Mercurial > hg > touchkeys
comparison JuceLibraryCode/JuceHeader.h @ 56:b4a2d2ae43cf tip
merge
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Fri, 23 Nov 2018 15:48:14 +0000 |
parents | e468cb91794a |
children |
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55:19650b4076ee | 56:b4a2d2ae43cf |
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12 | 12 |
13 #ifndef __APPHEADERFILE_IJU11L__ | 13 #ifndef __APPHEADERFILE_IJU11L__ |
14 #define __APPHEADERFILE_IJU11L__ | 14 #define __APPHEADERFILE_IJU11L__ |
15 | 15 |
16 #include "AppConfig.h" | 16 #include "AppConfig.h" |
17 #include "modules/juce_audio_basics/juce_audio_basics.h" | 17 |
18 #include "modules/juce_audio_devices/juce_audio_devices.h" | 18 #include <juce_audio_basics/juce_audio_basics.h> |
19 #include "modules/juce_audio_formats/juce_audio_formats.h" | 19 #include <juce_audio_devices/juce_audio_devices.h> |
20 #include "modules/juce_core/juce_core.h" | 20 #include <juce_audio_formats/juce_audio_formats.h> |
21 #include "modules/juce_data_structures/juce_data_structures.h" | 21 #include <juce_core/juce_core.h> |
22 #include "modules/juce_events/juce_events.h" | 22 #include <juce_data_structures/juce_data_structures.h> |
23 #include "modules/juce_graphics/juce_graphics.h" | 23 #include <juce_events/juce_events.h> |
24 #include "modules/juce_gui_basics/juce_gui_basics.h" | 24 #include <juce_graphics/juce_graphics.h> |
25 #include "modules/juce_gui_extra/juce_gui_extra.h" | 25 #include <juce_gui_basics/juce_gui_basics.h> |
26 #include "modules/juce_opengl/juce_opengl.h" | 26 #include <juce_gui_extra/juce_gui_extra.h> |
27 #include <juce_opengl/juce_opengl.h> | |
28 | |
27 #include "BinaryData.h" | 29 #include "BinaryData.h" |
28 | 30 |
29 #if ! DONT_SET_USING_JUCE_NAMESPACE | 31 #if ! DONT_SET_USING_JUCE_NAMESPACE |
30 // If your code uses a lot of JUCE classes, then this will obviously save you | 32 // If your code uses a lot of JUCE classes, then this will obviously save you |
31 // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE. | 33 // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE. |