Mercurial > hg > touchkeys
view JuceLibraryCode/JuceHeader.h @ 17:73d2ec21de9a
Added ability to test the TouchKeys sensors for functionality. Enable the option at compile time.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Tue, 26 Nov 2013 21:42:45 +0000 |
parents | a7738cdb4e8f |
children | 78b9808a2c65 |
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/* IMPORTANT! This file is auto-generated each time you save your project - if you alter its contents, your changes may be overwritten! This is the header file that your files should include in order to get all the JUCE library headers. You should avoid including the JUCE headers directly in your own source files, because that wouldn't pick up the correct configuration options for your app. */ #ifndef __APPHEADERFILE_IJU11L__ #define __APPHEADERFILE_IJU11L__ #include "AppConfig.h" #include "modules/juce_audio_basics/juce_audio_basics.h" #include "modules/juce_audio_devices/juce_audio_devices.h" #include "modules/juce_audio_formats/juce_audio_formats.h" #include "modules/juce_core/juce_core.h" #include "modules/juce_data_structures/juce_data_structures.h" #include "modules/juce_events/juce_events.h" #include "modules/juce_graphics/juce_graphics.h" #include "modules/juce_gui_basics/juce_gui_basics.h" #include "modules/juce_gui_extra/juce_gui_extra.h" #include "modules/juce_opengl/juce_opengl.h" #include "BinaryData.h" #if ! DONT_SET_USING_JUCE_NAMESPACE // If your code uses a lot of JUCE classes, then this will obviously save you // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE. using namespace juce; #endif namespace ProjectInfo { const char* const projectName = "TouchKeys"; const char* const versionString = "0.1.0"; const int versionNumber = 0x100; } #endif // __APPHEADERFILE_IJU11L__