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ugly-duckling
log src/app/visualisations/cross-hair-inspector.component.ts @ 509:
041468f553e1
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Wed, 05 Jul 2017 18:42:12 +0100
Lucas Thompson
Introduce PlayheadRenderer, implement in the waves base. Make VerticallyBounded and VerticalScaleRenderer generic and remove bin equivalents. Forward calls for a PlayheadRenderer from VerticalScaleComponent on to its children. Also update other components accordingly.
Wed, 05 Jul 2017 17:28:24 +0100
Lucas Thompson
Clean-up animation tasks on destroy.
Mon, 05 Jun 2017 14:56:58 +0100
Lucas Thompson
Update cross-hair position to the current time on initial render.
Fri, 02 Jun 2017 19:12:38 +0100
Lucas Thompson
Have animation controlled by a prop, clearing up animation tasks when set to false. Wire up accordingly.
Fri, 02 Jun 2017 16:47:38 +0100
Lucas Thompson
Introduce a render loop service / singleton for work which needs to be animated with the play position. Use it for animating the cross-high. Much dupe with the live-play-head, which should be refactored.
Thu, 01 Jun 2017 23:04:39 +0100
Lucas Thompson
Revert changes relating to bodging unit onto the shaped features. Now return from the extraction service and add to the analysis item, and send into the cross-hair component with a prop.
Thu, 01 Jun 2017 16:26:52 +0100
Lucas Thompson
cross-hair-inspector component, much the same technique used for the vertical-scale. Change curve to use it. Doesn't currently animate.
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