Mercurial > hg > touchkeys
view JuceLibraryCode/JuceHeader.h @ 41:85577160a0d4
Many changes: implement global application preferences on devices etc.; extended editor window support with Control mapping features for now
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sat, 21 Jun 2014 23:32:33 +0100 |
parents | a7738cdb4e8f |
children | 78b9808a2c65 |
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/* IMPORTANT! This file is auto-generated each time you save your project - if you alter its contents, your changes may be overwritten! This is the header file that your files should include in order to get all the JUCE library headers. You should avoid including the JUCE headers directly in your own source files, because that wouldn't pick up the correct configuration options for your app. */ #ifndef __APPHEADERFILE_IJU11L__ #define __APPHEADERFILE_IJU11L__ #include "AppConfig.h" #include "modules/juce_audio_basics/juce_audio_basics.h" #include "modules/juce_audio_devices/juce_audio_devices.h" #include "modules/juce_audio_formats/juce_audio_formats.h" #include "modules/juce_core/juce_core.h" #include "modules/juce_data_structures/juce_data_structures.h" #include "modules/juce_events/juce_events.h" #include "modules/juce_graphics/juce_graphics.h" #include "modules/juce_gui_basics/juce_gui_basics.h" #include "modules/juce_gui_extra/juce_gui_extra.h" #include "modules/juce_opengl/juce_opengl.h" #include "BinaryData.h" #if ! DONT_SET_USING_JUCE_NAMESPACE // If your code uses a lot of JUCE classes, then this will obviously save you // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE. using namespace juce; #endif namespace ProjectInfo { const char* const projectName = "TouchKeys"; const char* const versionString = "0.1.0"; const int versionNumber = 0x100; } #endif // __APPHEADERFILE_IJU11L__