Mercurial > hg > touchkeys
view JuceLibraryCode/JuceHeader.h @ 22:48e3f67b5fe0
Merge, and starting condensing all the platform-specific serial code into just a few methods.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Tue, 11 Feb 2014 18:19:34 +0000 |
parents | a7738cdb4e8f |
children | 78b9808a2c65 |
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/* IMPORTANT! This file is auto-generated each time you save your project - if you alter its contents, your changes may be overwritten! This is the header file that your files should include in order to get all the JUCE library headers. You should avoid including the JUCE headers directly in your own source files, because that wouldn't pick up the correct configuration options for your app. */ #ifndef __APPHEADERFILE_IJU11L__ #define __APPHEADERFILE_IJU11L__ #include "AppConfig.h" #include "modules/juce_audio_basics/juce_audio_basics.h" #include "modules/juce_audio_devices/juce_audio_devices.h" #include "modules/juce_audio_formats/juce_audio_formats.h" #include "modules/juce_core/juce_core.h" #include "modules/juce_data_structures/juce_data_structures.h" #include "modules/juce_events/juce_events.h" #include "modules/juce_graphics/juce_graphics.h" #include "modules/juce_gui_basics/juce_gui_basics.h" #include "modules/juce_gui_extra/juce_gui_extra.h" #include "modules/juce_opengl/juce_opengl.h" #include "BinaryData.h" #if ! DONT_SET_USING_JUCE_NAMESPACE // If your code uses a lot of JUCE classes, then this will obviously save you // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE. using namespace juce; #endif namespace ProjectInfo { const char* const projectName = "TouchKeys"; const char* const versionString = "0.1.0"; const int versionNumber = 0x100; } #endif // __APPHEADERFILE_IJU11L__