annotate scanpath.mm @ 4:79c7cf39a0a0

Fixed new mesh crash - static array bounds. Made home made mutex for wavetable access. Less clicks?
author Robert Tubb <rt300@eecs.qmul.ac.uk>
date Mon, 10 Dec 2012 13:00:03 +0000
parents d346ddc50f70
children 085d80989ba7
rev   line source
rt300@0 1 /*
rt300@0 2 * scanpath.cpp
rt300@0 3 * springstructure
rt300@0 4 *
rt300@0 5 * Created by Robert Tubb on 09/06/2011.
rt300@0 6 * Copyright 2011 __MyCompanyName__. All rights reserved.
rt300@0 7 *
rt300@0 8 */
rt300@0 9 #include <vector>
rt300@0 10 #include "scanpath.h"
rt300@0 11 #include "testApp.h"
rt300@0 12
rt300@3 13 ScanPath scanPath;
rt300@3 14
rt300@3 15 // audio thread does not touch mesh lumps/springs
rt300@0 16 //----------------------------------------------------------------
rt300@3 17 ScanPath::ScanPath() : maxElements(10000) {
rt300@0 18 // construct an empty scanpath
rt300@0 19 // an ' element ' consists of 1 lump and one spring
rt300@0 20
rt300@0 21
rt300@0 22 numElements = 0; // numElements is a dynamic running count of elements when building - a bit crap
rt300@3 23
rt300@0 24
rt300@0 25 frameInterpolator = 0.0;
rt300@0 26 currentLength = 0.0;
rt300@0 27 restLength = 1.0; // ?
rt300@0 28
rt300@0 29 scanMode = DISPLACEMENT;
rt300@3 30 initWavetables();
rt300@3 31 framesPerSample = 60.0/SAMPLE_RATE;
rt300@4 32 updateAccessing = false;
rt300@4 33 audioAccessing = false;
rt300@4 34
rt300@3 35 }
rt300@3 36 void ScanPath::init(){
rt300@3 37 framesPerSample = ofGetFrameRate()/SAMPLE_RATE;
rt300@0 38
rt300@0 39 }
rt300@0 40 //----------------------------------------------------------------
rt300@0 41 ScanPath::~ScanPath(){
rt300@4 42
rt300@3 43
rt300@0 44 delete [] wavetableNew;
rt300@0 45 delete [] wavetableOld;
rt300@0 46 delete [] wavetableUpdate;
rt300@0 47 cout << "destructed scanpath\n";
rt300@0 48 }
rt300@0 49
rt300@0 50 void ScanPath::clear(){
rt300@4 51
rt300@3 52 for(vector<Element>::iterator elitr = pathElements.begin(); elitr < pathElements.end(); elitr++){
rt300@3 53 (*elitr).eLump->removeFromScanPath();
rt300@3 54 (*elitr).eSpring->removeFromScanPath();
rt300@0 55 }
rt300@3 56 pathElements.clear();
rt300@0 57 numElements = 0;
rt300@3 58
rt300@0 59 }
rt300@0 60 int ScanPath::howManyElements(){
rt300@3 61 //return pathElements.size();
rt300@0 62 return numElements;
rt300@0 63 }
rt300@0 64 //----------------------------------------------------------------
rt300@0 65 void ScanPath::inscribe(double ax, double ay){
rt300@0 66 // look at coordinates, add the closest lump and it's connecting string
rt300@0 67 // if we're further away from current lump
rt300@0 68
rt300@0 69 // check end points of connecting springs, pick closest
rt300@3 70
rt300@3 71 // NOW IN MESH
rt300@0 72 }
rt300@0 73 void ScanPath::draw(){
rt300@0 74 // draw the actual waveform in the corner
rt300@0 75
rt300@0 76 int width = 768;
rt300@0 77 int height = 128;
rt300@0 78 double sampval = 0.0;
rt300@0 79 int leftsampnum = 0;
rt300@0 80 int rightsampnum = 0;
rt300@0 81 float sampscale = 0.0, prevsampscale = 0.0, interp = 0.0;
rt300@0 82
rt300@0 83 ofSetColor(0, 0, 0);
rt300@0 84 double step = double(numElements)/width; // how much we are stepping thru wave per pixel
rt300@0 85 for(int i = 0; i < width; i++){
rt300@0 86
rt300@0 87 leftsampnum = floor(i * step); // basic nearest neighbour interpolation
rt300@0 88 rightsampnum = ceil(i*step);
rt300@0 89 interp = (i*step)-leftsampnum;
rt300@0 90 if(rightsampnum < numElements){
rt300@0 91 sampval = (1 - interp)*wavetableNew[leftsampnum] + interp*wavetableNew[rightsampnum];
rt300@0 92 }
rt300@0 93 sampscale = (sampval * 700) + height/2.0; // centre and scale
rt300@0 94 ofSetLineWidth(2);
rt300@0 95 ofLine(sampscale, i, prevsampscale, i-1); // draw a line from pixel to pixel (?)
rt300@0 96 prevsampscale = sampscale;
rt300@0 97 }
rt300@0 98
rt300@0 99 }
rt300@0 100 void drawCubic(){
rt300@0 101
rt300@0 102 }
rt300@0 103 //----------------------------------------------------------------
rt300@0 104 // add spring
rt300@0 105 void ScanPath::addSpring(){
rt300@0 106 // see add element
rt300@0 107 }
rt300@0 108 //----------------------------------------------------------------
rt300@0 109 // add lump
rt300@0 110 void ScanPath::addLump(){
rt300@0 111 // see add element
rt300@0 112 }
rt300@0 113 //----------------------------------------------------------------
rt300@0 114 // add lump
rt300@0 115 double ScanPath::getTotalLength(){
rt300@0 116 // for interesting modulations...
rt300@0 117 currentLength = 0.0;
rt300@3 118
rt300@3 119 for(vector<Element>::iterator elitr = pathElements.begin(); elitr < pathElements.end(); elitr++){
rt300@3 120
rt300@3 121 currentLength = (*elitr).eSpring->getLength();
rt300@0 122 }
rt300@0 123 return currentLength;
rt300@0 124
rt300@0 125 }
rt300@0 126 //----------------------------------------------------------------
rt300@0 127 void ScanPath::initWavetables(){
rt300@0 128 wavetableNew = new double[maxElements];
rt300@0 129 wavetableOld = new double[maxElements];
rt300@0 130 wavetableUpdate = new double[maxElements];
rt300@0 131
rt300@0 132 for(int i = 0; i < maxElements; i++){
rt300@0 133 wavetableOld[i] = 0.0;
rt300@0 134 wavetableNew[i] = 0.0;
rt300@0 135 wavetableUpdate[i] = 0.0;
rt300@0 136 }
rt300@0 137
rt300@0 138 }
rt300@0 139 //----------------------------------------------------------------
rt300@3 140 void ScanPath::addElement(Lump* const aLump, Spring * const aSpring){
rt300@0 141 // insert ptr to the lump and spring into array
rt300@3 142
rt300@3 143
rt300@3 144 if(numElements + 1 >= maxElements){
rt300@3 145 cout << " max elements reached!\n";
rt300@0 146 return;
rt300@0 147 }
rt300@3 148
rt300@3 149 pathElements.push_back(Element(aLump,aSpring));
rt300@0 150
rt300@3 151 // maybe do this in mesh?
rt300@0 152 aLump->addToScanPath();
rt300@0 153 aSpring->addToScanPath();
rt300@3 154 numElements++;
rt300@0 155
rt300@3 156
rt300@0 157 }
rt300@0 158 //----------------------------------------------------------------
rt300@0 159 void ScanPath::updateWavetables(){
rt300@0 160 // swap old , new
rt300@0 161 double * temp;
rt300@0 162
rt300@1 163 // TODO THRED MUTEX HERE!??
rt300@3 164 // this is called from graphics thread
rt300@3 165 // reset the interp between frames
rt300@4 166
rt300@3 167 int i = 0;
rt300@3 168 while(audioAccessing){
rt300@3 169 i++;
rt300@3 170 }
rt300@4 171 if(i > 0){
rt300@4 172 cout << "Update wavetables had to wait for audio access " << i << " times\n";
rt300@4 173 // hardly ever happens
rt300@4 174 }
rt300@3 175 updateAccessing = true;
rt300@3 176
rt300@4 177
rt300@0 178 switch(scanMode){
rt300@0 179 case DISPLACEMENT:
rt300@0 180 // now fill with new values
rt300@0 181 for(int i = 0; i < numElements; i++){
rt300@3 182 // double check
rt300@3 183 if(pathElements[i].eLump->isInScanPath){
rt300@3 184 wavetableUpdate[i] = pathElements[i].eLump->scanRadialDisplacement()/1.5;
rt300@3 185 }
rt300@0 186
rt300@0 187 }
rt300@0 188 break;
rt300@0 189 case SPEED:
rt300@0 190 for(int i = 0; i < numElements; i++){
rt300@3 191 if(pathElements[i].eLump->isInScanPath){
rt300@3 192 wavetableUpdate[i] = pathElements[i].eLump->scanLumpSpeed();
rt300@3 193 }
rt300@0 194 }
rt300@0 195 break;
rt300@0 196 case SPRING_FORCE:
rt300@0 197 for(int i = 0; i < numElements; i++){
rt300@3 198 if(pathElements[i].eSpring->isInScanPath){
rt300@3 199 wavetableUpdate[i] = pathElements[i].eSpring->getForceMag();
rt300@3 200 }
rt300@0 201 }
rt300@0 202 break;
rt300@0 203 case YPOS:
rt300@0 204 for(int i = 0; i < numElements; i++){
rt300@3 205 if(pathElements[i].eLump->isInScanPath){
rt300@3 206 wavetableUpdate[i] = pathElements[i].eLump->scanYPos();
rt300@3 207 }
rt300@0 208 }
rt300@0 209 break;
rt300@0 210 default:
rt300@0 211 break;
rt300@4 212
rt300@0 213 }
rt300@4 214
rt300@0 215 temp = wavetableOld;
rt300@0 216 wavetableOld = wavetableNew;
rt300@0 217 wavetableNew = wavetableUpdate;
rt300@0 218 wavetableUpdate = temp;
rt300@3 219
rt300@3 220 // END THREAD MUTEX
rt300@0 221 updateAccessing = false;
rt300@0 222
rt300@0 223 frameInterpolator = 0.0;
rt300@0 224 framesPerSample = 2.0*ofGetFrameRate()/SAMPLE_RATE; // attempt to get a reasonable est. of how fast to interp
rt300@0 225
rt300@0 226 }
rt300@0 227 //----------------------------------------------------------------
rt300@3 228 //----------------------------------------------------------------
rt300@3 229 // AUDIO THREAD STUFF
rt300@3 230 //----------------------------------------------------------------
rt300@0 231 // get next sample
rt300@3 232
rt300@0 233 double ScanPath::getNextSample(double aPhasor){
rt300@0 234 // move along path, interpolating between points
rt300@0 235 // move between frames too
rt300@0 236 double alongPath = aPhasor*double(numElements);
rt300@0 237
rt300@0 238 // indexes for interpolated points
rt300@0 239 int n0 = floor(alongPath);
rt300@0 240 int n1 = n0+1;
rt300@0 241 if(n1 >= numElements){
rt300@0 242 n1 = 0;
rt300@0 243 }
rt300@0 244
rt300@0 245 double frac = alongPath - double(n0);
rt300@0 246
rt300@3 247 // TODO THRED MUTEX HERE!??
rt300@3 248 // this is called from audio thread
rt300@4 249
rt300@3 250 int i = 0;
rt300@3 251 while(updateAccessing){
rt300@3 252 i++;
rt300@3 253 }
rt300@0 254 audioAccessing = true;
rt300@4 255 if(i>0) cout << "Audio thread had to wait for wavetable update " << i << " times\n";
rt300@4 256
rt300@1 257
rt300@0 258 double oldsample = (1 - frac) * wavetableOld[n0] + frac * wavetableOld[n1];
rt300@0 259
rt300@0 260 double newsample = (1 - frac) * wavetableNew[n0] + frac * wavetableNew[n1];
rt300@0 261
rt300@1 262 // END THREAD MUTEX
rt300@0 263 audioAccessing = false;
rt300@0 264
rt300@0 265 frameInterpolator += framesPerSample;
rt300@0 266 if(frameInterpolator >= 1.0){
rt300@0 267 //cout << "frame interp > 1\n";
rt300@0 268 frameInterpolator = 1.0; // just stays outputting new
rt300@0 269 }
rt300@0 270
rt300@0 271 double sample = (1 - frameInterpolator)*oldsample + frameInterpolator*newsample;
rt300@0 272 //cout << sample << endl;
rt300@0 273 // keep within the bounds of acceptability
rt300@0 274 if(sample > 0.99){
rt300@0 275 // cout << "OUCH\n";
rt300@0 276 sample = 0.99;
rt300@0 277 }else if(sample < -0.99){
rt300@0 278 sample = -0.99;
rt300@0 279 }
rt300@0 280 return sample;
rt300@0 281
rt300@0 282 }
rt300@0 283 //----------------------------------------------------------------
rt300@0 284 // get next sample
rt300@0 285 double ScanPath::getNextSample(){
rt300@0 286 // move along wavetable, no interpolation ie: length of path is pitch
rt300@0 287 static int n = 0;
rt300@0 288 double oldsample = wavetableOld[n];
rt300@0 289
rt300@0 290 double newsample = wavetableNew[n];
rt300@0 291 n++;
rt300@0 292 if (n >= numElements){
rt300@0 293 n = 0;
rt300@0 294 }
rt300@0 295
rt300@0 296 frameInterpolator += framesPerSample;
rt300@0 297 if(frameInterpolator >= 1.0){
rt300@0 298 //cout << "frame interp > 1\n";
rt300@0 299 frameInterpolator = 1.0; // just stays outputting new
rt300@0 300 }
rt300@0 301
rt300@0 302 double sample = (1 - frameInterpolator)*oldsample + frameInterpolator*newsample;
rt300@0 303 return sample*3.0;
rt300@0 304
rt300@0 305 }
rt300@0 306 //----------------------------------------------------------------
rt300@0 307 //----------------------------------------------------------------
rt300@0 308 // get next sample with cubic interpolation
rt300@0 309 double ScanPath::getNextSampleCubic(double aPhasor){
rt300@0 310 // move along path, interpolating between points
rt300@0 311 // move between frames too
rt300@0 312 double alongPath = aPhasor*double(numElements);
rt300@0 313
rt300@0 314 // indexes for interpolated points
rt300@0 315 int n1 = floor(alongPath);
rt300@0 316
rt300@0 317 int n0 = n1-1;
rt300@0 318 if(n0 < 0){
rt300@0 319 n0 = numElements;
rt300@0 320 }
rt300@0 321 int n2 = n1+1;
rt300@0 322 if(n2 >= numElements){
rt300@0 323 n2 = 0;
rt300@0 324 }
rt300@0 325 int n3 = n2+1;
rt300@0 326 if(n3 >= numElements){
rt300@0 327 n3 = 0;
rt300@0 328 }
rt300@0 329 double frac = alongPath - double(n0);
rt300@0 330 double fracSquared = frac * frac;
rt300@0 331 double fracCubed = fracSquared * frac;
rt300@0 332 double a0,a1,a2,a3;
rt300@0 333 //cout << n0 << endl;
rt300@0 334 // cubic interp
rt300@0 335 /*
rt300@0 336 double y0,double y1,
rt300@0 337 double y2,double y3,
rt300@0 338 double mu)
rt300@0 339 {
rt300@0 340 double a0,a1,a2,a3,mu2;
rt300@0 341
rt300@0 342 mu2 = mu*mu;
rt300@0 343 a0 = y3 - y2 - y0 + y1;
rt300@0 344 a1 = y0 - y1 - a0;
rt300@0 345 a2 = y2 - y0;
rt300@0 346 a3 = y1;
rt300@0 347
rt300@0 348 return(a0*mu*mu2+a1*mu2+a2*mu+a3);
rt300@0 349 */
rt300@0 350 a0 = wavetableOld[n3] - wavetableOld[n2] - wavetableOld[n0] + wavetableOld[n1];
rt300@0 351 a1 = wavetableOld[n0] - wavetableOld[n1] - a0; // y0 - y1 - a0;
rt300@0 352 a2 = wavetableOld[n2] - wavetableOld[n0]; // y2 - y0;
rt300@0 353 a3 = wavetableOld[n1];
rt300@0 354
rt300@0 355 double oldsample = a0*fracCubed + a1*fracSquared + a2*frac + a3;
rt300@0 356
rt300@0 357 a0 = wavetableNew[n3] - wavetableNew[n2] - wavetableNew[n0] + wavetableNew[n1];
rt300@0 358 a1 = wavetableNew[n0] - wavetableNew[n1] - a0; // y0 - y1 - a0;
rt300@0 359 a2 = wavetableNew[n2] - wavetableNew[n0]; // y2 - y0;
rt300@0 360 a3 = wavetableNew[n1];
rt300@0 361
rt300@0 362 double newsample = a0*fracCubed + a1*fracSquared + a2*frac + a3;
rt300@0 363
rt300@0 364 frameInterpolator += framesPerSample;
rt300@0 365 if(frameInterpolator >= 1.0){
rt300@0 366 frameInterpolator = 1.0; // just stays outputting new
rt300@0 367 }
rt300@0 368
rt300@0 369 double sample = (1 - frameInterpolator)*oldsample + frameInterpolator*newsample;
rt300@0 370 //cout << sample << endl;
rt300@0 371 // keep within the bounds of acceptability
rt300@0 372
rt300@0 373 // beef up
rt300@0 374 sample = sample*3.0;
rt300@0 375
rt300@0 376 if(sample > 0.99){
rt300@0 377 sample = 0.99;
rt300@0 378 }else if(sample < -0.99){
rt300@0 379 sample = -0.99;
rt300@0 380 }
rt300@0 381
rt300@0 382 return sample;
rt300@0 383
rt300@0 384 }
rt300@0 385 //----------------------------------------------------------------