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1 /*
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2 TouchKeys: multi-touch musical keyboard control software
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3 Copyright (c) 2013 Andrew McPherson
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17
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18 =====================================================================
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19
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20 RawSensorDisplay.cpp: simple graph for showing raw TouchKeys sensor values
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21 */
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22
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23 #include "RawSensorDisplay.h"
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24 #include "OpenGLJuceCanvas.h"
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25 #include <iostream>
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26 #include <cmath>
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27
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28 // Class constants
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29 // Display margins
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30 const float RawSensorDisplay::kDisplaySideMargin = 0.5;
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31 const float RawSensorDisplay::kDisplayBottomMargin = 0.5;
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32 const float RawSensorDisplay::kDisplayTopMargin = 0.5;
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33
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34 // Size of bar graphs and spacing
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35 const float RawSensorDisplay::kDisplayBarWidth = 0.5;
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36 const float RawSensorDisplay::kDisplayBarSpacing = 0.25;
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37 const float RawSensorDisplay::kDisplayBarHeight = 10.0;
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38
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39
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40 RawSensorDisplay::RawSensorDisplay() : canvas_(0),
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41 displayPixelWidth_(1.0), displayPixelHeight_(1.0), totalDisplayWidth_(1.0), totalDisplayHeight_(1.0),
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42 yMin_(-10), yMax_(256) {
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43 // Initialize OpenGL settings: 2D only
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44
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45 //glMatrixMode(GL_PROJECTION);
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46 //glDisable(GL_DEPTH_TEST);
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47
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48 totalDisplayWidth_ = kDisplaySideMargin*2 + kDisplayBarWidth;
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49 totalDisplayHeight_ = kDisplayTopMargin + kDisplayBottomMargin + kDisplayBarHeight;
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50 }
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51
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52 // Tell the underlying canvas to repaint itself
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53 void RawSensorDisplay::tellCanvasToRepaint() {
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54 if(canvas_ != 0)
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55 canvas_->triggerRepaint();
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56 }
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57
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58 void RawSensorDisplay::setDisplaySize(float width, float height) {
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59 ScopedLock sl(displayMutex_);
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60
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61 displayPixelWidth_ = width;
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62 displayPixelHeight_ = height;
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63 refreshViewport();
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64 }
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65
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66
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67 // Render the keyboard display
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68
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69 void RawSensorDisplay::render() {
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70 // Start with a light gray background
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71 glClearColor(0.8, 0.8, 0.8, 1.0);
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72 glClear(GL_COLOR_BUFFER_BIT);
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73 glLoadIdentity();
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74
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75 float invAspectRatio = totalDisplayWidth_ / totalDisplayHeight_;
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76 float scaleValue = 2.0 / totalDisplayWidth_;
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77
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78 glScalef(scaleValue, scaleValue * invAspectRatio, scaleValue);
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79 glTranslatef(-1.0 / scaleValue, -totalDisplayHeight_ / 2.0, 0);
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80 glTranslatef(0.0, kDisplayBottomMargin, 0.0);
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81
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82 ScopedLock sl(displayMutex_);
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83
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84 // Draw the line for zero value
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85 glColor3f(0.5, 0.5, 0.5);
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86 glBegin(GL_LINES);
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87 glVertex2f(0, graphToDisplayY(0.0));
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88 glVertex2f(totalDisplayWidth_, graphToDisplayY(0.0));
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89 glEnd();
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90
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91 glTranslatef(kDisplaySideMargin, 0.0, 0.0);
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92
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93 for(int i = 0; i < displayValues_.size(); i++) {
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94 // Draw each bar in sequence
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95 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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96 glColor3f(1.0, 0.0, 0.0);
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97
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98 glBegin(GL_POLYGON);
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99 glVertex2f(0, graphToDisplayY(0));
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100 glVertex2f(0, graphToDisplayY(displayValues_[i]));
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101 glVertex2f(kDisplayBarWidth, graphToDisplayY(displayValues_[i]));
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102 glVertex2f(kDisplayBarWidth, graphToDisplayY(0));
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103 glEnd();
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104
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105 glTranslatef(kDisplayBarWidth + kDisplayBarSpacing, 0.0, 0.0);
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106 }
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107
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108 glFlush();
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109 }
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110
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111 // Copy new data into the display buffer
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112 void RawSensorDisplay::setDisplayData(std::vector<int> const& values) {
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113 displayValues_ = values;
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114
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115 // Update display width according to number of data points
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116 totalDisplayWidth_ = kDisplaySideMargin*2 + (kDisplayBarWidth + kDisplayBarSpacing) * displayValues_.size();
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117
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118 tellCanvasToRepaint();
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119 }
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120
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121 // Mouse interaction methods
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122
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123 void RawSensorDisplay::mouseDown(float x, float y) {
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124 //Point mousePoint = {x, y};
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125 //Point scaledPoint = screenToInternal(mousePoint);
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126 }
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127
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128 void RawSensorDisplay::mouseDragged(float x, float y) {
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129 //Point mousePoint = {x, y};
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130 //Point scaledPoint = screenToInternal(mousePoint);
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131 }
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132
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133 void RawSensorDisplay::mouseUp(float x, float y) {
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134 //Point mousePoint = {x, y};
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135 //Point scaledPoint = screenToInternal(mousePoint);
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136 }
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137
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138 void RawSensorDisplay::rightMouseDown(float x, float y) {
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139 //Point mousePoint = {x, y};
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140 //Point scaledPoint = screenToInternal(mousePoint);
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141 }
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142
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143 void RawSensorDisplay::rightMouseDragged(float x, float y) {
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144 //Point mousePoint = {x, y};
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145 //Point scaledPoint = screenToInternal(mousePoint);
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146 }
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147
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148 void RawSensorDisplay::rightMouseUp(float x, float y) {
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149 //Point mousePoint = {x, y};
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150 //Point scaledPoint = screenToInternal(mousePoint);
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151 }
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152
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153 float RawSensorDisplay::graphToDisplayY(float y) {
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154 return kDisplayBarHeight*(y - yMin_)/(yMax_ - yMin_);
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155 }
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156
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157 void RawSensorDisplay::refreshViewport() {
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158 glViewport(0, 0, displayPixelWidth_, displayPixelHeight_);
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159 }
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160
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161 // Conversion from internal coordinate space to external pixel values and back
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162
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163 // Pixel values go from 0,0 (lower left) to displayPixelWidth_, displayPixelHeight_ (upper right)
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164 // Internal values go from -totalDisplayWidth_/2, -totalDisplayHeight_/2 (lower left)
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165 // to totalDisplayWidth_/2, totalDisplayHeight_/2 (upper right)
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166
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167 // Pixel value in --> OpenGL value out
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168 RawSensorDisplay::Point RawSensorDisplay::screenToInternal(Point& inPoint) {
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169 Point out;
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170
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171 out.x = -totalDisplayWidth_*0.5 + (inPoint.x/displayPixelWidth_) * totalDisplayWidth_;
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172 out.y = -totalDisplayHeight_*0.5 + (inPoint.y/displayPixelHeight_) * totalDisplayHeight_;
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173
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174 return out;
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175 }
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176
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177 // OpenGL value in --> Pixel value out
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178 RawSensorDisplay::Point RawSensorDisplay::internalToScreen(Point& inPoint) {
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179 Point out;
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180
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181 out.x = ((inPoint.x + totalDisplayWidth_*0.5)/totalDisplayWidth_) * displayPixelWidth_;
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182 out.y = ((inPoint.y + totalDisplayHeight_*0.5)/totalDisplayHeight_) * displayPixelHeight_;
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183
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184 return out;
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185 }
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