Mercurial > hg > vamp-fanchirp
view FChTransformUtils.cpp @ 33:b21704074c9c spect tip
Ensure default parameter values match the actual internal defaults
author | Chris Cannam |
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date | Fri, 07 Feb 2020 11:49:39 +0000 |
parents | 0928966a10f7 |
children |
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/* copyright (C) 2012 I. Irigaray, M. Rocamora This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "FChTransformUtils.h" #define _USE_MATH_DEFINES #include <math.h> void Utils::cumtrapz(const double *x, const double *y, int N, double *accum) /*Trapezoidal Integrator: 1/2(b-a)(F(a)+F(b))*/ { accum[0]=0.0; for (int i = 1; i < N; i++) { accum[i]=accum[i-1]+0.5*(x[i]-x[i-1])*(y[i]+y[i-1]); } } void Utils::interp1(const double *x1, const double *y1, int N1, const double *x2, double *y2, int N2){ /*1-D linear interpolation*/ for (int i = 0; i < N2; i++) { /*Smaller or equal than the smallest, or larger or equal than the largest.*/ if ( x2[i] <= x1[0] ) { y2[i] = y1[0]; } else if ( x2[i] >= x1[N1-1] ) { y2[i] = y1[N1-1]; } else { /*Search every value of x2 in x1*/ int j = 1; int salir = 0; while ((j<N1)&&(!salir)) { if ( x2[i] <= x1[j] ) { y2[i] = y1[j-1] + ( ( y1[j] - y1[j-1] )*(x2[i] - x1[j-1] ) )/ ( x1[j] - x1[j-1] ); salir = 1; } // if j++; } // for } // else } // for } void Utils::hanning_window(double *p_window, int n, bool normalize) { double accum=0; for (int i = 0; i < n; i++) { p_window[i] = 0.5*(1.0-cos(2*M_PI*(double)(i+1)/((double)n+1.0))); accum += p_window[i]; } if (normalize) { for (int i = 0; i < n; i++) { //window normalization p_window[i] = p_window[i]/accum; } } }