|
178 //---------------------------------------------------------------
|
rt300@0
|
179 void Spring::removeFromScanPath(){
|
rt300@0
|
180 isInScanPath = false;
|
rt300@0
|
181 }
|
rt300@0
|
182 //---------------------------------------------------------------
|
rt300@0
|
183 /*
|
rt300@0
|
184 void Spring::checkStuff(){
|
rt300@0
|
185 cout << "checking\n";
|
rt300@0
|
186 }
|
rt300@0
|
187 */
|
rt300@0
|
188 PressureSpring::PressureSpring(){
|
rt300@0
|
189 cout << "constructing a pressure spring for droplet mesh\n";
|
rt300@0
|
190 }
|
rt300@0
|
191
|
rt300@0
|
192 //---------------------------------------------------------------
|
rt300@0
|
193 TwoVector PressureSpring::getForce(Lump * aLump){ // pass in the lump that we want the force for
|
rt300@0
|
194
|
rt300@0
|
195 // PRESSURE STUFF
|
rt300@0
|
196 // by convention a positive pressure allways acts to the left as looking from start to end point
|
rt300@0
|
197 // ie: Droplet MUST be constructed in clockwise fashion
|
rt300@0
|
198 // we rotate the spring vector anti clockwise pi/2 radians this gives us the force vector
|
rt300@0
|
199 // x = -y , y = x except damn y coordinate points downwards so handedness is reversed
|
rt300@0
|
200
|
rt300@0
|
201 // conveniently this is proportional to length just as pressure would be
|
rt300@0
|
202 //cout << "pressure spring get force\n";
|
rt300@0
|
203 double xe = endPoint.x - startPoint.x;
|
rt300@0
|
204 double ye = endPoint.y - startPoint.y;
|
rt300@0
|
205 // above force refers to force at END force at START negative of this...
|
rt300@0
|
206 if(aLump == startLumpPtr){
|
rt300@0
|
207 TwoVector rForce;
|
rt300@0
|
208 rForce.setCoord(-force.x, -force.y);
|
rt300@0
|
209 rForce.x += ye * globalForces.pressure * 0.5;
|
rt300@0
|
210 rForce.y -= xe * globalForces.pressure * 0.5;
|
rt300@0
|
211 return rForce;
|
rt300@0
|
212 }else if(aLump == endLumpPtr ){
|
rt300@0
|
213 TwoVector rForce;
|
rt300@0
|
214 rForce.setCoord(force.x, force.y);
|
rt300@0
|
215 rForce.x += ye * globalForces.pressure * 0.5;
|
rt300@0
|
216 rForce.y -= xe * globalForces.pressure * 0.5;
|
rt300@0
|
217 return rForce;
|
rt300@0
|
218 }
|
rt300@0
|
219 cout << "PERROR this lump is not attached to this spring\n";
|
rt300@0
|
220
|
rt300@0
|
221 return force;
|
rt300@0
|
222
|
rt300@0
|
223 } |