view JuceLibraryCode/JuceHeader.h @ 44:73576f49ad1c

Trying out a new method for parsing OSC emulation strings which may be more Windows-friendly. Also added basic support for keyboard divisions on the display.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sat, 23 Aug 2014 23:46:38 +0100
parents a7738cdb4e8f
children 78b9808a2c65
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/*

    IMPORTANT! This file is auto-generated each time you save your
    project - if you alter its contents, your changes may be overwritten!

    This is the header file that your files should include in order to get all the
    JUCE library headers. You should avoid including the JUCE headers directly in
    your own source files, because that wouldn't pick up the correct configuration
    options for your app.

*/

#ifndef __APPHEADERFILE_IJU11L__
#define __APPHEADERFILE_IJU11L__

#include "AppConfig.h"
#include "modules/juce_audio_basics/juce_audio_basics.h"
#include "modules/juce_audio_devices/juce_audio_devices.h"
#include "modules/juce_audio_formats/juce_audio_formats.h"
#include "modules/juce_core/juce_core.h"
#include "modules/juce_data_structures/juce_data_structures.h"
#include "modules/juce_events/juce_events.h"
#include "modules/juce_graphics/juce_graphics.h"
#include "modules/juce_gui_basics/juce_gui_basics.h"
#include "modules/juce_gui_extra/juce_gui_extra.h"
#include "modules/juce_opengl/juce_opengl.h"
#include "BinaryData.h"

#if ! DONT_SET_USING_JUCE_NAMESPACE
 // If your code uses a lot of JUCE classes, then this will obviously save you
 // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
 using namespace juce;
#endif

namespace ProjectInfo
{
    const char* const  projectName    = "TouchKeys";
    const char* const  versionString  = "0.1.0";
    const int          versionNumber  = 0x100;
}

#endif   // __APPHEADERFILE_IJU11L__